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author | strangerke | 2011-04-30 16:57:09 +0200 |
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committer | strangerke | 2011-04-30 16:57:09 +0200 |
commit | 78f202826b867503b0bc38602b268b39be090857 (patch) | |
tree | 469b9afe774901ec431629e08928cb4d7e04f6b3 /engines | |
parent | d673fbc6a84358840d5f91774aea9fe48b4477f6 (diff) | |
download | scummvm-rg350-78f202826b867503b0bc38602b268b39be090857.tar.gz scummvm-rg350-78f202826b867503b0bc38602b268b39be090857.tar.bz2 scummvm-rg350-78f202826b867503b0bc38602b268b39be090857.zip |
TSAGE: Fix bug in scene 2100: Now the sunflower field is reachable
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 4e84984a67..13dfc1a40b 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -1022,6 +1022,8 @@ void Scene2100::Action12::signal() { case 10: if (_globals->getFlag(74)) setDelay(1); + else + setAction(&scene->_sequenceManager, this, 2101, &_globals->_player, NULL); break; case 11: scene->_stripManager.start(2170, this); |