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authorEugene Sandulenko2010-06-15 10:36:10 +0000
committerEugene Sandulenko2010-06-15 10:36:10 +0000
commit6903fc7a070e33809ba277256b23fa1963e65db7 (patch)
tree2aeeda79795c6764eca6c680bf9d6d048f8018b2 /engines
parent85d8b4f5d848c0e1ec6c7b4ef3e6bdd839b05197 (diff)
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AGI: Implement FR #2813133.
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support". Add proper Tandy music. Heavily based on NAGI source, thus attached its X11 license. To run it now use -e pcjr. Old one is still default for adlib but most likely will be changed in the future. Also lied ground for further separation of different sound generators. svn-id: r49755
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/agi.cpp9
-rw-r--r--engines/agi/module.mk1
-rw-r--r--engines/agi/sound.cpp28
-rw-r--r--engines/agi/sound.h25
-rwxr-xr-xengines/agi/sound_pcjr.cpp497
-rwxr-xr-xengines/agi/sound_pcjr.h112
6 files changed, 659 insertions, 13 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index d89b10bb32..2f87d7b8ef 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -583,15 +583,18 @@ void AgiEngine::initialize() {
} else if (getPlatform() == Common::kPlatformCoCo3) {
_soundemu = SOUND_EMU_COCO3;
} else {
- switch (MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_ADLIB)) {
+ switch (MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_ADLIB | MDT_MIDI)) {
case MD_PCSPK:
_soundemu = SOUND_EMU_PC;
break;
+ case MD_PCJR:
+ _soundemu = SOUND_EMU_PCJR;
+ break;
case MD_ADLIB:
- _soundemu = SOUND_EMU_MIDI;
+ _soundemu = SOUND_EMU_NONE;
break;
default:
- _soundemu = SOUND_EMU_NONE;
+ _soundemu = SOUND_EMU_MIDI;
break;
}
}
diff --git a/engines/agi/module.mk b/engines/agi/module.mk
index 4f27447dbd..db640c02b5 100644
--- a/engines/agi/module.mk
+++ b/engines/agi/module.mk
@@ -32,6 +32,7 @@ MODULE_OBJS := \
sound.o \
sound_2gs.o \
sound_midi.o \
+ sound_pcjr.o \
sprite.o \
text.o \
view.o \
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp
index c35b23ae55..0a71bcabca 100644
--- a/engines/agi/sound.cpp
+++ b/engines/agi/sound.cpp
@@ -35,6 +35,7 @@
#include "agi/sound_2gs.h"
#include "agi/sound_midi.h"
+#include "agi/sound_pcjr.h"
namespace Agi {
@@ -127,6 +128,15 @@ static int noteToPeriod(int note) {
}
#endif
+int SoundMgr::readBuffer(int16 *buffer, const int numSamples) {
+ if (_vm->_soundemu == SOUND_EMU_PCJR)
+ _soundGen->premixerCall(buffer, numSamples);
+ else
+ premixerCall(buffer, numSamples / 2);
+
+ return numSamples;
+}
+
void SoundMgr::unloadSound(int resnum) {
if (_vm->_game.dirSound[resnum].flags & RES_LOADED) {
if (_vm->_game.sounds[resnum]->isPlaying()) {
@@ -174,6 +184,8 @@ void SoundMgr::startSound(int resnum, int flag) {
case AGI_SOUND_4CHN:
if (_vm->_soundemu == SOUND_EMU_MIDI) {
_musicPlayer->playMIDI((MIDISound *)_vm->_game.sounds[resnum]);
+ } else if (_vm->_soundemu == SOUND_EMU_PCJR) {
+ _soundGen->play(resnum, flag);
} else {
PCjrSound *pcjrSound = (PCjrSound *) _vm->_game.sounds[resnum];
@@ -212,7 +224,8 @@ void SoundMgr::stopSound() {
debugC(3, kDebugLevelSound, "stopSound() --> %d", _playingSound);
_endflag = -1;
- if (_vm->_soundemu != SOUND_EMU_APPLE2GS) {
+
+ if (_vm->_soundemu != SOUND_EMU_APPLE2GS && _vm->_soundemu != SOUND_EMU_PCJR) {
for (i = 0; i < NUM_CHANNELS; i++)
stopNote(i);
}
@@ -229,6 +242,10 @@ void SoundMgr::stopSound() {
_musicPlayer->stop();
}
+ if (_vm->_soundemu == SOUND_EMU_PCJR) {
+ _soundGen->stop();
+ }
+
_playingSound = -1;
}
@@ -261,6 +278,9 @@ int SoundMgr::initSound() {
break;
case SOUND_EMU_MIDI:
break;
+ case SOUND_EMU_PCJR:
+ _soundGen = new SoundGenPCJr(_vm);
+ break;
}
report("Initializing sound:\n");
@@ -281,6 +301,7 @@ int SoundMgr::initSound() {
void SoundMgr::deinitSound() {
debugC(3, kDebugLevelSound, "()");
+ stopSound();
_mixer->stopHandle(_soundHandle);
}
@@ -617,7 +638,7 @@ void SoundMgr::fillAudio(void *udata, int16 *stream, uint len) {
data_available -= len;
}
-SoundMgr::SoundMgr(AgiBase *agi, Audio::Mixer *pMixer) : _chn() {
+SoundMgr::SoundMgr(AgiEngine *agi, Audio::Mixer *pMixer) : _chn() {
_vm = agi;
_mixer = pMixer;
_sampleRate = pMixer->getOutputRate();
@@ -630,6 +651,8 @@ SoundMgr::SoundMgr(AgiBase *agi, Audio::Mixer *pMixer) : _chn() {
_disabledMidi = false;
_useChorus = true; // FIXME: Currently always true?
_midiDriver = 0;
+ _musicPlayer = 0;
+ _soundGen = 0;
_gsSound = new IIgsSoundMgr;
@@ -654,6 +677,7 @@ SoundMgr::~SoundMgr() {
free(_sndBuffer);
delete _gsSound;
+ delete _soundGen;
delete _musicPlayer;
delete _midiDriver;
}
diff --git a/engines/agi/sound.h b/engines/agi/sound.h
index d217d52ac6..001b3e35c2 100644
--- a/engines/agi/sound.h
+++ b/engines/agi/sound.h
@@ -37,7 +37,7 @@ namespace Agi {
#define SOUND_EMU_NONE 0
#define SOUND_EMU_PC 1
-#define SOUND_EMU_TANDY 2
+#define SOUND_EMU_PCJR 2
#define SOUND_EMU_MAC 3
#define SOUND_EMU_AMIGA 4
#define SOUND_EMU_APPLE2GS 5
@@ -126,6 +126,17 @@ struct ChannelInfo {
class SoundMgr;
+class SoundGen {
+public:
+ SoundGen() {}
+ virtual ~SoundGen() {}
+
+ virtual void play(int resnum, int flag) = 0;
+ virtual void stop(void) = 0;
+
+ virtual void premixerCall(int16 *stream, int len) = 0;
+};
+
/**
* AGI sound resource structure.
*/
@@ -167,7 +178,6 @@ protected:
};
class AgiEngine;
-class AgiBase;
class IIgsSoundMgr;
class MusicPlayer;
@@ -176,15 +186,12 @@ struct IIgsExeInfo;
class SoundMgr : public Audio::AudioStream {
public:
- SoundMgr(AgiBase *agi, Audio::Mixer *pMixer);
+ SoundMgr(AgiEngine *agi, Audio::Mixer *pMixer);
~SoundMgr();
virtual void setVolume(uint8 volume);
// AudioStream API
- int readBuffer(int16 *buffer, const int numSamples) {
- premixerCall(buffer, numSamples / 2);
- return numSamples;
- }
+ int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const {
return false;
@@ -200,7 +207,7 @@ public:
}
int _endflag;
- AgiBase *_vm;
+ AgiEngine *_vm;
private:
Audio::Mixer *_mixer;
@@ -226,6 +233,8 @@ private:
void premixerCall(int16 *buf, uint len);
void fillAudio(void *udata, int16 *stream, uint len);
+ SoundGen *_soundGen;
+
public:
void unloadSound(int);
void playSound();
diff --git a/engines/agi/sound_pcjr.cpp b/engines/agi/sound_pcjr.cpp
new file mode 100755
index 0000000000..f00c4424bc
--- /dev/null
+++ b/engines/agi/sound_pcjr.cpp
@@ -0,0 +1,497 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/* Heavily based on code from NAGI
+ *
+ * COPYRIGHT AND PERMISSION NOTICE
+ *
+ * Copyright (c) 2001, 2001, 2002 Nick Sonneveld
+ *
+ * All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, and/or sell copies of the Software, and to permit persons
+ * to whom the Software is furnished to do so, provided that the above
+ * copyright notice(s) and this permission notice appear in all copies of
+ * the Software and that both the above copyright notice(s) and this
+ * permission notice appear in supporting documentation.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+ * OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
+ * HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL
+ * INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING
+ * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
+ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
+ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Except as contained in this notice, the name of a copyright holder
+ * shall not be used in advertising or otherwise to promote the sale, use
+ * or other dealings in this Software without prior written authorization
+ *
+ */
+
+#include "agi/agi.h"
+#include "agi/sound.h"
+#include "agi/sound_pcjr.h"
+
+namespace Agi {
+
+// "fade out" or possibly "dissolve"
+// v2.9xx
+const int8 dissolveDataV2[] = {
+ -2, -3, -2, -1,
+ 0x00, 0x00,
+ 0x01, 0x01, 0x01, 0x01,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x04, 0x04, 0x04, 0x04,
+ 0x05, 0x05, 0x05, 0x05,
+ 0x06, 0x06, 0x06, 0x06, 0x06,
+ 0x07, 0x07, 0x07, 0x07,
+ 0x08, 0x08, 0x08, 0x08,
+ 0x09, 0x09, 0x09, 0x09,
+ 0x0A, 0x0A, 0x0A, 0x0A,
+ 0x0B, 0x0B, 0x0B, 0x0B, 0x0B, 0x0B,
+ 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C,
+ 0x0D,
+ -100
+};
+
+// v3
+const int8 dissolveDataV3[] = {
+ -2, -3, -2, -1,
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
+ 0x04, 0x04, 0x04, 0x04, 0x04,
+ 0x05, 0x05, 0x05, 0x05, 0x05,
+ 0x06, 0x06, 0x06, 0x06, 0x06,
+ 0x07, 0x07, 0x07, 0x07,
+ 0x08, 0x08, 0x08, 0x08,
+ 0x09, 0x09, 0x09, 0x09,
+ 0x0A, 0x0A, 0x0A, 0x0A,
+ 0x0B, 0x0B, 0x0B, 0x0B, 0x0B, 0x0B,
+ 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C,
+ 0x0D,
+ -100
+};
+
+
+SoundGenPCJr::SoundGenPCJr(AgiEngine *vm) : _vm(vm) {
+ _chanAllocated = 10240; // preallocate something which will most likely fit
+ _chanData = (int16 *)malloc(_chanAllocated << 1);
+
+ // Pick dissolve method
+ //
+ // 0 = no dissolve.. just play for as long as it's meant to be played
+ // this was used in older v2.4 and under games i THINK
+ // 1 = not used
+ // 2 = v2.9+ games used a shorter dissolve
+ // 3 (default) = v3 games used this dissolve pattern.. slightly longer
+ if (_vm->getVersion() >= 0x3000)
+ _dissolveMethod = 3;
+ else if (_vm->getVersion() >= 0x2900)
+ _dissolveMethod = 2;
+ else
+ _dissolveMethod = 0;
+}
+
+SoundGenPCJr::~SoundGenPCJr() {
+ free(_chanData);
+}
+
+void SoundGenPCJr::play(int resnum, int flag) {
+ PCjrSound *pcjrSound = (PCjrSound *)_vm->_game.sounds[resnum];
+
+ for (int i = 0; i < CHAN_MAX; i++) {
+ _channel[i].data = pcjrSound->getVoicePointer(i % 4);
+ _channel[i].duration = 0;
+ _channel[i].avail = 0xffff;
+ _channel[i].dissolveCount = 0xFFFF;
+ _channel[i].attenuation = 0;
+ _channel[i].attenuationCopy = 0;
+
+ _tchannel[i].avail = 1;
+ _tchannel[i].noteCount = 0;
+ _tchannel[i].freqCount = 250;
+ _tchannel[i].freqCountPrev = -1;
+ _tchannel[i].atten = 0xF; // silence
+ _tchannel[i].genType = kGenTone;
+ _tchannel[i].genTypePrev = -1;
+ }
+}
+
+void SoundGenPCJr::stop(void) {
+ int i;
+
+ for (i = 0; i < CHAN_MAX ; i++) {
+ _channel[i].avail = 0;
+ _tchannel[i].avail = 0;
+ }
+}
+
+int SoundGenPCJr::volumeCalc(SndGenChan *chan) {
+ int8 attenuation, dissolveValue;
+
+ const int8 *dissolveData;
+
+ switch (_dissolveMethod) {
+ case 2:
+ dissolveData = dissolveDataV2;
+ break;
+ case 3:
+ default:
+ dissolveData = dissolveDataV3;
+ break;
+ }
+
+ assert(chan);
+
+ attenuation = chan->attenuation;
+ if (attenuation != 0x0F) { // != silence
+ if (chan->dissolveCount != 0xFFFF) {
+ dissolveValue = dissolveData[chan->dissolveCount];
+ if (dissolveValue == -100) { // if at end of list
+ chan->dissolveCount = 0xFFFF;
+ chan->attenuation = chan->attenuationCopy;
+ attenuation = chan->attenuation;
+ } else {
+ chan->dissolveCount++;
+
+ attenuation += dissolveValue;
+ if (attenuation < 0)
+ attenuation = 0;
+ if (attenuation > 0x0F)
+ attenuation = 0x0F;
+
+ chan->attenuationCopy = attenuation;
+
+ attenuation &= 0x0F;
+ attenuation += _vm->getvar(vVolume);
+ if (attenuation > 0x0F)
+ attenuation = 0x0F;
+ }
+ }
+ //if (computer_type == 2) && (attenuation < 8)
+ if (attenuation < 8)
+ attenuation += 2;
+ }
+
+ return attenuation;
+}
+
+// read the next channel data.. fill it in *tone
+// if tone isn't touched.. it should be inited so it just plays silence
+// return 0 if it's passing more data
+// return -1 if it's passing nothing (end of data)
+int SoundGenPCJr::getNextNote(int ch, Tone *tone) {
+ SndGenChan *chan;
+ const byte *data;
+
+ assert(tone);
+ assert(ch < CHAN_MAX);
+
+ if (!_vm->getflag(fSoundOn))
+ return -1;
+
+ chan = &_channel[ch];
+ if (!chan->avail)
+ return -1;
+
+ while ((chan->duration == 0) && (chan->duration != 0xFFFF)) {
+ data = chan->data;
+
+ // read the duration of the note
+ chan->duration = READ_LE_UINT16(data); // duration
+
+ // if it's 0 then it's not going to be played
+ // if it's 0xFFFF then the channel data has finished.
+ if ((chan->duration != 0) && (chan->duration != 0xFFFF)) {
+ // only tone channels dissolve
+ if ((ch != 3) && (_dissolveMethod != 0)) // != noise??
+ chan->dissolveCount = 0;
+
+ // attenuation (volume)
+ chan->attenuation = data[4] & 0xF;
+
+ // frequency
+ if (ch < (CHAN_MAX - 1)) {
+ chan->freqCount = (uint16)data[2] & 0x3F;
+ chan->freqCount <<= 4;
+ chan->freqCount |= data[3] & 0x0F;
+
+ chan->genType = kGenTone;
+ } else {
+ int noiseFreq;
+
+ // check for white noise (1) or periodic (0)
+ chan->genType = (data[3] & 0x04) ? kGenWhite : kGenPeriod;
+
+ noiseFreq = data[3] & 0x03;
+
+ switch (noiseFreq) {
+ case 0:
+ chan->freqCount = 32;
+ break;
+ case 1:
+ chan->freqCount = 64;
+ break;
+ case 2:
+ chan->freqCount = 128;
+ break;
+ case 3:
+ chan->freqCount = _channel[2].freqCount * 2;
+ break;
+ }
+ }
+ }
+ // data now points to the next data seg-a-ment
+ chan->data += 5;
+ }
+
+ if (chan->duration != 0xFFFF) {
+ tone->freqCount = chan->freqCount;
+ tone->atten = volumeCalc(chan); // calc volume, sent vol is different from saved vol
+ tone->type = chan->genType;
+ chan->duration--;
+ } else {
+ // kill channel
+ chan->avail = 0;
+ chan->attenuation = 0x0F; // silent
+ chan->attenuationCopy = 0x0F; // dunno really
+
+ return -1;
+ }
+
+ return 0;
+}
+
+// Formulas for noise generator
+// bit0 = output
+
+// noise feedback for white noise mode
+#define FB_WNOISE 0x12000 // bit15.d(16bits) = bit0(out) ^ bit2
+//#define FB_WNOISE 0x14000 // bit15.d(16bits) = bit0(out) ^ bit1
+//#define FB_WNOISE 0x28000 // bit16.d(17bits) = bit0(out) ^ bit2 (same to AY-3-8910)
+//#define FB_WNOISE 0x50000 // bit17.d(18bits) = bit0(out) ^ bit2
+
+// noise feedback for periodic noise mode
+// it is correct maybe (it was in the Megadrive sound manual)
+//#define FB_PNOISE 0x10000 // 16bit rorate
+#define FB_PNOISE 0x08000
+
+// noise generator start preset (for periodic noise)
+#define NG_PRESET 0x0f35
+
+//#define WAVE_HEIGHT (0x7FFF)
+
+// Volume table.
+//
+// 2dB = 20*log(a/b)
+// 10^(2/20)*b = a;
+// value = 0x7fff;
+// value /= 1.258925411794;
+const int16 volTable[16] = {
+ 32767, 26027, 20674, 16422, 13044, 10361, 8230, 6537, 5193, 4125, 3276, 2602, 2067, 1642, 1304, 0
+};
+
+#define FREQ_DIV 111844
+#define MULT FREQ_DIV
+
+// fill buff
+int SoundGenPCJr::chanGen(int chan, int16 *stream, int len) {
+ ToneChan *tpcm;
+ Tone toneNew;
+ int fillSize;
+ int retVal;
+
+ tpcm = &_tchannel[chan];
+
+ retVal = -1;
+
+ while (len > 0) {
+ if (tpcm->noteCount <= 0) {
+ // get new tone data
+ toneNew.freqCount = 0;
+ toneNew.atten = 0xF;
+ toneNew.type = kGenTone;
+ if ((tpcm->avail) && (getNextNote(chan, &toneNew) == 0)) {
+ tpcm->atten = toneNew.atten;
+ tpcm->freqCount = toneNew.freqCount;
+ tpcm->genType = toneNew.type;
+
+ // setup counters 'n stuff
+ // SAMPLE_RATE samples per sec.. tone changes 60 times per sec
+ tpcm->noteCount = SAMPLE_RATE / 60;
+ retVal = 0;
+ } else {
+ // if it doesn't return an
+ tpcm->genType = kGenSilence;
+ tpcm->noteCount = len;
+ tpcm->avail = 0;
+ }
+ }
+
+ // write nothing
+ if ((tpcm->freqCount == 0) || (tpcm->atten == 0xf)) {
+ tpcm->genType = kGenSilence;
+ }
+
+ // find which is smaller.. the buffer or the
+ fillSize = (tpcm->noteCount <= len) ? tpcm->noteCount : len;
+
+ switch (tpcm->genType) {
+ case kGenTone:
+ fillSize = fillSquare(tpcm, stream, fillSize);
+ break;
+ case kGenPeriod:
+ case kGenWhite:
+ fillSize = fillNoise(tpcm, stream, fillSize);
+ break;
+ case kGenSilence:
+ default:
+ // fill with whitespace
+ memset(stream, 0, fillSize * sizeof(int16));
+ break;
+ }
+
+ tpcm->noteCount -= fillSize;
+ stream += fillSize;
+ len -= fillSize;
+ }
+
+ return retVal;
+}
+
+int SoundGenPCJr::fillSquare(ToneChan *t, int16 *buf, int len) {
+ int count;
+
+ if (t->genType != t->genTypePrev) {
+ // make sure the freqCount is checked
+ t->freqCountPrev = -1;
+ t->sign = 1;
+ t->genTypePrev = t->genType;
+ }
+
+ if (t->freqCount != t->freqCountPrev) {
+ //t->scale = (int)( (double)t->samp->freq*t->freqCount/FREQ_DIV * MULT + 0.5);
+ t->scale = (SAMPLE_RATE / 2) * t->freqCount;
+ t->count = t->scale;
+ t->freqCountPrev = t->freqCount;
+ }
+
+ count = len;
+
+ while (count > 0) {
+ *(buf++) = t->sign ? volTable[t->atten] : -volTable[t->atten];
+ count--;
+
+ // get next sample
+ t->count -= MULT;
+ while (t->count <= 0) {
+ t->sign ^= 1;
+ t->count += t->scale;
+ }
+ }
+
+ return len;
+}
+
+int SoundGenPCJr::fillNoise(ToneChan *t, int16 *buf, int len) {
+ int count;
+
+ if (t->genType != t->genTypePrev) {
+ // make sure the freqCount is checked
+ t->freqCountPrev = -1;
+ t->genTypePrev = t->genType;
+ }
+
+ if (t->freqCount != t->freqCountPrev) {
+ //t->scale = (int)( (double)t->samp->freq*t->freqCount/FREQ_DIV * MULT + 0.5);
+ t->scale = (SAMPLE_RATE / 2) * t->freqCount;
+ t->count = t->scale;
+ t->freqCountPrev = t->freqCount;
+
+ t->feedback = (t->genType == kGenWhite) ? FB_WNOISE : FB_PNOISE;
+ // reset noise shifter
+ t->noiseState = NG_PRESET;
+ t->sign = t->noiseState & 1;
+ }
+
+ count = len;
+
+ while (count > 0) {
+ *(buf++) = t->sign ? volTable[t->atten] : -volTable[t->atten];
+ count--;
+
+ // get next sample
+ t->count -= MULT;
+ while (t->count <= 0) {
+ if (t->noiseState & 1)
+ t->noiseState ^= t->feedback;
+
+ t->noiseState >>= 1;
+ t->sign = t->noiseState & 1;
+ t->count += t->scale;
+ }
+ }
+
+ return len;
+}
+
+void SoundGenPCJr::premixerCall(int16 *stream, int len) {
+ int streamCount;
+ int16 *sPtr, *cPtr;
+
+ if (_chanAllocated < len) {
+ free(_chanData);
+ _chanData = (int16 *)malloc(len << 1);
+ _chanAllocated = len;
+ }
+ memset(stream, 0, len << 1);
+
+ assert(stream);
+
+ for (int i = 0; i < CHAN_MAX; i++) {
+ // get channel data(chan.userdata)
+ if (chanGen(i, _chanData, len) == 0) {
+ // divide by number of channels then add to stream
+ streamCount = len;
+ sPtr = stream;
+ cPtr = _chanData;
+
+ while (streamCount--)
+ *(sPtr++) += *(cPtr++) / CHAN_MAX;
+ }
+ }
+}
+
+} // End of namespace Agi
diff --git a/engines/agi/sound_pcjr.h b/engines/agi/sound_pcjr.h
new file mode 100755
index 0000000000..9ef9aa2385
--- /dev/null
+++ b/engines/agi/sound_pcjr.h
@@ -0,0 +1,112 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef AGI_SOUND_PCJR_H
+#define AGI_SOUND_PCJR_H
+
+namespace Agi {
+
+#define CHAN_MAX 4
+
+#define SAMPLE_RATE 22050
+
+enum GenType {
+ kGenSilence,
+ kGenTone,
+ kGenPeriod,
+ kGenWhite
+};
+
+struct SndGenChan {
+ const byte *data;
+ uint16 duration;
+ uint16 avail; // turned on (1) but when the channel's data runs out, it's set to (0)
+ uint16 dissolveCount;
+ byte attenuation;
+ byte attenuationCopy;
+
+ GenType genType;
+
+ // for the sample mixer
+ int freqCount;
+};
+
+struct ToneChan {
+ int avail;
+
+ int noteCount; // length of tone.. duration
+
+ int freqCount;
+ int freqCountPrev;
+ int atten; // volume
+
+ GenType genType;
+ int genTypePrev;
+
+ int count;
+ int scale;
+ int sign;
+ unsigned int noiseState; /* noise generator */
+ int feedback; /* noise feedback mask */
+};
+
+struct Tone {
+ int freqCount;
+ int atten;
+ GenType type;
+};
+
+class SoundGenPCJr : public SoundGen {
+public:
+ SoundGenPCJr(AgiEngine *vm);
+ ~SoundGenPCJr();
+
+ void play(int resnum, int flag);
+ void stop(void);
+
+ void premixerCall(int16 *stream, int len);
+
+private:
+ int getNextNote(int ch, Tone *tone);
+ int volumeCalc(SndGenChan *chan);
+
+ int chanGen(int chan, int16 *stream, int len);
+
+ int fillNoise(ToneChan *t, int16 *buf, int len);
+ int fillSquare(ToneChan *t, int16 *buf, int len);
+
+private:
+ AgiEngine *_vm;
+ SndGenChan _channel[CHAN_MAX];
+ ToneChan _tchannel[CHAN_MAX];
+ int16 *_chanData;
+ int _chanAllocated;
+
+ int _dissolveMethod;
+};
+
+} // End of namespace Agi
+
+#endif /* AGI_SOUND_PCJR_H */