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author | Paul Gilbert | 2013-09-01 19:20:45 -0400 |
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committer | Paul Gilbert | 2013-09-01 19:20:45 -0400 |
commit | 6ad9f5158c6c79362a22bc49ec56b73c16130164 (patch) | |
tree | 2c1c700b55f90b832cc68b075f8f875c6b97aa0e /engines | |
parent | 41cb4023e620cd77ee336912dc6d83511e3fb67f (diff) | |
download | scummvm-rg350-6ad9f5158c6c79362a22bc49ec56b73c16130164.tar.gz scummvm-rg350-6ad9f5158c6c79362a22bc49ec56b73c16130164.tar.bz2 scummvm-rg350-6ad9f5158c6c79362a22bc49ec56b73c16130164.zip |
TSAGE: Fix for reseting linked actors in R2R when changing scene
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/core.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 0080226cbe..5ad5b01f8b 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -3267,6 +3267,7 @@ void Player::postInit(SceneObjectList *OwnerList) { _moveDiff.y = 2; _effect = 1; _shade = 0; + _linkedActor = NULL; setObjectWrapper(new SceneObjectWrapper()); setPosition(_characterPos[_characterIndex]); |