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authorMax Horn2009-02-24 04:56:35 +0000
committerMax Horn2009-02-24 04:56:35 +0000
commit735701983cb1172c54640b79068140c164a5dda7 (patch)
tree98ecaacfde1f6a69771642dd4439fd1603e43c6f /engines
parent82e0b2061317204411f338f74649b03b342cf2b8 (diff)
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SCI: Rewrote parts of the pathfinding code to use Common::List; also renamed some types
svn-id: r38828
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kpathing.cpp352
1 files changed, 184 insertions, 168 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index 66c74d681f..510d831686 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -32,6 +32,8 @@
#include "sci/include/list.h"
#include "sci/gfx/gfx_widgets.h"
+#include "common/list.h"
+
namespace Sci {
#define POLY_LAST_POINT 0x7777
@@ -96,7 +98,7 @@ FloatPoint toFloatPoint(Common::Point p) {
return FloatPoint(p.x, p.y);
}
-struct vertex_t {
+struct Vertex {
// Location
Common::Point v;
@@ -105,32 +107,35 @@ struct vertex_t {
// Vertex circular list entry
struct {
- vertex_t *cle_next; // next element
- vertex_t *cle_prev; // previous element
+ Vertex *cle_next; // next element
+ Vertex *cle_prev; // previous element
} entries;
// Dijkstra list entry
- LIST_ENTRY(vertex_t) dijkstra;
+ LIST_ENTRY(Vertex) dijkstra; // TODO: Convert this
// Distance from starting vertex
float dist;
// Previous vertex in shortest path
- vertex_t *path_prev;
+ Vertex *path_prev;
};
+typedef Common::List<Vertex *> VertexList;
+
+
class CircularVertexList {
public:
- vertex_t *_head;
+ Vertex *_head;
public:
CircularVertexList() : _head(0) {}
- vertex_t *first() {
+ Vertex *first() {
return _head;
}
- void insertHead(vertex_t *elm) {
+ void insertHead(Vertex *elm) {
if (_head == NULL) {
elm->entries.cle_next = elm->entries.cle_prev = elm;
} else {
@@ -142,14 +147,14 @@ public:
_head = elm;
}
- static void insertAfter(vertex_t *listelm, vertex_t *elm) {
+ static void insertAfter(Vertex *listelm, Vertex *elm) {
elm->entries.cle_prev = listelm;
(elm)->entries.cle_next = listelm->entries.cle_next;
listelm->entries.cle_next->entries.cle_prev = elm;
listelm->entries.cle_next = elm;
}
- void remove(vertex_t *elm) {
+ void remove(Vertex *elm) {
if (elm->entries.cle_next == elm) {
_head = NULL;
} else {
@@ -178,21 +183,20 @@ public:
#define CLIST_PREV(elm, field) ((elm)->field.cle_prev)
-struct polygon_t {
- // Circular list of vertices
- CircularVertexList vertices;
-
- // Polygon list entry
- LIST_ENTRY(polygon_t) entries;
-
+struct Polygon {
// SCI polygon type
int type;
+
+ // Circular list of vertices
+ CircularVertexList vertices;
};
+typedef Common::List<Polygon *> PolygonList;
+
// Pathfinding state
-struct pf_state_t {
+struct PathfindingState {
// List of all polygons
- LIST_HEAD(polygons_head, polygon_t) polygons;
+ PolygonList polygons;
// Original start and end points
Common::Point start, end;
@@ -201,19 +205,29 @@ struct pf_state_t {
char keep_start, keep_end;
// Start and end points for pathfinding
- vertex_t *vertex_start, *vertex_end;
+ Vertex *vertex_start, *vertex_end;
// Array to quickly find vertices by idx
- vertex_t **vertex_index;
+ Vertex **vertex_index;
// Visibility matrix
char *vis_matrix;
// Total number of vertices
int vertices;
+
+ PathfindingState(const Common::Point &s, const Common::Point &e) : start(s), end(e) {
+ keep_start = 0;
+ keep_end = 0;
+ vertex_start = NULL;
+ vertex_end = NULL;
+ vertex_index = NULL;
+ vis_matrix = NULL;
+ vertices = 0;
+ }
};
-static vertex_t *vertex_cur;
+static Vertex *vertex_cur;
// Temporary hack to deal with points in reg_ts
static int polygon_is_reg_t(unsigned char *list, int size) {
@@ -451,11 +465,11 @@ static int intersect(Common::Point a, Common::Point b, Common::Point c, Common::
return between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b);
}
-static vertex_t *vertex_new(Common::Point p) {
+static Vertex *vertex_new(Common::Point p) {
// Allocates and initialises a new vertex
// Parameters: (Common::Point) p: The position of the vertex
- // Returns : (vertex_t *) A newly allocated vertex
- vertex_t *vertex = (vertex_t*)sci_malloc(sizeof(vertex_t));
+ // Returns : (Vertex *) A newly allocated vertex
+ Vertex *vertex = (Vertex*)sci_malloc(sizeof(Vertex));
vertex->v = p;
vertex->dist = HUGE_DISTANCE;
@@ -464,26 +478,26 @@ static vertex_t *vertex_new(Common::Point p) {
return vertex;
}
-static polygon_t *polygon_new(int type) {
+static Polygon *polygon_new(int type) {
// Allocates and initialises a new polygon
// Parameters: (int) type: The SCI polygon type
- // Returns : (polygon_t *) A newly allocated polygon
- polygon_t *polygon = new polygon_t();
+ // Returns : (Polygon *) A newly allocated polygon
+ Polygon *polygon = new Polygon();
polygon->type = type;
return polygon;
}
-static int contained(Common::Point p, polygon_t *polygon) {
+static int contained(Common::Point p, Polygon *polygon) {
// Polygon containment test
// Parameters: (Common::Point) p: The point
- // (polygon_t *) polygon: The polygon
+ // (Polygon *) polygon: The polygon
// Returns : (int) CONT_INSIDE if p is strictly contained in polygon,
// CONT_ON_EDGE if p lies on an edge of polygon,
// CONT_OUTSIDE otherwise
// Number of ray crossing left and right
int lcross = 0, rcross = 0;
- vertex_t *vertex;
+ Vertex *vertex;
// Iterate over edges
CLIST_FOREACH(vertex, &polygon->vertices, entries) {
@@ -539,12 +553,12 @@ static int contained(Common::Point p, polygon_t *polygon) {
return CONT_OUTSIDE;
}
-static int polygon_area(polygon_t *polygon) {
+static int polygon_area(Polygon *polygon) {
// Computes polygon area
- // Parameters: (polygon_t *) polygon: The polygon
+ // Parameters: (Polygon *) polygon: The polygon
// Returns : (int) The area multiplied by two
- vertex_t *first = polygon->vertices.first();
- vertex_t *v;
+ Vertex *first = polygon->vertices.first();
+ Vertex *v;
int size = 0;
v = CLIST_NEXT(first, entries);
@@ -557,11 +571,11 @@ static int polygon_area(polygon_t *polygon) {
return size;
}
-static void fix_vertex_order(polygon_t *polygon) {
+static void fix_vertex_order(Polygon *polygon) {
// Fixes the vertex order of a polygon if incorrect. Contained access
// polygons should have their vertices ordered clockwise, all other types
// anti-clockwise
- // Parameters: (polygon_t *) polygon: The polygon
+ // Parameters: (Polygon *) polygon: The polygon
// Returns : (void)
int area = polygon_area(polygon);
@@ -576,7 +590,7 @@ static void fix_vertex_order(polygon_t *polygon) {
while (!polygon->vertices.empty()) {
// Put first vertex in new list
- vertex_t *vertex = polygon->vertices.first();
+ Vertex *vertex = polygon->vertices.first();
polygon->vertices.remove(vertex);
vertices.insertHead(vertex);
}
@@ -593,8 +607,8 @@ static int vertex_compare(const void *a, const void *b) {
// Returns : (int) -1 if a is smaller than b, 1 if a is larger than b, and
// 0 if a and b are equal
Common::Point p0 = vertex_cur->v;
- Common::Point p1 = (*(vertex_t **) a)->v;
- Common::Point p2 = (*(vertex_t **) b)->v;
+ Common::Point p1 = (*(Vertex **) a)->v;
+ Common::Point p2 = (*(Vertex **) b)->v;
if (POINT_EQUAL(p1, p2))
return 0;
@@ -633,14 +647,14 @@ static int vertex_compare(const void *a, const void *b) {
return -1;
}
-static void clockwise(vertex_t *v, Common::Point *p1, Common::Point *p2) {
+static void clockwise(Vertex *v, Common::Point *p1, Common::Point *p2) {
// Orders the points of an edge clockwise around vertex_cur. If all three
// points are collinear the original order is used
- // Parameters: (vertex_t *) v: The first vertex of the edge
+ // Parameters: (Vertex *) v: The first vertex of the edge
// Returns : (void)
// (Common::Point) *p1: The first point in clockwise order
// (Common::Point) *p2: The second point in clockwise order
- vertex_t *w = CLIST_NEXT(v, entries);
+ Vertex *w = CLIST_NEXT(v, entries);
if (left_on(vertex_cur->v, w->v, v->v)) {
*p1 = v->v;
@@ -669,8 +683,8 @@ static int edge_compare(const void *a, const void *b) {
// Order vertices clockwise so we know vertex_cur is to the right of
// directed edges (v1, v2) and (w1, w2)
- clockwise((vertex_t *) a, &v1, &v2);
- clockwise((vertex_t *) b, &w1, &w2);
+ clockwise((Vertex *) a, &v1, &v2);
+ clockwise((Vertex *) b, &w1, &w2);
// As the edges do not properly intersect one edge must lie entirely
// to one side of another. Note that the special case where edges are
@@ -693,11 +707,11 @@ static int edge_compare(const void *a, const void *b) {
return -1;
}
-static int inside(Common::Point p, vertex_t *vertex) {
+static int inside(Common::Point p, Vertex *vertex) {
// Determines whether or not a line from a point to a vertex intersects the
// interior of the polygon, locally at that vertex
// Parameters: (Common::Point) p: The point
- // (vertex_t *) vertex: The vertex
+ // (Vertex *) vertex: The vertex
// Returns : (int) 1 if the line (p, vertex->v) intersects the interior of
// the polygon, locally at the vertex. 0 otherwise
// Check that it's not a single-vertex polygon
@@ -722,16 +736,16 @@ static int inside(Common::Point p, vertex_t *vertex) {
return 0;
}
-static int visible(vertex_t *vertex, vertex_t *vertex_prev, int visible, aatree_t *tree) {
+static int visible(Vertex *vertex, Vertex *vertex_prev, int visible, aatree_t *tree) {
// Determines whether or not a vertex is visible from vertex_cur
- // Parameters: (vertex_t *) vertex: The vertex
- // (vertex_t *) vertex_prev: The previous vertex in the sort
+ // Parameters: (Vertex *) vertex: The vertex
+ // (Vertex *) vertex_prev: The previous vertex in the sort
// order, or NULL
// (int) visible: 1 if vertex_prev is visible, 0 otherwise
// (aatree_t *) tree: The tree of edges intersected by the
// sweeping line
// Returns : (int) 1 if vertex is visible from vertex_cur, 0 otherwise
- vertex_t *edge;
+ Vertex *edge;
Common::Point p = vertex_cur->v;
Common::Point w = vertex->v;
aatree_t *tree_n = tree;
@@ -750,7 +764,7 @@ static int visible(vertex_t *vertex, vertex_t *vertex_prev, int visible, aatree_
while ((tree_n = aatree_walk(tree_n, AATREE_WALK_LEFT)))
tree = tree_n;
- edge = (vertex_t*)aatree_get_data(tree);
+ edge = (Vertex*)aatree_get_data(tree);
if (edge) {
Common::Point p1, p2;
@@ -764,26 +778,27 @@ static int visible(vertex_t *vertex, vertex_t *vertex_prev, int visible, aatree_
return 1;
}
-static void visible_vertices(pf_state_t *s, vertex_t *vert) {
+static void visible_vertices(PathfindingState *s, Vertex *vert) {
// Determines all vertices that are visible from a particular vertex and
// updates the visibility matrix
- // Parameters: (pf_state_t *) s: The pathfinding state
- // (vertex_t *) vert: The vertex
+ // Parameters: (PathfindingState *) s: The pathfinding state
+ // (Vertex *) vert: The vertex
// Returns : (void)
aatree_t *tree = aatree_new();
Common::Point p = vert->v;
- polygon_t *polygon;
+ Polygon *polygon;
int i;
int is_visible;
- vertex_t **vert_sorted = (vertex_t**)sci_malloc(sizeof(vertex_t *) * s->vertices);
+ Vertex **vert_sorted = (Vertex**)sci_malloc(sizeof(Vertex *) * s->vertices);
// Sort vertices by angle (first) and distance (second)
- memcpy(vert_sorted, s->vertex_index, sizeof(vertex_t *) * s->vertices);
+ memcpy(vert_sorted, s->vertex_index, sizeof(Vertex *) * s->vertices);
vertex_cur = vert;
- qsort(vert_sorted, s->vertices, sizeof(vertex_t *), vertex_compare);
+ qsort(vert_sorted, s->vertices, sizeof(Vertex *), vertex_compare);
- LIST_FOREACH(polygon, &s->polygons, entries) {
- vertex_t *vertex;
+ for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
+ polygon = *it;
+ Vertex *vertex;
vertex = polygon->vertices.first();
// Check that there is more than one vertex.
@@ -803,7 +818,7 @@ static void visible_vertices(pf_state_t *s, vertex_t *vert) {
// The first vertex will be vertex_cur, so we skip it
for (i = 1; i < s->vertices; i++) {
- vertex_t *v1;
+ Vertex *v1;
// Compute visibility of vertex_index[i]
is_visible = visible(vert_sorted[i], vert_sorted[i - 1], is_visible, tree);
@@ -872,10 +887,10 @@ static int edge_on_screen_border(Common::Point p, Common::Point q) {
return ((p.x == 0 && q.x == 0) || (p.x == 319 && q.x == 319) || (p.y == 0 && q.y == 0) || (p.y == 189 && q.y == 189));
}
-static int find_free_point(FloatPoint f, polygon_t *polygon, Common::Point *ret) {
+static int find_free_point(FloatPoint f, Polygon *polygon, Common::Point *ret) {
// Searches for a nearby point that is not contained in a polygon
// Parameters: (FloatPoint) f: The pointf to search nearby
- // (polygon_t *) polygon: The polygon
+ // (Polygon *) polygon: The polygon
// Returns : (int) PF_OK on success, PF_FATAL otherwise
// (Common::Point) *ret: The non-contained point on success
Common::Point p;
@@ -907,13 +922,13 @@ static int find_free_point(FloatPoint f, polygon_t *polygon, Common::Point *ret)
return PF_OK;
}
-static int near_point(Common::Point p, polygon_t *polygon, Common::Point *ret) {
+static int near_point(Common::Point p, Polygon *polygon, Common::Point *ret) {
// Computes the near point of a point contained in a polygon
// Parameters: (Common::Point) p: The point
- // (polygon_t *) polygon: The polygon
+ // (Polygon *) polygon: The polygon
// Returns : (int) PF_OK on success, PF_FATAL otherwise
// (Common::Point) *ret: The near point of p in polygon on success
- vertex_t *vertex;
+ Vertex *vertex;
FloatPoint near_p;
float dist = HUGE_DISTANCE;
@@ -955,11 +970,11 @@ static int near_point(Common::Point p, polygon_t *polygon, Common::Point *ret) {
return find_free_point(near_p, polygon, ret);
}
-static int intersection(Common::Point a, Common::Point b, vertex_t *vertex, FloatPoint *ret) {
+static int intersection(Common::Point a, Common::Point b, Vertex *vertex, FloatPoint *ret) {
// Computes the intersection point of a line segment and an edge (not
// including the vertices themselves)
// Parameters: (Common::Point) a, b: The line segment (a, b)
- // (vertex_t *) vertex: The first vertex of the edge
+ // (Vertex *) vertex: The first vertex of the edge
// Returns : (int) FP_OK on success, PF_ERROR otherwise
// (FloatPoint) *ret: The intersection point
// Parameters of parametric equations
@@ -994,23 +1009,24 @@ static int intersection(Common::Point a, Common::Point b, vertex_t *vertex, Floa
return PF_ERROR;
}
-static int nearest_intersection(pf_state_t *s, Common::Point p, Common::Point q, Common::Point *ret) {
+static int nearest_intersection(PathfindingState *s, Common::Point p, Common::Point q, Common::Point *ret) {
// Computes the nearest intersection point of a line segment and the polygon
// set. Intersection points that are reached from the inside of a polygon
// are ignored as are improper intersections which do not obstruct
// visibility
- // Parameters: (pf_state_t *) s: The pathfinding state
+ // Parameters: (PathfindingState *) s: The pathfinding state
// (Common::Point) p, q: The line segment (p, q)
// Returns : (int) PF_OK on success, PF_ERROR when no intersections were
// found, PF_FATAL otherwise
// (Common::Point) *ret: On success, the closest intersection point
- polygon_t *polygon = 0;
+ Polygon *polygon = 0;
FloatPoint isec;
- polygon_t *ipolygon = 0;
+ Polygon *ipolygon = 0;
float dist = HUGE_DISTANCE;
- LIST_FOREACH(polygon, &s->polygons, entries) {
- vertex_t *vertex;
+ for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
+ polygon = *it;
+ Vertex *vertex;
CLIST_FOREACH(vertex, &polygon->vertices, entries) {
float new_dist;
@@ -1053,7 +1069,7 @@ static int nearest_intersection(pf_state_t *s, Common::Point p, Common::Point q,
return find_free_point(isec, ipolygon, ret);
}
-static int fix_point(pf_state_t *s, Common::Point p, Common::Point *ret, polygon_t **ret_pol) {
+static int fix_point(PathfindingState *s, Common::Point p, Common::Point *ret, Polygon **ret_pol) {
// Checks a point for containment in any of the polygons in the polygon set.
// If the point is contained in a totally accessible polygon that polygon
// is removed from the set. If the point is contained in a polygon of another
@@ -1061,33 +1077,34 @@ static int fix_point(pf_state_t *s, Common::Point p, Common::Point *ret, polygon
// Parameters: (Common::Point) p: The point
// Returns : (int) PF_OK on success, PF_FATAL otherwise
// (Common::Point) *ret: A valid input point for pathfinding
- // (polygon_t *) *ret_pol: The polygon p was contained in if p
+ // (Polygon *) *ret_pol: The polygon p was contained in if p
// != *ret, NULL otherwise
- polygon_t *polygon;
+ PolygonList::iterator it;
*ret_pol = NULL;
// Check for polygon containment
- LIST_FOREACH(polygon, &s->polygons, entries) {
- if (contained(p, polygon) != CONT_OUTSIDE)
+ for (it = s->polygons.begin(); it != s->polygons.end(); ++it) {
+ if (contained(p, *it) != CONT_OUTSIDE)
break;
}
- if (polygon) {
+ if (it != s->polygons.end()) {
Common::Point near_p;
- if (polygon->type == POLY_TOTAL_ACCESS) {
+ if ((*it)->type == POLY_TOTAL_ACCESS) {
// Remove totally accessible polygon if it contains p
- LIST_REMOVE(polygon, entries);
+
+ s->polygons.erase(it);
*ret = p;
return PF_OK;
}
// Otherwise, compute near point
- if (near_point(p, polygon, &near_p) == PF_OK) {
+ if (near_point(p, (*it), &near_p) == PF_OK) {
*ret = near_p;
if (!POINT_EQUAL(p, *ret))
- *ret_pol = polygon;
+ *ret_pol = *it;
return PF_OK;
}
@@ -1100,20 +1117,21 @@ static int fix_point(pf_state_t *s, Common::Point p, Common::Point *ret, polygon
return PF_OK;
}
-static vertex_t *merge_point(pf_state_t *s, Common::Point v) {
+static Vertex *merge_point(PathfindingState *s, Common::Point v) {
// Merges a point into the polygon set. A new vertex is allocated for this
// point, unless a matching vertex already exists. If the point is on an
// already existing edge that edge is split up into two edges connected by
// the new vertex
- // Parameters: (pf_state_t *) s: The pathfinding state
+ // Parameters: (PathfindingState *) s: The pathfinding state
// (Common::Point) v: The point to merge
- // Returns : (vertex_t *) The vertex corresponding to v
- vertex_t *vertex;
- vertex_t *v_new;
- polygon_t *polygon;
+ // Returns : (Vertex *) The vertex corresponding to v
+ Vertex *vertex;
+ Vertex *v_new;
+ Polygon *polygon;
// Check for already existing vertex
- LIST_FOREACH(polygon, &s->polygons, entries) {
+ for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
+ polygon = *it;
CLIST_FOREACH(vertex, &polygon->vertices, entries)
if (POINT_EQUAL(vertex->v, v))
return vertex;
@@ -1122,41 +1140,43 @@ static vertex_t *merge_point(pf_state_t *s, Common::Point v) {
v_new = vertex_new(v);
// Check for point being on an edge
- LIST_FOREACH(polygon, &s->polygons, entries)
- // Skip single-vertex polygons
- if (VERTEX_HAS_EDGES(polygon->vertices.first()))
- CLIST_FOREACH(vertex, &polygon->vertices, entries) {
- vertex_t *next = CLIST_NEXT(vertex, entries);
-
- if (between(vertex->v, next->v, v)) {
- // Split edge by adding vertex
- polygon->vertices.insertAfter(vertex, v_new);
- return v_new;
+ for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
+ polygon = *it;
+ // Skip single-vertex polygons
+ if (VERTEX_HAS_EDGES(polygon->vertices.first()))
+ CLIST_FOREACH(vertex, &polygon->vertices, entries) {
+ Vertex *next = CLIST_NEXT(vertex, entries);
+
+ if (between(vertex->v, next->v, v)) {
+ // Split edge by adding vertex
+ polygon->vertices.insertAfter(vertex, v_new);
+ return v_new;
+ }
}
}
// Add point as single-vertex polygon
polygon = polygon_new(POLY_BARRED_ACCESS);
polygon->vertices.insertHead(v_new);
- LIST_INSERT_HEAD(&s->polygons, polygon, entries);
+ s->polygons.push_front(polygon);
return v_new;
}
-static polygon_t *convert_polygon(EngineState *s, reg_t polygon) {
- // Converts an SCI polygon into a polygon_t
+static Polygon *convert_polygon(EngineState *s, reg_t polygon) {
+ // Converts an SCI polygon into a Polygon
// Parameters: (EngineState *) s: The game state
// (reg_t) polygon: The SCI polygon to convert
- // Returns : (polygon_t *) The converted polygon
+ // Returns : (Polygon *) The converted polygon
int i;
reg_t points = GET_SEL32(polygon, points);
int size = KP_UINT(GET_SEL32(polygon, size));
unsigned char *list = kernel_dereference_bulk_pointer(s, points, size * POLY_POINT_SIZE);
- polygon_t *poly = polygon_new(KP_UINT(GET_SEL32(polygon, type)));
+ Polygon *poly = polygon_new(KP_UINT(GET_SEL32(polygon, type)));
int is_reg_t = polygon_is_reg_t(list, size);
for (i = 0; i < size; i++) {
- vertex_t *vertex = vertex_new(read_point(list, is_reg_t, i));
+ Vertex *vertex = vertex_new(read_point(list, is_reg_t, i));
poly->vertices.insertHead(vertex);
}
@@ -1165,12 +1185,12 @@ static polygon_t *convert_polygon(EngineState *s, reg_t polygon) {
return poly;
}
-static void free_polygon(polygon_t *polygon) {
+static void free_polygon(Polygon *polygon) {
// Frees a polygon and its vertices
- // Parameters: (polygon_t *) polygons: The polygon
+ // Parameters: (Polygon *) polygons: The polygon
// Returns : (void)
while (!polygon->vertices.empty()) {
- vertex_t *vertex = polygon->vertices.first();
+ Vertex *vertex = polygon->vertices.first();
polygon->vertices.remove(vertex);
free(vertex);
}
@@ -1178,64 +1198,56 @@ static void free_polygon(polygon_t *polygon) {
delete polygon;
}
-static void free_pf_state(pf_state_t *p) {
+static void free_pf_state(PathfindingState *p) {
// Frees a pathfinding state
- // Parameters: (pf_state_t *) p: The pathfinding state
+ // Parameters: (PathfindingState *) p: The pathfinding state
// Returns : (void)
free(p->vertex_index);
free(p->vis_matrix);
- while (!LIST_EMPTY(&p->polygons)) {
- polygon_t *polygon = LIST_FIRST(&p->polygons);
- LIST_REMOVE(polygon, entries);
- free_polygon(polygon);
+ for (PolygonList::iterator it = p->polygons.begin(); it != p->polygons.end(); ++it) {
+ free_polygon(*it);
}
- free(p);
+ delete p;
}
-static void change_polygons_opt_0(pf_state_t *s) {
+static void change_polygons_opt_0(PathfindingState *s) {
// Changes the polygon list for optimization level 0 (used for keyboard
// support). Totally accessible polygons are removed and near-point
// accessible polygons are changed into totally accessible polygons.
- // Parameters: (pf_state_t *) s: The pathfinding state
+ // Parameters: (PathfindingState *) s: The pathfinding state
// Returns : (void)
- polygon_t *polygon = LIST_FIRST(&s->polygons);
- while (polygon) {
- polygon_t *next = LIST_NEXT(polygon, entries);
+ PolygonList::iterator it = s->polygons.begin();
+ while (it != s->polygons.end()) {
+ Polygon *polygon = *it;
+ assert(polygon);
- if (polygon->type == POLY_NEAREST_ACCESS)
- polygon->type = POLY_TOTAL_ACCESS;
- else if (polygon->type == POLY_TOTAL_ACCESS) {
- LIST_REMOVE(polygon, entries);
+ if (polygon->type == POLY_TOTAL_ACCESS) {
free_polygon(polygon);
+ it = s->polygons.erase(it);
+ } else {
+ if (polygon->type == POLY_NEAREST_ACCESS)
+ polygon->type = POLY_TOTAL_ACCESS;
+ ++it;
}
-
- polygon = next;
}
}
-static pf_state_t *convert_polygon_set(EngineState *s, reg_t poly_list, Common::Point start, Common::Point end, int opt) {
+static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Common::Point start, Common::Point end, int opt) {
// Converts the SCI input data for pathfinding
// Parameters: (EngineState *) s: The game state
// (reg_t) poly_list: Polygon list
// (Common::Point) start: The start point
// (Common::Point) end: The end point
// (int) opt: Optimization level (0, 1 or 2)
- // Returns : (pf_state_t *) On success a newly allocated pathfinding state,
+ // Returns : (PathfindingState *) On success a newly allocated pathfinding state,
// NULL otherwise
- polygon_t *polygon;
+ Polygon *polygon;
int err;
int count = 0;
- pf_state_t *pf_s = (pf_state_t*)sci_malloc(sizeof(pf_state_t));
-
- LIST_INIT(pf_s->polygons);
- pf_s->start = start;
- pf_s->end = end;
- pf_s->keep_start = 0;
- pf_s->keep_end = 0;
- pf_s->vertex_index = NULL;
+ PathfindingState *pf_s = new PathfindingState(start, end);
// Convert all polygons
if (poly_list.segment) {
@@ -1244,7 +1256,7 @@ static pf_state_t *convert_polygon_set(EngineState *s, reg_t poly_list, Common::
while (node) {
polygon = convert_polygon(s, node->value);
- LIST_INSERT_HEAD(&pf_s->polygons, polygon, entries);
+ pf_s->polygons.push_front(polygon);
count += KP_UINT(GET_SEL32(node->value, size));
node = LOOKUP_NODE(node->succ);
}
@@ -1293,12 +1305,13 @@ static pf_state_t *convert_polygon_set(EngineState *s, reg_t poly_list, Common::
pf_s->vertex_end = merge_point(pf_s, end);
// Allocate and build vertex index
- pf_s->vertex_index = (vertex_t**)sci_malloc(sizeof(vertex_t *) * (count + 2));
+ pf_s->vertex_index = (Vertex**)sci_malloc(sizeof(Vertex *) * (count + 2));
count = 0;
- LIST_FOREACH(polygon, &pf_s->polygons, entries) {
- vertex_t *vertex;
+ for (PolygonList::iterator it = pf_s->polygons.begin(); it != pf_s->polygons.end(); ++it) {
+ polygon = *it;
+ Vertex *vertex;
CLIST_FOREACH(vertex, &polygon->vertices, entries) {
vertex->idx = count;
@@ -1314,32 +1327,33 @@ static pf_state_t *convert_polygon_set(EngineState *s, reg_t poly_list, Common::
return pf_s;
}
-static void visibility_graph(pf_state_t *s) {
+static void visibility_graph(PathfindingState *s) {
// Computes the visibility graph
- // Parameters: (pf_state_t *) s: The pathfinding state
+ // Parameters: (PathfindingState *) s: The pathfinding state
// Returns : (void)
- polygon_t *polygon;
+ Polygon *polygon;
- LIST_FOREACH(polygon, &s->polygons, entries) {
- vertex_t *vertex;
+ for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
+ polygon = *it;
+ Vertex *vertex;
CLIST_FOREACH(vertex, &polygon->vertices, entries)
visible_vertices(s, vertex);
}
}
-static int intersecting_polygons(pf_state_t *s) {
+static int intersecting_polygons(PathfindingState *s) {
// Detects (self-)intersecting polygons
- // Parameters: (pf_state_t *) s: The pathfinding state
+ // Parameters: (PathfindingState *) s: The pathfinding state
// Returns : (int) 1 if s contains (self-)intersecting polygons, 0 otherwise
int i, j;
for (i = 0; i < s->vertices; i++) {
- vertex_t *v1 = s->vertex_index[i];
+ Vertex *v1 = s->vertex_index[i];
if (!VERTEX_HAS_EDGES(v1))
continue;
for (j = i + 1; j < s->vertices; j++) {
- vertex_t *v2 = s->vertex_index[j];
+ Vertex *v2 = s->vertex_index[j];
if (!VERTEX_HAS_EDGES(v2))
continue;
@@ -1357,28 +1371,30 @@ static int intersecting_polygons(pf_state_t *s) {
return 0;
}
-static void dijkstra(pf_state_t *s) {
+static void dijkstra(PathfindingState *s) {
// Computes a shortest path from vertex_start to vertex_end. The caller can
// construct the resulting path by following the path_prev links from
// vertex_end back to vertex_start. If no path exists vertex_end->path_prev
// will be NULL
- // Parameters: (pf_state_t *) s: The pathfinding state
+ // Parameters: (PathfindingState *) s: The pathfinding state
// Returns : (void)
- polygon_t *polygon;
+ Polygon *polygon;
// Vertices of which the shortest path is known
- LIST_HEAD(done_head, vertex_t) done;
+ LIST_HEAD(done_head, Vertex) done;
// The remaining vertices
- LIST_HEAD(remain_head, vertex_t) remain;
+ LIST_HEAD(remain_head, Vertex) remain;
LIST_INIT(remain);
LIST_INIT(done);
// Start out with all vertices in set remain
- LIST_FOREACH(polygon, &s->polygons, entries) {
- vertex_t *vertex;
+ for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
+ polygon = *it;
+ Vertex *vertex;
- CLIST_FOREACH(vertex, &polygon->vertices, entries)
- LIST_INSERT_HEAD(&remain, vertex, dijkstra);
+ CLIST_FOREACH(vertex, &polygon->vertices, entries) {
+ LIST_INSERT_HEAD(&remain, vertex, dijkstra);
+ }
}
s->vertex_start->dist = 0.0f;
@@ -1386,7 +1402,7 @@ static void dijkstra(pf_state_t *s) {
// Loop until we find vertex_end
while (1) {
int i;
- vertex_t *vertex, *vertex_min = 0;
+ Vertex *vertex, *vertex_min = 0;
float min = HUGE_DISTANCE;
// Find vertex at shortest distance from set done
@@ -1429,15 +1445,15 @@ static void dijkstra(pf_state_t *s) {
}
}
-static reg_t output_path(pf_state_t *p, EngineState *s) {
+static reg_t output_path(PathfindingState *p, EngineState *s) {
// Stores the final path in newly allocated dynmem
- // Parameters: (pf_state_t *) p: The pathfinding state
+ // Parameters: (PathfindingState *) p: The pathfinding state
// (EngineState *) s: The game state
// Returns : (reg_t) Pointer to dynmem containing path
int path_len = 0;
byte *oref;
reg_t output;
- vertex_t *vertex = p->vertex_end;
+ Vertex *vertex = p->vertex_end;
int i;
int unreachable = vertex->path_prev == NULL;
@@ -1520,7 +1536,7 @@ reg_t kAvoidPath(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case 3 : {
reg_t retval;
- polygon_t *polygon = convert_polygon(s, argv[2]);
+ Polygon *polygon = convert_polygon(s, argv[2]);
if (polygon->type == POLY_CONTAINED_ACCESS) {
sciprintf("[avoidpath] Warning: containment test performed on contained access polygon\n");
@@ -1540,7 +1556,7 @@ reg_t kAvoidPath(EngineState *s, int funct_nr, int argc, reg_t *argv) {
//int poly_list_size = UKPV(5);
int opt = UKPV_OR_ALT(6, 1);
reg_t output;
- pf_state_t *p;
+ PathfindingState *p;
if (s->debug_mode & (1 << SCIkAVOIDPATH_NR)) {
sciprintf("[avoidpath] Pathfinding input:\n");