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author | Paul Gilbert | 2012-05-21 00:11:14 +1000 |
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committer | Paul Gilbert | 2012-05-21 00:11:14 +1000 |
commit | 7303849490881f75c990edba895118ec03152320 (patch) | |
tree | b66d52d186b9a4482488fb45c49e29652d4da2a6 /engines | |
parent | 29cbb3f824a7dc197c396e44de4efc702f04c89a (diff) | |
download | scummvm-rg350-7303849490881f75c990edba895118ec03152320.tar.gz scummvm-rg350-7303849490881f75c990edba895118ec03152320.tar.bz2 scummvm-rg350-7303849490881f75c990edba895118ec03152320.zip |
TONY: Removed redundant pause code.
The original paused the game whilst dragging the window, and ScummVM takes care of that automatically.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tony/tony.cpp | 42 | ||||
-rw-r--r-- | engines/tony/tony.h | 7 |
2 files changed, 0 insertions, 49 deletions
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp index 04e81d3a31..b60a196ed1 100644 --- a/engines/tony/tony.cpp +++ b/engines/tony/tony.cpp @@ -503,10 +503,6 @@ void TonyEngine::PlayProcess(CORO_PARAM, const void *param) { // Game loop. We rely on the outer main process to detect if a shutdown is required, // and kill the scheudler and all the processes, including this one for (;;) { - // Se siamo in pausa, entra nel loop appropriato - if (_vm->m_bPaused) - _vm->PauseLoop(); - // If a savegame needs to be loaded, then do so if (_vm->_loadSlotNumber != -1 && GLOBALS.GfxEngine != NULL) { _ctx->fn = GetSaveStateFileName(_vm->_loadSlotNumber); @@ -576,44 +572,6 @@ void TonyEngine::GDIControl(bool bCon) { } -void TonyEngine::PauseLoop(void) { - warning("TODO: TonyEngine::PauseLoop"); - -#if 0 - MSG msg; - int st,et; - - st = GetTime(); - - while (m_bPaused && GetMessage(&msg,_window,0,0)) { - TranslateMessage(&msg); - DispatchMessage(&msg); - } - - et = GetTime(); - - m_startTime += et - st; -#endif -} - -void TonyEngine::Pause(bool bPause) { - // If the new status already matches the current one, do nothing - if (m_bPaused == bPause) - return; - -warning("TODO: TonyEninge::Pause"); -/* - m_bPaused = bPause; - theEngine.GDIControl(m_bPaused); - - if (m_bPaused) { - SetWindowText(_window, "Tony Tough and the night of Roasted Moths - PAUSED"); - } else { - SetWindowText(_window, "Tony Tough and the night of Roasted Moths"); - } -*/ -} - void TonyEngine::FreezeTime(void) { m_bTimeFreezed = true; m_nTimeFreezed = GetTime() - m_startTime; diff --git a/engines/tony/tony.h b/engines/tony/tony.h index 8d4e357079..23c235d058 100644 --- a/engines/tony/tony.h +++ b/engines/tony/tony.h @@ -152,9 +152,6 @@ public: // Warn when are being controlled by the GDI void GDIControl(bool bCon); - // Loop that handles messages when the game is paused - void PauseLoop(void); - void Play(); void Close(); void Abort(); @@ -167,10 +164,6 @@ public: void ShowLocation(void) { m_bDrawLocation = true; } void HideLocation(void) { m_bDrawLocation = false; } - // Handle pause mode - void Pause(bool bPause); - bool IsPaused() { return m_bPaused; } - // Reads the time uint32 GetTime(void); void FreezeTime(void); |