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author | Colin Snover | 2017-02-27 10:13:42 -0600 |
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committer | Colin Snover | 2017-04-23 13:07:25 -0500 |
commit | 7b3c9f4a070b515a29e5483f5f1f262b4d6fb294 (patch) | |
tree | 13d5f9b44f5cc95b3c76f540acac8cfd5280d0b9 /engines | |
parent | 168774c3c6bd942970b7bc35ebe7b5abdb535b5b (diff) | |
download | scummvm-rg350-7b3c9f4a070b515a29e5483f5f1f262b4d6fb294.tar.gz scummvm-rg350-7b3c9f4a070b515a29e5483f5f1f262b4d6fb294.tar.bz2 scummvm-rg350-7b3c9f4a070b515a29e5483f5f1f262b4d6fb294.zip |
SCI32: Add Lighthouse workaround
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 53a65f9471..941112c9ee 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -331,7 +331,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LAURABOW2, -1, 90, 1, "MuseumActor", "init", NULL, 6, { WORKAROUND_FAKE, 0 } }, // Random actors in museum - bug #5197 { GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", NULL, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #5028 { GID_LAURABOW2, -1, 928, 0, NULL, "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // gets caused by Text+Audio support (see script patcher) - { GID_LIGHTHOUSE, 441, 17, 0, "StemTracker", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when operating the joystick in the puzzle to lower the bridge at the entrance to the workshop + { GID_LIGHTHOUSE, -1, 17, 0, NULL, "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when operating the joystick in the puzzle to lower the bridge at the entrance to the workshop, or the joystick that moves the robotic arm in the mini-sub { GID_LONGBOW, -1, 0, 0, "Longbow", "restart", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When canceling a restart game - bug #5244 { GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When giving an answer using the druid hand sign code in any room { GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", sig_uninitread_longbow_1, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #5035 |