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authorRobert Špalek2009-11-01 10:15:48 +0000
committerRobert Špalek2009-11-01 10:15:48 +0000
commit7927196b3f1d210cc5c7ca76e377363f6db0654a (patch)
treeb0372b7a1bbbe590faeef0da9c2c1349b0b55de7 /engines
parentf91c89560f9e50f6cecfe93795d4c00513f45206 (diff)
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Fix mistakenly ordered flushing revealed by the last commit
svn-id: r45595
Diffstat (limited to 'engines')
-rw-r--r--engines/draci/game.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 99d94040e2..14e1d9098f 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -195,7 +195,7 @@ void Game::init() {
Text *speech = new Text("", _vm->_bigFont, kFontColour1, 0, 0, 0);
speechAnim->addFrame(speech, NULL);
- // Initialize inventory animation
+ // Initialize inventory animation. _iconsArchive is never flushed.
const BAFile *f = _vm->_iconsArchive->getFile(13);
Animation *inventoryAnim = _vm->_anims->addAnimation(kInventorySprite, 255, false);
Sprite *inventorySprite = new Sprite(f->_data, f->_length, 0, 0, true);
@@ -669,6 +669,7 @@ void Game::putItem(int itemID, int position) {
Animation *anim = _vm->_anims->getAnimation(anim_id);
if (!anim) {
anim = _vm->_anims->addItem(anim_id, false);
+ // _itemImagesArchive is never flushed.
const BAFile *img = _vm->_itemImagesArchive->getFile(2 * itemID);
Sprite *sp = new Sprite(img->_data, img->_length, 0, 0, true);
anim->addFrame(sp, NULL);
@@ -1129,8 +1130,9 @@ int Game::loadAnimation(uint animNum, uint z) {
uint freq = animationReader.readUint16LE();
uint delay = animationReader.readUint16LE();
+ // _spritesArchive is flushed when entering a room. All
+ // scripts in a room are responsible for loading their animations.
const BAFile *spriteFile = _vm->_spritesArchive->getFile(spriteNum);
-
Sprite *sp = new Sprite(spriteFile->_data, spriteFile->_length, x, y, true);
// Some frames set the scaled dimensions to 0 even though other frames
@@ -1219,6 +1221,8 @@ void Game::loadOverlays() {
y = overlayReader.readUint16LE();
z = overlayReader.readByte();
+ // _overlaysArchive is flushed when entering a room and this
+ // code is called after the flushing has been done.
const BAFile *overlayFile;
overlayFile = _vm->_overlaysArchive->getFile(num);
Sprite *sp = new Sprite(overlayFile->_data, overlayFile->_length, x, y, true);
@@ -1226,8 +1230,6 @@ void Game::loadOverlays() {
_vm->_anims->addOverlay(sp, z);
}
- _vm->_overlaysArchive->clearCache();
-
_vm->_screen->getSurface()->markDirty();
}
@@ -1274,6 +1276,7 @@ void Game::enterNewRoom(bool force_reload) {
_vm->_walkingMapsArchive->clearCache();
_vm->_soundsArchive->clearCache();
_vm->_dubbingArchive->clearCache();
+ _vm->_overlaysArchive->clearCache();
_vm->_screen->clearScreen();