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author | Filippos Karapetis | 2009-12-28 00:15:31 +0000 |
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committer | Filippos Karapetis | 2009-12-28 00:15:31 +0000 |
commit | 6c8ee76f80117c03f68c4ea96cc51adb9b81b127 (patch) | |
tree | 8efc4e2c914a307fd6a2ab3a52a574268fe0f647 /engines | |
parent | 5adb6277eb3bf0badd6d2403177ce4411c89ee13 (diff) | |
download | scummvm-rg350-6c8ee76f80117c03f68c4ea96cc51adb9b81b127.tar.gz scummvm-rg350-6c8ee76f80117c03f68c4ea96cc51adb9b81b127.tar.bz2 scummvm-rg350-6c8ee76f80117c03f68c4ea96cc51adb9b81b127.zip |
SCI/new music code: Fixed music fading in SCI2 - seems like setting the signal when fading is done isn't necessary
svn-id: r46666
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sfx/music.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/sci/sfx/music.cpp b/engines/sci/sfx/music.cpp index 089ae41afa..9414abfdb7 100644 --- a/engines/sci/sfx/music.cpp +++ b/engines/sci/sfx/music.cpp @@ -393,12 +393,6 @@ void SciMusic::doFade(MusicEntry *pSnd) { } pSnd->pMidiParser->setVolume(pSnd->volume); - - if (pSnd->fadeStep == 0) { - // Signal the engine scripts that the sound is done fading - SegManager *segMan = ((SciEngine *)g_engine)->getEngineState()->_segMan; // HACK - PUT_SEL32V(segMan, pSnd->soundObj, signal, SIGNAL_OFFSET); - } } } |