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authorStrangerke2016-04-23 12:11:01 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit7479a2b73cfc242b7520c1b7ca42747546cc268b (patch)
treec33b99abd14e7667bbfb7040f0bc367111451977 /engines
parent417d8066c9d0b8938fe9ebeaa3a256143555684b (diff)
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GNAP: Refactor scenes 25 & 26
Diffstat (limited to 'engines')
-rw-r--r--engines/gnap/gnap.h15
-rw-r--r--engines/gnap/scenes/scene25.cpp349
-rw-r--r--engines/gnap/scenes/scene25.h52
-rw-r--r--engines/gnap/scenes/scene26.cpp245
-rw-r--r--engines/gnap/scenes/scene26.h50
-rw-r--r--engines/gnap/scenes/scenecore.cpp18
6 files changed, 409 insertions, 320 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index a9389e53a7..a1ce2dc496 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -606,21 +606,6 @@ public:
// Scene 18
int _s18_garbageCanPos;
- // Scene 25
- int _s25_currTicketVendorSequenceId, _s25_nextTicketVendorSequenceId;
- int scene25_init();
- void scene25_updateHotspots();
- void scene25_playAnims(int index);
- void scene25_run();
- void scene25_updateAnimations();
-
- // Scene 26
- int _s26_currKidSequenceId, _s26_nextKidSequenceId;
- int scene26_init();
- void scene26_updateHotspots();
- void scene26_run();
- void scene26_updateAnimations();
-
// Scene 27
int _s27_nextJanitorSequenceId;
int _s27_currJanitorSequenceId;
diff --git a/engines/gnap/scenes/scene25.cpp b/engines/gnap/scenes/scene25.cpp
index fe6c7d85ca..4731f72dab 100644
--- a/engines/gnap/scenes/scene25.cpp
+++ b/engines/gnap/scenes/scene25.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene25.h"
namespace Gnap {
@@ -49,127 +50,128 @@ enum {
kASLeaveScene = 5
};
-int GnapEngine::scene25_init() {
+Scene25::Scene25(GnapEngine *vm) : Scene(vm) {
+ _s25_currTicketVendorSequenceId = -1;
+ _s25_nextTicketVendorSequenceId = -1;
+}
+
+int Scene25::init() {
return 0x62;
}
-void GnapEngine::scene25_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSTicketVendor, 416, 94, 574, 324, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 5);
- setHotspot(kHSExitOutsideCircusWorld, 0, 519, 205, 600, SF_EXIT_SW_CURSOR, 5, 10);
- setHotspot(kHSExitInsideCircusWorld, 321, 70, 388, 350, SF_EXIT_NE_CURSOR, 3, 6);
- setHotspot(kHSPosters1, 0, 170, 106, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
- setHotspot(kHSPosters2, 146, 192, 254, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
- setHotspot(kHSPosters3, 606, 162, 654, 368, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 7);
- setHotspot(kHSPosters4, 708, 114, 754, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
- setHotspot(kHSWalkArea1, 0, 0, 800, 439);
- setHotspot(kHSWalkArea2, 585, 0, 800, 600);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 11;
+void Scene25::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSTicketVendor, 416, 94, 574, 324, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 5);
+ _vm->setHotspot(kHSExitOutsideCircusWorld, 0, 519, 205, 600, SF_EXIT_SW_CURSOR, 5, 10);
+ _vm->setHotspot(kHSExitInsideCircusWorld, 321, 70, 388, 350, SF_EXIT_NE_CURSOR, 3, 6);
+ _vm->setHotspot(kHSPosters1, 0, 170, 106, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
+ _vm->setHotspot(kHSPosters2, 146, 192, 254, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ _vm->setHotspot(kHSPosters3, 606, 162, 654, 368, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 7);
+ _vm->setHotspot(kHSPosters4, 708, 114, 754, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 439);
+ _vm->setHotspot(kHSWalkArea2, 585, 0, 800, 600);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 11;
}
-void GnapEngine::scene25_playAnims(int index) {
-
+void Scene25::playAnims(int index) {
if (index > 4)
return;
- hideCursor();
- setGrabCursorSprite(-1);
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
switch (index) {
case 1:
- _largeSprite = _gameSys->createSurface(0x25);
+ _vm->_largeSprite = _vm->_gameSys->createSurface(0x25);
break;
case 2:
- _largeSprite = _gameSys->createSurface(0x26);
+ _vm->_largeSprite = _vm->_gameSys->createSurface(0x26);
break;
case 3:
- _largeSprite = _gameSys->createSurface(0x27);
+ _vm->_largeSprite = _vm->_gameSys->createSurface(0x27);
break;
case 4:
- _largeSprite = _gameSys->createSurface(0x28);
+ _vm->_largeSprite = _vm->_gameSys->createSurface(0x28);
break;
}
- _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
- delayTicksCursor(5);
- while (!_mouseClickState._left && !isKeyStatus1(Common::KEYCODE_ESCAPE) && !isKeyStatus1(Common::KEYCODE_SPACE) &&
- !isKeyStatus1(29)) {
- gameUpdateTick();
+ _vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
+ _vm->delayTicksCursor(5);
+ while (!_vm->_mouseClickState._left && !_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) && !_vm->isKeyStatus1(Common::KEYCODE_SPACE) &&
+ !_vm->isKeyStatus1(29)) {
+ _vm->gameUpdateTick();
}
- _mouseClickState._left = false;
- clearKeyStatus1(Common::KEYCODE_ESCAPE);
- clearKeyStatus1(29);
- clearKeyStatus1(Common::KEYCODE_SPACE);
- _gameSys->removeSpriteDrawItem(_largeSprite, 300);
- delayTicksCursor(5);
- deleteSurface(&_largeSprite);
- showCursor();
+ _vm->_mouseClickState._left = false;
+ _vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
+ _vm->clearKeyStatus1(29);
+ _vm->clearKeyStatus1(Common::KEYCODE_SPACE);
+ _vm->_gameSys->removeSpriteDrawItem(_vm->_largeSprite, 300);
+ _vm->delayTicksCursor(5);
+ _vm->deleteSurface(&_vm->_largeSprite);
+ _vm->showCursor();
}
-void GnapEngine::scene25_run() {
- playSound(0x10940, true);
-
- startSoundTimerA(5);
+void Scene25::run() {
+ _vm->playSound(0x10940, true);
+ _vm->startSoundTimerA(5);
_s25_currTicketVendorSequenceId = 0x52;
- _gameSys->setAnimation(0x52, 39, 3);
- _gameSys->insertSequence(_s25_currTicketVendorSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x52, 39, 3);
+ _vm->_gameSys->insertSequence(_s25_currTicketVendorSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
_s25_nextTicketVendorSequenceId = -1;
- _timers[4] = getRandom(20) + 20;
+ _vm->_timers[4] = _vm->getRandom(20) + 20;
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- if (_prevSceneNum == 24) {
- initGnapPos(5, 11, kDirUpLeft);
- initPlatypusPos(6, 11, kDirUnk4);
- endSceneInit();
- gnapWalkTo(5, 7, -1, 0x107BA, 1);
- platypusWalkTo(6, 7, -1, 0x107C2, 1);
+ if (_vm->_prevSceneNum == 24) {
+ _vm->initGnapPos(5, 11, kDirUpLeft);
+ _vm->initPlatypusPos(6, 11, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(5, 7, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(6, 7, -1, 0x107C2, 1);
} else {
- initGnapPos(5, 6, kDirBottomRight);
- initPlatypusPos(6, 6, kDirNone);
- endSceneInit();
- gnapWalkTo(5, 8, -1, 0x107B9, 1);
- platypusWalkTo(6, 8, -1, 0x107C2, 1);
+ _vm->initGnapPos(5, 6, kDirBottomRight);
+ _vm->initPlatypusPos(6, 6, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1);
}
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene25_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemJoint) {
- gnapUseJointOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ _vm->gnapUseJointOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -177,30 +179,30 @@ void GnapEngine::scene25_run() {
break;
case kHSTicketVendor:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemTickets) {
- _gnapActionStatus = kASShowTicketToVendor;
- gnapWalkTo(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y,
- 0, getGnapSequenceId(gskIdle, 9, 4) | 0x10000, 1);
- playGnapPullOutDevice(0, 0);
- playGnapUseDevice(0, 0);
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, 6, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemTickets) {
+ _vm->_gnapActionStatus = kASShowTicketToVendor;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSTicketVendor].x, _vm->_hotspotsWalkPos[kHSTicketVendor].y,
+ 0, _vm->getGnapSequenceId(gskIdle, 9, 4) | 0x10000, 1);
+ _vm->playGnapPullOutDevice(0, 0);
+ _vm->playGnapUseDevice(0, 0);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSTicketVendor].x, _vm->_hotspotsWalkPos[kHSTicketVendor].y, 6, 1);
_s25_nextTicketVendorSequenceId = 0x5B;
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(6, 1);
- _s25_nextTicketVendorSequenceId = (getRandom(2) == 1) ? 0x59 : 0x56;
+ _vm->playGnapScratchingHead(6, 1);
+ _s25_nextTicketVendorSequenceId = (_vm->getRandom(2) == 1) ? 0x59 : 0x56;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkTicketVendor;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSTicketVendor].x, _vm->_hotspotsWalkPos[kHSTicketVendor].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkTicketVendor;
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -208,30 +210,30 @@ void GnapEngine::scene25_run() {
break;
case kHSExitOutsideCircusWorld:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 24;
- gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107B4, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 24;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107B4, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
}
break;
case kHSExitInsideCircusWorld:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFNeedleTaken)) {
- _isLeavingScene = true;
- _newSceneNum = 26;
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSExitInsideCircusWorld].x, _hotspotsWalkPos[kHSExitInsideCircusWorld].y, 0, 0x107B1, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitInsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitInsideCircusWorld].y, -1, 0x107C2, 1);
- _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFNeedleTaken)) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 26;
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].y, 0, 0x107B1, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].y, -1, 0x107C2, 1);
+ _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
} else {
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- gnapWalkTo(4, 5, 0, 0x107BB, 1);
- _gnapActionStatus = kASEnterCircusWihoutTicket;
- _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(4, 5, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASEnterCircusWihoutTicket;
+ _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
}
}
break;
@@ -240,26 +242,26 @@ void GnapEngine::scene25_run() {
case kHSPosters2:
case kHSPosters3:
case kHSPosters4:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, -1, -1, 1);
- if (_sceneClickedHotspot == 5 || _sceneClickedHotspot == 6)
- _gnapIdleFacing = kDirUpLeft;
- else if (_sceneClickedHotspot == 8)
- _gnapIdleFacing = kDirBottomRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, -1, -1, 1);
+ if (_vm->_sceneClickedHotspot == 5 || _vm->_sceneClickedHotspot == 6)
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ else if (_vm->_sceneClickedHotspot == 8)
+ _vm->_gnapIdleFacing = kDirBottomRight;
else
- _gnapIdleFacing = kDirUpRight;
- playGnapIdle(0, 0);
- scene25_playAnims(8 - _sceneClickedHotspot + 1);
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->playGnapIdle(0, 0);
+ playAnims(8 - _vm->_sceneClickedHotspot + 1);
break;
case GRAB_CURSOR:
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapMoan2(0, 0);
+ _vm->playGnapMoan2(0, 0);
break;
}
}
@@ -268,27 +270,26 @@ void GnapEngine::scene25_run() {
case kHSWalkArea1:
case kHSWalkArea2:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene25_updateAnimations();
+ updateAnimations();
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- updateGnapIdleSequence();
- if (!_timers[4] && _s25_nextTicketVendorSequenceId == -1 && _gnapActionStatus == -1) {
- _timers[4] = getRandom(20) + 20;
- switch (getRandom(13)) {
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4] && _s25_nextTicketVendorSequenceId == -1 && _vm->_gnapActionStatus == -1) {
+ _vm->_timers[4] = _vm->getRandom(20) + 20;
+ switch (_vm->getRandom(13)) {
case 0:
_s25_nextTicketVendorSequenceId = 0x54;
break;
@@ -321,80 +322,76 @@ void GnapEngine::scene25_run() {
break;
}
}
- playSoundA();
+ _vm->playSoundA();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene25_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene25_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene25::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASTalkTicketVendor:
- _s25_nextTicketVendorSequenceId = (getRandom(2) == 1) ? 0x57 : 0x5F;
- _gnapActionStatus = -1;
+ _s25_nextTicketVendorSequenceId = (_vm->getRandom(2) == 1) ? 0x57 : 0x5F;
+ _vm->_gnapActionStatus = -1;
break;
case kASEnterCircusWihoutTicket:
_s25_nextTicketVendorSequenceId = 0x5E;
- _gameSys->setAnimation(0x5E, 39, 0);
- _gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3);
- _gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncExists, 0, 0, 0);
- _gameSys->insertSequence(0x60, 2, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x5E, 39, 0);
+ _vm->_gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3);
+ _vm->_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncExists, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x60, 2, 0, 0, kSeqNone, 0, 0, 0);
_s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId;
_s25_nextTicketVendorSequenceId = -1;
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- playGnapIdle(0, 0);
- gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, -1, 0x107BB, 1);
- _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
- _gnapActionStatus = kASEnterCircusWihoutTicketDone;
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->playGnapIdle(0, 0);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, -1, 0x107BB, 1);
+ _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kASEnterCircusWihoutTicketDone;
break;
case kASEnterCircusWihoutTicketDone:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case kASShowTicketToVendor:
- setGrabCursorSprite(-1);
- invRemove(kItemTickets);
- setFlag(kGFNeedleTaken);
- _gameSys->setAnimation(0x61, 40, 0);
- _gameSys->insertSequence(0x61, 40, 0, 0, kSeqNone, 0, 0, 0);
- _gnapActionStatus = kASShowTicketToVendorDone;
+ _vm->setGrabCursorSprite(-1);
+ _vm->invRemove(kItemTickets);
+ _vm->setFlag(kGFNeedleTaken);
+ _vm->_gameSys->setAnimation(0x61, 40, 0);
+ _vm->_gameSys->insertSequence(0x61, 40, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapActionStatus = kASShowTicketToVendorDone;
break;
case kASShowTicketToVendorDone:
_s25_nextTicketVendorSequenceId = 0x53;
break;
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
}
}
- if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
if (_s25_nextTicketVendorSequenceId == 0x53) {
- _gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId;
_s25_nextTicketVendorSequenceId = -1;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
} else if (_s25_nextTicketVendorSequenceId != -1) {
- _gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3);
- _gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3);
+ _vm->_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId;
_s25_nextTicketVendorSequenceId = -1;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene25.h b/engines/gnap/scenes/scene25.h
new file mode 100644
index 0000000000..72df792be7
--- /dev/null
+++ b/engines/gnap/scenes/scene25.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE25_H
+#define GNAP_SCENE25_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene25: public Scene {
+public:
+ Scene25(GnapEngine *vm);
+ ~Scene25() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s25_currTicketVendorSequenceId;
+ int _s25_nextTicketVendorSequenceId;
+
+ void playAnims(int index);
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE25_H
diff --git a/engines/gnap/scenes/scene26.cpp b/engines/gnap/scenes/scene26.cpp
index b446fbb337..a8075963da 100644
--- a/engines/gnap/scenes/scene26.cpp
+++ b/engines/gnap/scenes/scene26.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene26.h"
namespace Gnap {
@@ -42,93 +43,95 @@ enum {
kASLeaveScene = 0
};
-int GnapEngine::scene26_init() {
- return isFlag(kGFUnk23) ? 0x61 : 0x60;
+Scene26::Scene26(GnapEngine *vm) : Scene(vm) {
+ _s26_currKidSequenceId = -1;
+ _s26_nextKidSequenceId = -1;
}
-void GnapEngine::scene26_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitOutsideCircusWorld, 0, 590, 300, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 1, 10);
- setHotspot(kHSExitOutsideClown, 200, 265, 265, 350, SF_EXIT_U_CURSOR, 3, 8);
- setHotspot(kHSExitArcade, 0, 295, 150, 400, SF_EXIT_NW_CURSOR, 2, 8);
- setHotspot(kHSExitElephant, 270, 290, 485, 375, SF_EXIT_U_CURSOR, 5, 8);
- setHotspot(kHSExitBeerStand, 530, 290, 620, 350, SF_EXIT_NE_CURSOR, 5, 8);
- setHotspot(kHSWalkArea1, 0, 0, 800, 500);
- setHotspot(kHSWalkArea2, 281, 0, 800, 600);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 9;
+int Scene26::init() {
+ return _vm->isFlag(kGFUnk23) ? 0x61 : 0x60;
}
-void GnapEngine::scene26_run() {
-
- startSoundTimerB(7);
- playSound(0x1093B, true);
+void Scene26::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitOutsideCircusWorld, 0, 590, 300, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 1, 10);
+ _vm->setHotspot(kHSExitOutsideClown, 200, 265, 265, 350, SF_EXIT_U_CURSOR, 3, 8);
+ _vm->setHotspot(kHSExitArcade, 0, 295, 150, 400, SF_EXIT_NW_CURSOR, 2, 8);
+ _vm->setHotspot(kHSExitElephant, 270, 290, 485, 375, SF_EXIT_U_CURSOR, 5, 8);
+ _vm->setHotspot(kHSExitBeerStand, 530, 290, 620, 350, SF_EXIT_NE_CURSOR, 5, 8);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 500);
+ _vm->setHotspot(kHSWalkArea2, 281, 0, 800, 600);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 9;
+}
+
+void Scene26::run() {
+ _vm->startSoundTimerB(7);
+ _vm->playSound(0x1093B, true);
_s26_currKidSequenceId = 0x5B;
_s26_nextKidSequenceId = -1;
- _gameSys->setAnimation(0x5B, 160, 3);
- _gameSys->insertSequence(_s26_currKidSequenceId, 160, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x5B, 160, 3);
+ _vm->_gameSys->insertSequence(_s26_currKidSequenceId, 160, 0, 0, kSeqNone, 0, 0, 0);
- _timers[5] = getRandom(20) + 50;
- _timers[4] = getRandom(20) + 50;
- _timers[6] = getRandom(50) + 100;
+ _vm->_timers[5] = _vm->getRandom(20) + 50;
+ _vm->_timers[4] = _vm->getRandom(20) + 50;
+ _vm->_timers[6] = _vm->getRandom(50) + 100;
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- _gameSys->insertSequence(0x58, 40, 0, 0, kSeqLoop, 0, 0, 0);
- _gameSys->insertSequence(0x5C, 40, 0, 0, kSeqLoop, 0, 0, 0);
- _gameSys->insertSequence(0x5D, 40, 0, 0, kSeqLoop, 0, 0, 0);
- _gameSys->insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x58, 40, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x5C, 40, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x5D, 40, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0);
- if (_prevSceneNum == 25) {
- initGnapPos(-1, 8, kDirBottomRight);
- initPlatypusPos(-2, 8, kDirNone);
- endSceneInit();
- gnapWalkTo(2, 8, -1, 0x107B9, 1);
- platypusWalkTo(1, 8, -1, 0x107C2, 1);
+ if (_vm->_prevSceneNum == 25) {
+ _vm->initGnapPos(-1, 8, kDirBottomRight);
+ _vm->initPlatypusPos(-2, 8, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(1, 8, -1, 0x107C2, 1);
} else {
- initGnapPos(2, 8, kDirBottomRight);
- initPlatypusPos(3, 8, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(2, 8, kDirBottomRight);
+ _vm->initPlatypusPos(3, 8, kDirNone);
+ _vm->endSceneInit();
}
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene26_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemJoint) {
- gnapUseJointOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ _vm->gnapUseJointOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -136,117 +139,113 @@ void GnapEngine::scene26_run() {
break;
case kHSExitOutsideCircusWorld:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 25;
- gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107AE, 1);
- _gnapActionStatus = kASLeaveScene;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 25;
+ _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
}
break;
case kHSExitOutsideClown:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 27;
- gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BC, 1);
- _gnapActionStatus = kASLeaveScene;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 27;
+ _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
}
break;
case kHSExitArcade:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 29;
- gnapWalkTo(-1, _hotspotsWalkPos[kHSExitArcade].y, 0, 0x107BC, 1);
- _gnapActionStatus = kASLeaveScene;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 29;
+ _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitArcade].y, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
}
break;
case kHSExitElephant:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 30;
- gnapWalkTo(-1, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
- _gnapActionStatus = kASLeaveScene;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 30;
+ _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
}
break;
case kHSExitBeerStand:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 31;
- gnapWalkTo(-1, _hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107BB, 1);
- _gnapActionStatus = kASLeaveScene;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 31;
+ _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene26_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x1093B))
- playSound(0x1093B, true);
+ if (!_vm->isSoundPlaying(0x1093B))
+ _vm->playSound(0x1093B, true);
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- updateGnapIdleSequence();
- if (!_timers[5] && _s26_nextKidSequenceId == -1) {
- _timers[5] = getRandom(20) + 50;
- if (getRandom(5) != 0)
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[5] && _s26_nextKidSequenceId == -1) {
+ _vm->_timers[5] = _vm->getRandom(20) + 50;
+ if (_vm->getRandom(5) != 0)
_s26_nextKidSequenceId = 0x5B;
else
_s26_nextKidSequenceId = 0x5A;
}
- if (!_timers[4]) {
- _timers[4] = getRandom(20) + 130;
- _gameSys->insertSequence(0x59, 40, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(20) + 130;
+ _vm->_gameSys->insertSequence(0x59, 40, 0, 0, kSeqNone, 0, 0, 0);
}
- if (!_timers[6]) {
- _timers[6] = getRandom(50) + 100;
- _gameSys->insertSequence(0x5F, 40, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_timers[6]) {
+ _vm->_timers[6] = _vm->getRandom(50) + 100;
+ _vm->_gameSys->insertSequence(0x5F, 40, 0, 0, kSeqNone, 0, 0, 0);
}
- playSoundB();
+ _vm->playSoundB();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene26_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene26_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- if (_gnapActionStatus == kASLeaveScene)
- _sceneDone = true;
- _gnapActionStatus = -1;
+void Scene26::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ if (_vm->_gnapActionStatus == kASLeaveScene)
+ _vm->_sceneDone = true;
+ _vm->_gnapActionStatus = -1;
}
- if (_gameSys->getAnimationStatus(3) == 2 && _s26_nextKidSequenceId != -1) {
- _gameSys->insertSequence(_s26_nextKidSequenceId, 160, _s26_currKidSequenceId, 160, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s26_nextKidSequenceId, 160, 3);
+ if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s26_nextKidSequenceId != -1) {
+ _vm->_gameSys->insertSequence(_s26_nextKidSequenceId, 160, _s26_currKidSequenceId, 160, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s26_nextKidSequenceId, 160, 3);
_s26_currKidSequenceId = _s26_nextKidSequenceId;
_s26_nextKidSequenceId = -1;
}
diff --git a/engines/gnap/scenes/scene26.h b/engines/gnap/scenes/scene26.h
new file mode 100644
index 0000000000..a29b0d8469
--- /dev/null
+++ b/engines/gnap/scenes/scene26.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE26_H
+#define GNAP_SCENE26_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene26: public Scene {
+public:
+ Scene26(GnapEngine *vm);
+ ~Scene26() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s26_currKidSequenceId;
+ int _s26_nextKidSequenceId;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE26_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 2865767a91..a7d5ab039c 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -50,6 +50,8 @@
#include "gnap/scenes/scene22.h"
#include "gnap/scenes/scene23.h"
#include "gnap/scenes/scene24.h"
+#include "gnap/scenes/scene25.h"
+#include "gnap/scenes/scene26.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -232,14 +234,16 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 136, 11, 10);
break;
case 25:
- backgroundId = scene25_init();
- scene25_updateHotspots();
+ _scene = new Scene25(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 26:
- backgroundId = scene26_init();
- scene26_updateHotspots();
+ _scene = new Scene26(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -554,12 +558,14 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 25:
- scene25_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;
case 26:
- scene26_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;