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authorPaul Gilbert2007-12-16 08:19:56 +0000
committerPaul Gilbert2007-12-16 08:19:56 +0000
commit706e7792362e5be479d7fdaf4d0cc0bb2ffc886d (patch)
treee505c1b31447fac816f5db8c6416114013da674c /engines
parent02beb045c5aa8b8b89cf40d2a2416e95b5d479fd (diff)
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
Diffstat (limited to 'engines')
-rw-r--r--engines/lure/animseq.h3
-rw-r--r--engines/lure/game.cpp3
-rw-r--r--engines/lure/game.h4
-rw-r--r--engines/lure/lure.cpp7
-rw-r--r--engines/lure/luredefs.h8
-rw-r--r--engines/lure/scripts.cpp12
-rw-r--r--engines/lure/sound.cpp34
-rw-r--r--engines/lure/sound.h7
8 files changed, 52 insertions, 26 deletions
diff --git a/engines/lure/animseq.h b/engines/lure/animseq.h
index e60de55edd..1c467ff016 100644
--- a/engines/lure/animseq.h
+++ b/engines/lure/animseq.h
@@ -34,7 +34,8 @@ enum AnimAbortType {ABORT_NONE, ABORT_END_INTRO, ABORT_NEXT_SCENE};
struct AnimSoundSequence {
uint16 numFrames;
- uint8 soundId;
+ uint8 adlibSoundId;
+ uint8 rolandSoundId;
uint8 channelNum;
};
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index 5d71ee848e..8eca0a918b 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -49,7 +49,10 @@ Game::Game() {
_debugger = new Debugger();
_fastTextFlag = false;
_preloadFlag = false;
+
_soundFlag = true;
+ _musicVolume = ConfMan.getBool("music_mute") ? 0 : MIN(255, ConfMan.getInt("music_volume"));
+ _sfxVolume = ConfMan.getBool("sfx_mute") ? 0 : MIN(255, ConfMan.getInt("sfx_volume"));
}
Game::~Game() {
diff --git a/engines/lure/game.h b/engines/lure/game.h
index 79c36804ba..d5f57aa8ff 100644
--- a/engines/lure/game.h
+++ b/engines/lure/game.h
@@ -47,6 +47,8 @@ class Game {
private:
Debugger *_debugger;
bool _fastTextFlag, _soundFlag;
+ uint8 _sfxVolume;
+ uint8 _musicVolume;
uint8 _state;
uint16 _tellCommands[MAX_TELL_COMMANDS * 3 + 1];
int _numTellCommands;
@@ -80,6 +82,8 @@ public:
bool &preloadFlag() { return _preloadFlag; }
bool fastTextFlag() { return _fastTextFlag; }
bool soundFlag() { return _soundFlag; }
+ uint8 sfxVolume() { return _sfxVolume; }
+ uint8 musicVolume() { return _musicVolume; }
Debugger &debugger() { return *_debugger; }
// Menu item support methods
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index 8a139ddd5a..2e1d4bf0c2 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -54,9 +54,6 @@ LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc): En
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
-
- _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
}
int LureEngine::init() {
@@ -135,7 +132,7 @@ int LureEngine::go() {
if (ConfMan.getInt("boot_param") == 0) {
// Show the introduction
- Sound.loadSection(INTRO_SOUND_RESOURCE_ID);
+ Sound.loadSection(Sound.isRoland() ? ROLAND_INTRO_SOUND_RESOURCE_ID : ADLIB_INTRO_SOUND_RESOURCE_ID);
Introduction *intro = new Introduction(*_screen, *_system);
intro->show();
@@ -145,7 +142,7 @@ int LureEngine::go() {
// Play the game
if (!_events->quitFlag) {
// Play the game
- Sound.loadSection(MAIN_SOUND_RESOURCE_ID);
+ Sound.loadSection(Sound.isRoland() ? ROLAND_MAIN_SOUND_RESOURCE_ID : ADLIB_MAIN_SOUND_RESOURCE_ID);
gameInstance->execute();
}
diff --git a/engines/lure/luredefs.h b/engines/lure/luredefs.h
index e5362dcd4e..5593d9aef9 100644
--- a/engines/lure/luredefs.h
+++ b/engines/lure/luredefs.h
@@ -236,8 +236,12 @@ enum CursorType {CURSOR_ARROW = 0, CURSOR_DISK = 1, CURSOR_TIME_START = 2,
// Miscellaneous resources
#define NAMES_RESOURCE_ID 9
-#define MAIN_SOUND_RESOURCE_ID 0xC
-#define INTRO_SOUND_RESOURCE_ID 0x31
+#define ROLAND_MAIN_SOUND_RESOURCE_ID 0xC
+#define ADLIB_MAIN_SOUND_RESOURCE_ID 0xD
+#define ROLAND_INTRO_SOUND_RESOURCE_ID 0x30
+#define ADLIB_INTRO_SOUND_RESOURCE_ID 0x31
+#define ROLAND_ENDGAME_SOUND_RESOURCE_ID 0xff10
+
#define NOONE_ID 0x3E7
#define PLAYER_ID 0x3E8
#define RATPOUCH_ID 0x3E9
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp
index 4de261d998..a279f5be20 100644
--- a/engines/lure/scripts.cpp
+++ b/engines/lure/scripts.cpp
@@ -48,9 +48,9 @@ static const uint16 *hotspot_dealloc_set[4] = {&dealloc_list_1[0], &dealloc_list
// Details used for co-ordination of sounds during the endgame sequence
static const AnimSoundSequence soundList[] = {
- {9, 2, 0}, {27, 5, 0}, {24, 3, 0}, {24, 1, 0}, {3, 1, 1}, {3, 1, 2}, {3, 1, 3},
- {3, 1, 4}, {4, 1, 5}, {7, 4, 6}, {31, 6, 0},
- {0, 0, 0}
+ {9, 0x45, 2, 0}, {27, 0x48, 5, 0}, {24, 0x46, 3, 0}, {24, 0x37, 1, 0}, {3, 0x37, 1, 1},
+ {3, 0x37, 1, 2}, {3, 0x37, 1, 3}, {3, 0x37, 1, 4}, {4, 0x37, 1, 5}, {7, 0x47, 4, 6},
+ {31, 6, 0}, {0, 0, 0, 0}
};
/*------------------------------------------------------------------------*/
@@ -196,10 +196,12 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
AnimationSequence *anim;
screen.paletteFadeOut();
- Sound.killSounds();
- Sound.loadSection(0xFF10);
mouse.cursorOff();
+ Sound.killSounds();
+ if (Sound.isRoland())
+ Sound.loadSection(ROLAND_ENDGAME_SOUND_RESOURCE_ID);
+
Palette p(ENDGAME_PALETTE_ID);
anim = new AnimationSequence(ENDGAME_ANIM_ID, p, true, 9, soundList);
anim->show();
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp
index 65852b2369..2f6a0571a7 100644
--- a/engines/lure/sound.cpp
+++ b/engines/lure/sound.cpp
@@ -38,15 +38,18 @@ namespace Lure {
//#define SOUND_CROP_CHANNELS
SoundManager::SoundManager() {
+ Disk &disk = Disk::getReference();
+ Game &game = Game::getReference();
_soundMutex = g_system->createMutex();
int index;
- _descs = Disk::getReference().getEntry(SOUND_DESC_RESOURCE_ID);
+ _descs = disk.getEntry(SOUND_DESC_RESOURCE_ID);
_numDescs = _descs->size() / sizeof(SoundDescResource);
_soundData = NULL;
_paused = false;
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
+ _isRoland = midiDriver != MD_ADLIB;
_nativeMT32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
Common::set_to(_channelsInUse, _channelsInUse+NUM_CHANNELS_OUTER, false);
@@ -63,7 +66,8 @@ SoundManager::SoundManager() {
for (index = 0; index < NUM_CHANNELS_INNER; ++index) {
_channelsInner[index].midiChannel = _driver->allocateChannel();
- _channelsInner[index].volume = DEFAULT_VOLUME;
+ _channelsInner[index].isMusic = false;
+ _channelsInner[index].volume = game.sfxVolume();
}
}
}
@@ -249,12 +253,12 @@ void SoundManager::addSound2(uint8 soundIndex) {
void SoundManager::stopSound(uint8 soundIndex) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::stopSound index=%d", soundIndex);
SoundDescResource &rec = soundDescs()[soundIndex];
- musicInterface_Stop(rec.soundNumber & 0x7f);
+ musicInterface_Stop(rec.soundNumber);
}
void SoundManager::killSound(uint8 soundNumber) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::stopSound soundNumber=%d", soundNumber);
- musicInterface_Stop(soundNumber & 0x7f);
+ musicInterface_Stop(soundNumber);
}
void SoundManager::setVolume(uint8 soundNumber, uint8 volume) {
@@ -395,6 +399,7 @@ void SoundManager::fadeOut() {
void SoundManager::musicInterface_Play(uint8 soundNumber, uint8 channelNumber) {
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_Play soundNumber=%d, channel=%d",
soundNumber, channelNumber);
+ Game &game = Game::getReference();
if (!_soundData)
error("Sound section has not been specified");
@@ -407,7 +412,10 @@ void SoundManager::musicInterface_Play(uint8 soundNumber, uint8 channelNumber) {
// Only play sounds if a sound driver is active
return;
- if (!Game::getReference().soundFlag())
+ bool isMusic = (soundNumber & 0x80) != 0;
+ uint8 volume = isMusic ? game.musicVolume() : game.sfxVolume();
+
+ if (!game.soundFlag() || (volume == 0))
// Don't play sounds if sound is turned off
return;
@@ -424,8 +432,8 @@ void SoundManager::musicInterface_Play(uint8 soundNumber, uint8 channelNumber) {
g_system->lockMutex(_soundMutex);
MidiMusic *sound = new MidiMusic(_driver, _channelsInner, channelNumber, soundNumber,
- soundStart, dataSize);
- sound->setVolume(DEFAULT_VOLUME);
+ isMusic, soundStart, dataSize);
+ sound->setVolume(volume);
_playingSounds.push_back(sound);
g_system->unlockMutex(_soundMutex);
}
@@ -567,16 +575,20 @@ void SoundManager::doTimer() {
/*------------------------------------------------------------------------*/
MidiMusic::MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS_INNER],
- uint8 channelNum, uint8 soundNum, void *soundData, uint32 size) {
-
+ uint8 channelNum, uint8 soundNum, bool isMusic, void *soundData, uint32 size) {
+ Game &game = Game::getReference();
_driver = driver;
_channels = channels;
_soundNumber = soundNum;
_channelNumber = channelNum;
_numChannels = 4;
- _volume = 0xff;
- setVolume(DEFAULT_VOLUME);
+ _volume = 0;
+ for (int i = 0; i < _numChannels; ++i) {
+ _channels[_channelNumber + i].isMusic = isMusic;
+ _channels[_channelNumber + i].volume = isMusic ? game.musicVolume() : game.sfxVolume();
+ }
+ setVolume(0xff);
_passThrough = false;
diff --git a/engines/lure/sound.h b/engines/lure/sound.h
index 85d889ca4a..0520e8ca09 100644
--- a/engines/lure/sound.h
+++ b/engines/lure/sound.h
@@ -40,7 +40,8 @@ namespace Lure {
struct ChannelEntry {
MidiChannel *midiChannel;
- byte volume;
+ bool isMusic;
+ uint8 volume;
};
class MidiMusic: public MidiDriver {
@@ -67,7 +68,7 @@ private:
public:
MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS_INNER],
- uint8 channelNum, uint8 soundNum, void *soundData, uint32 size);
+ uint8 channelNum, uint8 soundNum, bool isMusic, void *soundData, uint32 size);
~MidiMusic();
void setVolume(int volume);
int getVolume() { return _volume; }
@@ -117,6 +118,7 @@ private:
bool _channelsInUse[NUM_CHANNELS_OUTER];
bool _isPlaying;
bool _nativeMT32;
+ bool _isRoland;
Common::MutexRef _soundMutex;
bool _paused;
@@ -149,6 +151,7 @@ public:
void pause() { _paused = true; }
void resume() { _paused = false; }
bool getPaused() { return _paused; }
+ bool isRoland() { return _isRoland; }
// The following methods implement the external sound player module
void musicInterface_Initialise();