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author | Strangerke | 2013-12-20 07:19:07 +0100 |
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committer | Strangerke | 2013-12-20 07:19:07 +0100 |
commit | 6f5cc20c9c2f1e47dfe7c2ef30126c848cf90498 (patch) | |
tree | a0e19ccaae74200db50111e48e9a7f493cacc832 /engines | |
parent | 5e35729ee8492b26b9ef77fe7b74987ea62d097e (diff) | |
download | scummvm-rg350-6f5cc20c9c2f1e47dfe7c2ef30126c848cf90498.tar.gz scummvm-rg350-6f5cc20c9c2f1e47dfe7c2ef30126c848cf90498.tar.bz2 scummvm-rg350-6f5cc20c9c2f1e47dfe7c2ef30126c848cf90498.zip |
TSAGE: R2R - Fix several uses of ANIM_MODE_8 & 9
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index e9775622c0..26b423f550 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -11490,7 +11490,7 @@ void Scene1800::signal() { _sceneMode = 14; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); R2_GLOBALS._player.setup(1801, 7, 1); - R2_GLOBALS._player.animate(ANIM_MODE_8, NULL); + R2_GLOBALS._player.animate(ANIM_MODE_8, 0, NULL); _stripManager.start(550, this); break; case 14: @@ -11510,7 +11510,7 @@ void Scene1800::signal() { _sceneMode = 24; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); R2_GLOBALS._player.setup(1801, 5, 1); - R2_GLOBALS._player.animate(ANIM_MODE_8, NULL); + R2_GLOBALS._player.animate(ANIM_MODE_8, 0, NULL); _stripManager.start(550, this); break; case 24: @@ -15182,7 +15182,7 @@ void Scene1950::signal() { R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); - R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); + R2_GLOBALS._player.animate(ANIM_MODE_9); Common::Point pt(340, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); @@ -15198,7 +15198,7 @@ void Scene1950::signal() { R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); - R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); + R2_GLOBALS._player.animate(ANIM_MODE_9); Common::Point pt(-20, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); |