diff options
author | Joseph-Eugene Winzer | 2017-06-14 20:51:12 +0200 |
---|---|---|
committer | Thierry Crozat | 2018-01-22 22:59:48 +0000 |
commit | 79ada90398bd551b8b9a8b508be763606563d7d2 (patch) | |
tree | 679647585a39a1042b066a47034cf1e774d349b2 /engines | |
parent | e2122bddf15245e1c8e33e182370a43b91f2a0ad (diff) | |
download | scummvm-rg350-79ada90398bd551b8b9a8b508be763606563d7d2.tar.gz scummvm-rg350-79ada90398bd551b8b9a8b508be763606563d7d2.tar.bz2 scummvm-rg350-79ada90398bd551b8b9a8b508be763606563d7d2.zip |
SUPERNOVA: Adds room data for Ship chapter
Diffstat (limited to 'engines')
-rw-r--r-- | engines/supernova/rooms.h | 1255 |
1 files changed, 496 insertions, 759 deletions
diff --git a/engines/supernova/rooms.h b/engines/supernova/rooms.h index cbae30a478..f52412ace4 100644 --- a/engines/supernova/rooms.h +++ b/engines/supernova/rooms.h @@ -1,784 +1,521 @@ #ifndef ROOMS_H #define ROOMS_H +#include "common/scummsys.h" + #include "msn_def.h" namespace Supernova { -/* --- ROOM 0 ----------------------------------- */ - -room roomlist0[ROOMNUM0] = -{ - { - "",{0},NIL,NIL,NIL, - { - {"Keycard","Die Keycard f�r deine Schr�nke.",KEYCARD, - TAKE+CARRIED+COMBINABLE,255,255,0}, - {"Taschenmesser","Es ist nicht mehr das sch�rfste.",KNIFE, - TAKE+CARRIED+COMBINABLE,255,255,0}, - {"Armbanduhr",&description,WATCH,TAKE+COMBINABLE+CARRIED,255,255,8}, - {"Discman","Es ist eine \"Mad Monkeys\"-CD darin.", - DISCMAN,TAKE+COMBINABLE,255,255,0} - } + +ObjectType operator|(ObjectType a, ObjectType b) { + return ObjectType(+a | +b); +} + +struct Object { + static const char *const defaultDescription; + + Object(); + Object(const char *name, const char *description, ObjectID id, ObjectType type, byte click, + byte click2, byte section = 0, RoomID exitRoom = NULLROOM, byte direction = 0); + + const char *_name; + const char *_description; + ObjectID _id; + ObjectType _type; + byte _click; + byte _click2; + byte _section; + RoomID _exitRoom; + byte _direction; +}; + +Object::Object() + : _name("") + , _description(Object::defaultDescription) + , _id(NULLOBJECT) + , _type(NULLTYPE) + , _click(0) + , _click2(0) + , _section(0) + , _exitRoom(NULLROOM) + , _direction(0) +{} + +Object::Object(const char *name, const char *description, ObjectID id, ObjectType type, + byte click, byte click2, byte section, RoomID exitRoom, byte direction) + : _name(name) + , _description(description) + , _id(id) + , _type(type) + , _click(click) + , _click2(click2) + , _section(section) + , _exitRoom(exitRoom) + , _direction(direction) +{} + +class Room { +public: + Room() { + _seen = false; + } + + bool hasSeen() { + return _seen; + } + void setRoomSeen(bool seen) { + _seen = seen; + } + + virtual ~Room() {} + virtual void animation() {} + virtual void onEntrance() {} + virtual bool interact(Action verb, Object &obj1, Object &obj2) { + return false; + } + +protected: + int _filenumber; + bool _shown[kMaxSection]; + Object _objectState[kMaxObject]; + +private: + bool _seen; +}; + +// Room 0 +class StartingItems : public Room { +public: + StartingItems() { + _filenumber = -1; + + _shown[0] = false; + + _objectState[0] = + Object("Keycard", "Die Keycard fuer deine Schraenke.", KEYCARD, + TAKE | CARRIED | COMBINABLE, 255, 255, 0, NULLROOM, 0); + _objectState[1] = + Object("Taschenmesser", "Es ist nicht mehr das sch�rfste.", KNIFE, + TAKE | CARRIED | COMBINABLE, 255, 255, 0, NULLROOM, 0); + _objectState[2] = + Object("Armbanduhr", Object::defaultDescription, WATCH, + TAKE | COMBINABLE | CARRIED, 255, 255, 8, NULLROOM, 0); + _objectState[3] = + Object("Discman", "Es ist eine \"Mad Monkeys\"-CD darin.", DISCMAN, + TAKE | COMBINABLE, 255, 255, 0, NULLROOM, 0); } }; +// Spaceship +class ShipCorridor : public Room { +public: + ShipCorridor() { + _filenumber = 17; + _shown[0] = true; + _shown[1] = false; + _shown[2] = false; + _shown[3] = false; + _shown[4] = true; + + _objectState[0] = Object("Luke", Object::defaultDescription, HATCH1, OPEN | EXIT, 0, 6, 1, CABIN_L1, 15); + _objectState[1] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT, 1, 7, 2, CABIN_L2, 10); + _objectState[2] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT, 2, 8, 3, CABIN_L3, 5); + _objectState[3] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT, 5, 11, 6, CABIN_R1, 19); + _objectState[4] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT, 4, 10, 5, CABIN_R2, 14); + _objectState[5] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT | OPENED, 9, 3, 4, CABIN_R3, 9); + _objectState[6] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | CLOSED | EXIT, 12, 12, 0, AIRLOCK, 2); + _objectState[7] = Object("Knopf", "Er geh�rt zu der gro�en Luke.", BUTTON, PRESS, 13, 13, 0, NULLROOM, 0); + _objectState[8] = Object("Leiter", Object::defaultDescription, NULLOBJECT, NULLTYPE, 14, 14, 0, NULLROOM, 0); + _objectState[9] = Object("Ausgang", Object::defaultDescription, NULLOBJECT, EXIT, 15, 15, 0, HALL, 2); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipHall: public Room { +public: + ShipHall() { + _filenumber = 15; + _shown[0] = true; + + _objectState[0] = Object("Luke", "Sie f�hrt ins Cockpit.", NULLOBJECT, OPEN | EXIT, 4, 5, 1, COCKPIT, 10); + _objectState[1] = Object("Luke", "Sie f�hrt zur K�che.", KITCHEN_HATCH, OPEN | EXIT, 0, 0, 0, NULLROOM, 1); + _objectState[2] = Object("Luke", "Sie f�hrt zu den Tiefschlafkammern.", NULLOBJECT, OPEN | CLOSED | EXIT, 1, 1, 2, SLEEP, 8); + _objectState[3] = Object("Schlitz", "Es ist ein Keycard-Leser.", SLEEP_SLOT, COMBINABLE, 2, 2, 0, NULLROOM, 0); + _objectState[4] = Object("Leiter", Object::defaultDescription, NULLOBJECT, NULLTYPE, 3, SLEEP, 0, NULLROOM, 0); + _objectState[5] = Object("Gang", Object::defaultDescription, NULLOBJECT, EXIT, 6, 6, 0, CORRIDOR, 1); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; -room roomlist1[ROOMNUM1] = -{ -/* --- Spaceship --- */ - - { - "017",{1,0,0,0,1},&sb_corridor,NIL,NIL, - { - {"Luke",&description,HATCH1,OPEN+EXIT,0,6,1,CABIN_L1,15}, - {"Luke",&description,0,OPEN+EXIT,1,7,2,CABIN_L2,10}, - {"Luke",&description,0,OPEN+EXIT,2,8,3,CABIN_L3,5}, - {"Luke",&description,0,OPEN+EXIT+OPENED,9,3,4,CABIN_R3,9}, - {"Luke",&description,0,OPEN+EXIT,4,10,5,CABIN_R2,14}, - {"Luke",&description,0,OPEN+EXIT,5,11,6,CABIN_R1,19}, - {"Luke",&description,0,OPEN+CLOSED+EXIT,12,12,0,AIRLOCK,2}, - {"Knopf","Er geh�rt zu der gro�en Luke.",BUTTON,PRESS,13,13,0}, - {"Leiter",&description,0,0,14,14,0}, - {"Ausgang",&description,0,EXIT,15,15,0,HALL,22} - } - }, - { - "015",{1},&sb_hall,NIL,NIL, - { - {"Luke","Sie f�hrt ins Cockpit.",0,OPEN+EXIT,4,5,1,COCKPIT,10}, - {"Luke","Sie f�hrt zur K�che.",KITCHEN_HATCH, - OPEN+EXIT,0,0,0,NIL,1}, - {"Luke","Sie f�hrt zu den Tiefschlafkammern.",0, - OPEN+CLOSED+EXIT,1,1,2,SLEEP,8}, - {"Schlitz","Es ist ein Keycard-Leser.",SLEEP_SLOT,COMBINABLE,2,2,0}, - {"Leiter",&description,0,0,3,3,0}, - {"Gang",&description,0,EXIT,6,6,0,CORRIDOR,19} - } - }, - { - "033",{1},&sb_sleep,&anim_sleep,&once_sleep, - { - {"Luke","Dies ist eine der Tiefschlafkammern.",CABINS,0,0,0,0}, - {"Luke","Dies ist eine der Tiefschlafkammern.",CABIN,0,1,1,0}, - {"Computer",&description,COMPUTER,0,2,2,0}, - {"Ausgang",&description,0,EXIT,255,255,0,HALL,22} - } - }, - { - "009",{1},&sb_cockpit,&anim_cockpit,&once_cockpit, - { - {"Instrumente","Hmm, sieht ziemlich kompliziert aus.", - INSTRUMENTS,0,2,2,0}, - {"Monitor",&description,MONITOR,0,0,0,0}, - {"Monitor","Dieser Monitor sagt dir nichts.",0,1,1,0}, - {"Ausgang",&description,0,EXIT,255,255,0,HALL,22} - } - }, - { - "034",{1,0,0,0,0,0,1},&sb_airlock,NIL,&once_airlock, - { - {"Luke","Das ist eine Luke !!!",0, - EXIT+OPEN+OPENED+CLOSED,0,0,0,CORRIDOR,10}, - {"Luke","Dies ist eine Luke !!!",0, - EXIT+OPEN+CLOSED,1,1,0,HOLD,14}, - {"Knopf",&description,BUTTON1,PRESS,2,2,0}, - {"Knopf",&description,BUTTON2,PRESS,3,3,0}, - {"Helm","Es ist der Helm zum Raumanzug.",HELMET,TAKE,4,4,7}, - {"Raumanzug","Der einzige Raumanzug, den die|anderen hiergelassen haben ...", - SUIT,TAKE,5,5,8}, - {"Versorgung","Es ist der Versorgungsteil zum Raumanzug.", - LIFESUPPORT,TAKE,6,6,9}, - {"Druckmesser",&description,MANOMETER,0,7,7,0} - } - }, - { - "024",{1},&sb_hold,NIL,&once_hold, - { - {"",&description,HOLD_WIRE,COMBINABLE,255,255,0}, - {"Schrott","Da ist eine L�sterklemme dran, die|noch ganz brauchbar aussieht.|Ich nehme sie mit.", - SCRAP_LK,0,4,4,0}, - {"L�sterklemme",&description,TERMINALSTRIP,COMBINABLE,255,255,0}, - {"Schrott","Junge, Junge! Die Explosion hat ein|ganz sch�nes Durcheinander angerichtet.", - 0,0,5,5,0}, - {"Reaktor","Das war einmal der Reaktor.",0,0,6,6,0}, - {"D�se",&description,0,0,7,7,0}, - {"blauer K�rbis","Keine Ahnung, was das ist.",0,0,8,8,0}, - {"Luke",&description,LANDINGMOD_OUTERHATCH,EXIT+OPEN,1,2,2,LANDINGMODULE,6}, - {"Landef�hre","Sie war eigentlich f�r Bodenuntersuchungen|auf Arsano 3 gedacht.", - 0,0,0,0,0}, - {"Ausgang",&description,0,EXIT,255,255,0,AIRLOCK,22}, - {"Luke","Sie f�hrt nach drau�en.", - OUTERHATCH_TOP,EXIT+OPEN+OPENED,3,3,0,GENERATOR,8}, - {"Generator","Er versorgt das Raumschiff mit Strom.", - GENERATOR_TOP,EXIT,12,12,0,GENERATOR,8} - } - }, - { - "025",{1},&sb_landingmod,NIL,NIL, - { - {"Steckdose",&description,LANDINGMOD_SOCKET,COMBINABLE,1,1,0}, - {"Knopf","Es ist ein Sicherheitsknopf.|Er kann nur mit einem spitzen|Gegenstand gedr�ckt werden.", - LANDINGMOD_BUTTON,PRESS+COMBINABLE,2,2,0}, - {"Monitor",&description,LANDINGMOD_MONITOR,0,3,3,0}, - {"Tastatur",&description,KEYBOARD,0,4,4,0}, - {"",&description,LANDINGMOD_WIRE,COMBINABLE,255,255,0}, - {"Luke",&description,LANDINGMOD_HATCH,EXIT+OPEN+OPENED+COMBINABLE, - 0,0,1+128,HOLD,10} - } - }, - { - "018",{1,0,0,0,0,1},&sb_generator,NIL,NIL, - { - {"langes Kabel mit Stecker",&description,GENERATOR_WIRE,COMBINABLE,255,255,0}, - {"leere Kabelrolle",&description,0,UNNECESSARY,255,255,0}, - {"Keycard","Hey, das ist die Keycard des Commanders!|Er mu� sie bei dem �berst�rzten|Aufbruch verloren haben.", - KEYCARD2,COMBINABLE+TAKE,12,12,5+128}, - {"Seil",&description,GENERATOR_ROPE,COMBINABLE,255,255,0}, - {"Luke","Sie f�hrt nach drau�en.", - OUTERHATCH,EXIT+OPEN,1,2,1,OUTSIDE,22}, - {"Luke",&description,0,OPEN+CLOSED,3,3,0}, - {"Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,4,4,0}, - {"Klappe",&description,TRAP,OPEN,5,6,2}, - {"Leitung",&description,0,0,7,7,0}, - {"Spannungmessger�t",&description,VOLTMETER,0,9,9,0}, - {"Klemme",&description,CLIP,COMBINABLE,8,8,0}, - {"Leitung","Sie f�hrt vom Generator zum Spannungmessger�t.", - SHORT_WIRE,COMBINABLE,10,10,0}, - {"Leiter",&description,LADDER,EXIT,0,0,0,HOLD,1} - } - }, - { - "004",{1},NIL,NIL,NIL, - { - {"Luke",&description,0,EXIT,0,0,0,GENERATOR,3}, - {"Seil",&description,0,UNNECESSARY,255,255,0} - } - }, - { - "022",{1,1,1},NIL,NIL,NIL, - { - {"Bild","Manche Leute haben schon|einen komischen Geschmack.",0, - UNNECESSARY,5,5,0}, - {"Zeichenger�te", - "Auf dem Zettel sind lauter|unverst�ndliche Skizzen und Berechnungen.|(Jedenfalls f�r dich unverst�ndlich.)", - 0,UNNECESSARY,6,6,0}, - {"Magnete","Damit werden Sachen auf|dem Tisch festgehalten.",0, - UNNECESSARY,7,7,0}, - {"Luke",&description,0,OPEN+OPENED+EXIT,3,3,15+128,CORRIDOR,5}, - {"Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0}, - {"Schrank",&description,0,OPEN+CLOSED,1,1,0}, - {"Fach",&description,0,OPEN+CLOSED,2,2,0}, - {"Steckdose",&description,SOCKET,COMBINABLE,4,4,0}, - {"Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22} - } - }, - { - "022",{1,0,0,1,1,1},NIL,NIL,NIL, - { - {"Schachspiel","Es macht wohl Spa�, an|der Decke Schach zu spielen.", - 0,UNNECESSARY,11,11,0}, - {"Tennisschl�ger","Fliegt Boris Becker auch mit?",0,UNNECESSARY,8,8,0}, - {"Tennisball","Toll!",0,UNNECESSARY,9,9,0}, - {"Luke",&description,0,OPEN+OPENED+EXIT,3,3,15+128,CORRIDOR,5}, - {"Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0}, - {"Schrank",&description,0,OPEN+CLOSED,1,1,0}, - {"Fach",&description,0,OPEN+CLOSED,2,2,0}, - {"Steckdose",&description,SOCKET,COMBINABLE,4,4,0}, - {"Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22} - } - }, - { - "022",{1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1},&sb_cabin_r3,NIL,NIL, - { - {"Schachspiel","Dein Magnetschachspiel. Schach war|schon immer deine Leidenschaft.", - CHESS,TAKE+COMBINABLE,12,12,7+128}, - {"Bett","Das ist dein Bett. Toll, nicht wahr?",0,0,13,13,0}, - {"Schlitz","Es ist ein Keycard-Leser.",SLOT_K1,COMBINABLE,27,27,0}, - {"Schlitz","Es ist ein Keycard-Leser.",SLOT_K2,COMBINABLE,28,28,0}, - {"Schlitz","Es ist ein Keycard-Leser.",SLOT_K3,COMBINABLE,29,29,0}, - {"Schlitz","Es ist ein Keycard-Leser.",SLOT_K4,COMBINABLE,30,30,0}, - {"Fach","Das ist eins deiner drei F�cher.",SHELF1, - OPEN+CLOSED,14,18,9}, - {"Alben","Deine Briefmarkensammlung.",0,UNNECESSARY,14,14,0}, - {"Fach","Das ist eins deiner drei F�cher.",SHELF2, - OPEN+CLOSED,15,19,10}, - {"Seil","Es ist ungef�hr 10 m lang und 4 cm dick.",ROPE, - TAKE+COMBINABLE,15,15,12}, - {"Schrank","Das ist dein Schrank.",SHELF3,OPEN+CLOSED,16,17,11}, - {"Krimskram","Es ist nichts brauchbares dabei.",0,UNNECESSARY,20,20,0}, - {"Kleider","Es sind Standard-Weltraum-Klamotten.",0,UNNECESSARY,21,21,0}, - {"Unterw�sche",&description,0,UNNECESSARY,22,22,0}, - {"Str�mpfe",&description,0,UNNECESSARY,23,23,0}, - {"Fach","Das ist eins deiner drei F�cher.",SHELF4, - OPEN+CLOSED,24,25,13}, - {"Buch","Es ist|\"Per Anhalter durch die Galaxis\"|von Douglas Adams.", - BOOK,TAKE,26,26,14}, - {"Discman","Es ist eine \"Mad Monkeys\"-CD darin.", - DISCMAN,TAKE+COMBINABLE,33,33,16}, - {"Luke",&description,0,OPEN+EXIT,3,3,15+128,CORRIDOR,5}, - {"Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0}, - {"Schrank",&description,0,OPEN+CLOSED,1,1,0}, - {"Fach",&description,0,OPEN+CLOSED,2,2,0}, - {"Steckdose",&description,SOCKET,COMBINABLE,4,4,0}, - {"Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22} - } - }, - { - "021",{1,1,1,1,1,1},NIL,NIL,NIL, - { - {"Bild","Herb!",0,UNNECESSARY,5,5,0}, - {"Bild","Toll!",0,UNNECESSARY,6,6,0}, - {"Bild","Genial!",0,UNNECESSARY,7,7,0}, - {"Magnete","Damit werden Sachen auf|dem Tisch festgehalten.",0, - UNNECESSARY,8,8,0}, - {"Bild","Es scheint noch nicht fertig zu sein.",0,UNNECESSARY,9,9,0}, - {"Stift","Ein Kugelschreiber.",PEN,TAKE+COMBINABLE,10,10,5+128}, - {"Luke",&description,0,OPEN+OPENED+EXIT,3,3,24+128,CORRIDOR,9}, - {"Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0}, - {"Schrank",&description,0,OPEN+CLOSED,1,1,0}, - {"Fach",&description,0,OPEN+CLOSED,2,2,0}, - {"Steckdose",&description,SOCKET,COMBINABLE,4,4,0}, - {"Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22} - } - }, - { - "021",{1,0,0,0,0,0,1,1,1,1,0,0,1},&sb_cabin_l3,NIL,NIL, - { - {"Poster","Ein Poster von \"Big Boss\".",0,UNNECESSARY,11,11,0}, - {"Poster","Ein Poster von \"Rock Desaster\".",0,UNNECESSARY,12,12,0}, - {"Box",&description,0,0,13,13,0}, - {"Magnete","Damit werden Sachen auf|dem Tisch festgehalten.",0, - UNNECESSARY,14,14,0}, - {"Schallplatte","Die Platte ist von \"Big Boss\".", - RECORD,TAKE+COMBINABLE,15,15,8+128}, - {"Schallplattenst�nder","Du hast jetzt keine Zeit, in|der Plattensammlung rumzust�bern.", - 0,UNNECESSARY,16,16,0}, - {"Knopf",&description,TURNTABLE_BUTTON,PRESS,22,22,0}, - {"Plattenspieler","Sieht aus, als k�me|er aus dem Museum.", - TURNTABLE,UNNECESSARY+COMBINABLE,17,17,0}, - {"Leitung",&description,WIRE,COMBINABLE,18,18,0}, - {"Leitung",&description,WIRE2,COMBINABLE,19,19,0}, - {"Stecker",&description,PLUG,COMBINABLE,20,20,0}, - {"Luke",&description,0,OPEN+OPENED+EXIT,3,3,24+128,CORRIDOR,9}, - {"Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0}, - {"Schrank",&description,0,OPEN+CLOSED,1,1,0}, - {"Fach",&description,0,OPEN+CLOSED,2,2,0}, - {"Steckdose",&description,SOCKET,COMBINABLE,4,4,0}, - {"Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22} - } - }, - { - "021",{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},&sb_cabin_l2,NIL,NIL, - { - {"Schlitz","Es ist ein Keycard-Leser.",SLOT_KL1,COMBINABLE,31,31,0}, - {"Schlitz","Es ist ein Keycard-Leser.",SLOT_KL2,COMBINABLE,32,32,0}, - {"Schlitz","Es ist ein Keycard-Leser.",SLOT_KL3,COMBINABLE,33,33,0}, - {"Schlitz","Es ist ein Keycard-Leser.",SLOT_KL4,COMBINABLE,45,45,0}, - {"Schrank",&description,SHELF_L1,OPEN+CLOSED,25,26,17}, - {"Pistole","Es ist keine Munition drin.",PISTOL,TAKE,39,39,20}, - {"Fach",&description,SHELF_L2,OPEN+CLOSED,27,28,18}, - {"B�cher","Lauter wissenschaftliche B�cher.",0,UNNECESSARY,40,40,0}, - {"Fach",&description,SHELF_L3,OPEN+CLOSED,29,30,19}, - {"Kabelrolle","Da sind mindestens zwanzig Meter drauf.", - SPOOL,TAKE+COMBINABLE,41,41,21}, - {"Fach",&description,SHELF_L4,OPEN+CLOSED,43,44,22}, - {"Buch",&description,BOOK2,TAKE,46,46,23}, - {"Unterw�sche","Ich habe keine Lust, in|der Unterw�sche des|Commanders rumzuw�hlen.", - 0,UNNECESSARY,34,34,0}, - {"Unterw�sche","Ich habe keine Lust, in|der Unterw�sche des|Commanders rumzuw�hlen.", - 0,UNNECESSARY,35,35,0}, - {"Kleider",&description,0,UNNECESSARY,36,36,0}, - {"Krimskram","Es ist nichts brauchbares dabei.",0,UNNECESSARY,37,37,0}, - {"Krimskram","Es ist nichts brauchbares dabei.",0,UNNECESSARY,38,38,0}, - {"Magnete","Damit werden Sachen auf|dem Tisch festgehalten.",0, - UNNECESSARY,23,23,0}, - {"Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22}, - {"Luke",&description,0,OPEN+OPENED+EXIT,3,3,24+128,CORRIDOR,9}, - {"Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0}, - {"Schrank",&description,0,OPEN+CLOSED,1,1,0}, - {"Fach",&description,0,OPEN+CLOSED,2,2,0}, - {"Steckdose",&description,SOCKET,COMBINABLE,4,4,0}, - {"Ordner","Darauf steht \"Dienstanweisungen|zur Mission Supernova\".|Es steht nichts wichtiges drin.", - 0,UNNECESSARY,49,49,0} - } - }, - { - "023",{1},&sb_bathroom,NIL,NIL, - { - {"Klo","Ein Klo mit Saugmechanismus.",TOILET,0,0,0,0}, - {"Dusche",&description,SHOWER,0,1,1,0}, - {"Ausgang",&description,BATHROOM_EXIT,EXIT,255,255,0,0,22} - } +class ShipSleepCabin: public Room { +public: + ShipSleepCabin() { + _filenumber = 33; + _shown[0] = true; + + _objectState[0] = Object("Luke", "Dies ist eine der Tiefschlafkammern.", CABINS, NULLTYPE, 0, 0, 0, NULLROOM, 0); + _objectState[1] = Object("Luke", "Dies ist eine der Tiefschlafkammern.", CABIN, NULLTYPE, 1, 1, 0, NULLROOM, 0); + _objectState[2] = Object("Computer", Object::defaultDescription, COMPUTER, NULLTYPE, 2, 2, 0, NULLROOM, 0); + _objectState[3] = Object("Ausgang", Object::defaultDescription, NULLOBJECT, EXIT, 255, 255, 0, HALL, 2); } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void animation(); + virtual void onEntrance(); }; +class ShipCockpit : public Room { +public: + ShipCockpit() { + _filenumber = 9; + _shown[0] = true; + + _objectState[0] = Object("Instrumente", "Hmm, sieht ziemlich kompliziert aus.", INSTRUMENTS, NULLTYPE, 2, 2, 0, NULLROOM, 0); + _objectState[1] = Object("Monitor", Object::defaultDescription, MONITOR, NULLTYPE, 0, 0, 0, NULLROOM, 0); + _objectState[2] = Object("Monitor", "Dieser Monitor sagt dir nichts.", NULLOBJECT, TAKE, 1, 0, 0, NULLROOM, 0); + _objectState[3] = Object("Ausgang", Object::defaultDescription, NULLOBJECT, EXIT, 255, 255, 0, HALL, 2); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void animation(); + virtual void onEntrance(); +}; -/* --- Rooms ------------------------------------ */ - -room roomlist2[ROOMNUM2] = -{ - -/* --- Arsano --- */ - - { - "012",{1},&sb_rocks,NIL,&once_rocks, - { - {"Seil",&description,0,UNNECESSARY+EXIT,0,0,0,GENERATOR,12}, - {"Stein",&description,STONE,0,1,1,0}, - {"Stein",&description,0,0,2,2,0}, - {"Loch","Es scheint eine H�hle zu sein.",0,0,255,255,0,CAVE,1} - } - }, - { - "012",{0},NIL,NIL,NIL, - { - {"Ausgang","Hier bist du gerade hergekommen.", - 0,EXIT,255,255,0,ROCKS,22}, - {"Ausgang",&description,0,EXIT,255,255,0,MEETUP,2} - } - }, - { - "037",{1},&sb_meetup,&anim_meetup,&once_meetup, - { - {"H�hle",&description,0,EXIT,255,255,0,CAVE,22}, - {"Schild","Diese Schrift kannst du nicht lesen.",MEETUP_SIGN,0,0,0,0}, - {"Eingang",&description,DOOR,EXIT,1,1,0,ENTRANCE,7}, - {"Stern",&description,STAR,0,2,2,0}, - {"Raumschiff",&description,SPACESHIPS,COMBINABLE,3,3,0}, - {"Raumschiff",&description,SPACESHIP,COMBINABLE,4,4,0} - } - }, - { - "010",{1},&sb_entrance,&anim_entrance,NIL, - { - {"Portier","Du siehst doch selbst, wie er aussieht.", - PORTER,TALK,0,0,0}, - {"T�r",&description,0,EXIT+OPEN+CLOSED,1,1,0,0,5}, - {"Schild","Diese Schrift kannst du nicht lesen.", - KITCHEN_SIGN,0,2,2,0}, - {"Kaugummi",&description,SCHNUCK,TAKE,255,255,10+128}, - {"Gummib�rchen",&description,SCHNUCK,TAKE,255,255,11+128}, - {"Schokokugel",&description,SCHNUCK,TAKE,255,255,12+128}, - {"�berraschungsei",&description,EGG,TAKE,255,255,13+128}, - {"Lakritz",&description,SCHNUCK,TAKE,255,255,14+128}, - {"Tablette","Die Plastikh�lle zeigt einen|Mund mit einer Sprechblase. Was|darin steht, kannst du nicht lesen.", - PILL,TAKE,255,255,0}, - {"Schlitz",&description,CAR_SLOT,COMBINABLE,6,6,0}, - {"Automat","Sieht aus wie ein Kaugummiautomat.",0,0,5,5,0}, - {"Toilette","Die Toiletten sind denen|auf der Erde sehr �hnlich.", - ARS_BATHROOM,0,255,255,0}, - {"Knopf",&description,BATHROOM_BUTTON,PRESS,3,3,0}, - {"Schild","Diese Schrift kannst du nicht lesen.",BATHROOM_SIGN,0,4,4,0}, - {"Treppe",&description,STAIRCASE,EXIT,8,8,0,REST,3}, - {"Ausgang",&description,MEETUP_EXIT,EXIT,255,255,0,MEETUP,22}, - {"M�nzen","Es sind seltsame|K�pfe darauf abgebildet.", - COINS,TAKE+COMBINABLE,255,255,0}, - {"Tablettenh�lle","Darauf steht:\"Wenn Sie diese|Schrift jetzt lesen k�nnen,|hat die Tablette gewirkt.\"", - PILL_HULL,TAKE,255,255,0} - } - }, - { - "028",{1},NIL,&anim_remaining,NIL, - { - {"Treppe",&description,0,EXIT,0,0,0,ENTRANCE,17}, - {"Stuhl",&description,0,EXIT,1,1,0,ROGER,2}, - {"Schuhe","Wie ist der denn mit|Schuhen hier reingekommen?",0,0,2,2,0} - } - }, - { - "029",{1},&sb_roger,&anim_roger,&once_roger, - { - {"Ausgang",&description,0,EXIT,255,255,0,REST,19}, - {"Froschgesicht",&description,ROGER_W,TALK,0,0,0}, - {"Gekritzel","\"Mr Spock was here\"",0,0,3,3,0}, - {"Brieftasche",&description,WALLET,TAKE,1,1,4}, - {"Speisekarte","\"Heute empfehlen wir:|Fonua Opra mit Ulk.\"",0,UNNECESSARY,2,2,0}, - {"Tasse","Sie enth�lt eine gr�nliche Fl�ssigkeit.",CUP,UNNECESSARY,4,4,0}, - {"Schachspiel",&description,0,UNNECESSARY,255,255,0}, - {"10-Buckazoid-Schein","Nicht gerade sehr viel Geld.", - 0,TAKE+COMBINABLE,255,255,0}, - {"Keycard von Roger",&description,KEYCARD_R,TAKE+COMBINABLE,255,255,0} - } - }, - { - "019",{1},&sb_glider,&anim_glider,NIL, - { - {"Ausgang",&description,0,EXIT,255,255,0,MEETUP,15}, - {"Knopf",&description,GLIDER_BUTTON1,PRESS,0,0,0}, - {"Knopf",&description,GLIDER_BUTTON2,PRESS,1,1,0}, - {"Knopf",&description,GLIDER_BUTTON3,PRESS,2,2,0}, - {"Knopf",&description,GLIDER_BUTTON4,PRESS,3,3,0}, - {"Keycard von Roger",&description,GLIDER_KEYCARD,TAKE+COMBINABLE,255,255,0}, - {"Schlitz",&description,GLIDER_SLOT,COMBINABLE,4,4,0}, - {"Fach",&description,0,OPEN,5,6,6}, - {"Tastatur",&description,GLIDER_BUTTONS,0,7,7,0}, - {"Anzeige","Hmm, seltsame Anzeigen.",GLIDER_DISPLAY,0,8,8,0}, - {"Instrumente","Hmm, seltsame Anzeigen.",GLIDER_INSTRUMENTS,0,9,9,0} - } - }, - { - "038",{1},&sb_meetup2,NIL,&once_meetup2, - { - {"Roger W.",&description,ROGER_W,TALK,255,255,0}, - {"Raumschiff",&description,SPACESHIP,COMBINABLE,255,255,0}, - {"H�hle",&description,0,EXIT,255,255,0,CAVE,22} - } - }, - { - "039",{1},&sb_meetup3,NIL,NIL, - { - {"Ufo","Der Eingang scheint offen zu sein.",UFO,EXIT,0,0,0,0,3}, - {"Stern",&description,STAR,0,1,1,0}, - {"H�hle",&description,0,EXIT,255,255,0,CAVE,22} - } +class ShipCabinL1: public Room { +public: + ShipCabinL1() { + _filenumber = 21; + _shown[0] = true; + _shown[1] = true; + _shown[2] = true; + _shown[3] = true; + _shown[4] = true; + _shown[5] = true; + + _objectState[0] = Object("Bild", "Herb!", NULLOBJECT, UNNECESSARY, 5, 5, 0, NULLROOM, 0); + _objectState[1] = Object("Bild", "Toll!", NULLOBJECT, UNNECESSARY, 6, 6, 0, NULLROOM, 0); + _objectState[2] = Object("Bild", "Genial!", NULLOBJECT, UNNECESSARY, 7, 7, 0, NULLROOM, 0); + _objectState[3] = Object("Magnete", "Damit werden Sachen auf|dem Tisch festgehalten.", NULLOBJECT, UNNECESSARY, 8, 8, 0, NULLROOM, 0); + _objectState[4] = Object("Bild", "Es scheint noch nicht fertig zu sein.", 0, UNNECESSARY, 9, 9, 0); + _objectState[5] = Object("Stift", "Ein Kugelschreiber.", PEN, TAKE | COMBINABLE, 10, 10, 5 | 128); + _objectState[6] = Object("Luke", &description, 0, OPEN | OPENED | EXIT, 3, 3, 24 | 128, CORRIDOR, 9); + _objectState[7] = Object("Schlitz", "Es ist ein Keycard-Leser.", 0, COMBINABLE, 0, 0, 0); + _objectState[8] = Object("Schrank", &description, 0, OPEN | CLOSED, 1, 1, 0); + _objectState[9] = Object("Fach", &description, 0, OPEN | CLOSED, 2, 2, 0); + _objectState[10] = Object("Steckdose", &description, SOCKET, COMBINABLE, 4, 4, 0); + _objectState[11] = Object("Toilette", &description, BATHROOM_DOOR, EXIT, 255, 255, 0, BATHROOM, 2); } }; -/* --- Rooms ------------------------------------ */ - -room roomlist2[ROOMNUM2] = -{ - -/* --- Arsano --- */ - - { - "012",{1},&sb_rocks,NIL,&once_rocks, - { - {"Seil",&description,0,UNNECESSARY+EXIT,0,0,0,GENERATOR,12}, - {"Stein",&description,STONE,0,1,1,0}, - {"Stein",&description,0,0,2,2,0}, - {"Loch","Es scheint eine Hhle zu sein.",0,0,255,255,0,CAVE,1} - } - }, - { - "012",{0},NIL,NIL,NIL, - { - {"Ausgang","Hier bist du gerade hergekommen.", - 0,EXIT,255,255,0,ROCKS,22}, - {"Ausgang",&description,0,EXIT,255,255,0,MEETUP,2} - } - }, - { - "037",{1},&sb_meetup,&anim_meetup,&once_meetup, - { - {"Hhle",&description,0,EXIT,255,255,0,CAVE,22}, - {"Schild","Diese Schrift kannst du nicht lesen.",MEETUP_SIGN,0,0,0,0}, - {"Eingang",&description,DOOR,EXIT,1,1,0,ENTRANCE,7}, - {"Stern",&description,STAR,0,2,2,0}, - {"Raumschiff",&description,SPACESHIPS,COMBINABLE,3,3,0}, - {"Raumschiff",&description,SPACESHIP,COMBINABLE,4,4,0} - } - }, - { - "010",{1},&sb_entrance,&anim_entrance,NIL, - { - {"Portier","Du siehst doch selbst, wie er aussieht.", - PORTER,TALK,0,0,0}, - {"Tr",&description,0,EXIT+OPEN+CLOSED,1,1,0,0,5}, - {"Schild","Diese Schrift kannst du nicht lesen.", - KITCHEN_SIGN,0,2,2,0}, - {"Kaugummi",&description,SCHNUCK,TAKE,255,255,10+128}, - {"Gummibrchen",&description,SCHNUCK,TAKE,255,255,11+128}, - {"Schokokugel",&description,SCHNUCK,TAKE,255,255,12+128}, - {"berraschungsei",&description,EGG,TAKE,255,255,13+128}, - {"Lakritz",&description,SCHNUCK,TAKE,255,255,14+128}, - {"Tablette","Die Plastikhlle zeigt einen|Mund mit einer Sprechblase. Was|darin steht, kannst du nicht lesen.", - PILL,TAKE,255,255,0}, - {"Schlitz",&description,CAR_SLOT,COMBINABLE,6,6,0}, - {"Automat","Sieht aus wie ein Kaugummiautomat.",0,0,5,5,0}, - {"Toilette","Die Toiletten sind denen|auf der Erde sehr hnlich.", - ARS_BATHROOM,0,255,255,0}, - {"Knopf",&description,BATHROOM_BUTTON,PRESS,3,3,0}, - {"Schild","Diese Schrift kannst du nicht lesen.",BATHROOM_SIGN,0,4,4,0}, - {"Treppe",&description,STAIRCASE,EXIT,8,8,0,REST,3}, - {"Ausgang",&description,MEETUP_EXIT,EXIT,255,255,0,MEETUP,22}, - {"Mnzen","Es sind seltsame|Kpfe darauf abgebildet.", - COINS,TAKE+COMBINABLE,255,255,0}, - {"Tablettenhlle","Darauf steht:\"Wenn Sie diese|Schrift jetzt lesen knnen,|hat die Tablette gewirkt.\"", - PILL_HULL,TAKE,255,255,0} - } - }, - { - "028",{1},NIL,&anim_remaining,NIL, - { - {"Treppe",&description,0,EXIT,0,0,0,ENTRANCE,17}, - {"Stuhl",&description,0,EXIT,1,1,0,ROGER,2}, - {"Schuhe","Wie ist der denn mit|Schuhen hier reingekommen?",0,0,2,2,0} - } - }, - { - "029",{1},&sb_roger,&anim_roger,&once_roger, - { - {"Ausgang",&description,0,EXIT,255,255,0,REST,19}, - {"Froschgesicht",&description,ROGER_W,TALK,0,0,0}, - {"Gekritzel","\"Mr Spock was here\"",0,0,3,3,0}, - {"Brieftasche",&description,WALLET,TAKE,1,1,4}, - {"Speisekarte","\"Heute empfehlen wir:|Fonua Opra mit Ulk.\"",0,UNNECESSARY,2,2,0}, - {"Tasse","Sie enthlt eine grnliche Flssigkeit.",CUP,UNNECESSARY,4,4,0}, - {"Schachspiel",&description,0,UNNECESSARY,255,255,0}, - {"10-Buckazoid-Schein","Nicht gerade sehr viel Geld.", - 0,TAKE+COMBINABLE,255,255,0}, - {"Keycard von Roger",&description,KEYCARD_R,TAKE+COMBINABLE,255,255,0} - } - }, - { - "019",{1},&sb_glider,&anim_glider,NIL, - { - {"Ausgang",&description,0,EXIT,255,255,0,MEETUP,15}, - {"Knopf",&description,GLIDER_BUTTON1,PRESS,0,0,0}, - {"Knopf",&description,GLIDER_BUTTON2,PRESS,1,1,0}, - {"Knopf",&description,GLIDER_BUTTON3,PRESS,2,2,0}, - {"Knopf",&description,GLIDER_BUTTON4,PRESS,3,3,0}, - {"Keycard von Roger",&description,GLIDER_KEYCARD,TAKE+COMBINABLE,255,255,0}, - {"Schlitz",&description,GLIDER_SLOT,COMBINABLE,4,4,0}, - {"Fach",&description,0,OPEN,5,6,6}, - {"Tastatur",&description,GLIDER_BUTTONS,0,7,7,0}, - {"Anzeige","Hmm, seltsame Anzeigen.",GLIDER_DISPLAY,0,8,8,0}, - {"Instrumente","Hmm, seltsame Anzeigen.",GLIDER_INSTRUMENTS,0,9,9,0} - } - }, - { - "038",{1},&sb_meetup2,NIL,&once_meetup2, - { - {"Roger W.",&description,ROGER_W,TALK,255,255,0}, - {"Raumschiff",&description,SPACESHIP,COMBINABLE,255,255,0}, - {"Hhle",&description,0,EXIT,255,255,0,CAVE,22} - } - }, - { - "039",{1},&sb_meetup3,NIL,NIL, - { - {"Ufo","Der Eingang scheint offen zu sein.",UFO,EXIT,0,0,0,0,3}, - {"Stern",&description,STAR,0,1,1,0}, - {"Hhle",&description,0,EXIT,255,255,0,CAVE,22} - } + +class ShipCabinL2 : public Room { +public: + ShipCabinL2() { + _filenumber = 21; + _shown[0] = true; + _shown[1] = false; + _shown[2] = false; + _shown[3] = false; + _shown[4] = false; + _shown[5] = false; + _shown[6] = false; + _shown[7] = false; + _shown[8] = false; + _shown[9] = false; + _shown[10] = false; + _shown[11] = false; + _shown[12] = false; + _shown[13] = false; + _shown[14] = false; + _shown[15] = false; + _shown[16] = true; + + _objectState[0] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_KL1,COMBINABLE,31,31,0); + _objectState[1] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_KL2,COMBINABLE,32,32,0); + _objectState[2] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_KL3,COMBINABLE,33,33,0); + _objectState[3] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_KL4,COMBINABLE,45,45,0); + _objectState[4] = Object("Schrank",&description,SHELF_L1,OPEN | CLOSED,25,26,17); + _objectState[5] = Object("Pistole","Es ist keine Munition drin.",PISTOL,TAKE,39,39,20); + _objectState[6] = Object("Fach",&description,SHELF_L2,OPEN | CLOSED,27,28,18); + _objectState[7] = Object("B�cher","Lauter wissenschaftliche B�cher.",0,UNNECESSARY,40,40,0); + _objectState[8] = Object("Fach",&description,SHELF_L3,OPEN | CLOSED,29,30,19); + _objectState[9] = Object("Kabelrolle","Da sind mindestens zwanzig Meter drauf.", SPOOL,TAKE | COMBINABLE,41,41,21); + _objectState[10] = Object("Fach",&description,SHELF_L4,OPEN | CLOSED,43,44,22); + _objectState[11] = Object("Buch",&description,BOOK2,TAKE,46,46,23); + _objectState[12] = Object("Unterw�sche","Ich habe keine Lust, in|der Unterw�sche des|Commanders rumzuw�hlen.", 0,UNNECESSARY,34,34,0); + _objectState[13] = Object("Unterw�sche","Ich habe keine Lust, in|der Unterw�sche des|Commanders rumzuw�hlen.", 0,UNNECESSARY,35,35,0); + _objectState[14] = Object("Kleider",&description,0,UNNECESSARY,36,36,0); + _objectState[15] = Object("Krimskram","Es ist nichts brauchbares dabei.",0,UNNECESSARY,37,37,0); + _objectState[16] = Object("Krimskram","Es ist nichts brauchbares dabei.",0,UNNECESSARY,38,38,0); + _objectState[17] = Object("Magnete","Damit werden Sachen auf|dem Tisch festgehalten.",0, UNNECESSARY,23,23,0); + _objectState[18] = Object("Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22); + _objectState[19] = Object("Luke",&description,0,OPEN | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9); + _objectState[20] = Object("Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0); + _objectState[21] = Object("Schrank",&description,0,OPEN | CLOSED,1,1,0); + _objectState[22] = Object("Fach",&description,0,OPEN | CLOSED,2,2,0); + _objectState[23] = Object("Steckdose",&description,SOCKET,COMBINABLE,4,4,0); + _objectState[24] = Object("Ordner","Darauf steht \"Dienstanweisungen|zur Mission Supernova\".|Es steht nichts wichtiges drin.", 0,UNNECESSARY,49,49,); } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); }; +class ShipCabinL3 : public Room { +public: + ShipCabinL3() { + _filenumber = 21; + _shown[0] = true; + _shown[1] = false; + _shown[2] = false; + _shown[3] = false; + _shown[4] = false; + _shown[5] = false; + _shown[6] = true; + _shown[7] = true; + _shown[8] = true; + _shown[9] = true; + _shown[10] = false; + _shown[11] = false; + _shown[12] = true; + + _objectState[0] = Object("Poster","Ein Poster von \"Big Boss\".",0,UNNECESSARY,11,11,0); + _objectState[1] = Object("Poster","Ein Poster von \"Rock Desaster\".",0,UNNECESSARY,12,12,0); + _objectState[2] = Object("Box",&description,0,0,13,13,0); + _objectState[3] = Object("Magnete","Damit werden Sachen auf|dem Tisch festgehalten.",0,UNNECESSARY,14,14,0); + _objectState[4] = Object("Schallplatte","Die Platte ist von \"Big Boss\".",RECORD,TAKE | COMBINABLE,15,15,8 | 128); + _objectState[5] = Object("Schallplattenst�nder","Du hast jetzt keine Zeit, in|der Plattensammlung rumzust�bern.",0,UNNECESSARY,16,16,0); + _objectState[6] = Object("Knopf",&description,TURNTABLE_BUTTON,PRESS,22,22,0); + _objectState[7] = Object("Plattenspieler","Sieht aus, als k�me|er aus dem Museum.",TURNTABLE,UNNECESSARY | COMBINABLE,17,17,0); + _objectState[8] = Object("Leitung",&description,WIRE,COMBINABLE,18,18,0); + _objectState[9] = Object("Leitung",&description,WIRE2,COMBINABLE,19,19,0); + _objectState[10] = Object("Stecker",&description,PLUG,COMBINABLE,20,20,0); + _objectState[11] = Object("Luke",&description,0,OPEN | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9); + _objectState[12] = Object("Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0); + _objectState[13] = Object("Schrank",&description,0,OPEN | CLOSED,1,1,0); + _objectState[14] = Object("Fach",&description,0,OPEN | CLOSED,2,2,0); + _objectState[15] = Object("Steckdose",&description,SOCKET,COMBINABLE,4,4,0); + _objectState[16] = Object("Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,2); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; -/* --- Rooms ------------------------------------ */ - -room roomlist3[ROOMNUM3] = -{ - -/* --- Axacuss --- */ - - { - "043",{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, - &sb_cell,&anim_cell,&once_cell, - { - {"Knopf",&description,CELL_BUTTON,PRESS,1,1,0}, - {"T�r",&description,CELL_DOOR,EXIT+OPEN+CLOSED,0,0,31+128,CORRIDOR4,1}, - {"Tablett","Es ist irgendein Fra� und|etwas zu Trinken darauf.", - TRAY,UNNECESSARY,255,255,0}, - {"Stange","Es scheint eine Lampe zu sein.",0,COMBINABLE,3,3,0}, - {"Augen","Es ist nur ein Bild.",0,0,4,4,0}, - {"Leitung",&description,CELL_WIRE,COMBINABLE+TAKE,6,6,0}, - {"Steckdose","Sieht etwas anders aus als auf der Erde.", - SOCKET,COMBINABLE,5,5,0}, - {"Metallblock","Er ist ziemlich schwer.", - MAGNET,TAKE+COMBINABLE,255,255,30}, - {"Roboter","Den hast du erledigt.",0,0,255,255,0}, - {"Tisch","Ein kleiner Metalltisch.",CELL_TABLE,COMBINABLE,2,2,0} - } - }, - { - "016",{1,0,0,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1}, - NIL,NIL,&once_corridor, - { - {"Ausgang",&description,0,EXIT,2,2,0,GUARD3,2}, - {"Ausgang",&description,0,EXIT,3,3,0,CORRIDOR2,22} - } - }, - { - "016",{1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1}, - NIL,NIL,&once_corridor, - { - {"Ausgang",&description,0,EXIT,2,2,0,CORRIDOR1,2}, - {"Ausgang",&description,0,EXIT,3,3,0,CORRIDOR3,22}, - {"Ausgang",&description,0,EXIT,1,1,0,CORRIDOR4,14} - } - }, - { - "016",{1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1}, - NIL,NIL,&once_corridor, - { - {"Ausgang",&description,0,EXIT,2,2,0,CORRIDOR2,2} - } - }, - { - "016",{1,1,1,0,0,0,0,0,1,1,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,1}, - &sb_corridor4,NIL,&once_corridor4, - { - {"Ausgang",&description,0,EXIT,0,0,0,CORRIDOR2,10}, - {"Ausgang",&description,0,EXIT,1,1,0,GUARD,14}, - {"Zellent�r","Hier warst du eingesperrt.", - DOOR,EXIT+OPEN+OPENED+CLOSED,7,7,0,CELL,16}, - {"Laptop",&description,NEWSPAPER,TAKE,6,6,8}, - {"Armbanduhr",&description,WATCH,TAKE+COMBINABLE,255,255,8}, - {"Tisch",&description,TABLE,COMBINABLE,5,5,0} - } - }, - { - "016",{1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1}, - &sb_corridor5,NIL,&once_corridor, - { - {"Ausgang",&description,DOOR,EXIT,2,2,0,0,2}, - {"Ausgang",&description,0,EXIT,3,3,0,CORRIDOR6,22} - } - }, - { - "016",{1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1}, - &sb_corridor6,NIL,&once_corridor, - { - {"Ausgang",&description,0,EXIT,2,2,0,CORRIDOR5,2}, - {"Ausgang",&description,0,EXIT,3,3,0,CORRIDOR7,22}, - {"T�r",&description,DOOR,OPEN+CLOSED,255,255,0,CORRIDOR8,13} - } - }, - { - "016",{1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1}, - NIL,NIL,&once_corridor, - { - {"Ausgang",&description,0,EXIT,2,2,0,CORRIDOR6,2}, - {"Ausgang",&description,0,EXIT,3,3,0,GUARD,22} - } - }, - { - "016",{1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,1}, - &sb_corridor8,NIL,&once_corridor, - { - {"T�r",&description,DOOR,EXIT+OPEN,0,0,0,CORRIDOR6,10}, - {"Ausgang",&description,0,EXIT,3,3,0,BCORRIDOR,22} - } - }, - { - "016",{1,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1}, - &sb_corridor9,NIL,&once_corridor, - { - {"Ausgang",&description,0,EXIT,2,2,0,BCORRIDOR,2}, - {"T�r",&description,DOOR,EXIT+OPEN,0,0,0,GUARD,10} - } - }, - { - "006",{1,0,0,1},&sb_bgang,NIL,&once_bgang, - { - {"S�ule",&description,PILLAR1,0,4,4,0}, - {"S�ule",&description,PILLAR2,0,5,5,0}, - {"Ausgang",&description,0,EXIT,6,6,0,CORRIDOR8,2}, - {"Ausgang",&description,0,EXIT,7,7,0,CORRIDOR9,22}, - {"T�r","Auf einem Schild an der T�r steht \"Dr. Alab Hansi\".", - DOOR1,EXIT+OPEN+CLOSED+OCCUPIED,0,0,1,OFFICE_L1,6}, - {"T�r","Auf einem Schild an der T�r steht \"Saval Lun\".", - DOOR2,EXIT+OPEN+CLOSED+OCCUPIED,1,1,2,OFFICE_L2,16}, - {"T�r","Auf einem Schild an der T�r steht \"Prof. Dr. Ugnul Tschabb\".", - DOOR3,EXIT+OPEN+OPENED,2,2,3,OFFICE_R1,8}, - {"T�r","Auf einem Schild an der T�r steht \"Alga Hurz Li\".", - DOOR4,EXIT+OPEN+CLOSED+OCCUPIED,3,3,4,OFFICE_R2,18} - } - }, - { - "040",{1},&sb_guard,NIL,NIL, - { - {"Ausgang",&description,0,EXIT,255,255,0,CORRIDOR4,21}, - {"Gang",&description,0,EXIT,3,3,0,CORRIDOR7,5}, - {"T�r",&description,DOOR,EXIT+OPEN,1,1,6,CORRIDOR9,3}, - {"Axacussaner","Du m��test ihn irgendwie ablenken.", - GUARD,TALK,0,0,0}, - {"Bild","Komisches Bild.",0,0,2,2,0}, - {"Karte","Darauf steht: \"Generalkarte\".", - MASTERKEYCARD,TAKE+COMBINABLE,255,255,1} - } - }, - { - "042",{1},&sb_guard3,NIL,NIL, - { - {"Ausgang",&description,0,EXIT,255,255,0,CORRIDOR1,22}, - {"T�r",&description,0,EXIT+OPEN+CLOSED,0,0,0,0,20}, - {"T�r",&description,0,EXIT+OPEN+CLOSED,1,1,0,0,15}, - {"T�r",&description,DOOR,EXIT+OPEN,2,2,11,OFFICE_L,0}, - {"Lampe",&description,LAMP,COMBINABLE,3,3,0}, - {"Axacussaner",&description,GUARD,TALK,5,5,0}, - {"Bild","Seltsam!",0,0,4,4,0} - } - }, - { - "007",{1,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,1}, - &sb_office1,NIL,NIL, - { - {"T�r",&description,DOOR,EXIT+OPEN+OPENED,6,6,9,BCORRIDOR,9}, - {"Computer",&description,COMPUTER,COMBINABLE,4,4,0}, - {"Geld","Es sind 500 Xa.",TICKETS,TAKE,255,255,0}, - {"Schlie�fach","Es hat ein elektronisches Zahlenschlo�.", - LOCKER,OPEN+CLOSED,5,5,0}, - {"Brief",&description,LETTER,UNNECESSARY,3,3,0} - } - }, - { - "007",{1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1}, - &sb_office2,NIL,NIL, - { - {"T�r",&description,DOOR,EXIT+OPEN+OPENED,6,6,9,BCORRIDOR,9}, - {"Computer",&description,COMPUTER,COMBINABLE,4,4,0}, - {"W�rfel","Sonderbar!",0,0,0,0,0}, - {"Bild","Affenstark!",0,0,1,1,0}, - {"Komisches Ding","Wundersam!",0,UNNECESSARY,2,2,0} - } - }, - { - "008",{1,1,0,1},&sb_office3,NIL,NIL, - { - {"T�r",&description,DOOR,EXIT+OPEN+OPENED,0,0,3,BCORRIDOR,5}, - {"Computer",&description,COMPUTER,COMBINABLE,4,4,0}, - {"Bild","Es ist ein Axacussanerkopf auf dem Bild.",0,UNNECESSARY,1,1,0}, - {"Bild","Es ist ein Axacussanerkopf auf dem Bild.",PAINTING,UNNECESSARY,2,2,0}, - {"Pflanze",&description,0,UNNECESSARY,3,3,0}, - {NIL,&description,MONEY,TAKE+COMBINABLE,255,255,0} - } - }, - { - "008",{1,0,1,1},&sb_office4,NIL,NIL, - { - {"T�r",&description,DOOR,EXIT+OPEN+OPENED,0,0,3,BCORRIDOR,5}, - {"Computer",&description,COMPUTER,COMBINABLE,4,4,0}, - {"Figur","Stark!",0,UNNECESSARY,6,6,0}, - {"Pflanze","Sie ist den Pflanzen auf der Erde sehr �hnlich.", - 0,UNNECESSARY,5,5,0} - } - }, - { - "007",{1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1}, - &sb_office5,NIL,&once_office5, - { - {"T�r",&description,DOOR,EXIT+OPEN+OPENED,6,6,17,GUARD3,9}, - {"Computer","Er funktioniert nicht.",COMPUTER,COMBINABLE,4,4,0}, - {"Graffiti","Seltsamer B�roschmuck!",0,0,7,7,0}, - {"Geld","Es sind 350 Xa.",TICKETS,TAKE,8,8,0} - } - }, - { - "003",{1},&sb_elevator,NIL,NIL, - { - {"Knopf",&description,BUTTON1,PRESS,0,0,0}, - {"Knopf",&description,BUTTON2,PRESS,1,1,0}, - {"Ausgang",&description,DOOR,EXIT,255,255,0,0,22}, - {"Dschungel","Lauter B�ume.",JUNGLE,0,255,255,0,STATION,2} - } - }, - { - "005",{1},&sb_station,NIL,NIL, - { - {"Schild",&description,STATION_SIGN,0,0,0,0}, - {"T�r",&description,DOOR,EXIT+OPEN+CLOSED,1,1,0,0,7} - } - }, - { - "032",{1,1},&sb_sign,NIL,NIL, - { - {"Ausgang",&description,0,EXIT,255,255,0,STATION,22}, - {"Schlitz",&description,SLOT,COMBINABLE,0,0,0} - } +class ShipCabinR1 : public Room { +public: + ShipCabinR1() { + _filenumber = 22; + _shown[0] = true; + _shown[1] = true; + _shown[2] = true; + + _objectState[0] = Object("Bild","Manche Leute haben schon|einen komischen Geschmack.",0,UNNECESSARY,5,5,0); + _objectState[1] = Object("Zeichenger�te","Auf dem Zettel sind lauter|unverst�ndliche Skizzen und Berechnungen.|(Jedenfalls f�r dich unverst�ndlich.)",0,UNNECESSARY,6,6,0); + _objectState[2] = Object("Magnete","Damit werden Sachen auf|dem Tisch festgehalten.",0,UNNECESSARY,7,7,0); + _objectState[3] = Object("Luke",&description,0,OPEN | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5); + _objectState[4] = Object("Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0); + _objectState[5] = Object("Schrank",&description,0,OPEN | CLOSED,1,1,0); + _objectState[6] = Object("Fach",&description,0,OPEN | CLOSED,2,2,0); + _objectState[7] = Object("Steckdose",&description,SOCKET,COMBINABLE,4,4,0); + _objectState[8] = Object("Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,2); } }; +class ShipCabinR2 : public Room { +public: + ShipCabinR2() { + _filenumber = 22; + _shown[0] = true; + _shown[1] = false; + _shown[2] = false; + _shown[3] = true; + _shown[4] = true; + _shown[5] = true; + + _objectState[0] = Object("Schachspiel","Es macht wohl Spa�, an|der Decke Schach zu spielen.",0,UNNECESSARY,11,11,0); + _objectState[1] = Object("Tennisschl�ger","Fliegt Boris Becker auch mit?",0,UNNECESSARY,8,8,0); + _objectState[2] = Object("Tennisball","Toll!",0,UNNECESSARY,9,9,0); + _objectState[3] = Object("Luke",&description,0,OPEN | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5); + _objectState[4] = Object("Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0); + _objectState[5] = Object("Schrank",&description,0,OPEN | CLOSED,1,1,0); + _objectState[6] = Object("Fach",&description,0,OPEN | CLOSED,2,2,0); + _objectState[7] = Object("Steckdose",&description,SOCKET,COMBINABLE,4,4,0); + _objectState[8] = Object("Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,2); + } +}; + +class ShipCabinR3 : public Room { +public: + ShipCabinR3() { + _filenumber = 22; + _shown[0] = true; + _shown[1] = false; + _shown[2] = false; + _shown[3] = false; + _shown[4] = false; + _shown[5] = false; + _shown[6] = false; + _shown[7] = true; + _shown[8] = true; + _shown[9] = false; + _shown[10] = false; + _shown[11] = false; + _shown[12] = false; + _shown[13] = false; + _shown[14] = false; + _shown[15] = true; + + _objectState[0] = Object("Schachspiel","Dein Magnetschachspiel. Schach war|schon immer deine Leidenschaft.",CHESS,TAKE | COMBINABLE,12,12,7 | 128); + _objectState[1] = Object("Bett","Das ist dein Bett. Toll, nicht wahr?",0,0,13,13,0); + _objectState[2] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_K1,COMBINABLE,27,27,0); + _objectState[3] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_K2,COMBINABLE,28,28,0); + _objectState[4] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_K3,COMBINABLE,29,29,0); + _objectState[5] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_K4,COMBINABLE,30,30,0); + _objectState[6] = Object("Fach","Das ist eins deiner drei F�cher.",SHELF1,OPEN | CLOSED,14,18,9); + _objectState[7] = Object("Alben","Deine Briefmarkensammlung.",0,UNNECESSARY,14,14,0); + _objectState[8] = Object("Fach","Das ist eins deiner drei F�cher.",SHELF2,OPEN | CLOSED,15,19,10); + _objectState[9] = Object("Seil","Es ist ungef�hr 10 m lang und 4 cm dick.",ROPE,TAKE | COMBINABLE,15,15,12); + _objectState[10] = Object("Schrank","Das ist dein Schrank.",SHELF3,OPEN | CLOSED,16,17,11); + _objectState[11] = Object("Krimskram","Es ist nichts brauchbares dabei.",0,UNNECESSARY,20,20,0); + _objectState[12] = Object("Kleider","Es sind Standard-Weltraum-Klamotten.",0,UNNECESSARY,21,21,0); + _objectState[13] = Object("Unterw�sche",&description,0,UNNECESSARY,22,22,0); + _objectState[14] = Object("Str�mpfe",&description,0,UNNECESSARY,23,23,0); + _objectState[15] = Object("Fach","Das ist eins deiner drei F�cher.",SHELF4,OPEN | CLOSED,24,25,13); + _objectState[16] = Object("Buch","Es ist|\"Per Anhalter durch die Galaxis\"|von Douglas Adams.",BOOK,TAKE,26,26,14); + _objectState[17] = Object("Discman","Es ist eine \"Mad Monkeys\"-CD darin.",DISCMAN,TAKE | COMBINABLE,33,33,16); + _objectState[18] = Object("Luke",&description,0,OPEN | EXIT,3,3,15 | 128,CORRIDOR,5); + _objectState[19] = Object("Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,0,0,0); + _objectState[20] = Object("Schrank",&description,0,OPEN | CLOSED,1,1,0); + _objectState[21] = Object("Fach",&description,0,OPEN | CLOSED,2,2,0); + _objectState[22] = Object("Steckdose",&description,SOCKET,COMBINABLE,4,4,0); + _objectState[23] = Object("Toilette",&description,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,2); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipCabinBathroom : public Room { +public: + ShipCabinBathroom() { + _filenumber = 23; + _shown[0] = true; + + _objectState[0] = Object("Klo","Ein Klo mit Saugmechanismus.",TOILET,0,0,0,0); + _objectState[1] = Object("Dusche",&description,SHOWER,0,1,1,0); + _objectState[2] = Object("Ausgang",&description,BATHROOM_EXIT,EXIT,255,255,0,0,2); + } +}; + +class ShipAirlock : public Room { +public: + ShipAirlock() { + _filenumber = 34; + _shown[0] = true; + _shown[1] = false; + _shown[2] = false; + _shown[3] = false; + _shown[4] = false; + _shown[5] = false; + _shown[6] = true; + + _objectState[0] = Object("Luke","Das ist eine Luke !!!",0,EXIT | OPEN | OPENED | CLOSED,0,0,0,CORRIDOR,10); + _objectState[1] = Object("Luke","Dies ist eine Luke !!!",0,EXIT | OPEN | CLOSED,1,1,0,HOLD,14); + _objectState[2] = Object("Knopf",&description,BUTTON1,PRESS,2,2,0); + _objectState[3] = Object("Knopf",&description,BUTTON2,PRESS,3,3,0); + _objectState[4] = Object("Helm","Es ist der Helm zum Raumanzug.",HELMET,TAKE,4,4,7); + _objectState[5] = Object("Raumanzug","Der einzige Raumanzug, den die|anderen hiergelassen haben ...",SUIT,TAKE,5,5,8); + _objectState[6] = Object("Versorgung","Es ist der Versorgungsteil zum Raumanzug.",LIFESUPPORT,TAKE,6,6,9); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void onEntrance(); +}; + +class ShipHold : public Room { +public: + ShipHold() { + _filenumber = 24; + _shown[0] = true; + + _objectState[0] = Object("",&description,HOLD_WIRE,COMBINABLE,255,255,0); + _objectState[1] = Object("Schrott","Da ist eine L�sterklemme dran, die|noch ganz brauchbar aussieht.|Ich nehme sie mit.",SCRAP_LK,0,4,4,0); + _objectState[2] = Object("L�sterklemme",&description,TERMINALSTRIP,COMBINABLE,255,255,0); + _objectState[3] = Object("Schrott","Junge, Junge! Die Explosion hat ein|ganz sch�nes Durcheinander angerichtet.",0,0,5,5,0); + _objectState[4] = Object("Reaktor","Das war einmal der Reaktor.",0,0,6,6,0); + _objectState[5] = Object("D�se",&description,0,0,7,7,0); + _objectState[6] = Object("blauer K�rbis","Keine Ahnung, was das ist.",0,0,8,8,0); + _objectState[7] = Object("Luke",&description,LANDINGMOD_OUTERHATCH,EXIT | OPEN,1,2,2,LANDINGMODULE,6); + _objectState[8] = Object("Landef�hre","Sie war eigentlich f�r Bodenuntersuchungen|auf Arsano 3 gedacht.",0,0,0,0,0); + _objectState[9] = Object("Ausgang",&description,0,EXIT,255,255,0,AIRLOCK,22); + _objectState[10] = Object("Luke","Sie f�hrt nach drau�en.",OUTERHATCH_TOP,EXIT | OPEN | OPENED,3,3,0,GENERATOR,8); + _objectState[11] = Object("Generator","Er versorgt das Raumschiff mit Strom.",GENERATOR_TOP,EXIT,12,12,0,GENERATOR,8); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); + virtual void onEntrance(); +}; + +class ShipLandingModule : public Room { +public: + ShipLandingModule() { + _filenumber = 25; + _shown[0] = true; + + _objectState[0] = Object("Steckdose",&description,LANDINGMOD_SOCKET,COMBINABLE,1,1,0); + _objectState[1] = Object("Knopf","Es ist ein Sicherheitsknopf.|Er kann nur mit einem spitzen|Gegenstand gedr�ckt werden.",LANDINGMOD_BUTTON,PRESS | COMBINABLE,2,2,0); + _objectState[2] = Object("Monitor",&description,LANDINGMOD_MONITOR,0,3,3,0); + _objectState[3] = Object("Tastatur",&description,KEYBOARD,0,4,4,0); + _objectState[4] = Object("",&description,LANDINGMOD_WIRE,COMBINABLE,255,255,0); + _objectState[5] = Object("Luke",&description,LANDINGMOD_HATCH,EXIT | OPEN | OPENED | COMBINABLE, 0,0,1 | 128,HOLD,10); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipGenerator : public Room { +public: + ShipGenerator() { + _filenumber = 18; + _shown[0] = true; + _shown[1] = false; + _shown[2] = false; + _shown[3] = false; + _shown[4] = false; + _shown[5] = true; + + _objectState[0] = Object("langes Kabel mit Stecker",&description,GENERATOR_WIRE,COMBINABLE,255,255,0); + _objectState[1] = Object("leere Kabelrolle",&description,0,UNNECESSARY,255,255,0); + _objectState[2] = Object("Keycard","Hey, das ist die Keycard des Commanders!|Er mu� sie bei dem �berst�rzten|Aufbruch verloren haben.",KEYCARD2,COMBINABLE | TAKE,12,12,5 | 128); + _objectState[3] = Object("Seil",&description,GENERATOR_ROPE,COMBINABLE,255,255,0); + _objectState[4] = Object("Luke","Sie f�hrt nach drau�en.",OUTERHATCH,EXIT | OPEN,1,2,1,OUTSIDE,22); + _objectState[5] = Object("Luke",&description,0,OPEN | CLOSED,3,3,0); + _objectState[6] = Object("Schlitz","Es ist ein Keycard-Leser.",0,COMBINABLE,4,4,0); + _objectState[7] = Object("Klappe",&description,TRAP,OPEN,5,6,2); + _objectState[8] = Object("Leitung",&description,0,0,7,7,0); + _objectState[9] = Object("Spannungmessger�t",&description,VOLTMETER,0,9,9,0); + _objectState[10] = Object("Klemme",&description,CLIP,COMBINABLE,8,8,0); + _objectState[11] = Object("Leitung","Sie f�hrt vom Generator zum Spannungmessger�t.",SHORT_WIRE,COMBINABLE,10,10,0); + _objectState[12] = Object("Leiter",&description,LADDER,EXIT,0,0,0,HOLD,1); + } + + virtual bool interact(Action verb, Object &obj1, Object &obj2); +}; + +class ShipOuterSpace : public Room { +public: + ShipOuterSpace() { + _filenumber = 4; + _shown[0] = true; + + _objectState[0] = Object("Luke",&description,0,EXIT,0,0,0,GENERATOR,3); + _objectState[1] = Object("Seil",&description,0,UNNECESSARY,255,255,0); + } +}; + +// Arsano + +// Axacuss + + } #endif // ROOMS_H |