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author | RichieSams | 2013-09-29 21:57:15 -0500 |
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committer | RichieSams | 2013-10-02 09:09:49 -0500 |
commit | 72ae75e64a1aa15839f489895220c76250e2943a (patch) | |
tree | ff0763a73844dd9483f31c0ebdf29ae8ec735072 /engines | |
parent | 02aaffd8943bd6713bf6b9e473124956c1f9d592 (diff) | |
download | scummvm-rg350-72ae75e64a1aa15839f489895220c76250e2943a.tar.gz scummvm-rg350-72ae75e64a1aa15839f489895220c76250e2943a.tar.bz2 scummvm-rg350-72ae75e64a1aa15839f489895220c76250e2943a.zip |
ZVISION: Clean up zvision.h
Diffstat (limited to 'engines')
-rw-r--r-- | engines/zvision/zvision.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h index efd94f1074..bc7f9e32db 100644 --- a/engines/zvision/zvision.h +++ b/engines/zvision/zvision.h @@ -52,14 +52,6 @@ class StringManager; class SaveManager; class RlfAnimation; -// our engine debug channels -enum { - kZDebugExample = 1 << 0, - kZDebugExample2 = 1 << 1 - // next new channel must be 1 << 2 (4) - // the current limitation is 32 debug channels (1 << 31 is the last one) -}; - class ZVision : public Engine { public: ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc); |