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authorStrangerke2014-01-30 08:01:55 +0100
committerStrangerke2014-01-30 08:01:55 +0100
commit6c2ce625d86e81af3b351c59d1b8ea5c7cede625 (patch)
tree6f27bdc528443388c72aadf691133d6c900e6a11 /engines
parent4d7d1aed4224fcfcc29b90267d26fc4e04dac72d (diff)
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TSAGE: R2R - Fix bug #6504 - Crash when deciding to attack right after the ARM scan
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 2fbce0646c..d59513230d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -3486,7 +3486,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS.clearFlag(60);
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
_sceneMode = 16;
- _stripManager.start(404, this);
+ _stripManager.start3(404, this, R2_GLOBALS._stripManager_lookupList);
} else {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;