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author | Eugene Sandulenko | 2016-09-28 23:12:00 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 07:33:18 +0200 |
commit | 6aa4efda50281f8e225cf27185afa63d02f78d2f (patch) | |
tree | 6b63b28a0a61b5e14e47c38e74f05111fe7a89c2 /engines | |
parent | a6d3b61d322eb8ac5bf44e45625072d40648a313 (diff) | |
download | scummvm-rg350-6aa4efda50281f8e225cf27185afa63d02f78d2f.tar.gz scummvm-rg350-6aa4efda50281f8e225cf27185afa63d02f78d2f.tar.bz2 scummvm-rg350-6aa4efda50281f8e225cf27185afa63d02f78d2f.zip |
FULLPIPE: Do not save on every room entering
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/fullpipe.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 2c6fded770..11d8852988 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -583,8 +583,9 @@ void FullpipeEngine::disableSaves(ExCommand *ex) { } } - if (_currentScene) - _gameLoader->writeSavegame(_currentScene, "savetmp.sav"); + // Original was makeing a save on every room entering + //if (_currentScene) + // _gameLoader->writeSavegame(_currentScene, "savetmp.sav"); } } |