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authorFilippos Karapetis2008-09-09 07:05:47 +0000
committerFilippos Karapetis2008-09-09 07:05:47 +0000
commit726e7e7ef9b82850b2d8923a029a4c4e40f0eed0 (patch)
tree243c51f14be567521ccfb36560379cc72e72a7e4 /engines
parent814e27fe406a6fdc380ad426e9e3c3955514f571 (diff)
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Committed patch #2100962 - "Saga engine reduced memory usage"
svn-id: r34458
Diffstat (limited to 'engines')
-rw-r--r--engines/saga/sndres.cpp61
1 files changed, 37 insertions, 24 deletions
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index 8d269fb3e8..b990b8ddf7 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -169,7 +169,6 @@ void SndRes::playVoice(uint32 resourceId) {
}
bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
- byte *soundResource;
Audio::AudioStream *voxStream;
size_t soundResourceLength;
bool result = false;
@@ -180,13 +179,13 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
byte flags;
size_t voxSize;
const GameSoundInfo *soundInfo;
+ Common::File* file;
if (resourceId == (uint32)-1) {
return false;
}
if (_vm->getGameType() == GType_IHNM && _vm->isMacResources()) {
- Common::File soundFile;
char soundFileName[40];
int dirIndex = resourceId / 64;
@@ -199,15 +198,23 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
} else {
sprintf(soundFileName, "SFX/SFX%d/SFX%03x", dirIndex, resourceId);
}
- soundFile.open(soundFileName);
- soundResourceLength = soundFile.size();
- soundResource = new byte[soundResourceLength];
- soundFile.read(soundResource, soundResourceLength);
- soundFile.close();
+
+ file = new Common::File();
+
+ file->open(soundFileName);
+ soundResourceLength = file->size();
} else {
- _vm->_resource->loadResource(context, resourceId, soundResource, soundResourceLength);
+
+ ResourceData* resourceData = _vm->_resource->getResourceData(context, resourceId);
+ file = context->getFile(resourceData);
+
+ file->seek(resourceData->offset);
+ soundResourceLength = resourceData->size;
+
}
+ Common::SeekableReadStream& readS = *file;
+
if ((context->fileType & GAME_VOICEFILE) != 0) {
soundInfo = _vm->getVoiceInfo();
} else {
@@ -220,16 +227,20 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
context->table[resourceId].fillSoundPatch(soundInfo);
}
- MemoryReadStream readS(soundResource, soundResourceLength);
resourceType = soundInfo->resourceType;
if (soundResourceLength >= 8) {
- if (!memcmp(soundResource, "Creative", 8)) {
+ byte header[8];
+
+ readS.read(&header, 8);
+ readS.seek(readS.pos() - 8);
+
+ if (!memcmp(header, "Creative", 8)) {
resourceType = kSoundVOC;
- } else if (!memcmp(soundResource, "RIFF", 4) != 0) {
+ } else if (!memcmp(header, "RIFF", 4) != 0) {
resourceType = kSoundWAV;
- } else if (!memcmp(soundResource, "FORM", 4) != 0) {
+ } else if (!memcmp(header, "FORM", 4) != 0) {
resourceType = kSoundAIFF;
}
@@ -244,11 +255,11 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
uncompressedSound = true;
if ((_vm->getFeatures() & GF_COMPRESSED_SOUNDS) && !uncompressedSound) {
- if (soundResource[0] == char(0)) {
+ if (header[0] == char(0)) {
resourceType = kSoundMP3;
- } else if (soundResource[0] == char(1)) {
+ } else if (header[0] == char(1)) {
resourceType = kSoundOGG;
- } else if (soundResource[0] == char(2)) {
+ } else if (header[0] == char(2)) {
resourceType = kSoundFLAC;
}
}
@@ -268,9 +279,9 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
buffer.stereo = false;
if (onlyHeader) {
buffer.buffer = NULL;
- free(soundResource);
} else {
- buffer.buffer = soundResource;
+ buffer.buffer = (byte *) malloc(soundResourceLength);
+ readS.read(buffer.buffer, soundResourceLength);
}
result = true;
break;
@@ -284,9 +295,10 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
buffer.buffer = NULL;
} else {
buffer.buffer = (byte *)malloc(buffer.size);
- memcpy(buffer.buffer, soundResource + 36, buffer.size);
+
+ readS.seek(readS.pos() + 36);
+ readS.read(buffer.buffer, buffer.size);
}
- free(soundResource);
result = true;
break;
case kSoundVOX:
@@ -297,7 +309,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
buffer.size = soundResourceLength * 4;
if (onlyHeader) {
buffer.buffer = NULL;
- free(soundResource);
} else {
voxStream = Audio::makeADPCMStream(&readS, false, soundResourceLength, Audio::kADPCMOki);
buffer.buffer = (byte *)malloc(buffer.size);
@@ -325,7 +336,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
}
result = true;
}
- free(soundResource);
break;
case kSoundWAV:
if (Audio::loadWAVFromStream(readS, size, rate, flags)) {
@@ -342,7 +352,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
}
result = true;
}
- free(soundResource);
break;
case kSoundAIFF:
if (Audio::loadAIFFFromStream(readS, size, rate, flags)) {
@@ -359,7 +368,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
}
result = true;
}
- free(soundResource);
break;
case kSoundMP3:
case kSoundOGG:
@@ -382,12 +390,17 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
buffer.buffer = NULL;
result = true;
- free(soundResource);
break;
default:
error("SndRes::load Unknown sound type");
}
+
+ if (_vm->getGameType() == GType_IHNM && _vm->isMacResources()) {
+ delete file;
+ }
+
+
// In ITE CD De some voices are absent and contain just 5 bytes header
// Round it to even number so soundmanager will not crash.
// See bug #1256701