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author | Martin Kiewitz | 2010-08-25 17:49:03 +0000 |
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committer | Martin Kiewitz | 2010-08-25 17:49:03 +0000 |
commit | 6de3b6c55cc118a9f34c8dea394d89b821b21f7b (patch) | |
tree | 02282a27e20de008287a6f1a14c11425a538c782 /engines | |
parent | 1b2ae60e2728acada1acee1329d797142a51666c (diff) | |
download | scummvm-rg350-6de3b6c55cc118a9f34c8dea394d89b821b21f7b.tar.gz scummvm-rg350-6de3b6c55cc118a9f34c8dea394d89b821b21f7b.tar.bz2 scummvm-rg350-6de3b6c55cc118a9f34c8dea394d89b821b21f7b.zip |
SCI: adding detection for freddy pharkas "fred"
fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514)
svn-id: r52392
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/graphics/animate.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index b962e819a6..8e6707f262 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -677,6 +677,7 @@ void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t int16 onlyWidth = onlyCast->celRect.width(); if (((onlyWidth == 12) && (onlyHeight == 35)) || // regular benchmark view ("fred", "Speedy", "ego") ((onlyWidth == 29) && (onlyHeight == 45)) || // King's Quest 5 french "fred" + ((onlyWidth == 1) && (onlyHeight == 5)) || // Freddy Pharkas "fred" ((onlyWidth == 1) && (onlyHeight == 1))) { // Laura Bow 2 Talkie // check further that there is only one cel in that view GfxView *onlyView = _cache->getView(onlyCast->viewId); |