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author | lolbot-iichan | 2020-01-10 00:28:04 +0300 |
---|---|---|
committer | Filippos Karapetis | 2020-01-11 18:05:39 +0200 |
commit | 720aea5960b7d56e6ee28190a57249ab5a8deca3 (patch) | |
tree | d19ba759965a850e594c487b6272949ce630dcec /engines | |
parent | fa5909a9cc6faf820a26e1ea49a7db3e0c9836e0 (diff) | |
download | scummvm-rg350-720aea5960b7d56e6ee28190a57249ab5a8deca3.tar.gz scummvm-rg350-720aea5960b7d56e6ee28190a57249ab5a8deca3.tar.bz2 scummvm-rg350-720aea5960b7d56e6ee28190a57249ab5a8deca3.zip |
WINTERMUTE: Key code mapping refactoring
I discovered, that difference in key mappings between FoxTail and usual
games is not due to FoxTail's engine differences from WME Lite, but were
made in WME Lite itself! WME 1.x is using "Virtual-Key Codes" mapping
and WME Lite and FoxTail are using "SDL_Keycode" mapping.
So, here is total refactoring of keycode handling.
Why nobody noticed this earlier? Because there are only 4 currently
known series that are based on WME Lite (J.U.L.I.A. series, Reversion
series, FoxTail and Securanote) and because most WME games, both
1.x-based and Lite-based are using Keyboard class only for handling
Enter and Escape keys, which are the same in both mappings (Backspace,
Space and Tab are also the same).
Diffstat (limited to 'engines')
-rw-r--r-- | engines/wintermute/base/base_keyboard_state.cpp | 819 | ||||
-rw-r--r-- | engines/wintermute/base/base_keyboard_state.h | 12 |
2 files changed, 251 insertions, 580 deletions
diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp index d9334b6228..502577c656 100644 --- a/engines/wintermute/base/base_keyboard_state.cpp +++ b/engines/wintermute/base/base_keyboard_state.cpp @@ -39,8 +39,207 @@ namespace Wintermute { IMPLEMENT_PERSISTENT(BaseKeyboardState, false) +// Used in WME 1.x +// See "MSDN: Virtual-Key Codes" for more details on original WME keycodes +const keyCodeMapping wmeOriginalMapping[] = { + { Common::KEYCODE_BACKSPACE, 8 }, + { Common::KEYCODE_TAB, 9 }, + { Common::KEYCODE_RETURN, 13 }, + { Common::KEYCODE_CAPSLOCK, 20 }, + { Common::KEYCODE_ESCAPE, 27 }, + { Common::KEYCODE_SPACE, 32 }, + + { Common::KEYCODE_PAUSE, 19 }, + { Common::KEYCODE_PAGEUP, 33 }, + { Common::KEYCODE_PAGEDOWN, 34 }, + { Common::KEYCODE_END, 35 }, + { Common::KEYCODE_HOME, 36 }, + { Common::KEYCODE_LEFT, 37 }, + { Common::KEYCODE_UP, 38 }, + { Common::KEYCODE_RIGHT, 39 }, + { Common::KEYCODE_DOWN, 40 }, + { Common::KEYCODE_PRINT, 42 }, + { Common::KEYCODE_INSERT, 45 }, + { Common::KEYCODE_DELETE, 46 }, + { Common::KEYCODE_SCROLLOCK, 145 }, + + { Common::KEYCODE_0, 48 }, + { Common::KEYCODE_1, 49 }, + { Common::KEYCODE_2, 50 }, + { Common::KEYCODE_3, 51 }, + { Common::KEYCODE_4, 52 }, + { Common::KEYCODE_5, 53 }, + { Common::KEYCODE_6, 54 }, + { Common::KEYCODE_7, 55 }, + { Common::KEYCODE_8, 56 }, + { Common::KEYCODE_9, 57 }, + + { Common::KEYCODE_a, 65 }, + { Common::KEYCODE_b, 66 }, + { Common::KEYCODE_c, 67 }, + { Common::KEYCODE_d, 68 }, + { Common::KEYCODE_e, 69 }, + { Common::KEYCODE_f, 70 }, + { Common::KEYCODE_g, 71 }, + { Common::KEYCODE_h, 72 }, + { Common::KEYCODE_i, 73 }, + { Common::KEYCODE_j, 74 }, + { Common::KEYCODE_k, 75 }, + { Common::KEYCODE_l, 76 }, + { Common::KEYCODE_m, 77 }, + { Common::KEYCODE_n, 78 }, + { Common::KEYCODE_o, 79 }, + { Common::KEYCODE_p, 80 }, + { Common::KEYCODE_q, 81 }, + { Common::KEYCODE_r, 82 }, + { Common::KEYCODE_s, 83 }, + { Common::KEYCODE_t, 84 }, + { Common::KEYCODE_u, 85 }, + { Common::KEYCODE_v, 86 }, + { Common::KEYCODE_w, 87 }, + { Common::KEYCODE_x, 88 }, + { Common::KEYCODE_y, 89 }, + { Common::KEYCODE_z, 90 }, + + { Common::KEYCODE_CLEAR, 12 }, + { Common::KEYCODE_KP_ENTER, 13 }, + { Common::KEYCODE_KP0, 96 }, + { Common::KEYCODE_KP1, 97 }, + { Common::KEYCODE_KP2, 98 }, + { Common::KEYCODE_KP3, 99 }, + { Common::KEYCODE_KP4, 100 }, + { Common::KEYCODE_KP5, 101 }, + { Common::KEYCODE_KP6, 102 }, + { Common::KEYCODE_KP7, 103 }, + { Common::KEYCODE_KP8, 104 }, + { Common::KEYCODE_KP9, 105 }, + { Common::KEYCODE_KP_MULTIPLY, 106 }, + { Common::KEYCODE_KP_PLUS, 107 }, + { Common::KEYCODE_KP_MINUS, 109 }, + { Common::KEYCODE_KP_PERIOD, 110 }, + { Common::KEYCODE_KP_DIVIDE, 111 }, + { Common::KEYCODE_NUMLOCK, 144 }, + + { Common::KEYCODE_F1, 112 }, + { Common::KEYCODE_F2, 113 }, + { Common::KEYCODE_F3, 114 }, + { Common::KEYCODE_F4, 115 }, + { Common::KEYCODE_F5, 116 }, + { Common::KEYCODE_F6, 117 }, + { Common::KEYCODE_F7, 118 }, + { Common::KEYCODE_F8, 119 }, + { Common::KEYCODE_F9, 120 }, + { Common::KEYCODE_F10, 121 }, + { Common::KEYCODE_F11, 122 }, + { Common::KEYCODE_F12, 123 }, + + { Common::KEYCODE_INVALID, 0 } +}; + +// Used in WME Lite & FoxTail +// See "SDL_Keycode" for more details on new WME keycodes +const keyCodeMapping wmeSdlMapping[] = { + { Common::KEYCODE_BACKSPACE, 8 }, + { Common::KEYCODE_TAB, 9 }, + { Common::KEYCODE_RETURN, 13 }, + { Common::KEYCODE_ESCAPE, 27 }, + { Common::KEYCODE_SPACE, 32 }, + { Common::KEYCODE_CAPSLOCK, 1073741881 }, + + { Common::KEYCODE_DELETE, 127 }, + { Common::KEYCODE_PRINT, 1073741894 }, + { Common::KEYCODE_SCROLLOCK, 1073741895 }, + { Common::KEYCODE_PAUSE, 1073741896 }, + { Common::KEYCODE_INSERT, 1073741897 }, + { Common::KEYCODE_HOME, 1073741898 }, + { Common::KEYCODE_PAGEUP, 1073741899 }, + { Common::KEYCODE_END, 1073741901 }, + { Common::KEYCODE_PAGEDOWN, 1073741902 }, + { Common::KEYCODE_RIGHT, 1073741903 }, + { Common::KEYCODE_LEFT, 1073741904 }, + { Common::KEYCODE_DOWN, 1073741905 }, + { Common::KEYCODE_UP, 1073741906 }, + + { Common::KEYCODE_0, 48 }, + { Common::KEYCODE_1, 49 }, + { Common::KEYCODE_2, 50 }, + { Common::KEYCODE_3, 51 }, + { Common::KEYCODE_4, 52 }, + { Common::KEYCODE_5, 53 }, + { Common::KEYCODE_6, 54 }, + { Common::KEYCODE_7, 55 }, + { Common::KEYCODE_8, 56 }, + { Common::KEYCODE_9, 57 }, + + { Common::KEYCODE_a, 97 }, + { Common::KEYCODE_b, 98 }, + { Common::KEYCODE_c, 99 }, + { Common::KEYCODE_d, 100 }, + { Common::KEYCODE_e, 101 }, + { Common::KEYCODE_f, 102 }, + { Common::KEYCODE_g, 103 }, + { Common::KEYCODE_h, 104 }, + { Common::KEYCODE_i, 105 }, + { Common::KEYCODE_j, 106 }, + { Common::KEYCODE_k, 107 }, + { Common::KEYCODE_l, 108 }, + { Common::KEYCODE_m, 109 }, + { Common::KEYCODE_n, 110 }, + { Common::KEYCODE_o, 111 }, + { Common::KEYCODE_p, 112 }, + { Common::KEYCODE_q, 113 }, + { Common::KEYCODE_r, 114 }, + { Common::KEYCODE_s, 115 }, + { Common::KEYCODE_t, 116 }, + { Common::KEYCODE_u, 117 }, + { Common::KEYCODE_v, 118 }, + { Common::KEYCODE_w, 119 }, + { Common::KEYCODE_x, 120 }, + { Common::KEYCODE_y, 121 }, + { Common::KEYCODE_z, 122 }, + + { Common::KEYCODE_KP_ENTER, 13 }, + { Common::KEYCODE_NUMLOCK, 1073741907 }, + { Common::KEYCODE_KP_DIVIDE, 1073741908 }, + { Common::KEYCODE_KP_MULTIPLY, 1073741909 }, + { Common::KEYCODE_KP_MINUS, 1073741910 }, + { Common::KEYCODE_KP_PLUS, 1073741911 }, + { Common::KEYCODE_KP1, 1073741913 }, + { Common::KEYCODE_KP2, 1073741914 }, + { Common::KEYCODE_KP3, 1073741915 }, + { Common::KEYCODE_KP4, 1073741916 }, + { Common::KEYCODE_KP5, 1073741917 }, + { Common::KEYCODE_KP6, 1073741918 }, + { Common::KEYCODE_KP7, 1073741919 }, + { Common::KEYCODE_KP8, 1073741920 }, + { Common::KEYCODE_KP9, 1073741921 }, + { Common::KEYCODE_KP0, 1073741922 }, + { Common::KEYCODE_KP_PERIOD, 1073741923 }, + { Common::KEYCODE_CLEAR, 1073741980 }, + + { Common::KEYCODE_F1, 1073741882 }, + { Common::KEYCODE_F2, 1073741883 }, + { Common::KEYCODE_F3, 1073741884 }, + { Common::KEYCODE_F4, 1073741885 }, + { Common::KEYCODE_F5, 1073741886 }, + { Common::KEYCODE_F6, 1073741887 }, + { Common::KEYCODE_F7, 1073741888 }, + { Common::KEYCODE_F8, 1073741889 }, + { Common::KEYCODE_F9, 1073741890 }, + { Common::KEYCODE_F10, 1073741891 }, + { Common::KEYCODE_F11, 1073741892 }, + { Common::KEYCODE_F12, 1073741893 }, + + { Common::KEYCODE_INVALID, 0 } +}; + ////////////////////////////////////////////////////////////////////////// BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) { + init(); +} + +////////////////////////////////////////////////////////////////////////// +void BaseKeyboardState::init() { _currentPrintable = false; _currentCharCode = 0; _currentKeyData = 0; @@ -53,6 +252,14 @@ BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) for (int i = 0; i < KEYSTATES_ARRAY_SIZE; i++) { _keyStates[i] = false; } + + if (BaseEngine::instance().getTargetExecutable() < WME_LITE) { + _mapping = wmeOriginalMapping; + _mappingSize = ARRAYSIZE(wmeOriginalMapping); + } else { + _mapping = wmeSdlMapping; + _mappingSize = ARRAYSIZE(wmeSdlMapping); + } } ////////////////////////////////////////////////////////////////////////// @@ -108,8 +315,18 @@ bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack * // For letters, single keycode is used for upper and lower case // This mean that IsKeyDown(65) is true for both 'a' and Shift+'a' - // See "MSDN: Virtual-Key Codes" for more details on original WME keycodes - vKeyCode = vKeyToKeyCode(val->getInt()); + vKeyCode = Common::KEYCODE_INVALID; + uint32 temp = (uint32)val->getInt(); + + for (uint32 i = 0; i < _mappingSize; i++) { + if (_mapping[i].engineKeycode == temp) { + vKeyCode = _mapping[i].commonKeycode; + } + } + + if (vKeyCode == Common::KEYCODE_INVALID) { + warning("Unknown VKEY: %d", temp); + } } bool isDown = _keyStates[vKeyCode]; @@ -251,22 +468,28 @@ bool BaseKeyboardState::readKey(Common::Event *event) { _currentPrintable = true; } - // use keyCodeToVKey mapping for all other events - // in WME 1.x some of those keys are printable - else if (BaseEngine::instance().getTargetExecutable() < WME_LITE) { - _currentCharCode = keyCodeToVKey(event); - _currentPrintable = code == Common::KEYCODE_BACKSPACE || - code == Common::KEYCODE_TAB || - code == Common::KEYCODE_RETURN || - code == Common::KEYCODE_KP_ENTER || - code == Common::KEYCODE_ESCAPE; - } - - // use keyCodeToVKey mapping for all other events - // all of those key are not printable in WME_LITE and FOXTAIL + // use _mapping for all other events else { - _currentCharCode = keyCodeToVKey(event); - _currentPrintable = false; + _currentCharCode = 0; + for (uint32 i = 0; i < _mappingSize; i++) { + if (_mapping[i].commonKeycode == event->kbd.keycode) { + _currentCharCode = _mapping[i].engineKeycode; + } + } + + if (!_currentCharCode && (event->kbd.flags & Common::KBD_NON_STICKY) == 0) { + warning("Key pressed (%d '%c') is not recognized, ASCII returned (%d '%c').", event->kbd.keycode, event->kbd.keycode, event->kbd.ascii, event->kbd.ascii); + } + + if (BaseEngine::instance().getTargetExecutable() < WME_LITE) { + _currentPrintable = code == Common::KEYCODE_BACKSPACE || + code == Common::KEYCODE_TAB || + code == Common::KEYCODE_RETURN || + code == Common::KEYCODE_KP_ENTER || + code == Common::KEYCODE_ESCAPE; + } else { + _currentPrintable = false; + } } _currentControl = isControlDown(); @@ -290,10 +513,7 @@ bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) { persistMgr->transferBool(TMEMBER(_currentShift)); if (!persistMgr->getIsSaving()) { - _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum - for (int i = 0; i < 323; i++) { - _keyStates[i] = false; - } + init(); } return STATUS_OK; @@ -322,561 +542,4 @@ bool BaseKeyboardState::isCurrentPrintable() const { return _currentPrintable; } -////////////////////////////////////////////////////////////////////////// -enum VKeyCodes { - kVkBack = 8, //printable - kVkTab = 9, //printable - kVkClear = 12, - kVkReturn = 13, //printable - kVkPause = 19, - kVkCapital = 20, - kVkEscape = 27, //printable - kVkSpace = 32, //printable - - kVkPrior = 33, - kVkNext = 34, - kVkEnd = 35, - kVkHome = 36, - kVkLeft = 37, - kVkUp = 38, - kVkRight = 39, - kVkDown = 40, - kVkPrint = 42, - kVkInsert = 45, - kVkDelete = 46, - - kVkA = 65, //printable - kVkB = 66, //printable - kVkC = 67, //printable - kVkD = 68, //printable - kVkE = 69, //printable - kVkF = 70, //printable - kVkG = 71, //printable - kVkH = 72, //printable - kVkI = 73, //printable - kVkJ = 74, //printable - kVkK = 75, //printable - kVkL = 76, //printable - kVkM = 77, //printable - kVkN = 78, //printable - kVkO = 79, //printable - kVkP = 80, //printable - kVkQ = 81, //printable - kVkR = 82, //printable - kVkS = 83, //printable - kVkT = 84, //printable - kVkU = 85, //printable - kVkV = 86, //printable - kVkW = 87, //printable - kVkX = 88, //printable - kVkY = 89, //printable - kVkZ = 90, //printable - - kVkNumpad0 = 96, //printable - kVkNumpad1 = 97, //printable - kVkNumpad2 = 98, //printable - kVkNumpad3 = 99, //printable - kVkNumpad4 = 100, //printable - kVkNumpad5 = 101, //printable - kVkNumpad6 = 102, //printable - kVkNumpad7 = 103, //printable - kVkNumpad8 = 104, //printable - kVkNumpad9 = 105, //printable - kVkMultiply = 106, //printable - kVkAdd = 107, //printable - kVkSeparator = 108, //printable - kVkSubtract = 109, //printable - kVkDecimal = 110, //printable - kVkDivide = 111, //printable - - kVkF1 = 112, - kVkF2 = 113, - kVkF3 = 114, - kVkF4 = 115, - kVkF5 = 116, - kVkF6 = 117, - kVkF7 = 118, - kVkF8 = 119, - kVkF9 = 120, - kVkF10 = 121, - kVkF11 = 122, - kVkF12 = 123, - - kVkNumLock = 144, - kVkScroll = 145 - - //TODO: shift, ctrl, menu, etc... -}; - -#ifdef ENABLE_FOXTAIL -enum FoxtailVKeyCodes { - kFtVkBack = 8, - kFtVkTab = 9, - kFtVkClear = 1073741980, - kFtVkReturn = 13, - kFtVkPause = 1073741896, - kFtVkCapital = 1073741881, - kFtVkEscape = 27, - kFtVkSpace = 32, //printable - - kFtVkPrior = 1073741899, - kFtVkNext = 1073741902, - kFtVkEnd = 1073741901, - kFtVkHome = 1073741898, - kFtVkLeft = 1073741904, - kFtVkUp = 1073741906, - kFtVkRight = 1073741903, - kFtVkDown = 1073741905, - kFtVkPrint = 1073741894, - kFtVkInsert = 1073741897, - kFtVkDelete = 127, - - kFtVkF1 = 1073741882, - kFtVkF2 = 1073741883, - kFtVkF3 = 1073741884, - kFtVkF4 = 1073741885, - kFtVkF5 = 1073741886, - kFtVkF6 = 1073741887, - kFtVkF7 = 1073741888, - kFtVkF8 = 1073741889, - kFtVkF9 = 1073741890, - kFtVkF10 = 1073741891, - kFtVkF11 = 1073741892, - kFtVkF12 = 1073741893, - - kFtVkNumLock = 1073741907, - kFtVkScroll = 1073741895 -}; - -////////////////////////////////////////////////////////////////////////// -uint32 keyCodeToVKeyFoxtail(Common::Event *event) { - switch (event->kbd.keycode) { - case Common::KEYCODE_BACKSPACE: - return kFtVkBack; - case Common::KEYCODE_TAB: - return kFtVkTab; - case Common::KEYCODE_CLEAR: - case Common::KEYCODE_KP5: - return kFtVkClear; - case Common::KEYCODE_RETURN: - case Common::KEYCODE_KP_ENTER: - return kFtVkReturn; - case Common::KEYCODE_PAUSE: - return kFtVkPause; - case Common::KEYCODE_CAPSLOCK: - return kFtVkCapital; - case Common::KEYCODE_ESCAPE: - return kFtVkEscape; - case Common::KEYCODE_SPACE: - return kFtVkSpace; - case Common::KEYCODE_KP9: - case Common::KEYCODE_PAGEUP: - return kFtVkPrior; - case Common::KEYCODE_KP3: - case Common::KEYCODE_PAGEDOWN: - return kFtVkNext; - case Common::KEYCODE_END: - case Common::KEYCODE_KP1: - return kFtVkEnd; - case Common::KEYCODE_HOME: - case Common::KEYCODE_KP7: - return kFtVkHome; - case Common::KEYCODE_LEFT: - case Common::KEYCODE_KP4: - return kFtVkLeft; - case Common::KEYCODE_RIGHT: - case Common::KEYCODE_KP6: - return kFtVkRight; - case Common::KEYCODE_UP: - case Common::KEYCODE_KP8: - return kFtVkUp; - case Common::KEYCODE_DOWN: - case Common::KEYCODE_KP2: - return kFtVkDown; - case Common::KEYCODE_PRINT: - return kFtVkPrint; - case Common::KEYCODE_INSERT: - case Common::KEYCODE_KP0: - return kFtVkInsert; - case Common::KEYCODE_DELETE: - case Common::KEYCODE_KP_PERIOD: - return kFtVkDelete; - case Common::KEYCODE_F1: - return kFtVkF1; - case Common::KEYCODE_F2: - return kFtVkF2; - case Common::KEYCODE_F3: - return kFtVkF3; - case Common::KEYCODE_F4: - return kFtVkF4; - case Common::KEYCODE_F5: - return kFtVkF5; - case Common::KEYCODE_F6: - return kFtVkF6; - case Common::KEYCODE_F7: - return kFtVkF7; - case Common::KEYCODE_F8: - return kFtVkF8; - case Common::KEYCODE_F9: - return kFtVkF9; - case Common::KEYCODE_F10: - return kFtVkF10; - case Common::KEYCODE_F11: - return kFtVkF11; - case Common::KEYCODE_F12: - return kFtVkF12; - case Common::KEYCODE_NUMLOCK: - return kFtVkNumLock; - case Common::KEYCODE_SCROLLOCK: - return kFtVkScroll; - default: - // check if any non-sticky keys were used, otherwise key is unknown to us - if ((event->kbd.flags & Common::KBD_NON_STICKY) == 0) { - warning("Key pressed is not recognized, ASCII returned (%d '%c').", event->kbd.keycode, event->kbd.keycode); - } - // return ASCII if no match, since it could be used for typing - return event->kbd.ascii; - break; - } -} - -////////////////////////////////////////////////////////////////////////// -Common::KeyCode vKeyToKeyCodeFoxtail(uint32 vkey) { - switch (vkey) { - case kFtVkBack: - return Common::KEYCODE_BACKSPACE; - case kFtVkTab: - return Common::KEYCODE_TAB; - case kFtVkClear: - return Common::KEYCODE_CLEAR; - case kFtVkReturn: - return Common::KEYCODE_RETURN; - case kFtVkPause: - return Common::KEYCODE_PAUSE; - case kFtVkCapital: - return Common::KEYCODE_CAPSLOCK; - case kFtVkEscape: - return Common::KEYCODE_ESCAPE; - case kFtVkSpace: - return Common::KEYCODE_SPACE; - case kFtVkPrior: - return Common::KEYCODE_PAGEUP; - case kFtVkNext: - return Common::KEYCODE_PAGEDOWN; - case kFtVkHome: - return Common::KEYCODE_HOME; - case kFtVkEnd: - return Common::KEYCODE_END; - case kFtVkLeft: - return Common::KEYCODE_LEFT; - case kFtVkRight: - return Common::KEYCODE_RIGHT; - case kFtVkUp: - return Common::KEYCODE_UP; - case kFtVkDown: - return Common::KEYCODE_DOWN; - case kFtVkPrint: - return Common::KEYCODE_PRINT; - case kFtVkInsert: - return Common::KEYCODE_INSERT; - case kFtVkDelete: - return Common::KEYCODE_DELETE; - case kFtVkF1: - return Common::KEYCODE_F1; - case kFtVkF2: - return Common::KEYCODE_F2; - case kFtVkF3: - return Common::KEYCODE_F3; - case kFtVkF4: - return Common::KEYCODE_F4; - case kFtVkF5: - return Common::KEYCODE_F5; - case kFtVkF6: - return Common::KEYCODE_F6; - case kFtVkF7: - return Common::KEYCODE_F7; - case kFtVkF8: - return Common::KEYCODE_F8; - case kFtVkF9: - return Common::KEYCODE_F9; - case kFtVkF10: - return Common::KEYCODE_F10; - case kFtVkF11: - return Common::KEYCODE_F11; - case kFtVkF12: - return Common::KEYCODE_F12; - case kFtVkNumLock: - return Common::KEYCODE_NUMLOCK; - case kFtVkScroll: - return Common::KEYCODE_SCROLLOCK; - default: - warning("Unknown VKEY: %d", vkey); - return (Common::KeyCode)(vkey < KEYSTATES_ARRAY_SIZE ? vkey : 0); - break; - } -} -#endif - -////////////////////////////////////////////////////////////////////////// -uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) { -#ifdef ENABLE_FOXTAIL - if (BaseEngine::instance().isFoxTail()) { - return keyCodeToVKeyFoxtail(event); - } -#endif - switch (event->kbd.keycode) { - case Common::KEYCODE_BACKSPACE: - return kVkBack; - case Common::KEYCODE_TAB: - return kVkTab; - case Common::KEYCODE_CLEAR: - case Common::KEYCODE_KP5: - return kVkClear; - case Common::KEYCODE_RETURN: - case Common::KEYCODE_KP_ENTER: - return kVkReturn; - case Common::KEYCODE_PAUSE: - return kVkPause; - case Common::KEYCODE_CAPSLOCK: - return kVkCapital; - case Common::KEYCODE_ESCAPE: - return kVkEscape; - case Common::KEYCODE_KP9: - case Common::KEYCODE_PAGEUP: - return kVkPrior; - case Common::KEYCODE_KP3: - case Common::KEYCODE_PAGEDOWN: - return kVkNext; - case Common::KEYCODE_END: - case Common::KEYCODE_KP1: - return kVkEnd; - case Common::KEYCODE_HOME: - case Common::KEYCODE_KP7: - return kVkHome; - case Common::KEYCODE_LEFT: - case Common::KEYCODE_KP4: - return kVkLeft; - case Common::KEYCODE_RIGHT: - case Common::KEYCODE_KP6: - return kVkRight; - case Common::KEYCODE_UP: - case Common::KEYCODE_KP8: - return kVkUp; - case Common::KEYCODE_DOWN: - case Common::KEYCODE_KP2: - return kVkDown; - case Common::KEYCODE_PRINT: - return kVkPrint; - case Common::KEYCODE_INSERT: - case Common::KEYCODE_KP0: - return kVkInsert; - case Common::KEYCODE_DELETE: - case Common::KEYCODE_KP_PERIOD: - return kVkDelete; - case Common::KEYCODE_F1: - return kVkF1; - case Common::KEYCODE_F2: - return kVkF2; - case Common::KEYCODE_F3: - return kVkF3; - case Common::KEYCODE_F4: - return kVkF4; - case Common::KEYCODE_F5: - return kVkF5; - case Common::KEYCODE_F6: - return kVkF6; - case Common::KEYCODE_F7: - return kVkF7; - case Common::KEYCODE_F8: - return kVkF8; - case Common::KEYCODE_F9: - return kVkF9; - case Common::KEYCODE_F10: - return kVkF10; - case Common::KEYCODE_F11: - return kVkF11; - case Common::KEYCODE_F12: - return kVkF12; - case Common::KEYCODE_NUMLOCK: - return kVkNumLock; - case Common::KEYCODE_SCROLLOCK: - return kVkScroll; - default: - // check if any non-sticky keys were used, otherwise key is unknown to us - if ((event->kbd.flags & Common::KBD_NON_STICKY) == 0) { - warning("Key pressed is not recognized, ASCII returned (%d '%c').", event->kbd.keycode, event->kbd.keycode); - } - // return ASCII if no match, since it could be used for typing - return event->kbd.ascii; - break; - } - -} - -////////////////////////////////////////////////////////////////////////// -Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) { -#ifdef ENABLE_FOXTAIL - if (BaseEngine::instance().isFoxTail()) { - return vKeyToKeyCodeFoxtail(vkey); - } -#endif - switch (vkey) { - case kVkBack: - return Common::KEYCODE_BACKSPACE; - case kVkTab: - return Common::KEYCODE_TAB; - case kVkClear: - return Common::KEYCODE_CLEAR; - case kVkReturn: - return Common::KEYCODE_RETURN; - case kVkPause: - return Common::KEYCODE_PAUSE; - case kVkCapital: - return Common::KEYCODE_CAPSLOCK; - case kVkEscape: - return Common::KEYCODE_ESCAPE; - case kVkSpace: - return Common::KEYCODE_SPACE; - case kVkPrior: - return Common::KEYCODE_PAGEUP; - case kVkNext: - return Common::KEYCODE_PAGEDOWN; - case kVkHome: - return Common::KEYCODE_HOME; - case kVkEnd: - return Common::KEYCODE_END; - case kVkLeft: - return Common::KEYCODE_LEFT; - case kVkRight: - return Common::KEYCODE_RIGHT; - case kVkUp: - return Common::KEYCODE_UP; - case kVkDown: - return Common::KEYCODE_DOWN; - case kVkPrint: - return Common::KEYCODE_PRINT; - case kVkInsert: - return Common::KEYCODE_INSERT; - case kVkDelete: - return Common::KEYCODE_DELETE; - case kVkA: - return Common::KEYCODE_a; - case kVkB: - return Common::KEYCODE_b; - case kVkC: - return Common::KEYCODE_c; - case kVkD: - return Common::KEYCODE_d; - case kVkE: - return Common::KEYCODE_e; - case kVkF: - return Common::KEYCODE_f; - case kVkG: - return Common::KEYCODE_g; - case kVkH: - return Common::KEYCODE_h; - case kVkI: - return Common::KEYCODE_i; - case kVkJ: - return Common::KEYCODE_j; - case kVkK: - return Common::KEYCODE_k; - case kVkL: - return Common::KEYCODE_l; - case kVkM: - return Common::KEYCODE_m; - case kVkN: - return Common::KEYCODE_n; - case kVkO: - return Common::KEYCODE_o; - case kVkP: - return Common::KEYCODE_p; - case kVkQ: - return Common::KEYCODE_q; - case kVkR: - return Common::KEYCODE_r; - case kVkS: - return Common::KEYCODE_s; - case kVkT: - return Common::KEYCODE_t; - case kVkU: - return Common::KEYCODE_u; - case kVkV: - return Common::KEYCODE_v; - case kVkW: - return Common::KEYCODE_w; - case kVkX: - return Common::KEYCODE_x; - case kVkY: - return Common::KEYCODE_y; - case kVkZ: - return Common::KEYCODE_z; - case kVkNumpad0: - return Common::KEYCODE_KP0; - case kVkNumpad1: - return Common::KEYCODE_KP1; - case kVkNumpad2: - return Common::KEYCODE_KP2; - case kVkNumpad3: - return Common::KEYCODE_KP3; - case kVkNumpad4: - return Common::KEYCODE_KP4; - case kVkNumpad5: - return Common::KEYCODE_KP5; - case kVkNumpad6: - return Common::KEYCODE_KP6; - case kVkNumpad7: - return Common::KEYCODE_KP7; - case kVkNumpad8: - return Common::KEYCODE_KP8; - case kVkNumpad9: - return Common::KEYCODE_KP9; - case kVkMultiply: - return Common::KEYCODE_KP_MULTIPLY; - case kVkAdd: - return Common::KEYCODE_KP_PLUS; - case kVkSeparator: - return Common::KEYCODE_KP_EQUALS; - case kVkSubtract: - return Common::KEYCODE_KP_MINUS; - case kVkDecimal: - return Common::KEYCODE_KP_PERIOD; - case kVkDivide: - return Common::KEYCODE_KP_DIVIDE; - case kVkF1: - return Common::KEYCODE_F1; - case kVkF2: - return Common::KEYCODE_F2; - case kVkF3: - return Common::KEYCODE_F3; - case kVkF4: - return Common::KEYCODE_F4; - case kVkF5: - return Common::KEYCODE_F5; - case kVkF6: - return Common::KEYCODE_F6; - case kVkF7: - return Common::KEYCODE_F7; - case kVkF8: - return Common::KEYCODE_F8; - case kVkF9: - return Common::KEYCODE_F9; - case kVkF10: - return Common::KEYCODE_F10; - case kVkF11: - return Common::KEYCODE_F11; - case kVkF12: - return Common::KEYCODE_F12; - case kVkNumLock: - return Common::KEYCODE_NUMLOCK; - case kVkScroll: - return Common::KEYCODE_SCROLLOCK; - default: - warning("Unknown VKEY: %d", vkey); - return (Common::KeyCode)(vkey < KEYSTATES_ARRAY_SIZE ? vkey : 0); - break; - } - -} - } // End of namespace Wintermute diff --git a/engines/wintermute/base/base_keyboard_state.h b/engines/wintermute/base/base_keyboard_state.h index 32680b34c1..b2f7f781ea 100644 --- a/engines/wintermute/base/base_keyboard_state.h +++ b/engines/wintermute/base/base_keyboard_state.h @@ -37,6 +37,11 @@ namespace Wintermute { +struct keyCodeMapping { + Common::KeyCode commonKeycode; + uint32 engineKeycode; +}; + class BaseKeyboardState : public BaseScriptable { public: DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable) @@ -58,6 +63,8 @@ public: virtual const char *scToString(); private: + void init(); + bool _currentPrintable; uint32 _currentKeyData; uint32 _currentCharCode; @@ -67,8 +74,9 @@ private: bool _currentControl; uint8 *_keyStates; - uint32 keyCodeToVKey(Common::Event *event); //TODO, add more mappings - Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend + + const keyCodeMapping *_mapping; + uint32 _mappingSize; }; } // End of namespace Wintermute |