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authorantoniou792018-08-01 18:05:28 +0300
committerEugene Sandulenko2018-12-25 12:35:52 +0100
commit6f55071c570ee6a5bc4d4f3205972f6d7e7c35d2 (patch)
tree279a73a8bafd0e46ed494ba2d4db505b8863e084 /engines
parentbf46900c7c48a988abfa7d622f1da2bff7c95544 (diff)
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BLADERUNNER: SUBTITLES.MIX pack support
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/archive.cpp2
-rw-r--r--engines/bladerunner/bladerunner.cpp8
-rw-r--r--engines/bladerunner/bladerunner.h2
-rw-r--r--engines/bladerunner/font.cpp40
-rw-r--r--engines/bladerunner/font.h3
-rw-r--r--engines/bladerunner/outtake.cpp4
-rw-r--r--engines/bladerunner/subtitles.cpp356
-rw-r--r--engines/bladerunner/subtitles.h29
-rw-r--r--engines/bladerunner/text_resource.cpp42
-rw-r--r--engines/bladerunner/text_resource.h1
10 files changed, 98 insertions, 389 deletions
diff --git a/engines/bladerunner/archive.cpp b/engines/bladerunner/archive.cpp
index c116eeb94f..1dba3ab410 100644
--- a/engines/bladerunner/archive.cpp
+++ b/engines/bladerunner/archive.cpp
@@ -56,7 +56,7 @@ bool MIXArchive::open(const Common::String &filename) {
_entries[i].length = _fd.readUint32LE();
#if BLADERUNNER_DEBUG_CONSOLE
- debug("%08x %-12d %-12d", _entries[i].id, _entries[i].offset, _entries[i].length);
+ debug("%08x %-12d %-12d", _entries[i].hash, _entries[i].offset, _entries[i].length);
#endif
// Verify that the entries are sorted by id. Note that id is signed.
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 94bc2afa28..cb09ddfb1c 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -505,6 +505,11 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
_mainFont->setSpacing(1, 0);
_subtitles = new Subtitles(this);
+ r = openArchive("SUBTITLES.MIX");
+ if (!r) {
+ _subtitles->setSubtitlesSystemInactive(true); // no subtitles support
+ }
+ _subtitles->init();
for (int i = 0; i != 43; ++i) {
Shape *shape = new Shape(this);
@@ -678,6 +683,9 @@ void BladeRunnerEngine::shutdown() {
_mainFont = nullptr;
}
+ if(isArchiveOpen("SUBTITLES.MIX")) {
+ closeArchive("SUBTITLES.MIX");
+ }
if (_subtitles) {
delete _subtitles;
_subtitles = nullptr;
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 2888a6c109..4943689cf4 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -106,7 +106,7 @@ public:
#if BLADERUNNER_DEBUG_GAME
static const int kArchiveCount = 100;
#else
- static const int kArchiveCount = 10;
+ static const int kArchiveCount = 11; // +1 to original value (10) to accommodate for SUBTITLES.MIX resource
#endif
static const int kActorCount = 100;
static const int kActorVoiceOver = kActorCount - 1;
diff --git a/engines/bladerunner/font.cpp b/engines/bladerunner/font.cpp
index 94ec476495..19fad67df6 100644
--- a/engines/bladerunner/font.cpp
+++ b/engines/bladerunner/font.cpp
@@ -37,46 +37,6 @@ Font::~Font() {
close();
}
-#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
-// for external FON font file / subtitles support
-bool Font::openFromStream(Common::ScopedPtr<Common::SeekableReadStream> &stream, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color) {
- reset();
-
- _screenWidth = screenWidth;
- _screenHeight = screenHeight;
- _spacing1 = spacing1;
- _spacing2 = spacing2;
- _color = color;
-
- if (!stream) {
- return false;
- }
- _characterCount = stream->readUint32LE();
- debug("Font's character count: %d", _characterCount);
- _maxWidth = stream->readUint32LE();
- _maxHeight = stream->readUint32LE();
- _dataSize = stream->readUint32LE();
- _data = new uint16[_dataSize];
- if (!_data) {
- debug("Font::open failed to allocate font buffer");
- return false;
- }
-
- for (int i = 0; i < _characterCount; i++) {
- _characters[i].x = stream->readUint32LE();
- _characters[i].y = stream->readUint32LE();
- _characters[i].width = stream->readUint32LE();
- _characters[i].height = stream->readUint32LE();
- _characters[i].dataOffset = stream->readUint32LE();
- debug("char::%d character x: %d, y: %d, w: %d, h:%d, do: %d", i, _characters[i].x, _characters[i].y, _characters[i].width, _characters[i].height, _characters[i].dataOffset);
- }
- for (int i = 0; i < _dataSize; i++) {
- _data[i] = stream->readUint16LE();
- }
- return true;
-}
-#endif // BLADERUNNER_SUBTITLES_EXTERNAL_FONT
-
bool Font::open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color) {
reset();
diff --git a/engines/bladerunner/font.h b/engines/bladerunner/font.h
index 4f1f1e9788..001a947ca2 100644
--- a/engines/bladerunner/font.h
+++ b/engines/bladerunner/font.h
@@ -63,9 +63,6 @@ public:
Font(BladeRunnerEngine *vm);
~Font();
- #if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
- bool openFromStream(Common::ScopedPtr<Common::SeekableReadStream> &s, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color);
- #endif // BLADERUNNER_SUBTITLES_EXTERNAL_FONT
bool open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color);
void close();
diff --git a/engines/bladerunner/outtake.cpp b/engines/bladerunner/outtake.cpp
index 2a4da8f874..cbcc7fc0ec 100644
--- a/engines/bladerunner/outtake.cpp
+++ b/engines/bladerunner/outtake.cpp
@@ -42,7 +42,7 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co
if (!noLocalization) {
resName = resName + "_" + _vm->_languageCode;
}
-
+ Common::String resNameNoVQASuffix = resName;
resName = resName + ".VQA";
VQAPlayer vqa_player(_vm, &_vm->_surfaceBack); // surfaceBack is needed here for subtitles rendering properly, original was _surfaceFront here
@@ -62,7 +62,7 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co
break;
if (frame >= 0) {
- _vm->_subtitles->getOuttakeSubsText(resName + ".TRE" , frame);
+ _vm->_subtitles->getOuttakeSubsText(resNameNoVQASuffix, frame);
_vm->_subtitles->tickOuttakes(_vm->_surfaceFront);
_vm->blitToScreen(_vm->_surfaceFront);
}
diff --git a/engines/bladerunner/subtitles.cpp b/engines/bladerunner/subtitles.cpp
index 1711425caf..3a760eed45 100644
--- a/engines/bladerunner/subtitles.cpp
+++ b/engines/bladerunner/subtitles.cpp
@@ -39,10 +39,9 @@ namespace BladeRunner {
*
* TODO in python script (FON from png glyphs) check if you can have semi-transparent pixels to better outline the fringe points of the glyphs - check what happens when MSB is set (transparency) and the rest of the color value is not all 0s.
* TODO Catch error for bad symbol in a quote (one that causes the font to crash) - this could happen with the corrupted internal font (TAHOMA18) -> font crash or bad font display / garbage character
- * TODO add a keyboard shortcut key to enable / disable subtitles?
* TODO have a debug script to detect/report problematic lines (too long)
*
- * TODO? put external FON and TRE in a new folder "SUBS" - case insensitive (?)
+ * TODO? add a keyboard shortcut key to enable / disable subtitles?
* TODO? Use another escape sequence to progressively display text in a line (like in SCUMM games) <-- this could be very useful with very long lines - might also need an extra manual time or ticks parameter to determine when during the display of the first segment we should switch to the second.
* TODO? A more advanced subtitles system
* TODO: subtitles could be independent from sound playing (but should disappear when switching between UI screens)
@@ -66,19 +65,18 @@ namespace BladeRunner {
*/
#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
-const Common::String Subtitles::SUBTITLES_FONT_FILENAME = "SUBTITLES.FON";
+const Common::String Subtitles::SUBTITLES_FONT_FILENAME = "SUBTLS_E.FON";
#else
const Common::String Subtitles::SUBTITLES_FONT_FILENAME = "TAHOMA18.FON";
#endif
/*
* All entries need to have the language code appended (after a '_').
-* The outtakes then need a substring ".VQA"
-* And all entries should have the suffix extension ".TRE"
+* And all entries should get the suffix extension ".TRE" (or FUTURE: the last letter in extension "TR*" should also be the language code)
* If/When adding new TRE resources here --> Update kMaxTextResourceEntries and also update method getIdxForSubsTreName()
*/
const Common::String Subtitles::SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries] = {
- "outQuotes", // 0 // (in-game subtitles, not VQA subtitles)
+ "INGQUO", // 0 // (in-game subtitles, not VQA subtitles)
"WSTLGO", // 1
"BRLOGO", // 2
"INTRO", // 3
@@ -97,14 +95,13 @@ const Common::String Subtitles::SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntr
"END04B", // 16
"END04C", // 17
"END06", // 18
- "END07", // 19
- "END01A", // 20
- "END01B", // 21
- "END01C", // 22
- "END01D", // 23
- "END01E", // 24
- "END01F", // 25
- "END03" // 26
+ "END01A", // 19
+ "END01B", // 20
+ "END01C", // 21
+ "END01D", // 22
+ "END01E", // 23
+ "END01F", // 24
+ "END03" // 25
};
/**
@@ -112,56 +109,83 @@ const Common::String Subtitles::SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntr
*/
Subtitles::Subtitles(BladeRunnerEngine *vm) {
_vm = vm;
+ _subtitlesSystemInactive = false;
// Initializing and reseting Subtitles
for (int i = 0; i < kMaxTextResourceEntries; i++) {
- _gameSubsFdEntries[i] = nullptr;
_vqaSubsTextResourceEntries[i] = nullptr;
}
#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
- _gameSubsFontsFd = nullptr;
_subsFont = nullptr;
#else
_subsFont = nullptr;
_subsBgFont = nullptr;
#endif // BLADERUNNER_SUBTITLES_EXTERNAL_FONT
reset();
- // Done - Subtitles Reset
+}
+
+/**
+* Subtitles Destructor
+*/
+Subtitles::~Subtitles() {
+ // delete any resource entries in the _vqaSubsTextResourceEntries table
+ // and close any open text resource files
+ for (int i = 0; i != kMaxTextResourceEntries; ++i) {
+ if (_vqaSubsTextResourceEntries[i] != nullptr) {
+ delete _vqaSubsTextResourceEntries[i];
+ _vqaSubsTextResourceEntries[i] = nullptr;
+ }
+ }
+
+ if (_subsFont != nullptr) {
+ _subsFont->close();
+ delete _subsFont;
+ _subsFont = nullptr;
+ }
+#if !BLADERUNNER_SUBTITLES_EXTERNAL_FONT
+ if (_subsBgFont != nullptr) {
+ _subsBgFont->close();
+ delete _subsBgFont;
+ _subsBgFont = nullptr;
+ }
+#endif // !BLADERUNNER_SUBTITLES_EXTERNAL_FONT
+}
+
+//
+// Init is kept separated from constructor to allow not loading up resources if subtitles system is disabled
+//
+void Subtitles::init(void) {
+ if (_subtitlesSystemInactive) {
+ return;
+ }
//
// Loading text resources
for (int i = 0; i < kMaxTextResourceEntries; i++) {
- _gameSubsFdEntries[i] = new Common::File();
_vqaSubsTextResourceEntries[i] = new TextResource(_vm);
Common::String tmpConstructedFileName = "";
tmpConstructedFileName = SUBTITLES_FILENAME_PREFIXES[i] + "_" + _vm->_languageCode;
- if (i > 0) {
- tmpConstructedFileName += ".VQA";
- }
- tmpConstructedFileName += ".TRE";
- if (openGameSubs(tmpConstructedFileName) && loadGameSubsText(i)) {
- _gameSubsFdEntriesFound[i] = true;
+ //tmpConstructedFileName += ".TRE"; // = Common::String::format("%s.TR%s", tmpConstructedFileName.c_str(), _vm->_languageCode.c_str());
+ if ( _vqaSubsTextResourceEntries[i]->open(tmpConstructedFileName)) {
+ _gameSubsResourceEntriesFound[i] = true;
}
}
// Done - Loading text resources
//
// Initializing/Loading Subtitles' Fonts
-#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
- // Open external fonts file (FON file) and load fonts
- _gameSubsFontsFd = new Common::File();
- _subsFont = new Font(_vm);
- if (openSubsFontFile() && loadSubsFont()) {
- _subsFontsLoaded = true;
- }
-#else
_subsFont = new Font(_vm);
// Use TAHOMA18.FON (is corrupted in places)
// 10PT or TAHOMA24 or KIA6PT have all caps glyphs (and also are too big or too small) so they are not appropriate.
if (_subsFont ->open(SUBTITLES_FONT_FILENAME, 640, 480, -1, 0, 0)) { // Color setting does not seem to affect the TAHOMA fonts or does it affect the black outline since we give 0 here?
+#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
+ _subsFont->setSpacing(-1, 0);
+#else
_subsFont->setSpacing(1, 0);
_subsFont->setWhiteColor();
+#endif // BLADERUNNER_SUBTITLES_EXTERNAL_FONT
_subsFontsLoaded = true;
} else {
_subsFontsLoaded = false;
}
+#if !BLADERUNNER_SUBTITLES_EXTERNAL_FONT
_subsBgFont = new Font(_vm);
if (_subsFontsLoaded && _subsBgFont ->open(SUBTITLES_FONT_FILENAME, 640, 480, -1, 0, 0)) { // TODO dark color? --- color does not seem to affect the TAHOMA fonts or does it affect the black outline since we give 0 here? ?? - we should give the original color here. What is it for TAHOMA?
_subsBgFont ->setSpacing(1, 0);
@@ -182,51 +206,8 @@ Subtitles::Subtitles(BladeRunnerEngine *vm) {
}
}
-/**
-* Subtitles Destructor
-*/
-Subtitles::~Subtitles() {
- // delete any resource entries in the _vqaSubsTextResourceEntries table
- // and close any open text resource files
- for (int i = 0; i != kMaxTextResourceEntries; ++i) {
- if (_vqaSubsTextResourceEntries[i] != nullptr) {
- delete _vqaSubsTextResourceEntries[i];
- _vqaSubsTextResourceEntries[i] = nullptr;
- }
- if (_gameSubsFdEntries[i] != nullptr) {
-
- if (isOpenGameSubs(i)) {
- closeGameSubs(i);
- }
- delete _gameSubsFdEntries[i];
- _gameSubsFdEntries[i] = nullptr;
- }
- }
-#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
- if (_subsFont != nullptr) {
- _subsFont->close();
- delete _subsFont;
- _subsFont = nullptr;
- }
- if (_gameSubsFontsFd != nullptr) {
- if (isOpenSubsFontFile()) {
- closeSubsFontFile();
- }
- delete _gameSubsFontsFd;
- _gameSubsFontsFd = nullptr;
- }
-#else
- if (_subsFont != nullptr) {
- _subsFont->close();
- delete _subsFont;
- _subsFont = nullptr;
- }
- if (_subsBgFont != nullptr) {
- _subsBgFont->close();
- delete _subsBgFont;
- _subsBgFont = nullptr;
- }
-#endif // BLADERUNNER_SUBTITLES_EXTERNAL_FONT
+void Subtitles::setSubtitlesSystemInactive(bool flag) {
+ _subtitlesSystemInactive = flag;
}
/**
@@ -237,10 +218,6 @@ int Subtitles::getIdxForSubsTreName(const Common::String &treName) const {
Common::String tmpConstructedFileName = "";
for (int i = 0; i < kMaxTextResourceEntries; ++i) {
tmpConstructedFileName = SUBTITLES_FILENAME_PREFIXES[i] + "_" + _vm->_languageCode;
- if (i > 0) {
- tmpConstructedFileName += ".VQA";
- }
- tmpConstructedFileName += ".TRE";
if (tmpConstructedFileName == treName) {
return i;
}
@@ -249,178 +226,18 @@ int Subtitles::getIdxForSubsTreName(const Common::String &treName) const {
return -1;
}
-
-/**
-* Open an external subtitles File and store its file descriptor
-* @return true if successful, false otherwise
-*/
-bool Subtitles::openGameSubs(const Common::String &filename) {
- uint32 gameSubsEntryCount = 0;
- int subTreIdx = getIdxForSubsTreName(filename);
-
- if (subTreIdx < 0 || _gameSubsFdEntries[subTreIdx] == nullptr) {
- debug("Subtitles::open(): Could not open %s", filename.c_str());
- return false;
- }
-// debug("Now opening subs file: %s", filename.c_str());
-
- if (!_gameSubsFdEntries[subTreIdx]->open(filename)) {
- debug("Subtitles::open(): Could not open %s", filename.c_str());
- return false;
- }
- gameSubsEntryCount = _gameSubsFdEntries[subTreIdx]->readUint32LE();
-
- if (_gameSubsFdEntries[subTreIdx]->err()) {
- error("Subtitles::open(): Error reading entries in %s", filename.c_str());
- _gameSubsFdEntries[subTreIdx]->close();
- return false;
- }
- debug("Subtitles::open: Opened in-game external subs file %s with %d entries", filename.c_str(), gameSubsEntryCount);
- return true;
-}
-
-/**
-* Close an open external subtitles File
-*/
-void Subtitles::closeGameSubs(int subTreIdx) {
- if (subTreIdx < 0 || _gameSubsFdEntries[subTreIdx] == nullptr) {
- debug("Subtitles::close(): Could not close file with Idx %d", subTreIdx);
- return;
- }
- return _gameSubsFdEntries[subTreIdx]->close();
-}
-
-/**
-* Check whether an external subtitles File is open
-*/
-bool Subtitles::isOpenGameSubs(int subTreIdx) const {
- if (subTreIdx < 0 || _gameSubsFdEntries[subTreIdx] == nullptr) {
- return false;
- }
- return _gameSubsFdEntries[subTreIdx]->isOpen();
-}
-
-/**
-* Load the game subs as a TRE resource and store them in a specific entry in _vqaSubsTextResourceEntries table
-*/
-bool Subtitles::loadGameSubsText(int subTreIdx) {
- bool r = false;
- Common::SeekableReadStream *stream = createReadStreamForGameSubs(subTreIdx);
- if (stream != nullptr) {
- Common::ScopedPtr<Common::SeekableReadStream> s(stream);
- r = _vqaSubsTextResourceEntries[subTreIdx]->openFromStream(s);
- if (!r) {
- error("Failed to load subtitle text");
- }
- closeGameSubs(subTreIdx);
- }
- return r;
-}
-
-/**
-* Auxiliary method for loadGameSubsText
-* @return nullptr if failure, otherwise return a pointer to a new SafeSeekableSubReadStream
-*/
-Common::SeekableReadStream *Subtitles::createReadStreamForGameSubs(int subTreIdx) {
- if (subTreIdx < 0 || _gameSubsFdEntries[subTreIdx] == nullptr) {
- return nullptr;
- }
- if (!isOpenGameSubs(subTreIdx)) {
- return nullptr;
- }
- return new Common::SafeSeekableSubReadStream(_gameSubsFdEntries[subTreIdx], 0, _gameSubsFdEntries[subTreIdx]->size(), DisposeAfterUse::YES); // TODO changed to YES from NO is this ok?
-}
-
-#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
-//
-// EXTERN FONT MANAGEMENT - Font Open/ Create Read Stream / Load / Close methods
-//
-
-/**
-* @return true if successfully opened the external fonts (FON) file, false otherwise
-*/
-bool Subtitles::openSubsFontFile() {
- uint32 subFontsTableEntryCount = 0;
-// debug("Now opening subs file: %s", SUBTITLES_FONT_FILENAME.c_str());
-
- if (_gameSubsFontsFd == nullptr || !_gameSubsFontsFd->open(SUBTITLES_FONT_FILENAME)) {
- debug("Subtitles FONT::open(): Could not open %s", SUBTITLES_FONT_FILENAME.c_str());
- return false;
- }
- subFontsTableEntryCount = _gameSubsFontsFd->readUint32LE(); // only for debug report purposes
-
- if (_gameSubsFontsFd->err()) {
- error("Subtitles FONT::open(): Error reading entries in %s", SUBTITLES_FONT_FILENAME.c_str());
- _gameSubsFontsFd->close();
- return false;
- }
-
- debug("Subtitles FONT::open: Opened in-game external subs FONT file %s with %d entries", SUBTITLES_FONT_FILENAME.c_str(), subFontsTableEntryCount);
- return true;
-}
-
-/**
-* Close the external Fonts (FON) file
-*/
-void Subtitles::closeSubsFontFile() {
- if (_gameSubsFontsFd != nullptr) {
- _gameSubsFontsFd->close();
- }
-}
-
-/**
-* Checks whether the external fonts (FON) file has been opened
-*/
-bool Subtitles::isOpenSubsFontFile() const {
- return _gameSubsFontsFd != nullptr && _gameSubsFontsFd->isOpen();
-}
-
-/**
-* Auxiliary function to create a read stream fro the external fonts file
-* @return a pointer to the stream if successful, or nullptr otherwise
-*/
-Common::SeekableReadStream *Subtitles::createReadStreamForSubFonts() {
- if (_gameSubsFontsFd == nullptr || !isOpenSubsFontFile()) {
- return nullptr;
- }
- return new Common::SafeSeekableSubReadStream(_gameSubsFontsFd, 0, _gameSubsFontsFd->size(), DisposeAfterUse::YES); // TODO changed to YES from NO is this ok?
-}
-
-/**
-* Loads the font from the external font file
-* @return true if successful, or false otherwise
-*/
-bool Subtitles::loadSubsFont() {
- bool r = false;
- Common::SeekableReadStream *stream = createReadStreamForSubFonts();
- if (stream != nullptr) {
- Common::ScopedPtr<Common::SeekableReadStream> s(stream);
- r = _subsFont->openFromStream(s, 640, 480, -1, 0, 0);
-
- if (!r) {
- error("Failed to load subtitle FONT");
- } else {
- _subsFont->setSpacing(-1, 0);
- }
- //_subsFont->setSpacing(0, 0);
- closeSubsFontFile();
- }
- return r;
-}
-
-//
-// END OF EXTERNAL FONT MANAGEMENT
-//
-#endif // BLADERUNNER_SUBTITLES_EXTERNAL_FONT
-
/**
* Get the active subtitle text by searching with actor ID and speech ID
* Use this method for in-game dialogue - Not dialogue during a VQA cutscene
* Returns the dialogue quote, but also sets the private _currentSubtitleTextFull member
*/
const char *Subtitles::getInGameSubsText(int actorId, int speech_id) {
+ if (_subtitlesSystemInactive) {
+ return "";
+ }
+
int32 id = 10000 * actorId + speech_id;
- if (!_gameSubsFdEntriesFound[0]) {
+ if (!_gameSubsResourceEntriesFound[0]) {
if (_currentSubtitleTextFull != "") {
_currentSubtitleTextFull = "";
_subtitlesQuoteChanged = true;
@@ -439,8 +256,12 @@ const char *Subtitles::getInGameSubsText(int actorId, int speech_id) {
* Returns the dialogue quote, but also sets the private _currentSubtitleTextFull member
*/
const char *Subtitles::getOuttakeSubsText(const Common::String &outtakesName, int frame) {
+ if (_subtitlesSystemInactive) {
+ return "";
+ }
+
int fileIdx = getIdxForSubsTreName(outtakesName);
- if (fileIdx == -1 || !_gameSubsFdEntriesFound[fileIdx]) {
+ if (fileIdx == -1 || !_gameSubsResourceEntriesFound[fileIdx]) {
if (_currentSubtitleTextFull != "") {
_currentSubtitleTextFull = "";
_subtitlesQuoteChanged = true;
@@ -476,6 +297,9 @@ void Subtitles::setGameSubsText(Common::String dbgQuote) {
* @return true if the member was set now, false if the member was already set
*/
bool Subtitles::show() {
+ if (_subtitlesSystemInactive) {
+ return false;
+ }
if (_isVisible) {
return false;
@@ -489,6 +313,10 @@ bool Subtitles::show() {
* @return true if the member was cleared, false if it was already clear.
*/
bool Subtitles::hide() {
+ if (_subtitlesSystemInactive) {
+ return false;
+ }
+
if (!_isVisible) {
return false;
}
@@ -502,7 +330,7 @@ bool Subtitles::hide() {
* @return the value of the _isVisible member boolean var
*/
bool Subtitles::isVisible() const {
- return _isVisible;
+ return _subtitlesSystemInactive || _isVisible;
}
/**
@@ -514,7 +342,7 @@ void Subtitles::tickOuttakes(Graphics::Surface &s) {
} else {
_vm->_subtitles->show();
}
- if (!_vm->isSubtitlesEnabled()) {
+ if (_subtitlesSystemInactive || !_vm->isSubtitlesEnabled()) {
return;
}
if (!_isVisible) { // keep it as a separate if
@@ -530,7 +358,7 @@ void Subtitles::tick(Graphics::Surface &s) {
if (!_vm->_audioSpeech->isPlaying()) {
_vm->_subtitles->hide(); // TODO might need a better system. Don't call it always.
}
- if (!_vm->isSubtitlesEnabled()) {
+ if (_subtitlesSystemInactive || !_vm->isSubtitlesEnabled()) {
return;
}
if (!_isVisible) { // keep it as a separate if
@@ -726,37 +554,15 @@ void Subtitles::reset() {
delete _vqaSubsTextResourceEntries[i];
_vqaSubsTextResourceEntries[i] = nullptr;
}
- _gameSubsFdEntriesFound[i] = false;
-
- if (_gameSubsFdEntries[i] != nullptr) {
- if (isOpenGameSubs(i)) {
- closeGameSubs(i);
- }
- delete _gameSubsFdEntries[i];
- _gameSubsFdEntries[i] = nullptr;
- }
+ _gameSubsResourceEntriesFound[i] = false;
}
-#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
- if (_subsFont != nullptr) {
- _subsFont->close();
- delete _subsFont;
- _subsFont = nullptr;
- }
-
- if (_gameSubsFontsFd != nullptr) {
- if (isOpenSubsFontFile()) {
- closeSubsFontFile();
- }
- delete _gameSubsFontsFd;
- _gameSubsFontsFd = nullptr;
- }
-#else
- if (_subsFont != nullptr) {
+ if (_subsFont != nullptr) {
_subsFont->close();
delete _subsFont;
_subsFont = nullptr;
}
+#if !BLADERUNNER_SUBTITLES_EXTERNAL_FONT
if (_subsBgFont != nullptr) {
_subsBgFont->close();
delete _subsBgFont;
diff --git a/engines/bladerunner/subtitles.h b/engines/bladerunner/subtitles.h
index 8392b7ab39..1f2465f3ee 100644
--- a/engines/bladerunner/subtitles.h
+++ b/engines/bladerunner/subtitles.h
@@ -48,7 +48,7 @@ class Subtitles {
// TODO Or just support the current _vm->_languageCode ? [current implementation]
static const int kMaxNumOfSubtitlesLines = 3;
static const int kMaxWidthPerLineToAutoSplitThresholdPx = 610;
- static const int kMaxTextResourceEntries = 1 + 26; // Support in-game subs (1) and all possible VQAs (26) with spoken dialogue!
+ static const int kMaxTextResourceEntries = 1 + 25; // Support in-game subs (1) and all possible VQAs (26) with spoken dialogue!
static const Common::String SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries];
static const Common::String SUBTITLES_FONT_FILENAME;
@@ -70,17 +70,16 @@ class Subtitles {
int _currentSubtitleLines;
bool _subtitlesQuoteChanged;
- Common::File *_gameSubsFdEntries[kMaxTextResourceEntries]; // an array of pointers to TRE FILEs
- bool _gameSubsFdEntriesFound[kMaxTextResourceEntries]; // false if a TRE file did not open successfully
+ bool _gameSubsResourceEntriesFound[kMaxTextResourceEntries]; // false if a TRE file did not open successfully
bool _subsFontsLoaded; // false if external fonts did not load, or internal fonts (fore and background) did not load
-#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
- Common::File *_gameSubsFontsFd; // the file for the external FONT for subtitles
-#endif // BLADERUNNER_SUBTITLES_EXTERNAL_FONT
+ bool _subtitlesSystemInactive; // true if the whole subtitles subsystem should be disabled (due to missing required resources)
public:
Subtitles(BladeRunnerEngine *vm);
~Subtitles();
+ void init();
+ void setSubtitlesSystemInactive(bool flag); // disable subtitles system (possibly due to missing important resources like SUBTITLES.MIX file)
const char *getInGameSubsText(int actorId, int speech_id) ; // get the text for actorId, quoteId (in-game subs)
const char *getOuttakeSubsText(const Common::String &outtakesName, int frame); // get the text for this frame if any
@@ -92,24 +91,6 @@ public:
void tickOuttakes(Graphics::Surface &s);
private:
- Common::SeekableReadStream *createReadStreamForGameSubs(int subTreIdx);
-
- bool openGameSubs(const Common::String &filename);
- void closeGameSubs(int subTreIdx);
- bool isOpenGameSubs(int subTreIdx) const;
-
- bool loadGameSubsText(int subTreIdx); // populate a GAME SUBS TextResource with subtitles
- //
- //
-#if BLADERUNNER_SUBTITLES_EXTERNAL_FONT
- Common::SeekableReadStream *createReadStreamForSubFonts();
- bool openSubsFontFile();
- void closeSubsFontFile();
- bool isOpenSubsFontFile() const; //
- bool loadSubsFont(); // create a the font object from a FON file (external)
-#endif // BLADERUNNER_SUBTITLES_EXTERNAL_FONT
-
-
void draw(Graphics::Surface &s);
// bool showAt(int x, int y); // TODO maybe future use (?)
void calculatePosition();
diff --git a/engines/bladerunner/text_resource.cpp b/engines/bladerunner/text_resource.cpp
index 1c77baf6f4..b583bc609a 100644
--- a/engines/bladerunner/text_resource.cpp
+++ b/engines/bladerunner/text_resource.cpp
@@ -43,48 +43,6 @@ TextResource::~TextResource() {
delete[] _strings;
}
-// for TRE subtitles support
-bool TextResource::openFromStream(Common::ScopedPtr<Common::SeekableReadStream> &s) {
-
- if (!s) {
- return false;
- }
-
- _count = s->readUint32LE();
-
- _ids = new uint32[_count];
- _offsets = new uint32[_count + 1];
-
- for (uint32 i = 0; i != _count; ++i) {
- _ids[i] = s->readUint32LE();
- }
-
- for (uint32 i = 0; i != _count + 1; ++i) {
- _offsets[i] = s->readUint32LE();
- }
-
- uint32 stringsStart = s->pos() - 4;
-
- for (uint32 i = 0; i != _count + 1; ++i) {
- _offsets[i] -= stringsStart;
- }
-
- uint32 remain = s->size() - s->pos();
- _strings = new char[remain];
-
- assert(remain >= _offsets[_count]);
-
- s->read(_strings, remain);
-#if BLADERUNNER_DEBUG_CONSOLE
-// debug("\nRESOURCE:: from Stream\n----------------");
-// for (uint32 i = 0; i != (uint32)_count; ++i) {
-// debug("%3d: %s", _ids[i], getText(_ids[i]));
-// }
-#endif
-
- return true;
-}
-
bool TextResource::open(const Common::String &name) {
assert(name.size() <= 8);
diff --git a/engines/bladerunner/text_resource.h b/engines/bladerunner/text_resource.h
index 33a8f98de8..2143d9937e 100644
--- a/engines/bladerunner/text_resource.h
+++ b/engines/bladerunner/text_resource.h
@@ -45,7 +45,6 @@ public:
~TextResource();
bool open(const Common::String &name);
- bool openFromStream(Common::ScopedPtr<Common::SeekableReadStream> &s);
const char *getText(uint32 id) const;
const char *getOuttakeTextByFrame(uint32 frame) const;