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author | strangerke | 2011-04-21 01:03:54 +0200 |
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committer | strangerke | 2011-04-21 01:03:54 +0200 |
commit | 6d66988ad5a1c50e2848cd320469cb5137d30013 (patch) | |
tree | 5fe922cccc6575cc92cb3252b9cb01a48c915540 /engines | |
parent | 8a8742930665010b83ed6518fe019b68b7b9ae7f (diff) | |
download | scummvm-rg350-6d66988ad5a1c50e2848cd320469cb5137d30013.tar.gz scummvm-rg350-6d66988ad5a1c50e2848cd320469cb5137d30013.tar.bz2 scummvm-rg350-6d66988ad5a1c50e2848cd320469cb5137d30013.zip |
TSAGE: Fix broken animation in scene 60. Renamed more or less everything
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld_scenes1.cpp | 191 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes1.h | 24 |
2 files changed, 108 insertions, 107 deletions
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp index 3495df0271..506d8bd36d 100644 --- a/engines/tsage/ringworld_scenes1.cpp +++ b/engines/tsage/ringworld_scenes1.cpp @@ -1866,33 +1866,33 @@ void Scene60::Action1::signal() { setDelay(3); break; case 1: - scene->_object9.postInit(); - scene->_object9.setVisage(60); - scene->_object9.setStrip(7); - scene->_object9.setPosition(Common::Point(136, 65)); - scene->_object9.animate(ANIM_MODE_5, this); + scene->_floppyDrive.postInit(); + scene->_floppyDrive.setVisage(60); + scene->_floppyDrive.setStrip(7); + scene->_floppyDrive.setPosition(Common::Point(136, 65)); + scene->_floppyDrive.animate(ANIM_MODE_5, this); scene->_soundHandler1.startSound(35); break; case 2: - scene->_object10.postInit(); - scene->_object10.setVisage(60); - scene->_object10.setPosition(Common::Point(199, 186)); - scene->_object10.animate(ANIM_MODE_8, 0, NULL); - scene->_object10._numFrames = 5; + scene->_redLights.postInit(); + scene->_redLights.setVisage(60); + scene->_redLights.setPosition(Common::Point(199, 186)); + scene->_redLights.animate(ANIM_MODE_8, 0, NULL); + scene->_redLights._numFrames = 5; scene->_controlButton.animate(ANIM_MODE_2, NULL); if (!_globals->getFlag(83)) { - scene->_object5.postInit(); - scene->_object5.setVisage(60); - scene->_object5.setStrip2(3); - scene->_object5.setFrame(2); - scene->_object5.setPosition(Common::Point(148, 85)); - scene->_object5.animate(ANIM_MODE_2, NULL); - scene->_object5._numFrames = 5; - - _globals->_sceneItems.push_front(&scene->_object5); + scene->_message.postInit(); + scene->_message.setVisage(60); + scene->_message.setStrip2(3); + scene->_message.setFrame(2); + scene->_message.setPosition(Common::Point(148, 85)); + scene->_message.animate(ANIM_MODE_2, NULL); + scene->_message._numFrames = 5; + + _globals->_sceneItems.push_front(&scene->_message); scene->_soundHandler2.startSound(38); } @@ -1901,10 +1901,10 @@ void Scene60::Action1::signal() { case 3: scene->_soundHandler2.startSound(37); scene->loadScene(65); - scene->_object5.remove(); + scene->_message.remove(); - if (_globals->_sceneObjects->contains(&scene->_object10)) - scene->_object10.remove(); + if (_globals->_sceneObjects->contains(&scene->_redLights)) + scene->_redLights.remove(); scene->_controlButton.remove(); scene->_slaveButton.remove(); @@ -1912,29 +1912,29 @@ void Scene60::Action1::signal() { scene->_item1.remove(); scene->_item2.remove(); - scene->_object3.postInit(); - scene->_object3.setVisage(65); - scene->_object3.setPosition(Common::Point(118, 197)); - - scene->_object2.postInit(); - scene->_object2.setVisage(65); - scene->_object2.setStrip(2); - scene->_object2.setPosition(Common::Point(160, 197)); - - scene->_object4.postInit(); - scene->_object4.setVisage(65); - scene->_object4.setStrip(3); - scene->_object4.setPosition(Common::Point(202, 197)); - - scene->_object1.postInit(); - scene->_object1.setVisage(65); - scene->_object1.setStrip(4); - scene->_object1.setFrame(1); - scene->_object1.setPosition(Common::Point(145, 165)); - - _globals->_sceneItems.push_front(&scene->_object3); - _globals->_sceneItems.push_front(&scene->_object2); - _globals->_sceneItems.push_front(&scene->_object4); + scene->_nextButton.postInit(); + scene->_nextButton.setVisage(65); + scene->_nextButton.setPosition(Common::Point(118, 197)); + + scene->_prevButton.postInit(); + scene->_prevButton.setVisage(65); + scene->_prevButton.setStrip(2); + scene->_prevButton.setPosition(Common::Point(160, 197)); + + scene->_exitButton.postInit(); + scene->_exitButton.setVisage(65); + scene->_exitButton.setStrip(3); + scene->_exitButton.setPosition(Common::Point(202, 197)); + + scene->_rose.postInit(); + scene->_rose.setVisage(65); + scene->_rose.setStrip(4); + scene->_rose.setFrame(1); + scene->_rose.setPosition(Common::Point(145, 165)); + + _globals->_sceneItems.push_front(&scene->_nextButton); + _globals->_sceneItems.push_front(&scene->_prevButton); + _globals->_sceneItems.push_front(&scene->_exitButton); setDelay(10); _globals->_events.setCursor(CURSOR_USE); @@ -1954,19 +1954,19 @@ void Scene60::Action1::signal() { _globals->_player._uiEnabled = false; _globals->_inventory._infoDisk._sceneNumber = 1; - if (_globals->_sceneObjects->contains(&scene->_object5)) - scene->_object5.remove(); + if (_globals->_sceneObjects->contains(&scene->_message)) + scene->_message.remove(); scene->_controlButton.animate(ANIM_MODE_NONE); scene->_controlButton.setFrame(1); - scene->_object10.remove(); + scene->_redLights.remove(); - scene->_object9.postInit(); - scene->_object9.setVisage(60); - scene->_object9.setStrip(7); - scene->_object9.setPosition(Common::Point(136, 65)); - scene->_object9.setFrame(scene->_object9.getFrameCount()); - scene->_object9.animate(ANIM_MODE_6, this); + scene->_floppyDrive.postInit(); + scene->_floppyDrive.setVisage(60); + scene->_floppyDrive.setStrip(7); + scene->_floppyDrive.setPosition(Common::Point(136, 65)); + scene->_floppyDrive.setFrame(scene->_floppyDrive.getFrameCount()); + scene->_floppyDrive.animate(ANIM_MODE_6, this); scene->_soundHandler1.startSound(35); scene->_soundHandler3.proc3(); @@ -1982,7 +1982,7 @@ void Scene60::Action1::signal() { break; case 11: _globals->_player._uiEnabled = true; - scene->_object9.remove(); + scene->_floppyDrive.remove(); remove(); break; case 8: @@ -2010,7 +2010,7 @@ void Scene60::Action2::signal() { /*--------------------------------------------------------------------------*/ -void Scene60::Object2::doAction(int action) { +void Scene60::PrevObject::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2028,7 +2028,7 @@ void Scene60::Object2::doAction(int action) { } } -void Scene60::Object3::doAction(int action) { +void Scene60::NextObject::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2045,7 +2045,7 @@ void Scene60::Object3::doAction(int action) { } } -void Scene60::Object4::doAction(int action) { +void Scene60::ExitObject::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2053,16 +2053,17 @@ void Scene60::Object4::doAction(int action) { } else if (action == CURSOR_USE) { scene->_soundHandler3.startSound(36); animate(ANIM_MODE_8, 1, NULL); - scene->_object3.remove(); - scene->_object2.remove(); - scene->_object4.remove(); - scene->_object1.remove(); + scene->_nextButton.remove(); + scene->_prevButton.remove(); + scene->_exitButton.remove(); + scene->_rose.remove(); SceneItem::display(0, 0); scene->loadScene(60); scene->_controlButton.postInit(); scene->_controlButton.setVisage(60); + scene->_controlButton.setStrip(5); scene->_controlButton.setPosition(Common::Point(233, 143)); scene->_controlButton.animate(ANIM_MODE_2, NULL); @@ -2079,12 +2080,12 @@ void Scene60::Object4::doAction(int action) { _globals->_sceneItems.push_front(&scene->_masterButton); _globals->_sceneItems.push_front(&scene->_slaveButton); - scene->_object10.postInit(); - scene->_object10.setVisage(60); - scene->_object10.setPosition(Common::Point(199, 186)); - scene->_object10.animate(ANIM_MODE_8, 0, NULL); - scene->_object10._numFrames = 5; - scene->_object10.setAction(&scene->_sequenceManager, scene, 61, NULL); + scene->_redLights.postInit(); + scene->_redLights.setVisage(60); + scene->_redLights.setPosition(Common::Point(199, 186)); + scene->_redLights.animate(ANIM_MODE_8, 0, NULL); + scene->_redLights._numFrames = 5; + scene->_redLights.setAction(&scene->_sequenceManager, scene, 61, NULL); if (scene->_slaveButton._state) scene->_slaveButton.setFrame(2); @@ -2109,7 +2110,7 @@ void Scene60::Object4::doAction(int action) { } } -void Scene60::Object5::doAction(int action) { +void Scene60::MessageObject::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2205,7 +2206,7 @@ void Scene60::MasterObject::doAction(int action) { } } -void Scene60::Object9::doAction(int action) { +void Scene60::FloppyDrive::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2341,22 +2342,22 @@ void Scene60::postInit(SceneObjectList *OwnerList) { if (_globals->getFlag(118)) { _controlButton.animate(ANIM_MODE_2, NULL); - _object10.postInit(); - _object10.setVisage(60); - _object10.setPosition(Common::Point(199, 186)); - _object10.animate(ANIM_MODE_8, 0, NULL); + _redLights.postInit(); + _redLights.setVisage(60); + _redLights.setPosition(Common::Point(199, 186)); + _redLights.animate(ANIM_MODE_8, 0, NULL); _soundHandler1.startSound(35); if (!_globals->getFlag(83)) { - _object5.postInit(); - _object5.setVisage(60); - _object5.setStrip2(3); - _object5.setFrame(2); - _object5.setPosition(Common::Point(148, 85)); - _object5.animate(ANIM_MODE_2, NULL); - _object5._numFrames = 5; - _globals->_sceneItems.push_front(&_object5); + _message.postInit(); + _message.setVisage(60); + _message.setStrip2(3); + _message.setFrame(2); + _message.setPosition(Common::Point(148, 85)); + _message.animate(ANIM_MODE_2, NULL); + _message._numFrames = 5; + _globals->_sceneItems.push_front(&_message); _soundHandler2.startSound(38); } @@ -2375,23 +2376,23 @@ void Scene60::postInit(SceneObjectList *OwnerList) { if (_globals->getFlag(121)) { _controlButton.animate(ANIM_MODE_2, NULL); - _object10.postInit(); - _object10.setVisage(60); - _object10.setPosition(Common::Point(199, 186)); - _object10.animate(ANIM_MODE_8, 0, NULL); - _object10._numFrames = 5; + _redLights.postInit(); + _redLights.setVisage(60); + _redLights.setPosition(Common::Point(199, 186)); + _redLights.animate(ANIM_MODE_8, 0, NULL); + _redLights._numFrames = 5; _soundHandler1.startSound(35); if (!_globals->getFlag(83)) { - _object5.postInit(); - _object5.setVisage(60); - _object5.setStrip2(3); - _object5.setFrame(2); - _object5.setPosition(Common::Point(148, 85)); - _object5.animate(ANIM_MODE_2, NULL); - _object5._numFrames = 5; - _globals->_sceneItems.push_front(&_object5); + _message.postInit(); + _message.setVisage(60); + _message.setStrip2(3); + _message.setFrame(2); + _message.setPosition(Common::Point(148, 85)); + _message.animate(ANIM_MODE_2, NULL); + _message._numFrames = 5; + _globals->_sceneItems.push_front(&_message); _soundHandler2.startSound(38); } diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h index 4862bedfe0..be6d8e6337 100644 --- a/engines/tsage/ringworld_scenes1.h +++ b/engines/tsage/ringworld_scenes1.h @@ -323,19 +323,19 @@ class Scene60 : public Scene { public: virtual void signal(); }; - class Object2 : public SceneObject { + class PrevObject : public SceneObject { public: virtual void doAction(int action); }; - class Object3 : public SceneObject { + class NextObject : public SceneObject { public: virtual void doAction(int action); }; - class Object4 : public SceneObject { + class ExitObject : public SceneObject { public: virtual void doAction(int action); }; - class Object5 : public SceneObject { + class MessageObject : public SceneObject { public: virtual void doAction(int action); }; @@ -351,7 +351,7 @@ class Scene60 : public Scene { public: virtual void doAction(int action); }; - class Object9 : public SceneObject { + class FloppyDrive : public SceneObject { public: virtual void doAction(int action); }; @@ -378,16 +378,16 @@ public: SpeakerSText _speakerSText; Action1 _action1; Action2 _action2; - SceneObject _object1; - Object2 _object2; - Object3 _object3; - Object4 _object4; - Object5 _object5; + SceneObject _rose; + PrevObject _prevButton; + NextObject _nextButton; + ExitObject _exitButton; + MessageObject _message; ControlObject _controlButton; SlaveObject _slaveButton; MasterObject _masterButton; - Object9 _object9; - SceneObject _object10; + FloppyDrive _floppyDrive; + SceneObject _redLights; Item1 _item1; Item _item2, _item3, _item4, _item5, _item6; SoundHandler _soundHandler1; |