diff options
author | Strangerke | 2016-04-23 12:11:01 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | 7479a2b73cfc242b7520c1b7ca42747546cc268b (patch) | |
tree | c33b99abd14e7667bbfb7040f0bc367111451977 /engines | |
parent | 417d8066c9d0b8938fe9ebeaa3a256143555684b (diff) | |
download | scummvm-rg350-7479a2b73cfc242b7520c1b7ca42747546cc268b.tar.gz scummvm-rg350-7479a2b73cfc242b7520c1b7ca42747546cc268b.tar.bz2 scummvm-rg350-7479a2b73cfc242b7520c1b7ca42747546cc268b.zip |
GNAP: Refactor scenes 25 & 26
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gnap/gnap.h | 15 | ||||
-rw-r--r-- | engines/gnap/scenes/scene25.cpp | 349 | ||||
-rw-r--r-- | engines/gnap/scenes/scene25.h | 52 | ||||
-rw-r--r-- | engines/gnap/scenes/scene26.cpp | 245 | ||||
-rw-r--r-- | engines/gnap/scenes/scene26.h | 50 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 18 |
6 files changed, 409 insertions, 320 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index a9389e53a7..a1ce2dc496 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -606,21 +606,6 @@ public: // Scene 18 int _s18_garbageCanPos; - // Scene 25 - int _s25_currTicketVendorSequenceId, _s25_nextTicketVendorSequenceId; - int scene25_init(); - void scene25_updateHotspots(); - void scene25_playAnims(int index); - void scene25_run(); - void scene25_updateAnimations(); - - // Scene 26 - int _s26_currKidSequenceId, _s26_nextKidSequenceId; - int scene26_init(); - void scene26_updateHotspots(); - void scene26_run(); - void scene26_updateAnimations(); - // Scene 27 int _s27_nextJanitorSequenceId; int _s27_currJanitorSequenceId; diff --git a/engines/gnap/scenes/scene25.cpp b/engines/gnap/scenes/scene25.cpp index fe6c7d85ca..4731f72dab 100644 --- a/engines/gnap/scenes/scene25.cpp +++ b/engines/gnap/scenes/scene25.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene25.h" namespace Gnap { @@ -49,127 +50,128 @@ enum { kASLeaveScene = 5 }; -int GnapEngine::scene25_init() { +Scene25::Scene25(GnapEngine *vm) : Scene(vm) { + _s25_currTicketVendorSequenceId = -1; + _s25_nextTicketVendorSequenceId = -1; +} + +int Scene25::init() { return 0x62; } -void GnapEngine::scene25_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSTicketVendor, 416, 94, 574, 324, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 5); - setHotspot(kHSExitOutsideCircusWorld, 0, 519, 205, 600, SF_EXIT_SW_CURSOR, 5, 10); - setHotspot(kHSExitInsideCircusWorld, 321, 70, 388, 350, SF_EXIT_NE_CURSOR, 3, 6); - setHotspot(kHSPosters1, 0, 170, 106, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); - setHotspot(kHSPosters2, 146, 192, 254, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); - setHotspot(kHSPosters3, 606, 162, 654, 368, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 7); - setHotspot(kHSPosters4, 708, 114, 754, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); - setHotspot(kHSWalkArea1, 0, 0, 800, 439); - setHotspot(kHSWalkArea2, 585, 0, 800, 600); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 11; +void Scene25::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSTicketVendor, 416, 94, 574, 324, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 5); + _vm->setHotspot(kHSExitOutsideCircusWorld, 0, 519, 205, 600, SF_EXIT_SW_CURSOR, 5, 10); + _vm->setHotspot(kHSExitInsideCircusWorld, 321, 70, 388, 350, SF_EXIT_NE_CURSOR, 3, 6); + _vm->setHotspot(kHSPosters1, 0, 170, 106, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); + _vm->setHotspot(kHSPosters2, 146, 192, 254, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); + _vm->setHotspot(kHSPosters3, 606, 162, 654, 368, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 7); + _vm->setHotspot(kHSPosters4, 708, 114, 754, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); + _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 439); + _vm->setHotspot(kHSWalkArea2, 585, 0, 800, 600); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 11; } -void GnapEngine::scene25_playAnims(int index) { - +void Scene25::playAnims(int index) { if (index > 4) return; - hideCursor(); - setGrabCursorSprite(-1); + _vm->hideCursor(); + _vm->setGrabCursorSprite(-1); switch (index) { case 1: - _largeSprite = _gameSys->createSurface(0x25); + _vm->_largeSprite = _vm->_gameSys->createSurface(0x25); break; case 2: - _largeSprite = _gameSys->createSurface(0x26); + _vm->_largeSprite = _vm->_gameSys->createSurface(0x26); break; case 3: - _largeSprite = _gameSys->createSurface(0x27); + _vm->_largeSprite = _vm->_gameSys->createSurface(0x27); break; case 4: - _largeSprite = _gameSys->createSurface(0x28); + _vm->_largeSprite = _vm->_gameSys->createSurface(0x28); break; } - _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300); - delayTicksCursor(5); - while (!_mouseClickState._left && !isKeyStatus1(Common::KEYCODE_ESCAPE) && !isKeyStatus1(Common::KEYCODE_SPACE) && - !isKeyStatus1(29)) { - gameUpdateTick(); + _vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300); + _vm->delayTicksCursor(5); + while (!_vm->_mouseClickState._left && !_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) && !_vm->isKeyStatus1(Common::KEYCODE_SPACE) && + !_vm->isKeyStatus1(29)) { + _vm->gameUpdateTick(); } - _mouseClickState._left = false; - clearKeyStatus1(Common::KEYCODE_ESCAPE); - clearKeyStatus1(29); - clearKeyStatus1(Common::KEYCODE_SPACE); - _gameSys->removeSpriteDrawItem(_largeSprite, 300); - delayTicksCursor(5); - deleteSurface(&_largeSprite); - showCursor(); + _vm->_mouseClickState._left = false; + _vm->clearKeyStatus1(Common::KEYCODE_ESCAPE); + _vm->clearKeyStatus1(29); + _vm->clearKeyStatus1(Common::KEYCODE_SPACE); + _vm->_gameSys->removeSpriteDrawItem(_vm->_largeSprite, 300); + _vm->delayTicksCursor(5); + _vm->deleteSurface(&_vm->_largeSprite); + _vm->showCursor(); } -void GnapEngine::scene25_run() { - playSound(0x10940, true); - - startSoundTimerA(5); +void Scene25::run() { + _vm->playSound(0x10940, true); + _vm->startSoundTimerA(5); _s25_currTicketVendorSequenceId = 0x52; - _gameSys->setAnimation(0x52, 39, 3); - _gameSys->insertSequence(_s25_currTicketVendorSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x52, 39, 3); + _vm->_gameSys->insertSequence(_s25_currTicketVendorSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0); _s25_nextTicketVendorSequenceId = -1; - _timers[4] = getRandom(20) + 20; + _vm->_timers[4] = _vm->getRandom(20) + 20; - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - if (_prevSceneNum == 24) { - initGnapPos(5, 11, kDirUpLeft); - initPlatypusPos(6, 11, kDirUnk4); - endSceneInit(); - gnapWalkTo(5, 7, -1, 0x107BA, 1); - platypusWalkTo(6, 7, -1, 0x107C2, 1); + if (_vm->_prevSceneNum == 24) { + _vm->initGnapPos(5, 11, kDirUpLeft); + _vm->initPlatypusPos(6, 11, kDirUnk4); + _vm->endSceneInit(); + _vm->gnapWalkTo(5, 7, -1, 0x107BA, 1); + _vm->platypusWalkTo(6, 7, -1, 0x107C2, 1); } else { - initGnapPos(5, 6, kDirBottomRight); - initPlatypusPos(6, 6, kDirNone); - endSceneInit(); - gnapWalkTo(5, 8, -1, 0x107B9, 1); - platypusWalkTo(6, 8, -1, 0x107C2, 1); + _vm->initGnapPos(5, 6, kDirBottomRight); + _vm->initPlatypusPos(6, 6, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1); } - while (!_sceneDone) { - - updateMouseCursor(); - updateCursorByHotspot(); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene25_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(_platX, _platY); + _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -177,30 +179,30 @@ void GnapEngine::scene25_run() { break; case kHSTicketVendor: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemTickets) { - _gnapActionStatus = kASShowTicketToVendor; - gnapWalkTo(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, - 0, getGnapSequenceId(gskIdle, 9, 4) | 0x10000, 1); - playGnapPullOutDevice(0, 0); - playGnapUseDevice(0, 0); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, 6, 1); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemTickets) { + _vm->_gnapActionStatus = kASShowTicketToVendor; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSTicketVendor].x, _vm->_hotspotsWalkPos[kHSTicketVendor].y, + 0, _vm->getGnapSequenceId(gskIdle, 9, 4) | 0x10000, 1); + _vm->playGnapPullOutDevice(0, 0); + _vm->playGnapUseDevice(0, 0); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSTicketVendor].x, _vm->_hotspotsWalkPos[kHSTicketVendor].y, 6, 1); _s25_nextTicketVendorSequenceId = 0x5B; } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(6, 1); - _s25_nextTicketVendorSequenceId = (getRandom(2) == 1) ? 0x59 : 0x56; + _vm->playGnapScratchingHead(6, 1); + _s25_nextTicketVendorSequenceId = (_vm->getRandom(2) == 1) ? 0x59 : 0x56; break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpRight; - gnapWalkTo(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkTicketVendor; + _vm->_gnapIdleFacing = kDirUpRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSTicketVendor].x, _vm->_hotspotsWalkPos[kHSTicketVendor].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkTicketVendor; break; case GRAB_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -208,30 +210,30 @@ void GnapEngine::scene25_run() { break; case kHSExitOutsideCircusWorld: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 24; - gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107B4, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 24; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107B4, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1); } break; case kHSExitInsideCircusWorld: - if (_gnapActionStatus < 0) { - if (isFlag(kGFNeedleTaken)) { - _isLeavingScene = true; - _newSceneNum = 26; - _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[kHSExitInsideCircusWorld].x, _hotspotsWalkPos[kHSExitInsideCircusWorld].y, 0, 0x107B1, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitInsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitInsideCircusWorld].y, -1, 0x107C2, 1); - _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFNeedleTaken)) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 26; + _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].y, 0, 0x107B1, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].y, -1, 0x107C2, 1); + _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; } else { - _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - gnapWalkTo(4, 5, 0, 0x107BB, 1); - _gnapActionStatus = kASEnterCircusWihoutTicket; - _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; + _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(4, 5, 0, 0x107BB, 1); + _vm->_gnapActionStatus = kASEnterCircusWihoutTicket; + _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; } } break; @@ -240,26 +242,26 @@ void GnapEngine::scene25_run() { case kHSPosters2: case kHSPosters3: case kHSPosters4: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, -1, -1, 1); - if (_sceneClickedHotspot == 5 || _sceneClickedHotspot == 6) - _gnapIdleFacing = kDirUpLeft; - else if (_sceneClickedHotspot == 8) - _gnapIdleFacing = kDirBottomRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, -1, -1, 1); + if (_vm->_sceneClickedHotspot == 5 || _vm->_sceneClickedHotspot == 6) + _vm->_gnapIdleFacing = kDirUpLeft; + else if (_vm->_sceneClickedHotspot == 8) + _vm->_gnapIdleFacing = kDirBottomRight; else - _gnapIdleFacing = kDirUpRight; - playGnapIdle(0, 0); - scene25_playAnims(8 - _sceneClickedHotspot + 1); + _vm->_gnapIdleFacing = kDirUpRight; + _vm->playGnapIdle(0, 0); + playAnims(8 - _vm->_sceneClickedHotspot + 1); break; case GRAB_CURSOR: case TALK_CURSOR: case PLAT_CURSOR: - playGnapMoan2(0, 0); + _vm->playGnapMoan2(0, 0); break; } } @@ -268,27 +270,26 @@ void GnapEngine::scene25_run() { case kHSWalkArea1: case kHSWalkArea2: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; - } - scene25_updateAnimations(); + updateAnimations(); - if (!_isLeavingScene) { - updatePlatypusIdleSequence(); - updateGnapIdleSequence(); - if (!_timers[4] && _s25_nextTicketVendorSequenceId == -1 && _gnapActionStatus == -1) { - _timers[4] = getRandom(20) + 20; - switch (getRandom(13)) { + if (!_vm->_isLeavingScene) { + _vm->updatePlatypusIdleSequence(); + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4] && _s25_nextTicketVendorSequenceId == -1 && _vm->_gnapActionStatus == -1) { + _vm->_timers[4] = _vm->getRandom(20) + 20; + switch (_vm->getRandom(13)) { case 0: _s25_nextTicketVendorSequenceId = 0x54; break; @@ -321,80 +322,76 @@ void GnapEngine::scene25_run() { break; } } - playSoundA(); + _vm->playSoundA(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene25_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene25_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene25::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASTalkTicketVendor: - _s25_nextTicketVendorSequenceId = (getRandom(2) == 1) ? 0x57 : 0x5F; - _gnapActionStatus = -1; + _s25_nextTicketVendorSequenceId = (_vm->getRandom(2) == 1) ? 0x57 : 0x5F; + _vm->_gnapActionStatus = -1; break; case kASEnterCircusWihoutTicket: _s25_nextTicketVendorSequenceId = 0x5E; - _gameSys->setAnimation(0x5E, 39, 0); - _gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3); - _gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncExists, 0, 0, 0); - _gameSys->insertSequence(0x60, 2, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x5E, 39, 0); + _vm->_gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3); + _vm->_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncExists, 0, 0, 0); + _vm->_gameSys->insertSequence(0x60, 2, 0, 0, kSeqNone, 0, 0, 0); _s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId; _s25_nextTicketVendorSequenceId = -1; - _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - playGnapIdle(0, 0); - gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, -1, 0x107BB, 1); - _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; - _gnapActionStatus = kASEnterCircusWihoutTicketDone; + _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; + _vm->playGnapIdle(0, 0); + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, -1, 0x107BB, 1); + _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; + _vm->_gnapActionStatus = kASEnterCircusWihoutTicketDone; break; case kASEnterCircusWihoutTicketDone: - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; break; case kASShowTicketToVendor: - setGrabCursorSprite(-1); - invRemove(kItemTickets); - setFlag(kGFNeedleTaken); - _gameSys->setAnimation(0x61, 40, 0); - _gameSys->insertSequence(0x61, 40, 0, 0, kSeqNone, 0, 0, 0); - _gnapActionStatus = kASShowTicketToVendorDone; + _vm->setGrabCursorSprite(-1); + _vm->invRemove(kItemTickets); + _vm->setFlag(kGFNeedleTaken); + _vm->_gameSys->setAnimation(0x61, 40, 0); + _vm->_gameSys->insertSequence(0x61, 40, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gnapActionStatus = kASShowTicketToVendorDone; break; case kASShowTicketToVendorDone: _s25_nextTicketVendorSequenceId = 0x53; break; case kASLeaveScene: - _sceneDone = true; + _vm->_sceneDone = true; break; } } - if (_gameSys->getAnimationStatus(3) == 2) { + if (_vm->_gameSys->getAnimationStatus(3) == 2) { if (_s25_nextTicketVendorSequenceId == 0x53) { - _gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId; _s25_nextTicketVendorSequenceId = -1; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } else if (_s25_nextTicketVendorSequenceId != -1) { - _gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3); - _gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3); + _vm->_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId; _s25_nextTicketVendorSequenceId = -1; } } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene25.h b/engines/gnap/scenes/scene25.h new file mode 100644 index 0000000000..72df792be7 --- /dev/null +++ b/engines/gnap/scenes/scene25.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE25_H +#define GNAP_SCENE25_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene25: public Scene { +public: + Scene25(GnapEngine *vm); + ~Scene25() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s25_currTicketVendorSequenceId; + int _s25_nextTicketVendorSequenceId; + + void playAnims(int index); +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE25_H diff --git a/engines/gnap/scenes/scene26.cpp b/engines/gnap/scenes/scene26.cpp index b446fbb337..a8075963da 100644 --- a/engines/gnap/scenes/scene26.cpp +++ b/engines/gnap/scenes/scene26.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene26.h" namespace Gnap { @@ -42,93 +43,95 @@ enum { kASLeaveScene = 0 }; -int GnapEngine::scene26_init() { - return isFlag(kGFUnk23) ? 0x61 : 0x60; +Scene26::Scene26(GnapEngine *vm) : Scene(vm) { + _s26_currKidSequenceId = -1; + _s26_nextKidSequenceId = -1; } -void GnapEngine::scene26_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitOutsideCircusWorld, 0, 590, 300, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 1, 10); - setHotspot(kHSExitOutsideClown, 200, 265, 265, 350, SF_EXIT_U_CURSOR, 3, 8); - setHotspot(kHSExitArcade, 0, 295, 150, 400, SF_EXIT_NW_CURSOR, 2, 8); - setHotspot(kHSExitElephant, 270, 290, 485, 375, SF_EXIT_U_CURSOR, 5, 8); - setHotspot(kHSExitBeerStand, 530, 290, 620, 350, SF_EXIT_NE_CURSOR, 5, 8); - setHotspot(kHSWalkArea1, 0, 0, 800, 500); - setHotspot(kHSWalkArea2, 281, 0, 800, 600); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 9; +int Scene26::init() { + return _vm->isFlag(kGFUnk23) ? 0x61 : 0x60; } -void GnapEngine::scene26_run() { - - startSoundTimerB(7); - playSound(0x1093B, true); +void Scene26::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitOutsideCircusWorld, 0, 590, 300, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 1, 10); + _vm->setHotspot(kHSExitOutsideClown, 200, 265, 265, 350, SF_EXIT_U_CURSOR, 3, 8); + _vm->setHotspot(kHSExitArcade, 0, 295, 150, 400, SF_EXIT_NW_CURSOR, 2, 8); + _vm->setHotspot(kHSExitElephant, 270, 290, 485, 375, SF_EXIT_U_CURSOR, 5, 8); + _vm->setHotspot(kHSExitBeerStand, 530, 290, 620, 350, SF_EXIT_NE_CURSOR, 5, 8); + _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 500); + _vm->setHotspot(kHSWalkArea2, 281, 0, 800, 600); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 9; +} + +void Scene26::run() { + _vm->startSoundTimerB(7); + _vm->playSound(0x1093B, true); _s26_currKidSequenceId = 0x5B; _s26_nextKidSequenceId = -1; - _gameSys->setAnimation(0x5B, 160, 3); - _gameSys->insertSequence(_s26_currKidSequenceId, 160, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x5B, 160, 3); + _vm->_gameSys->insertSequence(_s26_currKidSequenceId, 160, 0, 0, kSeqNone, 0, 0, 0); - _timers[5] = getRandom(20) + 50; - _timers[4] = getRandom(20) + 50; - _timers[6] = getRandom(50) + 100; + _vm->_timers[5] = _vm->getRandom(20) + 50; + _vm->_timers[4] = _vm->getRandom(20) + 50; + _vm->_timers[6] = _vm->getRandom(50) + 100; - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - _gameSys->insertSequence(0x58, 40, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0x5C, 40, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0x5D, 40, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x58, 40, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x5C, 40, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x5D, 40, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0); - if (_prevSceneNum == 25) { - initGnapPos(-1, 8, kDirBottomRight); - initPlatypusPos(-2, 8, kDirNone); - endSceneInit(); - gnapWalkTo(2, 8, -1, 0x107B9, 1); - platypusWalkTo(1, 8, -1, 0x107C2, 1); + if (_vm->_prevSceneNum == 25) { + _vm->initGnapPos(-1, 8, kDirBottomRight); + _vm->initPlatypusPos(-2, 8, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(1, 8, -1, 0x107C2, 1); } else { - initGnapPos(2, 8, kDirBottomRight); - initPlatypusPos(3, 8, kDirNone); - endSceneInit(); + _vm->initGnapPos(2, 8, kDirBottomRight); + _vm->initPlatypusPos(3, 8, kDirNone); + _vm->endSceneInit(); } - while (!_sceneDone) { - - updateMouseCursor(); - updateCursorByHotspot(); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); - - switch (_sceneClickedHotspot) { + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene26_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -136,117 +139,113 @@ void GnapEngine::scene26_run() { break; case kHSExitOutsideCircusWorld: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 25; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107AE, 1); - _gnapActionStatus = kASLeaveScene; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 25; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107AE, 1); + _vm->_gnapActionStatus = kASLeaveScene; } break; case kHSExitOutsideClown: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 27; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BC, 1); - _gnapActionStatus = kASLeaveScene; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 27; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASLeaveScene; } break; case kHSExitArcade: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 29; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitArcade].y, 0, 0x107BC, 1); - _gnapActionStatus = kASLeaveScene; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 29; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitArcade].y, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASLeaveScene; } break; case kHSExitElephant: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 30; - gnapWalkTo(-1, _hotspotsWalkPos[4].y, 0, 0x107BC, 1); - _gnapActionStatus = kASLeaveScene; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 30; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASLeaveScene; } break; case kHSExitBeerStand: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 31; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107BB, 1); - _gnapActionStatus = kASLeaveScene; + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 31; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107BB, 1); + _vm->_gnapActionStatus = kASLeaveScene; } break; case kHSWalkArea1: case kHSWalkArea2: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; - } - scene26_updateAnimations(); + updateAnimations(); - if (!isSoundPlaying(0x1093B)) - playSound(0x1093B, true); + if (!_vm->isSoundPlaying(0x1093B)) + _vm->playSound(0x1093B, true); - if (!_isLeavingScene) { - updatePlatypusIdleSequence(); - updateGnapIdleSequence(); - if (!_timers[5] && _s26_nextKidSequenceId == -1) { - _timers[5] = getRandom(20) + 50; - if (getRandom(5) != 0) + if (!_vm->_isLeavingScene) { + _vm->updatePlatypusIdleSequence(); + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[5] && _s26_nextKidSequenceId == -1) { + _vm->_timers[5] = _vm->getRandom(20) + 50; + if (_vm->getRandom(5) != 0) _s26_nextKidSequenceId = 0x5B; else _s26_nextKidSequenceId = 0x5A; } - if (!_timers[4]) { - _timers[4] = getRandom(20) + 130; - _gameSys->insertSequence(0x59, 40, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->_timers[4]) { + _vm->_timers[4] = _vm->getRandom(20) + 130; + _vm->_gameSys->insertSequence(0x59, 40, 0, 0, kSeqNone, 0, 0, 0); } - if (!_timers[6]) { - _timers[6] = getRandom(50) + 100; - _gameSys->insertSequence(0x5F, 40, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->_timers[6]) { + _vm->_timers[6] = _vm->getRandom(50) + 100; + _vm->_gameSys->insertSequence(0x5F, 40, 0, 0, kSeqNone, 0, 0, 0); } - playSoundB(); + _vm->playSoundB(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene26_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene26_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - if (_gnapActionStatus == kASLeaveScene) - _sceneDone = true; - _gnapActionStatus = -1; +void Scene26::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + if (_vm->_gnapActionStatus == kASLeaveScene) + _vm->_sceneDone = true; + _vm->_gnapActionStatus = -1; } - if (_gameSys->getAnimationStatus(3) == 2 && _s26_nextKidSequenceId != -1) { - _gameSys->insertSequence(_s26_nextKidSequenceId, 160, _s26_currKidSequenceId, 160, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s26_nextKidSequenceId, 160, 3); + if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s26_nextKidSequenceId != -1) { + _vm->_gameSys->insertSequence(_s26_nextKidSequenceId, 160, _s26_currKidSequenceId, 160, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s26_nextKidSequenceId, 160, 3); _s26_currKidSequenceId = _s26_nextKidSequenceId; _s26_nextKidSequenceId = -1; } diff --git a/engines/gnap/scenes/scene26.h b/engines/gnap/scenes/scene26.h new file mode 100644 index 0000000000..a29b0d8469 --- /dev/null +++ b/engines/gnap/scenes/scene26.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE26_H +#define GNAP_SCENE26_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene26: public Scene { +public: + Scene26(GnapEngine *vm); + ~Scene26() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s26_currKidSequenceId; + int _s26_nextKidSequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE26_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 2865767a91..a7d5ab039c 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -50,6 +50,8 @@ #include "gnap/scenes/scene22.h" #include "gnap/scenes/scene23.h" #include "gnap/scenes/scene24.h" +#include "gnap/scenes/scene25.h" +#include "gnap/scenes/scene26.h" #include "gnap/scenes/scene47.h" #include "gnap/scenes/scene48.h" #include "gnap/scenes/scene54.h" @@ -232,14 +234,16 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 136, 11, 10); break; case 25: - backgroundId = scene25_init(); - scene25_updateHotspots(); + _scene = new Scene25(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; case 26: - backgroundId = scene26_init(); - scene26_updateHotspots(); + _scene = new Scene26(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -554,12 +558,14 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 20; break; case 25: - scene25_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 20; break; case 26: - scene26_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 20; break; |