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author | uruk | 2014-08-03 22:49:43 +0200 |
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committer | uruk | 2014-08-03 22:49:43 +0200 |
commit | 69b9a3fdffe5d13b9d200b612559320eda80851f (patch) | |
tree | 021babd67b57b8730fb5c5d25d65ef3bf0010fb5 /engines | |
parent | 11d2cf66b60799c12bec5279f801c402d90f1476 (diff) | |
download | scummvm-rg350-69b9a3fdffe5d13b9d200b612559320eda80851f.tar.gz scummvm-rg350-69b9a3fdffe5d13b9d200b612559320eda80851f.tar.bz2 scummvm-rg350-69b9a3fdffe5d13b9d200b612559320eda80851f.zip |
CGE2: Properly fade out if the player exits during the intro too.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cge2/cge2_main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index 9b4b1afd75..f3a76d8593 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -749,8 +749,9 @@ void CGE2Engine::cge2_main() { if (_text->getText(255) != nullptr) { runGame(); _startupMode = 2; - } else - _vga->sunset(); + } + + _vga->sunset(); } else _vga->sunset(); } |