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author | Joseph-Eugene Winzer | 2017-08-27 13:59:49 +0200 |
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committer | Thierry Crozat | 2018-01-23 01:47:02 +0000 |
commit | 72791ddbee78ce70e86463b2365158915caf4b30 (patch) | |
tree | 50e4ffcdfdf3dbaa3e3355116dadbc62c6c54294 /engines | |
parent | e15f281113d5b22e48ecef037f4737718ddd1c63 (diff) | |
download | scummvm-rg350-72791ddbee78ce70e86463b2365158915caf4b30.tar.gz scummvm-rg350-72791ddbee78ce70e86463b2365158915caf4b30.tar.bz2 scummvm-rg350-72791ddbee78ce70e86463b2365158915caf4b30.zip |
SUPERNOVA: Adds structs for loading original save files
Diffstat (limited to 'engines')
-rw-r--r-- | engines/supernova/saveload.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/supernova/saveload.h b/engines/supernova/saveload.h new file mode 100644 index 0000000000..3f97d24639 --- /dev/null +++ b/engines/supernova/saveload.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SAVELOAD_H +#define SAVELOAD_H + +namespace Supernova { + +const int kNumRoom0 = 1; +const int kNumRoom1 = 16; +const int kNumRoom2 = 9; +const int kNumRoom3 = 21; + +struct OriginalObject { + char *_name; + char *_description; + byte _id; + int16 _type; + char _click; + char _click2; + char _section; + char _exitroom; + char _direction; +}; + +struct OriginalRoom { + char *_file; + byte _shown[40]; + uint16 _funcptr[3]; + OriginalObject _object[25]; +}; + +struct OriginalGameSaveState { + uint16 _ptrCurrentRoom; + uint16 _inventory[30]; + int16 _inventorySize; + int16 _inventoryScroll; + OriginalRoom _roomlist0[kNumRoom0]; + OriginalRoom _roomlist1[kNumRoom1]; + OriginalRoom _roomlist2[kNumRoom2]; + OriginalRoom _roomlist3[kNumRoom3]; +}; + +// TODO: Create a table with mapping of offsets to corresponding strings in +// object definitions to keep save files valid. (msn.exe:0xD400..) + +} + +#endif // SAVELOAD_H |