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authorNipun Garg2019-06-27 22:29:49 +0530
committerEugene Sandulenko2019-09-03 17:17:02 +0200
commit761c90e62a1c7f01d38420834119a4fa697a3950 (patch)
tree19337206cdb0b9b95db108b358188cb613a20f49 /engines
parentdbfddba4cfbcfee8e588e68cd2ce92c7e1d898de (diff)
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HDB: Add functions related to _callbacks
Diffstat (limited to 'engines')
-rw-r--r--engines/hdb/ai-lists.cpp29
-rw-r--r--engines/hdb/ai.h2
2 files changed, 31 insertions, 0 deletions
diff --git a/engines/hdb/ai-lists.cpp b/engines/hdb/ai-lists.cpp
index 389b3ab880..a8598863a2 100644
--- a/engines/hdb/ai-lists.cpp
+++ b/engines/hdb/ai-lists.cpp
@@ -434,6 +434,35 @@ bool AI::autoActive(int x, int y) {
return false;
}
+CallbackDef allCallbacks[] = {
+ {NO_FUNCTION, NULL},
+ {AI_BARREL_EXPLOSION_END, aiBarrelExplosionEnd},
+ {CALLBACK_DOOR_OPEN_CLOSE, callbackDoorOpenClose},
+ {CALLBACK_AUTODOOR_OPEN_CLOSE, callbackAutoDoorOpenClose},
+ {CALLBACK_END, NULL}
+};
+
+void AI::addCallback(CallbackType type, int x, int y, int delay) {
+ for(int i= kMaxCallbacks; i >= 0; i--)
+ if (_callbacks[i].type == NO_FUNCTION) {
+ _callbacks[i].type = type;
+ _callbacks[i].x = x;
+ _callbacks[i].y = y;
+ _callbacks[i].delay = delay;
+ return;
+ }
+}
+
+void AI::processCallbackList() {
+ for (int i = 0; i < kMaxCallbacks; i++)
+ if (_callbacks[i].type != NO_FUNCTION) {
+ allCallbacks[_callbacks[i].type].function(_callbacks[i].x, _callbacks[i].y);
+ _callbacks[i].type = NO_FUNCTION;
+ _callbacks[i].x = _callbacks[i].y = 0;
+ return;
+ }
+}
+
void AI::addToLuaList(int x, int y, int value1, int value2, char *luaFuncInit, char *luaFuncAction, char *luaFuncUse) {
for (int i = 0; i < kMaxLuaEnts; i++) {
if (!_luaList[i].luaFuncInit[0] && !_luaList[i].luaFuncAction[0] && !_luaList[i].luaFuncUse[0]) {
diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h
index 6f5653ad6c..690e868fa7 100644
--- a/engines/hdb/ai.h
+++ b/engines/hdb/ai.h
@@ -752,6 +752,8 @@ public:
bool activateAction(AIEntity *e, int x, int y, int targetX, int targetY);
bool checkAutoList(AIEntity *e, int x, int y);
bool autoActive(int x, int y);
+ void addCallback(CallbackType type, int x, int y, int delay);
+ void processCallbackList();
void addToLuaList(int x, int y, int value1, int value2, char *luaFuncInit, char *luaFuncAction, char *luaFuncUse);
bool checkLuaList(AIEntity *e, int x, int y);
bool luaExistAtXY(int x, int y);