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author | Fabio Battaglia | 2009-05-26 08:41:25 +0000 |
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committer | Fabio Battaglia | 2009-05-26 08:41:25 +0000 |
commit | 6fd48c3354451bb1ba6df19dc94cb97846379afb (patch) | |
tree | 855172bac2b4ef1db1631ab49b03f72b508e4bea /engines | |
parent | 5e94e688e96760acc6f2f78cbff9d2e970b3fad0 (diff) | |
download | scummvm-rg350-6fd48c3354451bb1ba6df19dc94cb97846379afb.tar.gz scummvm-rg350-6fd48c3354451bb1ba6df19dc94cb97846379afb.tar.bz2 scummvm-rg350-6fd48c3354451bb1ba6df19dc94cb97846379afb.zip |
tinsel: add default paths needed by Discworld PSX, now the user shouldn't need to move files around
svn-id: r40901
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tinsel/detection.cpp | 22 | ||||
-rw-r--r-- | engines/tinsel/tinsel.cpp | 15 |
2 files changed, 25 insertions, 12 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp index cbc96f09d4..2bcf45e582 100644 --- a/engines/tinsel/detection.cpp +++ b/engines/tinsel/detection.cpp @@ -289,12 +289,11 @@ static const TinselGameDescription gameDescriptions[] = { "dw", "CD", { - {"dw.scn", 0, "bb78992e3c1cb088e30cc00ad18fc1d7", 339768}, - {"english.smp", 0, NULL, -1}, - {"french.txt", 0, NULL, -1}, - {"german.txt", 0, NULL, -1}, - {"italian.txt", 0, NULL, -1}, - {"spanish.txt", 0, NULL, -1}, + {"french.txt", 0, "e7020d35f58d0d187052ac406d86cc87", 273918}, + {"german.txt", 0, "6e2c0f0655bc3cec5a6b3552164ec984", 263942}, + {"italian.txt", 0, "15f0703f85477d7fab4280bf938b61c1", 239830}, + {"spanish.txt", 0, "bda9bea9078d1483409082a3e180378a", 236702}, + {"english.txt", 0, "7526cfc3a64e00f223795de476b4e2c9", 230326}, {NULL, 0, NULL, 0} }, Common::EN_ANY, @@ -312,12 +311,11 @@ static const TinselGameDescription gameDescriptions[] = { "dw", "CD demo", { - {"dw.scn", 0, "6247d8cd742fd0c56534e8eb71552a8b", 339784}, - {"english.smp", 0, NULL, -1}, - {"french.txt", 0, NULL, -1}, - {"german.txt", 0, NULL, -1}, - {"italian.txt", 0, NULL, -1}, - {"spanish.txt", 0, NULL, -1}, + {"french.txt", 0, "e7020d35f58d0d187052ac406d86cc87", 273914}, + {"german.txt", 0, "52f0a01e0ff0d340b02a36fd5109d705", 263942}, + {"italian.txt", 0, "15f0703f85477d7fab4280bf938b61c1", 239834}, + {"spanish.txt", 0, "c324170c3f1922c605c5cc09ba265aa5", 236702}, + {"english.txt", 0, "7526cfc3a64e00f223795de476b4e2c9", 230326}, {NULL, 0, NULL, 0} }, Common::EN_ANY, diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 5241459e9e..cdd6f1ffb7 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -836,6 +836,21 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) // Add DW2 subfolder to search path in case user is running directly from the CDs Common::File::addDefaultDirectory(_gameDataDir.getChild("dw2")); + // Add subfolders needed for psx versions of Discworld 1 + if(TinselV1PSX) { + Common::File::addDefaultDirectory(_gameDataDir.getChild("MIDI")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("SAMPLES")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXAB")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXC")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXDG")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXHL")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXMO")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXP")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXRS")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("GFX").getChild("GFXTW")); + } + const GameSettings *g; const char *gameid = ConfMan.get("gameid").c_str(); |