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authorFilippos Karapetis2010-11-30 00:26:00 +0000
committerFilippos Karapetis2010-11-30 00:26:00 +0000
commit6c73f8266e2155653c759897ec9381427adb82a4 (patch)
treef27dfbd7b09b9ea4b0d2ff12e7d9ea3cefc08507 /engines
parent39532b0eca5c526c34db2311553dca1bc160bc90 (diff)
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SCI: Fixed bug #3053093 - "QFG1VGA and QFG3: Text box glitches"
svn-id: r54662
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script_patches.cpp72
1 files changed, 69 insertions, 3 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 84e8c4759e..cee733cfe6 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -705,10 +705,44 @@ const uint16 qfg1vgaPatchFightEvents[] = {
PATCH_END
};
+// When QFG1VGA and QFG3 dispose of a child window. For example, when choosing
+// a spell (parent window), if the spell can't be casted, a subsequent window
+// opens, notifying that it can't be casted. When showing the child window, the
+// scripts restore the area below the parent window, draw the child window, and
+// then attempt to redraw the parent window, which leads to the background
+// picture (which has just been restored) overwriting the child window. It
+// appers that kGraph(redrawBox) is different in QFG1VGA and QFG3. However, we
+// can just remove the window redraw and update calls when the window is
+// supposed to be disposed, and the window is disposed of correctly. Fixes bug
+// #3053093.
+const byte qfg1vgaWindowDispose[] = {
+ 17,
+ 0x39, 0x05, // pushi 05
+ 0x39, 0x0d, // pushi 0d
+ 0x67, 0x2e, // pTos 2e
+ 0x67, 0x30, // pTos 30
+ 0x67, 0x32, // pTos 32
+ 0x67, 0x34, // pTos 34
+ 0x43, 0x6c, 0x0a, // callk kGraph 10
+ 0x39, 0x06, // pushi 06
+ 0
+};
+
+const uint16 qfg1vgaPatchWindowDispose[] = {
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x33, 0x3e, // jmp 0x3e (skip 62 bytes - this skips the subsequent 2 kGraph(update) calls, before kDisposeWindow is invoked)
+ PATCH_END
+};
+
// script, description, magic DWORD, adjust
const SciScriptSignature qfg1vgaSignatures[] = {
- { 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
- { 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
+ { 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
+ { 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
+ { 559, "window dispose", 1, PATCH_MAGICDWORD(0x39, 0x05, 0x39, 0x0d), 0, qfg1vgaWindowDispose, qfg1vgaPatchWindowDispose },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -772,9 +806,41 @@ const uint16 qfg3PatchImportDialog[] = {
PATCH_END
};
+// When QFG1VGA and QFG3 dispose of a child window. For example, when choosing
+// a spell (parent window), if the spell can't be casted, a subsequent window
+// opens, notifying that it can't be casted. When showing the child window, the
+// scripts restore the area below the parent window, draw the child window, and
+// then attempt to redraw the parent window, which leads to the background
+// picture (which has just been restored) overwriting the child window. It
+// appers that kGraph(redrawBox) is different in QFG1VGA and QFG3. However, we
+// can just remove the window redraw and update calls when the window is
+// supposed to be disposed, and the window is disposed of correctly. Fixes bug
+// #3053093.
+const byte qfg3WindowDispose[] = {
+ 15,
+ 0x39, 0x05, // pushi 05
+ 0x39, 0x0d, // pushi 0d
+ 0x67, 0x2e, // pTos 2e
+ 0x67, 0x30, // pTos 30
+ 0x67, 0x32, // pTos 32
+ 0x67, 0x34, // pTos 34
+ 0x43, 0x6c, 0x0a, // callk kGraph 10
+ 0
+};
+
+const uint16 qfg3PatchWindowDispose[] = {
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ PATCH_END
+};
+
// script, description, magic DWORD, adjust
const SciScriptSignature qfg3Signatures[] = {
- { 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x2a, 0x31, 0x0b, 0x7a), -1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
+ { 22, "window dispose", 1, PATCH_MAGICDWORD(0x39, 0x05, 0x39, 0x0d), 0, qfg3WindowDispose, qfg3PatchWindowDispose },
+ { 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x2a, 0x31, 0x0b, 0x7a), -1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
SCI_SIGNATUREENTRY_TERMINATOR
};