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author | Travis Howell | 2009-01-10 10:38:06 +0000 |
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committer | Travis Howell | 2009-01-10 10:38:06 +0000 |
commit | 6c27a9f00818ce98b7fe1d68fcf237c4b60396da (patch) | |
tree | 1a9c3986b72fbe6734f32c6389b1e2dd51b3c6fc /engines | |
parent | d39c075eafe418a520684f4de327ccb42b486d94 (diff) | |
download | scummvm-rg350-6c27a9f00818ce98b7fe1d68fcf237c4b60396da.tar.gz scummvm-rg350-6c27a9f00818ce98b7fe1d68fcf237c4b60396da.tar.bz2 scummvm-rg350-6c27a9f00818ce98b7fe1d68fcf237c4b60396da.zip |
Correct sound timer, when sound compression is used in HE games.
svn-id: r35800
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/he/sound_he.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp index 3a8c90b713..3466185c97 100644 --- a/engines/scumm/he/sound_he.cpp +++ b/engines/scumm/he/sound_he.cpp @@ -637,6 +637,9 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags) if (compType == 17) { Audio::AudioStream *voxStream = Audio::makeADPCMStream(&stream, false, size, Audio::kADPCMMSIma, rate, (flags & Audio::Mixer::FLAG_STEREO) ? 2 : 1, blockAlign); + if (_heChannel[heChannel].timer) + _heChannel[heChannel].timer = size * 1000 / rate; + sound = (char *)malloc(size * 4); size = voxStream->readBuffer((int16*)sound, size * 2); size *= 2; // 16bits. |