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author | Chris Apers | 2006-09-09 10:29:14 +0000 |
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committer | Chris Apers | 2006-09-09 10:29:14 +0000 |
commit | 6ee4d1b317681a028ee9d00242a0d1cd10cf43be (patch) | |
tree | e6441c33e62bf643f38e04cda506f3f454ffe56d /engines | |
parent | 3ce0b182f6753556cb01ab0fe84b355f6d9c5f9e (diff) | |
download | scummvm-rg350-6ee4d1b317681a028ee9d00242a0d1cd10cf43be.tar.gz scummvm-rg350-6ee4d1b317681a028ee9d00242a0d1cd10cf43be.tar.bz2 scummvm-rg350-6ee4d1b317681a028ee9d00242a0d1cd10cf43be.zip |
Fixed crashes on Zodiac and add support for this device
svn-id: r23840
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword2/interpreter.cpp | 316 | ||||
-rw-r--r-- | engines/sword2/logic.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/logic.h | 8 | ||||
-rw-r--r-- | engines/sword2/resman.h | 4 |
4 files changed, 171 insertions, 159 deletions
diff --git a/engines/sword2/interpreter.cpp b/engines/sword2/interpreter.cpp index 751efbcb42..90bdea38ff 100644 --- a/engines/sword2/interpreter.cpp +++ b/engines/sword2/interpreter.cpp @@ -42,162 +42,160 @@ namespace Sword2 { # define OPCODE(x) { &Logic::x, "" } #endif -typedef int32 (Logic::*OpcodeProc)(int32 *); -struct OpcodeEntry { - OpcodeProc proc; - const char *desc; -}; - -static const OpcodeEntry opcodes[] = { - /* 00 */ - OPCODE(fnTestFunction), - OPCODE(fnTestFlags), - OPCODE(fnRegisterStartPoint), - OPCODE(fnInitBackground), - /* 04 */ - OPCODE(fnSetSession), - OPCODE(fnBackSprite), - OPCODE(fnSortSprite), - OPCODE(fnForeSprite), - /* 08 */ - OPCODE(fnRegisterMouse), - OPCODE(fnAnim), - OPCODE(fnRandom), - OPCODE(fnPreLoad), - /* 0C */ - OPCODE(fnAddSubject), - OPCODE(fnInteract), - OPCODE(fnChoose), - OPCODE(fnWalk), - /* 10 */ - OPCODE(fnWalkToAnim), - OPCODE(fnTurn), - OPCODE(fnStandAt), - OPCODE(fnStand), - /* 14 */ - OPCODE(fnStandAfterAnim), - OPCODE(fnPause), - OPCODE(fnMegaTableAnim), - OPCODE(fnAddMenuObject), - /* 18 */ - OPCODE(fnStartConversation), - OPCODE(fnEndConversation), - OPCODE(fnSetFrame), - OPCODE(fnRandomPause), - /* 1C */ - OPCODE(fnRegisterFrame), - OPCODE(fnNoSprite), - OPCODE(fnSendSync), - OPCODE(fnUpdatePlayerStats), - /* 20 */ - OPCODE(fnPassGraph), - OPCODE(fnInitFloorMouse), - OPCODE(fnPassMega), - OPCODE(fnFaceXY), - /* 24 */ - OPCODE(fnEndSession), - OPCODE(fnNoHuman), - OPCODE(fnAddHuman), - OPCODE(fnWeWait), - /* 28 */ - OPCODE(fnTheyDoWeWait), - OPCODE(fnTheyDo), - OPCODE(fnWalkToTalkToMega), - OPCODE(fnFadeDown), - /* 2C */ - OPCODE(fnISpeak), - OPCODE(fnTotalRestart), - OPCODE(fnSetWalkGrid), - OPCODE(fnSpeechProcess), - /* 30 */ - OPCODE(fnSetScaling), - OPCODE(fnStartEvent), - OPCODE(fnCheckEventWaiting), - OPCODE(fnRequestSpeech), - /* 34 */ - OPCODE(fnGosub), - OPCODE(fnTimedWait), - OPCODE(fnPlayFx), - OPCODE(fnStopFx), - /* 38 */ - OPCODE(fnPlayMusic), - OPCODE(fnStopMusic), - OPCODE(fnSetValue), - OPCODE(fnNewScript), - /* 3C */ - OPCODE(fnGetSync), - OPCODE(fnWaitSync), - OPCODE(fnRegisterWalkGrid), - OPCODE(fnReverseMegaTableAnim), - /* 40 */ - OPCODE(fnReverseAnim), - OPCODE(fnAddToKillList), - OPCODE(fnSetStandbyCoords), - OPCODE(fnBackPar0Sprite), - /* 44 */ - OPCODE(fnBackPar1Sprite), - OPCODE(fnForePar0Sprite), - OPCODE(fnForePar1Sprite), - OPCODE(fnSetPlayerActionEvent), - /* 48 */ - OPCODE(fnSetScrollCoordinate), - OPCODE(fnStandAtAnim), - OPCODE(fnSetScrollLeftMouse), - OPCODE(fnSetScrollRightMouse), - /* 4C */ - OPCODE(fnColour), - OPCODE(fnFlash), - OPCODE(fnPreFetch), - OPCODE(fnGetPlayerSaveData), - /* 50 */ - OPCODE(fnPassPlayerSaveData), - OPCODE(fnSendEvent), - OPCODE(fnAddWalkGrid), - OPCODE(fnRemoveWalkGrid), - /* 54 */ - OPCODE(fnCheckForEvent), - OPCODE(fnPauseForEvent), - OPCODE(fnClearEvent), - OPCODE(fnFaceMega), - /* 58 */ - OPCODE(fnPlaySequence), - OPCODE(fnShadedSprite), - OPCODE(fnUnshadedSprite), - OPCODE(fnFadeUp), - /* 5C */ - OPCODE(fnDisplayMsg), - OPCODE(fnSetObjectHeld), - OPCODE(fnAddSequenceText), - OPCODE(fnResetGlobals), - /* 60 */ - OPCODE(fnSetPalette), - OPCODE(fnRegisterPointerText), - OPCODE(fnFetchWait), - OPCODE(fnRelease), - /* 64 */ - OPCODE(fnPrepareMusic), - OPCODE(fnSoundFetch), - OPCODE(fnPrepareMusic), // Again, apparently - OPCODE(fnSmackerLeadIn), - /* 68 */ - OPCODE(fnSmackerLeadOut), - OPCODE(fnStopAllFx), - OPCODE(fnCheckPlayerActivity), - OPCODE(fnResetPlayerActivityDelay), - /* 6C */ - OPCODE(fnCheckMusicPlaying), - OPCODE(fnPlayCredits), - OPCODE(fnSetScrollSpeedNormal), - OPCODE(fnSetScrollSpeedSlow), - /* 70 */ - OPCODE(fnRemoveChooser), - OPCODE(fnSetFxVolAndPan), - OPCODE(fnSetFxVol), - OPCODE(fnRestoreGame), - /* 74 */ - OPCODE(fnRefreshInventory), - OPCODE(fnChangeShadows) -}; +void Logic::setupOpcodes() { + static const OpcodeEntry opcodes[] = { + /* 00 */ + OPCODE(fnTestFunction), + OPCODE(fnTestFlags), + OPCODE(fnRegisterStartPoint), + OPCODE(fnInitBackground), + /* 04 */ + OPCODE(fnSetSession), + OPCODE(fnBackSprite), + OPCODE(fnSortSprite), + OPCODE(fnForeSprite), + /* 08 */ + OPCODE(fnRegisterMouse), + OPCODE(fnAnim), + OPCODE(fnRandom), + OPCODE(fnPreLoad), + /* 0C */ + OPCODE(fnAddSubject), + OPCODE(fnInteract), + OPCODE(fnChoose), + OPCODE(fnWalk), + /* 10 */ + OPCODE(fnWalkToAnim), + OPCODE(fnTurn), + OPCODE(fnStandAt), + OPCODE(fnStand), + /* 14 */ + OPCODE(fnStandAfterAnim), + OPCODE(fnPause), + OPCODE(fnMegaTableAnim), + OPCODE(fnAddMenuObject), + /* 18 */ + OPCODE(fnStartConversation), + OPCODE(fnEndConversation), + OPCODE(fnSetFrame), + OPCODE(fnRandomPause), + /* 1C */ + OPCODE(fnRegisterFrame), + OPCODE(fnNoSprite), + OPCODE(fnSendSync), + OPCODE(fnUpdatePlayerStats), + /* 20 */ + OPCODE(fnPassGraph), + OPCODE(fnInitFloorMouse), + OPCODE(fnPassMega), + OPCODE(fnFaceXY), + /* 24 */ + OPCODE(fnEndSession), + OPCODE(fnNoHuman), + OPCODE(fnAddHuman), + OPCODE(fnWeWait), + /* 28 */ + OPCODE(fnTheyDoWeWait), + OPCODE(fnTheyDo), + OPCODE(fnWalkToTalkToMega), + OPCODE(fnFadeDown), + /* 2C */ + OPCODE(fnISpeak), + OPCODE(fnTotalRestart), + OPCODE(fnSetWalkGrid), + OPCODE(fnSpeechProcess), + /* 30 */ + OPCODE(fnSetScaling), + OPCODE(fnStartEvent), + OPCODE(fnCheckEventWaiting), + OPCODE(fnRequestSpeech), + /* 34 */ + OPCODE(fnGosub), + OPCODE(fnTimedWait), + OPCODE(fnPlayFx), + OPCODE(fnStopFx), + /* 38 */ + OPCODE(fnPlayMusic), + OPCODE(fnStopMusic), + OPCODE(fnSetValue), + OPCODE(fnNewScript), + /* 3C */ + OPCODE(fnGetSync), + OPCODE(fnWaitSync), + OPCODE(fnRegisterWalkGrid), + OPCODE(fnReverseMegaTableAnim), + /* 40 */ + OPCODE(fnReverseAnim), + OPCODE(fnAddToKillList), + OPCODE(fnSetStandbyCoords), + OPCODE(fnBackPar0Sprite), + /* 44 */ + OPCODE(fnBackPar1Sprite), + OPCODE(fnForePar0Sprite), + OPCODE(fnForePar1Sprite), + OPCODE(fnSetPlayerActionEvent), + /* 48 */ + OPCODE(fnSetScrollCoordinate), + OPCODE(fnStandAtAnim), + OPCODE(fnSetScrollLeftMouse), + OPCODE(fnSetScrollRightMouse), + /* 4C */ + OPCODE(fnColour), + OPCODE(fnFlash), + OPCODE(fnPreFetch), + OPCODE(fnGetPlayerSaveData), + /* 50 */ + OPCODE(fnPassPlayerSaveData), + OPCODE(fnSendEvent), + OPCODE(fnAddWalkGrid), + OPCODE(fnRemoveWalkGrid), + /* 54 */ + OPCODE(fnCheckForEvent), + OPCODE(fnPauseForEvent), + OPCODE(fnClearEvent), + OPCODE(fnFaceMega), + /* 58 */ + OPCODE(fnPlaySequence), + OPCODE(fnShadedSprite), + OPCODE(fnUnshadedSprite), + OPCODE(fnFadeUp), + /* 5C */ + OPCODE(fnDisplayMsg), + OPCODE(fnSetObjectHeld), + OPCODE(fnAddSequenceText), + OPCODE(fnResetGlobals), + /* 60 */ + OPCODE(fnSetPalette), + OPCODE(fnRegisterPointerText), + OPCODE(fnFetchWait), + OPCODE(fnRelease), + /* 64 */ + OPCODE(fnPrepareMusic), + OPCODE(fnSoundFetch), + OPCODE(fnPrepareMusic), // Again, apparently + OPCODE(fnSmackerLeadIn), + /* 68 */ + OPCODE(fnSmackerLeadOut), + OPCODE(fnStopAllFx), + OPCODE(fnCheckPlayerActivity), + OPCODE(fnResetPlayerActivityDelay), + /* 6C */ + OPCODE(fnCheckMusicPlaying), + OPCODE(fnPlayCredits), + OPCODE(fnSetScrollSpeedNormal), + OPCODE(fnSetScrollSpeedSlow), + /* 70 */ + OPCODE(fnRemoveChooser), + OPCODE(fnSetFxVolAndPan), + OPCODE(fnSetFxVol), + OPCODE(fnRestoreGame), + /* 74 */ + OPCODE(fnRefreshInventory), + OPCODE(fnChangeShadows) + }; + + _opcodes = opcodes; +} #define push(value) \ do { \ @@ -614,10 +612,10 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) { assert(parameter < ARRAYSIZE(opcodes)); // amount to adjust stack by (no of parameters) Read8ip(value); - debug(9, "CP_CALL_MCODE: '%s', %d", opcodes[parameter].desc, value); + debug(9, "CP_CALL_MCODE: '%s', %d", _opcodes[parameter].desc, value); stackPtr -= value; assert(stackPtr >= 0); - retVal = (this->*opcodes[parameter].proc)(&stack[stackPtr]); + retVal = (this->*_opcodes[parameter].proc)(&stack[stackPtr]); switch (retVal & 7) { case IR_STOP: @@ -640,7 +638,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) { WRITE_LE_UINT32(offsetPtr, ip); return 2; default: - error("Bad return code (%d) from '%s'", retVal & 7, opcodes[parameter].desc); + error("Bad return code (%d) from '%s'", retVal & 7, _opcodes[parameter].desc); } parameterReturnedFromMcodeFunction = retVal >> 3; break; diff --git a/engines/sword2/logic.cpp b/engines/sword2/logic.cpp index 194285836f..3fd7dcb696 100644 --- a/engines/sword2/logic.cpp +++ b/engines/sword2/logic.cpp @@ -41,6 +41,8 @@ Logic::Logic(Sword2Engine *vm) : memset(_eventList, 0, sizeof(_eventList)); memset(_syncList, 0, sizeof(_syncList)); _router = new Router(_vm); + + setupOpcodes(); } Logic::~Logic() { diff --git a/engines/sword2/logic.h b/engines/sword2/logic.h index 1e592f662e..cc928858d6 100644 --- a/engines/sword2/logic.h +++ b/engines/sword2/logic.h @@ -178,6 +178,14 @@ public: Router *_router; + typedef int32 (Logic::*OpcodeProc)(int32 *); + struct OpcodeEntry { + OpcodeProc proc; + const char *desc; + }; + const OpcodeEntry *_opcodes; + void setupOpcodes(); + int32 fnTestFunction(int32 *params); int32 fnTestFlags(int32 *params); int32 fnRegisterStartPoint(int32 *params); diff --git a/engines/sword2/resman.h b/engines/sword2/resman.h index 756611ea31..5afa292521 100644 --- a/engines/sword2/resman.h +++ b/engines/sword2/resman.h @@ -26,7 +26,11 @@ namespace Common { class File; } +#ifdef PALMOS_MODE +#define MAX_MEM_CACHE (4 * 1024 * 1024) // 4 seems to be enough, 8 = out of memory +#else #define MAX_MEM_CACHE (8 * 1024 * 1024) // we keep up to 8 megs of resource data files in memory +#endif #define MAX_res_files 20 namespace Sword2 { |