diff options
author | Paul Gilbert | 2011-09-24 12:39:03 +1000 |
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committer | Paul Gilbert | 2011-09-24 12:39:03 +1000 |
commit | 78c621dc553dbfcfc3a76065d71fbde16cd37216 (patch) | |
tree | 022cf9ba17e983468367b0f309060d5de8c6c6bc /engines | |
parent | 3bffb8e3f7ce5ebd065b8ba4b9059dee8160868e (diff) | |
download | scummvm-rg350-78c621dc553dbfcfc3a76065d71fbde16cd37216.tar.gz scummvm-rg350-78c621dc553dbfcfc3a76065d71fbde16cd37216.tar.bz2 scummvm-rg350-78c621dc553dbfcfc3a76065d71fbde16cd37216.zip |
TSAGE: Bugfixes and cleanup for Blue Force scene 900
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.cpp | 135 | ||||
-rw-r--r-- | engines/tsage/core.h | 2 |
4 files changed, 64 insertions, 76 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index dc345cd8c0..3e15617146 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -162,6 +162,7 @@ Scene *BlueForceGame::createScene(int sceneNumber) { case 880: error("Scene group 8 not implemented"); case 900: + // Outside Warehouse return new Scene900(); case 910: case 920: diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 2472d7e103..e7d89f61bf 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -2049,7 +2049,7 @@ void Scene340::postInit(SceneObjectList *OwnerList) { _harrison.setVisage(326); _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison.animate(ANIM_MODE_1, NULL); - _harrison.setPosition(Common::Point(-30, 219)); + _harrison.setPosition(Common::Point(-40, 219)); BF_GLOBALS._sceneItems.push_back(&_harrison); _stripManager.addSpeaker(&_harrisonSpeaker); diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index c50b59c36e..088f5da0af 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -31,7 +31,7 @@ namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- - * Scene 900 - ? + * Scene 900 - Outside Warehouse * *--------------------------------------------------------------------------*/ @@ -90,15 +90,15 @@ bool Scene900::Object1::startAction(CursorType action, Event &event) { return true; } else { if (BF_GLOBALS._v4CEC0 == 0) { - if (BF_GLOBALS.getFlag(137) == 0) { - BF_GLOBALS.setFlag(137); + if (!BF_GLOBALS.getFlag(fGotPointsForUnlockGate)) { + BF_GLOBALS.setFlag(fGotPointsForUnlockGate); BF_GLOBALS._uiElements.addScore(30); } BF_GLOBALS._v4CEC0 = 1; } else { - if (BF_GLOBALS.getFlag(140) == 0) { + if (!BF_GLOBALS.getFlag(fGotPointsForLockGate)) { if (BF_GLOBALS._bookmark == bEndDayThree) { - BF_GLOBALS.setFlag(140); + BF_GLOBALS.setFlag(fGotPointsForLockGate); BF_GLOBALS._uiElements.addScore(30); } } @@ -160,37 +160,25 @@ bool Scene900::Object3::startAction(CursorType action, Event &event) { case CURSOR_LOOK: SceneItem::display2(900, 8); return true; - break; case CURSOR_USE: SceneItem::display2(900, 9); return true; - break; - case CURSOR_1000: - switch (BF_GLOBALS._events.getCursor()) { - case 29: - if (_flag) { - BF_GLOBALS._player.disableControl(); - scene->_sceneMode = 9010; - scene->setAction(&scene->_sequenceManager1, scene, 9010, &BF_GLOBALS._player, &scene->_object5, this, NULL); - } else - SceneItem::display2(900, 23); - return true; - break; - case 52: + case INV_HOOK: + if (_flag) { BF_GLOBALS._player.disableControl(); - BF_GLOBALS._player.setAction(&scene->_action2); - return true; - break; - case 65: - BF_GLOBALS._player.disableControl(); - BF_GLOBALS._player.setAction(&scene->_action3); - return true; - break; - default: - return false; - break; - } - break; + scene->_sceneMode = 9010; + scene->setAction(&scene->_sequenceManager1, scene, 9010, &BF_GLOBALS._player, &scene->_object5, this, NULL); + } else + SceneItem::display2(900, 23); + return true; + case INV_FISHING_NET: + BF_GLOBALS._player.disableControl(); + BF_GLOBALS._player.setAction(&scene->_action2); + return true; + case INV_DOG_WHISTLE: + BF_GLOBALS._player.disableControl(); + BF_GLOBALS._player.setAction(&scene->_action3); + return true; default: return NamedObject::startAction(action, event); } @@ -342,15 +330,15 @@ void Scene900::Action2::signal() { scene->_object5.setPosition(Common::Point(-20, -20)); scene->_object5._moveDiff.y = 10; setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_object3, NULL); - BF_INVENTORY.setObjectScene(52, 900); + BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900); break; case 2: BF_GLOBALS._player._strip = 7; - if (!BF_GLOBALS.getFlag(136)) { - BF_GLOBALS.setFlag(136); + if (!BF_GLOBALS.getFlag(fGotPointsForTrapDog)) { + BF_GLOBALS.setFlag(fGotPointsForTrapDog); BF_GLOBALS._uiElements.addScore(50); } - SceneItem::display(900, 10); + SceneItem::display2(900, 10); scene->_object3._flag = 1; scene->_object3.fixPriority(130); BF_GLOBALS._player.enableControl(); @@ -398,9 +386,9 @@ void Scene900::Action3::signal() { case 3: scene->_object3.remove(); scene->_object3._flag = 1; - SceneItem::display(900, 24); - if (!BF_GLOBALS.getFlag(139)) { - BF_GLOBALS.setFlag(139); + SceneItem::display2(900, 24); + if (!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) { + BF_GLOBALS.setFlag(fGotPointsForLockWarehouse); BF_GLOBALS._uiElements.addScore(10); } BF_GLOBALS._player.enableControl(); @@ -449,11 +437,11 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _field1974 = 0; _field1976 = 0; BF_GLOBALS._uiElements._active = true; - BF_GLOBALS.clearFlag(34); + BF_GLOBALS.clearFlag(fCanDrawGun); if (BF_GLOBALS._dayNumber == 0) { BF_GLOBALS._dayNumber = 4; - BF_INVENTORY.setObjectScene(52, 1); - BF_INVENTORY.setObjectScene(29, 1); + BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1); + BF_INVENTORY.setObjectScene(INV_HOOK, 1); } PalettedScene::postInit(); _object3._flag = 0; @@ -467,10 +455,10 @@ void Scene900::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._sceneManager._previousScene == 910) { _sceneBounds.moveTo(640, 0); BF_GLOBALS._v4CEC0 = 2; - BF_INVENTORY.setObjectScene(52, 900); + BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900); _object3._flag = 1; } - if (BF_INVENTORY.getObjectScene(52) == 900) + if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) _object3._flag = 1; loadScene(900); _stripManager.addSpeaker(&_gameTextSpeaker); @@ -516,7 +504,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._dayNumber == 5) BF_GLOBALS._v4CEC8 = 0; - if ((BF_GLOBALS._v4CEC8 == 0) && (BF_GLOBALS.getFlag(7))) { + if ((BF_GLOBALS._v4CEC8 == 0) && (BF_GLOBALS.getFlag(fWithLyle))) { _object4.postInit(); _object4.setVisage(900); _object4.setStrip(3); @@ -548,7 +536,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _jakeJacketSpeaker._xp = 75; setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL); BF_GLOBALS._bookmark = bAmbushed; - BF_GLOBALS.setFlag(7); + BF_GLOBALS.setFlag(fWithLyle); } else if (BF_GLOBALS._bookmark > bFinishedWGreen) { _lyle.postInit(); _lyle.setVisage(811); @@ -566,7 +554,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _object2.setFrame(_object2.getFrameCount()); BF_GLOBALS._player.disableControl(); _sceneMode = 9002; - if (BF_GLOBALS.getFlag(7)) { + if (BF_GLOBALS.getFlag(fWithLyle)) { _lyle.postInit(); _lyle._flags |= 0x1000; _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL); @@ -598,10 +586,11 @@ void Scene900::signal() { BF_GLOBALS._player.enableControl(); break; case 9001: - if ((BF_INVENTORY.getObjectScene(52) == 900) || (BF_GLOBALS._v4CEC0 != 0) || (_object2._flag == 0)) - BF_GLOBALS.setFlag(61); + if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) || + (_object2._flag == 0)) + BF_GLOBALS.setFlag(fLeftTraceIn900); else - BF_GLOBALS.clearFlag(61); + BF_GLOBALS.clearFlag(fLeftTraceIn900); BF_GLOBALS._sceneManager.changeScene(880); break; @@ -611,9 +600,9 @@ void Scene900::signal() { break; case 9004: if (BF_GLOBALS._v4CEC0 == 0) - SceneItem::display(900, 3); + SceneItem::display2(900, 3); else - SceneItem::display(900, 4); + SceneItem::display2(900, 4); BF_GLOBALS._player.enableControl(); break; case 9005: @@ -627,7 +616,7 @@ void Scene900::signal() { BF_GLOBALS._player.enableControl(); break; case 9007: - if (BF_GLOBALS.getFlag(7)) { + if (BF_GLOBALS.getFlag(fWithLyle)) { Common::Point pt(862, 119); PlayerMover *mover = new PlayerMover(); _lyle.addMover(mover, &pt, NULL); @@ -649,28 +638,28 @@ void Scene900::signal() { BF_GLOBALS._player._strip = 7; _action1.setActionIndex(9); _object3.signal(); - if ((!BF_GLOBALS.getFlag(141)) && (BF_GLOBALS._bookmark == 21)) { - BF_GLOBALS.setFlag(141); + if ((!BF_GLOBALS.getFlag(fGotPointsForFreeDog)) && (BF_GLOBALS._bookmark == bEndDayThree)) { + BF_GLOBALS.setFlag(fGotPointsForFreeDog); BF_GLOBALS._uiElements.addScore(50); } - BF_INVENTORY.setObjectScene(52, 1); - SceneItem::display(900, 11); + BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1); + SceneItem::display2(900, 11); BF_GLOBALS._player.enableControl(); } break; case 9012: if (_object2._flag == 0) { - SceneItem::display(900, 12); + SceneItem::display2(900, 12); _object2._flag = 1; - if ((!BF_GLOBALS.getFlag(139)) && (BF_GLOBALS._bookmark == 21)) { - BF_GLOBALS.setFlag(139); + if ((!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) && (BF_GLOBALS._bookmark == bEndDayThree)) { + BF_GLOBALS.setFlag(fGotPointsForLockWarehouse); BF_GLOBALS._uiElements.addScore(30); } } else { - SceneItem::display(900, 13); + SceneItem::display2(900, 13); _object2._flag = 0; - if (!BF_GLOBALS.getFlag(138)) { - BF_GLOBALS.setFlag(138); + if (!BF_GLOBALS.getFlag(fGotPointsForUnlockWarehouse)) { + BF_GLOBALS.setFlag(fGotPointsForUnlockWarehouse); BF_GLOBALS._uiElements.addScore(30); } } @@ -686,15 +675,15 @@ void Scene900::signal() { if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)){ BF_GLOBALS._clip1Bullets = 8; BF_GLOBALS._clip1Bullets = 8; - SceneItem::display(900, 25); + SceneItem::display2(900, 25); } else if (BF_GLOBALS._clip1Bullets == 0) { BF_GLOBALS._clip1Bullets = 8; - SceneItem::display(900, 26); + SceneItem::display2(900, 26); } else if (BF_GLOBALS._clip2Bullets == 0) { BF_GLOBALS._clip2Bullets = 8; - SceneItem::display(900, 26); + SceneItem::display2(900, 26); } else - SceneItem::display(900, 27); + SceneItem::display2(900, 27); BF_GLOBALS._player.enableControl(); break; @@ -705,6 +694,7 @@ void Scene900::signal() { void Scene900::process(Event &event) { SceneExt::process(event); + if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { if (_item4.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N); @@ -719,15 +709,12 @@ void Scene900::process(Event &event) { void Scene900::dispatch() { SceneExt::dispatch(); - if (BF_GLOBALS.getFlag(7)) { - warning("Missing: _lyle.sub_2DF70()"); - // TODO: the following replaces sub_2DF70(), to be checked - if ((_lyle._regionIndex != 0) && (_lyle._mover)) - _lyle.updateAngle(BF_GLOBALS._player._position); + if (BF_GLOBALS.getFlag(fWithLyle) && _lyle.isNoMover()) { + _lyle.updateAngle(BF_GLOBALS._player._position); } - if (_action == 0) { - if ((BF_GLOBALS._player._position.x <= 20) || (BF_GLOBALS._player._position.y < 130)) { + if (!_action) { + if ((BF_GLOBALS._player._position.x <= 20) && (BF_GLOBALS._player._position.y < 130)) { BF_GLOBALS._player.disableControl(); _sceneMode = 9001; setAction(&_sequenceManager1, this, 9001, &BF_GLOBALS._player, NULL); diff --git a/engines/tsage/core.h b/engines/tsage/core.h index e722daf838..9bcf77b110 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -530,7 +530,6 @@ private: int getNewFrame(); void animEnded(); int changeFrame(); - bool isNoMover() const { return !_mover || (_regionIndex > 0); } public: uint32 _updateStartFrame; uint32 _walkStartFrame; @@ -585,6 +584,7 @@ public: void show(); int getSpliceArea(const SceneObject *obj); int getFrameCount(); + bool isNoMover() const { return !_mover || (_regionIndex > 0); } virtual void synchronize(Serializer &s); virtual Common::String getClassName() { return "SceneObject"; } |