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author | Johannes Schickel | 2013-11-20 23:33:22 +0100 |
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committer | Johannes Schickel | 2013-11-20 23:48:37 +0100 |
commit | 78401ad55a60eb1eaafd1f0760caa4a50ec6a9a2 (patch) | |
tree | d87e3a705b00e2decd3166eaa29cb3e6ee1c0117 /engines | |
parent | 4e2b1f02001676663d9c66c3809bbc234519ee88 (diff) | |
download | scummvm-rg350-78401ad55a60eb1eaafd1f0760caa4a50ec6a9a2.tar.gz scummvm-rg350-78401ad55a60eb1eaafd1f0760caa4a50ec6a9a2.tar.bz2 scummvm-rg350-78401ad55a60eb1eaafd1f0760caa4a50ec6a9a2.zip |
KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1.
This should fix annoying erroring out when invalid PAK or APK files are
in the CWD (like for example some Android package files).
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/resource.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/engines/kyra/resource.cpp b/engines/kyra/resource.cpp index c350c81742..7a1abe8dd9 100644 --- a/engines/kyra/resource.cpp +++ b/engines/kyra/resource.cpp @@ -74,10 +74,14 @@ bool Resource::reset() { loadProtectedFiles(list); } else { + // We only search in the game path to avoid any invalid PAK or + // APK files from being picked up. This might happen, for example, + // when the user has an Android package file in the CWD. + Common::FSDirectory gameDir(dir); Common::ArchiveMemberList files; - _files.listMatchingMembers(files, "*.PAK"); - _files.listMatchingMembers(files, "*.APK"); + gameDir.listMatchingMembers(files, "*.PAK"); + gameDir.listMatchingMembers(files, "*.APK"); for (Common::ArchiveMemberList::const_iterator i = files.begin(); i != files.end(); ++i) { Common::String name = (*i)->getName(); |