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authorEugene Sandulenko2010-09-25 19:50:04 +0000
committerEugene Sandulenko2010-10-13 00:06:12 +0000
commit7bcfe1f195671057ecb028e3bf353f475cebb379 (patch)
tree762596a6526809f3dafcf2716947111f6935360b /engines
parent343981923291581b3c4890ea99961a1bf2e7c56e (diff)
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SWORD25: Remove standalone SWF rendering tool
svn-id: r53387
Diffstat (limited to 'engines')
-rw-r--r--engines/sword25/tools/swfdisplay/Makefile33
-rw-r--r--engines/sword25/tools/swfdisplay/algorithm.h255
-rw-r--r--engines/sword25/tools/swfdisplay/array.h318
-rw-r--r--engines/sword25/tools/swfdisplay/art-non-display1.cpp488
-rw-r--r--engines/sword25/tools/swfdisplay/art.cpp134
-rw-r--r--engines/sword25/tools/swfdisplay/art.h182
-rw-r--r--engines/sword25/tools/swfdisplay/art_svp_intersect.cpp1329
-rw-r--r--engines/sword25/tools/swfdisplay/art_svp_intersect.h58
-rw-r--r--engines/sword25/tools/swfdisplay/art_svp_render_aa.cpp428
-rw-r--r--engines/sword25/tools/swfdisplay/art_svp_render_aa.h55
-rw-r--r--engines/sword25/tools/swfdisplay/art_svp_vpath.cpp192
-rw-r--r--engines/sword25/tools/swfdisplay/art_svp_vpath.h30
-rw-r--r--engines/sword25/tools/swfdisplay/art_svp_vpath_stroke.cpp643
-rw-r--r--engines/sword25/tools/swfdisplay/art_svp_vpath_stroke.h56
-rw-r--r--engines/sword25/tools/swfdisplay/art_vpath_bpath.cpp261
-rw-r--r--engines/sword25/tools/swfdisplay/bezierrender.cpp584
-rw-r--r--engines/sword25/tools/swfdisplay/func.h542
-rw-r--r--engines/sword25/tools/swfdisplay/rect.h223
-rw-r--r--engines/sword25/tools/swfdisplay/swfrender.cpp172
-rw-r--r--engines/sword25/tools/swfdisplay/vectorimage.cpp658
-rw-r--r--engines/sword25/tools/swfdisplay/vectorimage.h233
-rw-r--r--engines/sword25/tools/swfdisplay/vectorimagerenderer.cpp480
22 files changed, 0 insertions, 7354 deletions
diff --git a/engines/sword25/tools/swfdisplay/Makefile b/engines/sword25/tools/swfdisplay/Makefile
deleted file mode 100644
index 7e2005134e..0000000000
--- a/engines/sword25/tools/swfdisplay/Makefile
+++ /dev/null
@@ -1,33 +0,0 @@
-CC = g++
-DEBFLAGS = -g -Wall -O0
-LDFLAGS = -lgdk_pixbuf-2.0 -lpng
-CXXFLAGS = -I/usr/include/gtk-2.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include/ -I/usr/include/gdk-pixbuf-2.0/
-BCFLAGS = -I/usr/include/libart-2.0 -I/usr/include/gtk-2.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include/ -I/usr/include/gdk-pixbuf-2.0/
-BIN_TARGET = swfrender
-OBJ_TARGETS = \
- swfrender.o \
- art.o \
- art_svp_intersect.o \
- art_svp_render_aa.o \
- art_svp_vpath.o \
- art_svp_vpath_stroke.o \
- art_vpath_bpath.o \
- vectorimage.o \
- vectorimagerenderer.o
-
-all: ${BIN_TARGET}
-
-${BIN_TARGET}: ${OBJ_TARGETS}
- ${CC} ${DEBFLAGS} $^ -o $@ ${LDFLAGS}
-
-%.o: %.cpp Makefile
- ${CC} ${CXXFLAGS} ${DEBFLAGS} -c $< -o $@
-
-bezierrender: bezierrender.o
- ${CC} ${DEBFLAGS} $^ -o $@ ${LDFLAGS} -lart_lgpl_2
-
-bezierrender.o: bezierrender.cpp
- ${CC} ${BCFLAGS} ${DEBFLAGS} -c $< -o $@
-
-clean: ${BIN_TARGET} Makefile
- rm -f *~ *.o ${BIN_TARGET} 2>/dev/null
diff --git a/engines/sword25/tools/swfdisplay/algorithm.h b/engines/sword25/tools/swfdisplay/algorithm.h
deleted file mode 100644
index 8d6743a911..0000000000
--- a/engines/sword25/tools/swfdisplay/algorithm.h
+++ /dev/null
@@ -1,255 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/common/algorithm.h $
- * $Id: algorithm.h 51524 2010-07-30 23:42:50Z lordhoto $
- */
-
-#ifndef COMMON_ALGORITHM_H
-#define COMMON_ALGORITHM_H
-
-#include "func.h"
-
-namespace Common {
-
-/**
- * Copies data from the range [first, last) to [dst, dst + (last - first)).
- * It requires the range [dst, dst + (last - first)) to be valid.
- * It also requires dst not to be in the range [first, last).
- */
-template<class In, class Out>
-Out copy(In first, In last, Out dst) {
- while (first != last)
- *dst++ = *first++;
- return dst;
-}
-
-/**
- * Copies data from the range [first, last) to [dst - (last - first), dst).
- * It requires the range [dst - (last - first), dst) to be valid.
- * It also requires dst not to be in the range [first, last).
- *
- * Unlike copy copy_backward copies the data from the end to the beginning.
- */
-template<class In, class Out>
-Out copy_backward(In first, In last, Out dst) {
- while (first != last)
- *--dst = *--last;
- return dst;
-}
-
-/**
- * Copies data from the range [first, last) to [dst, dst + (last - first)).
- * It requires the range [dst, dst + (last - first)) to be valid.
- * It also requires dst not to be in the range [first, last).
- *
- * Unlike copy or copy_backward it does not copy all data. It only copies
- * a data element when operator() of the op parameter returns true for the
- * passed data element.
- */
-template<class In, class Out, class Op>
-Out copy_if(In first, In last, Out dst, Op op) {
- while (first != last) {
- if (op(*first))
- *dst++ = *first;
- ++first;
- }
- return dst;
-}
-
-// Our 'specialized' 'set_to' template for char, signed char and unsigned char arrays.
-// Since C++ doesn't support partial specialized template functions (currently) we
-// are going this way...
-// With this we assure the usage of memset for those, which should be
-// faster than a simple loop like for the generic 'set_to'.
-template<class Value>
-signed char *set_to(signed char *first, signed char *last, Value val) {
- memset(first, (val & 0xFF), last - first);
- return last;
-}
-
-template<class Value>
-unsigned char *set_to(unsigned char *first, unsigned char *last, Value val) {
- memset(first, (val & 0xFF), last - first);
- return last;
-}
-
-template<class Value>
-char *set_to(char *first, char *last, Value val) {
- memset(first, (val & 0xFF), last - first);
- return last;
-}
-
-/**
- * Sets all elements in the range [first, last) to val.
- */
-template<class In, class Value>
-In set_to(In first, In last, Value val) {
- while (first != last)
- *first++ = val;
- return first;
-}
-
-/**
- * Finds the first data value in the range [first, last) matching v.
- * For data comperance it uses operator == of the data elements.
- */
-template<class In, class T>
-In find(In first, In last, const T &v) {
- while (first != last) {
- if (*first == v)
- return first;
- ++first;
- }
- return last;
-}
-
-/**
- * Finds the first data value in the range [first, last) for which
- * the specified predicate p returns true.
- */
-template<class In, class Pred>
-In find_if(In first, In last, Pred p) {
- while (first != last) {
- if (p(*first))
- return first;
- ++first;
- }
- return last;
-}
-
-/**
- * Applies the function f on all elements of the range [first, last).
- * The processing order is from beginning to end.
- */
-template<class In, class Op>
-Op for_each(In first, In last, Op f) {
- while (first != last) f(*first++);
- return f;
-}
-
-template<typename T>
-unsigned int distance(T *first, T *last) {
- return last - first;
-}
-
-template<typename T>
-unsigned int distance(T first, T last) {
- unsigned int n = 0;
- while (first != last) {
- ++n;
- ++first;
- }
- return n;
-}
-
-template<typename T>
-T *sortChoosePivot(T *first, T *last) {
- return first + distance(first, last) / 2;
-}
-
-template<typename T>
-T sortChoosePivot(T first, T last) {
- unsigned int n = distance(first, last);
- n /= 2;
- while (n--)
- ++first;
- return first;
-}
-
-template<typename T, class StrictWeakOrdering>
-T sortPartition(T first, T last, T pivot, StrictWeakOrdering &comp) {
- --last;
- SWAP(*pivot, *last);
-
- T sorted;
- for (sorted = first; first != last; ++first) {
- if (!comp(*last, *first)) {
- if (first != sorted)
- SWAP(*first, *sorted);
- ++sorted;
- }
- }
-
- SWAP(*last, *sorted);
- return sorted;
-}
-
-/**
- * Simple sort function, modeled after std::sort.
- * It compares data with the given comparator object comp.
- *
- * Like std::sort this is not guaranteed to be stable.
- *
- * Two small quotes from wikipedia about stability:
- *
- * Stable sorting algorithms maintain the relative order of records with
- * equal keys.
- *
- * Unstable sorting algorithms may change the relative order of records with
- * equal keys, but stable sorting algorithms never do so.
- *
- * For more information on that topic check out:
- * http://en.wikipedia.org/wiki/Sorting_algorithm#Stability
- *
- * NOTE: Actually as the time of writing our implementation is unstable.
- */
-template<typename T, class StrictWeakOrdering>
-void sort(T first, T last, StrictWeakOrdering comp) {
- if (first == last)
- return;
-
- T pivot = sortChoosePivot(first, last);
- pivot = sortPartition(first, last, pivot, comp);
- sort<T, StrictWeakOrdering>(first, pivot, comp);
- sort<T, StrictWeakOrdering>(++pivot, last, comp);
-}
-
-/**
- * Simple sort function, modeled after std::sort.
- */
-template<typename T>
-void sort(T *first, T *last) {
- sort(first, last, Common::Less<T>());
-}
-
-template<class T>
-void sort(T first, T last) {
- sort(first, last, Common::Less<typename T::ValueType>());
-}
-
-/**
- * Euclid's algorithm to compute the greatest common divisor.
- */
-template<class T>
-T gcd(T a, T b) {
- if (a <= 0) a = -a;
- if (b <= 0) b = -b;
- while (a > 0) {
- T tmp = a;
- a = b % a;
- b = tmp;
- }
- return b;
-}
-
-} // End of namespace Common
-#endif
-
diff --git a/engines/sword25/tools/swfdisplay/array.h b/engines/sword25/tools/swfdisplay/array.h
deleted file mode 100644
index f09db9c63c..0000000000
--- a/engines/sword25/tools/swfdisplay/array.h
+++ /dev/null
@@ -1,318 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/common/array.h $
- * $Id: array.h 45247 2009-10-19 17:46:50Z fingolfin $
- */
-
-#ifndef COMMON_ARRAY_H
-#define COMMON_ARRAY_H
-
-#include "algorithm.h"
-
-namespace Common {
-
-/**
- * This class implements a dynamically sized container, which
- * can be accessed similar to a regular C++ array. Accessing
- * elements is performed in constant time (like with plain arrays).
- * In addition, one can append, insert and remove entries (this
- * is the 'dynamic' part). Doing that in general takes time
- * proportional to the number of elements in the array.
- *
- * The container class closest to this in the C++ standard library is
- * std::vector. However, there are some differences. The most important one is
- * that std::vector has a far more sophisticated (and complicated) memory
- * management scheme. There, only elements that 'live' are actually constructed
- * (i.e., have their constructor called), and objects that are removed are
- * immediately destructed (have their destructor called).
- * With Common::Array, this is not the case; instead, it simply uses new[] and
- * delete[] to allocate whole blocks of objects, possibly more than are
- * currently 'alive'. This simplifies memory management, but may have
- * undesirable side effects when one wants to use an Array of complex
- * data types.
- *
- * @todo Improve the storage management of this class.
- * In particular, don't use new[] and delete[], but rather
- * construct/destruct objects manually. This way, we can
- * ensure that storage which is not currently used does not
- * correspond to a live active object.
- * (This is only of interest for array of non-POD objects).
- */
-template<class T>
-class Array {
-protected:
- uint _capacity;
- uint _size;
- T *_storage;
-
-public:
- typedef T *iterator;
- typedef const T *const_iterator;
-
- typedef T value_type;
-
-public:
- Array() : _capacity(0), _size(0), _storage(0) {}
-
- Array(const Array<T> &array) : _capacity(array._size), _size(array._size), _storage(0) {
- if (array._storage) {
- _storage = new T[_capacity];
- assert(_storage);
- copy(array._storage, array._storage + _size, _storage);
- }
- }
-
- /**
- * Construct an array by copying data from a regular array.
- */
- template<class T2>
- Array(const T2 *data, int n) {
- _capacity = _size = n;
- _storage = new T[_capacity];
- assert(_storage);
- copy(data, data + _size, _storage);
- }
-
- ~Array() {
- delete[] _storage;
- _storage = 0;
- _capacity = _size = 0;
- }
-
- /** Appends element to the end of the array. */
- void push_back(const T &element) {
- if (_size + 1 <= _capacity)
- _storage[_size++] = element;
- else
- insert_aux(end(), &element, &element + 1);
- }
-
- void push_back(const Array<T> &array) {
- if (_size + array.size() <= _capacity) {
- copy(array.begin(), array.end(), end());
- _size += array.size();
- } else
- insert_aux(end(), array.begin(), array.end());
- }
-
- /** Removes the last element of the array. */
- void pop_back() {
- assert(_size > 0);
- _size--;
- }
-
- /** Returns a reference to the first element of the array. */
- T &front() {
- assert(_size > 0);
- return _storage[0];
- }
-
- /** Returns a reference to the first element of the array. */
- const T &front() const {
- assert(_size > 0);
- return _storage[0];
- }
-
- /** Returns a reference to the last element of the array. */
- T &back() {
- assert(_size > 0);
- return _storage[_size-1];
- }
-
- /** Returns a reference to the last element of the array. */
- const T &back() const {
- assert(_size > 0);
- return _storage[_size-1];
- }
-
-
- void insert_at(int idx, const T &element) {
- assert(idx >= 0 && (uint)idx <= _size);
- insert_aux(_storage + idx, &element, &element + 1);
- }
-
- T remove_at(int idx) {
- assert(idx >= 0 && (uint)idx < _size);
- T tmp = _storage[idx];
- copy(_storage + idx + 1, _storage + _size, _storage + idx);
- _size--;
- return tmp;
- }
-
- // TODO: insert, remove, ...
-
- T& operator[](int idx) {
- assert(idx >= 0 && (uint)idx < _size);
- return _storage[idx];
- }
-
- const T& operator[](int idx) const {
- assert(idx >= 0 && (uint)idx < _size);
- return _storage[idx];
- }
-
- Array<T>& operator=(const Array<T> &array) {
- if (this == &array)
- return *this;
-
- delete[] _storage;
- _size = array._size;
- _capacity = _size + 32;
- _storage = new T[_capacity];
- assert(_storage);
- copy(array._storage, array._storage + _size, _storage);
-
- return *this;
- }
-
- uint size() const {
- return _size;
- }
-
- void clear() {
- delete[] _storage;
- _storage = 0;
- _size = 0;
- _capacity = 0;
- }
-
- bool empty() const {
- return (_size == 0);
- }
-
- bool operator==(const Array<T> &other) const {
- if (this == &other)
- return true;
- if (_size != other._size)
- return false;
- for (uint i = 0; i < _size; ++i) {
- if (_storage[i] != other._storage[i])
- return false;
- }
- return true;
- }
- bool operator!=(const Array<T> &other) const {
- return !(*this == other);
- }
-
-
- iterator begin() {
- return _storage;
- }
-
- iterator end() {
- return _storage + _size;
- }
-
- const_iterator begin() const {
- return _storage;
- }
-
- const_iterator end() const {
- return _storage + _size;
- }
-
- void reserve(uint newCapacity) {
- if (newCapacity <= _capacity)
- return;
-
- T *old_storage = _storage;
- _capacity = newCapacity;
- _storage = new T[newCapacity];
- assert(_storage);
-
- if (old_storage) {
- // Copy old data
- copy(old_storage, old_storage + _size, _storage);
- delete[] old_storage;
- }
- }
-
- void resize(uint newSize) {
- reserve(newSize);
- for (uint i = _size; i < newSize; ++i)
- _storage[i] = T();
- _size = newSize;
- }
-
-protected:
- static uint roundUpCapacity(uint capacity) {
- // Round up capacity to the next power of 2;
- // we use a minimal capacity of 8.
- uint capa = 8;
- while (capa < capacity)
- capa <<= 1;
- return capa;
- }
-
- /**
- * Insert a range of elements coming from this or another array.
- * Unlike std::vector::insert, this method does not accept
- * arbitrary iterators, mainly because our iterator system is
- * seriously limited and does not distinguish between input iterators,
- * output iterators, forward iterators or random access iterators.
- *
- * So, we simply restrict to Array iterators. Extending this to arbitrary
- * random access iterators would be trivial.
- *
- * Moreover, this method does not handle all cases of inserting a subrange
- * of an array into itself; this is why it is private for now.
- */
- iterator insert_aux(iterator pos, const_iterator first, const_iterator last) {
- assert(_storage <= pos && pos <= _storage + _size);
- assert(first <= last);
- const uint n = last - first;
- if (n) {
- const uint idx = pos - _storage;
- T *newStorage = _storage;
- if (_size + n > _capacity) {
- // If there is not enough space, allocate more and
- // copy old elements over.
- uint newCapacity = roundUpCapacity(_size + n);
- newStorage = new T[newCapacity];
- assert(newStorage);
- copy(_storage, _storage + idx, newStorage);
- pos = newStorage + idx;
- }
-
- // Make room for the new elements by shifting back
- // existing ones.
- copy_backward(_storage + idx, _storage + _size, newStorage + _size + n);
-
- // Insert the new elements.
- copy(first, last, pos);
-
- // Finally, update the internal state
- if (newStorage != _storage) {
- delete[] _storage;
- _capacity = roundUpCapacity(_size + n);
- _storage = newStorage;
- }
- _size += n;
- }
- return pos;
- }
-
-};
-
-} // End of namespace Common
-
-#endif
diff --git a/engines/sword25/tools/swfdisplay/art-non-display1.cpp b/engines/sword25/tools/swfdisplay/art-non-display1.cpp
deleted file mode 100644
index b3d4457e71..0000000000
--- a/engines/sword25/tools/swfdisplay/art-non-display1.cpp
+++ /dev/null
@@ -1,488 +0,0 @@
-#include <libart_lgpl/art_vpath_bpath.h>
-#include <libart_lgpl/art_svp_vpath.h>
-#include <libart_lgpl/art_svp_vpath_stroke.h>
-#include <libart_lgpl/art_svp_render_aa.h>
-#include <libart_lgpl/art_rgb_svp.h>
-#include <libart_lgpl/art_rgb.h>
-
-#define SAVING 1
-
-#define WIDTH 3000
-#define HEIGHT 3000
-#define BYTES_PER_PIXEL 3 /* 24 packed rgb bits */
-#define ROWSTRIDE (WIDTH*BYTES_PER_PIXEL)
-
-
-static unsigned char *render_path(void);
-
-#if SAVING
-static void save_buffer(unsigned char *buffer, const char *filename);
-
-#include <gdk-pixbuf/gdk-pixbuf.h>
-#include <png.h>
-#include <stdio.h>
-
-static gboolean
-pixbuf_save_to_file(const GdkPixbuf *pixbuf, const char *file_name) {
- FILE *handle;
- unsigned char *buffer;
- gboolean has_alpha;
- int width, height, depth, rowstride;
- guchar *pixels;
- png_structp png_ptr;
- png_infop info_ptr;
- png_text text[2];
- int i;
-
- g_return_val_if_fail(pixbuf != NULL, FALSE);
- g_return_val_if_fail(file_name != NULL, FALSE);
- g_return_val_if_fail(file_name[0] != '\0', FALSE);
-
- handle = fopen(file_name, "wb");
- if (handle == NULL) {
- return FALSE;
- }
-
- png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (png_ptr == NULL) {
- fclose(handle);
- return FALSE;
- }
-
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL) {
- png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
- fclose(handle);
- return FALSE;
- }
-
- if (setjmp(png_ptr->jmpbuf)) {
- png_destroy_write_struct(&png_ptr, &info_ptr);
- fclose(handle);
- return FALSE;
- }
-
- png_init_io(png_ptr, handle);
-
- has_alpha = gdk_pixbuf_get_has_alpha(pixbuf);
- width = gdk_pixbuf_get_width(pixbuf);
- height = gdk_pixbuf_get_height(pixbuf);
- depth = gdk_pixbuf_get_bits_per_sample(pixbuf);
- pixels = gdk_pixbuf_get_pixels(pixbuf);
- rowstride = gdk_pixbuf_get_rowstride(pixbuf);
-
- png_set_IHDR(png_ptr, info_ptr, width, height,
- depth, PNG_COLOR_TYPE_RGB_ALPHA,
- PNG_INTERLACE_NONE,
- PNG_COMPRESSION_TYPE_DEFAULT,
- PNG_FILTER_TYPE_DEFAULT);
-
- /* Some text to go with the png image */
- text[0].key = "Title";
- text[0].text = (char *) file_name;
- text[0].compression = PNG_TEXT_COMPRESSION_NONE;
- text[1].key = "Software";
- text[1].text = "Nautilus Thumbnail";
- text[1].compression = PNG_TEXT_COMPRESSION_NONE;
- png_set_text(png_ptr, info_ptr, text, 2);
-
- /* Write header data */
- png_write_info(png_ptr, info_ptr);
-
- /* if there is no alpha in the data, allocate buffer to expand into */
- if (has_alpha) {
- buffer = NULL;
- } else {
- buffer = g_malloc(4 * width);
- }
-
- /* pump the raster data into libpng, one scan line at a time */
- for (i = 0; i < height; i++) {
- if (has_alpha) {
- png_bytep row_pointer = pixels;
- png_write_row(png_ptr, row_pointer);
- } else {
- /* expand RGB to RGBA using an opaque alpha value */
- int x;
- unsigned char *buffer_ptr = buffer;
- unsigned char *source_ptr = pixels;
- for (x = 0; x < width; x++) {
- *buffer_ptr++ = *source_ptr++;
- *buffer_ptr++ = *source_ptr++;
- *buffer_ptr++ = *source_ptr++;
- *buffer_ptr++ = 255;
- }
- png_write_row(png_ptr, (png_bytep) buffer);
- }
- pixels += rowstride;
- }
-
- png_write_end(png_ptr, info_ptr);
- png_destroy_write_struct(&png_ptr, &info_ptr);
-
- g_free(buffer);
-
- fclose(handle);
- return TRUE;
-}
-
-static void
-save_buffer(unsigned char *buffer, const char *filename) {
- GdkPixbuf *pixbuf;
-
- g_type_init();
-
- pixbuf = gdk_pixbuf_new_from_data(buffer,
- GDK_COLORSPACE_RGB,
-#if BYTES_PER_PIXEL == 4
- TRUE,
-#else
- FALSE,
-#endif
- 8,
- WIDTH, HEIGHT,
- ROWSTRIDE,
- NULL, NULL);
-
- pixbuf_save_to_file(pixbuf, filename);
-
- gdk_pixbuf_unref(pixbuf);
-}
-
-#endif
-
-void
-art_rgb_fill_run1(art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, gint n) {
- int i;
-
- if (r == g && g == b && r == 255) {
- memset(buf, g, n + n + n + n);
- } else {
- art_u32 *alt = (art_u32 *)buf;
- //art_u32 color = (r << 24) | (g << 16) | (b << 8) | 0xff;
- art_u32 color = (r << 0) | (g << 8) | (b << 16) | (0xff << 24);
- for (i = 0; i < n; i++)
- *alt++ = color;
- }
-}
-
-void
-art_rgb_run_alpha1(art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n) {
- int i;
- int v;
-
- for (i = 0; i < n; i++) {
- v = *buf;
- *buf++ = v + (((r - v) * alpha + 0x80) >> 8);
- v = *buf;
- *buf++ = v + (((g - v) * alpha + 0x80) >> 8);
- v = *buf;
- *buf++ = v + (((b - v) * alpha + 0x80) >> 8);
- v = *buf;
- *buf++ = v + (((alpha - v) * alpha + 0x80) >> 8);
- }
-}
-
-typedef struct _ArtRgbSVPAlphaData ArtRgbSVPAlphaData;
-
-struct _ArtRgbSVPAlphaData {
- int alphatab[256];
- art_u8 r, g, b, alpha;
- art_u8 *buf;
- int rowstride;
- int x0, x1;
-};
-
-static void
-art_rgb_svp_alpha_callback1(void *callback_data, int y,
- int start, ArtSVPRenderAAStep *steps, int n_steps) {
- ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
- art_u8 *linebuf;
- int run_x0, run_x1;
- art_u32 running_sum = start;
- int x0, x1;
- int k;
- art_u8 r, g, b;
- int *alphatab;
- int alpha;
-
- linebuf = data->buf;
- x0 = data->x0;
- x1 = data->x1;
-
- r = data->r;
- g = data->g;
- b = data->b;
- alphatab = data->alphatab;
-
- if (n_steps > 0) {
- run_x1 = steps[0].x;
- if (run_x1 > x0) {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], run_x1 - x0);
- }
-
- for (k = 0; k < n_steps - 1; k++) {
- running_sum += steps[k].delta;
- run_x0 = run_x1;
- run_x1 = steps[k + 1].x;
- if (run_x1 > run_x0) {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1(linebuf + (run_x0 - x0) * 4, r, g, b, alphatab[alpha], run_x1 - run_x0);
- }
- }
- running_sum += steps[k].delta;
- if (x1 > run_x1) {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1(linebuf + (run_x1 - x0) * 4, r, g, b, alphatab[alpha], x1 - run_x1);
- }
- } else {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], x1 - x0);
- }
-
- data->buf += data->rowstride;
-}
-
-static void
-art_rgb_svp_alpha_opaque_callback1(void *callback_data, int y,
- int start,
- ArtSVPRenderAAStep *steps, int n_steps) {
- ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
- art_u8 *linebuf;
- int run_x0, run_x1;
- art_u32 running_sum = start;
- int x0, x1;
- int k;
- art_u8 r, g, b;
- int *alphatab;
- int alpha;
-
- linebuf = data->buf;
- x0 = data->x0;
- x1 = data->x1;
-
- r = data->r;
- g = data->g;
- b = data->b;
- alphatab = data->alphatab;
-
- if (n_steps > 0) {
- run_x1 = steps[0].x;
- if (run_x1 > x0) {
- alpha = running_sum >> 16;
- if (alpha) {
- if (alpha >= 255)
- art_rgb_fill_run1(linebuf, r, g, b, run_x1 - x0);
- else
- art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], run_x1 - x0);
- }
- }
-
- for (k = 0; k < n_steps - 1; k++) {
- running_sum += steps[k].delta;
- run_x0 = run_x1;
- run_x1 = steps[k + 1].x;
- if (run_x1 > run_x0) {
- alpha = running_sum >> 16;
- if (alpha) {
- if (alpha >= 255)
- art_rgb_fill_run1(linebuf + (run_x0 - x0) * 4, r, g, b, run_x1 - run_x0);
- else
- art_rgb_run_alpha1(linebuf + (run_x0 - x0) * 4, r, g, b, alphatab[alpha], run_x1 - run_x0);
- }
- }
- }
- running_sum += steps[k].delta;
- if (x1 > run_x1) {
- alpha = running_sum >> 16;
- if (alpha) {
- if (alpha >= 255)
- art_rgb_fill_run1(linebuf + (run_x1 - x0) * 4, r, g, b, x1 - run_x1);
- else
- art_rgb_run_alpha1(linebuf + (run_x1 - x0) * 4, r, g, b, alphatab[alpha], x1 - run_x1);
- }
- }
- } else {
- alpha = running_sum >> 16;
- if (alpha) {
- if (alpha >= 255)
- art_rgb_fill_run1(linebuf, r, g, b, x1 - x0);
- else
- art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], x1 - x0);
- }
- }
-
- data->buf += data->rowstride;
-}
-
-void
-art_rgb_svp_alpha1(const ArtSVP *svp,
- int x0, int y0, int x1, int y1,
- art_u32 rgba,
- art_u8 *buf, int rowstride,
- ArtAlphaGamma *alphagamma) {
- ArtRgbSVPAlphaData data;
- int r, g, b, alpha;
- int i;
- int a, da;
-
- alpha = rgba >> 24;
- r = (rgba >> 16) & 0xff;
- g = (rgba >> 8) & 0xff;
- b = rgba & 0xff;
-
- data.r = r;
- data.g = g;
- data.b = b;
- data.alpha = alpha;
-
- a = 0x8000;
- da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */
-
- for (i = 0; i < 256; i++) {
- data.alphatab[i] = a >> 16;
- a += da;
- }
-
- data.buf = buf;
- data.rowstride = rowstride;
- data.x0 = x0;
- data.x1 = x1;
- if (alpha == 255)
- art_svp_render_aa(svp, x0, y0, x1, y1, art_rgb_svp_alpha_opaque_callback1, &data);
- else
- art_svp_render_aa(svp, x0, y0, x1, y1, art_rgb_svp_alpha_callback1, &data);
-}
-
-static int art_vpath_len (ArtVpath * a) {
- int i;
-
- for (i = 0; a[i].code != ART_END; i++);
- return i;
-}
-
-ArtVpath *art_vpath_reverse(ArtVpath * a) {
- ArtVpath *dest;
- ArtVpath it;
- int len;
- int state = 0;
- int i;
-
- len = art_vpath_len(a);
- dest = g_malloc((len + 1) * sizeof(ArtVpath));
-
- for (i = 0; i < len; i++) {
- it = a[len - i - 1];
- if (state) {
- it.code = ART_LINETO;
- } else {
- it.code = ART_MOVETO_OPEN;
- state = 1;
- }
- if (a[len - i - 1].code == ART_MOVETO ||
- a[len - i - 1].code == ART_MOVETO_OPEN) {
- state = 0;
- }
- dest[i] = it;
- }
- dest[len] = a[len];
-
- return dest;
-}
-
-ArtVpath *art_vpath_reverse_free(ArtVpath *a) {
- ArtVpath *dest;
-
- dest = art_vpath_reverse(a);
- art_free(a);
-
- return dest;
-}
-
-void art_svp_make_convex (ArtSVP *svp) {
- int i;
-
- if (svp->n_segs > 0 && svp->segs[0].dir == 0) {
- for (i = 0; i < svp->n_segs; i++) {
- svp->segs[i].dir = !svp->segs[i].dir;
- }
- }
-}
-
-
-void drawBez(ArtBpath *bez, art_u8 *buffer, double scaleX, double scaleY, double penWidth, unsigned int color) {
- ArtVpath *vec = NULL;
- ArtSVP *svp = NULL;
-
- vec = art_bez_path_to_vec(bez, 0.5);
-
- if (scaleX != 1.0 || scaleY != 1.0) {
- ArtVpath *vec1;
- double matrix[6];
-
- matrix[0] = scaleX;
- matrix[1] = 0;
- matrix[2] = 0;
- matrix[3] = scaleY;
- matrix[4] = matrix[5] = 0;
-
- vec1 = art_vpath_affine_transform(vec, matrix);
- art_free(vec);
-
- vec = vec1;
- }
-
- if (penWidth != -1) {
- svp = art_svp_vpath_stroke(vec, ART_PATH_STROKE_JOIN_ROUND, ART_PATH_STROKE_CAP_ROUND, penWidth, 1.0, 0.5);
- } else {
- svp = art_svp_from_vpath(vec);
- }
-
-#if BYTES_PER_PIXEL == 4
- art_rgb_svp_alpha1(svp, 0, 0, WIDTH, HEIGHT, color, buffer, ROWSTRIDE, NULL);
-#else
- color <<= 8;
- color |= 0xff;
- art_rgb_svp_alpha(svp, 0, 0, WIDTH, HEIGHT, color, buffer, ROWSTRIDE, NULL);
-#endif
- art_free(svp);
-
- art_free(vec);
-}
-
-static unsigned char *render_path() {
- art_u8 *buffer = NULL;
-
- ArtBpath *bez = NULL;
-
- buffer = art_new(art_u8, WIDTH * HEIGHT * BYTES_PER_PIXEL);
-#if BYTES_PER_PIXEL == 4
- memset(buffer, 0, WIDTH*HEIGHT*BYTES_PER_PIXEL);
-#else
- memset(buffer, 0xff, WIDTH*HEIGHT*BYTES_PER_PIXEL);
-#endif
- bez = art_new(ArtBpath, 100);
-
-#include "image.c"
-
- art_free(bez);
-
- return (unsigned char *) buffer;
-}
-
-int main(int argc, char *argv[]) {
- unsigned char *buffer;
-
- buffer = render_path();
-
-#if SAVING
- save_buffer(buffer, "foo.png");
-#endif
-
- return 0;
-}
diff --git a/engines/sword25/tools/swfdisplay/art.cpp b/engines/sword25/tools/swfdisplay/art.cpp
deleted file mode 100644
index e88d6e55c4..0000000000
--- a/engines/sword25/tools/swfdisplay/art.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 1998 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-/* Various utility functions RLL finds useful. */
-
-#include "art.h"
-
-#ifdef HAVE_UINSTD_H
-#include <unistd.h>
-#endif
-#include <stdio.h>
-#include <stdarg.h>
-
-/**
- * art_die: Print the error message to stderr and exit with a return code of 1.
- * @fmt: The printf-style format for the error message.
- *
- * Used for dealing with severe errors.
- **/
-void
-art_die(const char *fmt, ...) {
- va_list ap;
-
- va_start(ap, fmt);
- vfprintf(stderr, fmt, ap);
- va_end(ap);
- exit(1);
-}
-
-/**
- * art_warn: Print the warning message to stderr.
- * @fmt: The printf-style format for the warning message.
- *
- * Used for generating warnings.
- **/
-void
-art_warn(const char *fmt, ...) {
- va_list ap;
-
- va_start(ap, fmt);
- vfprintf(stderr, fmt, ap);
- va_end(ap);
-}
-
-/**
- * art_svp_free: Free an #ArtSVP structure.
- * @svp: #ArtSVP to free.
- *
- * Frees an #ArtSVP structure and all the segments in it.
- **/
-void
-art_svp_free(ArtSVP *svp) {
- int n_segs = svp->n_segs;
- int i;
-
- for (i = 0; i < n_segs; i++)
- free(svp->segs[i].points);
- free(svp);
-}
-
-#ifdef ART_USE_NEW_INTERSECTOR
-#define EPSILON 0
-#else
-#define EPSILON 1e-6
-#endif
-
-/**
- * art_svp_seg_compare: Compare two segments of an svp.
- * @seg1: First segment to compare.
- * @seg2: Second segment to compare.
- *
- * Compares two segments of an svp. Return 1 if @seg2 is below or to the
- * right of @seg1, -1 otherwise.
- **/
-int
-art_svp_seg_compare(const void *s1, const void *s2) {
- const ArtSVPSeg *seg1 = (const ArtSVPSeg *)s1;
- const ArtSVPSeg *seg2 = (const ArtSVPSeg *)s2;
-
- if (seg1->points[0].y - EPSILON > seg2->points[0].y) return 1;
- else if (seg1->points[0].y + EPSILON < seg2->points[0].y) return -1;
- else if (seg1->points[0].x - EPSILON > seg2->points[0].x) return 1;
- else if (seg1->points[0].x + EPSILON < seg2->points[0].x) return -1;
- else if ((seg1->points[1].x - seg1->points[0].x) *
- (seg2->points[1].y - seg2->points[0].y) -
- (seg1->points[1].y - seg1->points[0].y) *
- (seg2->points[1].x - seg2->points[0].x) > 0) return 1;
- else return -1;
-}
-
-/**
- * art_vpath_add_point: Add point to vpath.
- * @p_vpath: Where the pointer to the #ArtVpath structure is stored.
- * @pn_points: Pointer to the number of points in *@p_vpath.
- * @pn_points_max: Pointer to the number of points allocated.
- * @code: The pathcode for the new point.
- * @x: The X coordinate of the new point.
- * @y: The Y coordinate of the new point.
- *
- * Adds a new point to *@p_vpath, reallocating and updating *@p_vpath
- * and *@pn_points_max as necessary. *@pn_points is incremented.
- *
- * This routine always adds the point after all points already in the
- * vpath. Thus, it should be called in the order the points are
- * desired.
- **/
-void
-art_vpath_add_point(ArtVpath **p_vpath, int *pn_points, int *pn_points_max,
- ArtPathcode code, double x, double y) {
- int i;
-
- i = (*pn_points)++;
- if (i == *pn_points_max)
- art_expand(*p_vpath, ArtVpath, *pn_points_max);
- (*p_vpath)[i].code = code;
- (*p_vpath)[i].x = x;
- (*p_vpath)[i].y = y;
-}
diff --git a/engines/sword25/tools/swfdisplay/art.h b/engines/sword25/tools/swfdisplay/art.h
deleted file mode 100644
index aa66036287..0000000000
--- a/engines/sword25/tools/swfdisplay/art.h
+++ /dev/null
@@ -1,182 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 1998 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-/* Simple macros to set up storage allocation and basic types for libart
- functions. */
-
-#ifndef __ART_MISC_H__
-#define __ART_MISC_H__
-
-#define DEBUG 1
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <assert.h>
-#include <string.h>
-#include <math.h>
-
-typedef unsigned char byte;
-typedef unsigned short uint16;
-typedef unsigned int uint32;
-typedef unsigned int uint;
-typedef short int16;
-typedef int int32;
-
-typedef byte art_u8;
-typedef uint16 art_u16;
-typedef uint32 art_u32;
-
-#define FLIP_NONE 0
-
-#define BS_ASSERT(x) assert(x)
-#define error(x) assert(0)
-#define BS_LOG_ERRORLN(x) assert(0)
-
-#define BS_ARGB(A,R,G,B) (((A) << 24) | ((R) << 16) | ((G) << 8) | (B))
-
-/* These aren't, strictly speaking, configuration macros, but they're
- damn handy to have around, and may be worth playing with for
- debugging. */
-#define art_new(type, n) ((type *)malloc ((n) * sizeof(type)))
-
-#define art_renew(p, type, n) ((type *)realloc (p, (n) * sizeof(type)))
-
-/* This one must be used carefully - in particular, p and max should
- be variables. They can also be pstruct->el lvalues. */
-#define art_expand(p, type, max) do { if(max) { p = art_renew (p, type, max <<= 1); } else { max = 1; p = art_new(type, 1); } } while (0)
-
-typedef int art_boolean;
-#define ART_FALSE 0
-#define ART_TRUE 1
-
-/* define pi */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif /* M_PI */
-
-#ifndef M_SQRT2
-#define M_SQRT2 1.41421356237309504880 /* sqrt(2) */
-#endif /* M_SQRT2 */
-
-/* Provide macros to feature the GCC function attribute.
- */
-#if defined(__GNUC__) && (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ > 4))
-#define ART_GNUC_PRINTF( format_idx, arg_idx ) \
- __attribute__((__format__ (__printf__, format_idx, arg_idx)))
-#define ART_GNUC_NORETURN \
- __attribute__((__noreturn__))
-#else /* !__GNUC__ */
-#define ART_GNUC_PRINTF( format_idx, arg_idx )
-#define ART_GNUC_NORETURN
-#endif /* !__GNUC__ */
-
-void ART_GNUC_NORETURN
-art_die(const char *fmt, ...) ART_GNUC_PRINTF(1, 2);
-
-void
-art_warn(const char *fmt, ...) ART_GNUC_PRINTF(1, 2);
-
-#define ART_USE_NEW_INTERSECTOR
-
-typedef struct _ArtDRect ArtDRect;
-typedef struct _ArtIRect ArtIRect;
-
-struct _ArtDRect {
- /*< public >*/
- double x0, y0, x1, y1;
-};
-
-struct _ArtIRect {
- /*< public >*/
- int x0, y0, x1, y1;
-};
-
-typedef struct _ArtPoint ArtPoint;
-
-struct _ArtPoint {
- /*< public >*/
- double x, y;
-};
-
-/* Basic data structures and constructors for sorted vector paths */
-
-typedef struct _ArtSVP ArtSVP;
-typedef struct _ArtSVPSeg ArtSVPSeg;
-
-struct _ArtSVPSeg {
- int n_points;
- int dir; /* == 0 for "up", 1 for "down" */
- ArtDRect bbox;
- ArtPoint *points;
-};
-
-struct _ArtSVP {
- int n_segs;
- ArtSVPSeg segs[1];
-};
-
-void
-art_svp_free(ArtSVP *svp);
-
-int
-art_svp_seg_compare(const void *s1, const void *s2);
-
-/* Basic data structures and constructors for bezier paths */
-
-typedef enum {
- ART_MOVETO,
- ART_MOVETO_OPEN,
- ART_CURVETO,
- ART_LINETO,
- ART_END
-} ArtPathcode;
-
-typedef struct _ArtBpath ArtBpath;
-
-struct _ArtBpath {
- /*< public >*/
- ArtPathcode code;
- double x1;
- double y1;
- double x2;
- double y2;
- double x3;
- double y3;
-};
-
-/* Basic data structures and constructors for simple vector paths */
-
-typedef struct _ArtVpath ArtVpath;
-
-/* CURVETO is not allowed! */
-struct _ArtVpath {
- ArtPathcode code;
- double x;
- double y;
-};
-
-/* Some of the functions need to go into their own modules */
-
-void
-art_vpath_add_point(ArtVpath **p_vpath, int *pn_points, int *pn_points_max,
- ArtPathcode code, double x, double y);
-
-ArtVpath *art_bez_path_to_vec(const ArtBpath *bez, double flatness);
-
-#endif /* __ART_MISC_H__ */
diff --git a/engines/sword25/tools/swfdisplay/art_svp_intersect.cpp b/engines/sword25/tools/swfdisplay/art_svp_intersect.cpp
deleted file mode 100644
index 56164996b6..0000000000
--- a/engines/sword25/tools/swfdisplay/art_svp_intersect.cpp
+++ /dev/null
@@ -1,1329 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 2001 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-/* This file contains a testbed implementation of the new intersection
- code.
-*/
-
-#include "art.h"
-#include "art_svp_intersect.h"
-
-#include <math.h> /* for sqrt */
-
-/* This can be used in production, to prevent hangs. Eventually, it
- should not be necessary. */
-#define CHEAP_SANITYCHECK
-
-/* A priority queue - perhaps move to a separate file if it becomes
- needed somewhere else */
-
-#define ART_PRIQ_USE_HEAP
-
-typedef struct _ArtPriQ ArtPriQ;
-typedef struct _ArtPriPoint ArtPriPoint;
-
-struct _ArtPriQ {
- int n_items;
- int n_items_max;
- ArtPriPoint **items;
-};
-
-struct _ArtPriPoint {
- double x;
- double y;
- void *user_data;
-};
-
-static ArtPriQ *
-art_pri_new(void) {
- ArtPriQ *result = art_new(ArtPriQ, 1);
-
- result->n_items = 0;
- result->n_items_max = 16;
- result->items = art_new(ArtPriPoint *, result->n_items_max);
- return result;
-}
-
-static void
-art_pri_free(ArtPriQ *pq) {
- free(pq->items);
- free(pq);
-}
-
-static art_boolean
-art_pri_empty(ArtPriQ *pq) {
- return pq->n_items == 0;
-}
-
-#ifdef ART_PRIQ_USE_HEAP
-
-/* This heap implementation is based on Vasek Chvatal's course notes:
- http://www.cs.rutgers.edu/~chvatal/notes/pq.html#heap */
-
-static void
-art_pri_bubble_up(ArtPriQ *pq, int vacant, ArtPriPoint *missing) {
- ArtPriPoint **items = pq->items;
- int parent;
-
- parent = (vacant - 1) >> 1;
- while (vacant > 0 && (missing->y < items[parent]->y ||
- (missing->y == items[parent]->y &&
- missing->x < items[parent]->x))) {
- items[vacant] = items[parent];
- vacant = parent;
- parent = (vacant - 1) >> 1;
- }
-
- items[vacant] = missing;
-}
-
-static void
-art_pri_insert(ArtPriQ *pq, ArtPriPoint *point) {
- if (pq->n_items == pq->n_items_max)
- art_expand(pq->items, ArtPriPoint *, pq->n_items_max);
-
- art_pri_bubble_up(pq, pq->n_items++, point);
-}
-
-static void
-art_pri_sift_down_from_root(ArtPriQ *pq, ArtPriPoint *missing) {
- ArtPriPoint **items = pq->items;
- int vacant = 0, child = 2;
- int n = pq->n_items;
-
- while (child < n) {
- if (items[child - 1]->y < items[child]->y ||
- (items[child - 1]->y == items[child]->y &&
- items[child - 1]->x < items[child]->x))
- child--;
- items[vacant] = items[child];
- vacant = child;
- child = (vacant + 1) << 1;
- }
- if (child == n) {
- items[vacant] = items[n - 1];
- vacant = n - 1;
- }
-
- art_pri_bubble_up(pq, vacant, missing);
-}
-
-static ArtPriPoint *
-art_pri_choose(ArtPriQ *pq) {
- ArtPriPoint *result = pq->items[0];
-
- art_pri_sift_down_from_root(pq, pq->items[--pq->n_items]);
- return result;
-}
-
-#else
-
-/* Choose least point in queue */
-static ArtPriPoint *
-art_pri_choose(ArtPriQ *pq) {
- int i;
- int best = 0;
- double best_x, best_y;
- double y;
- ArtPriPoint *result;
-
- if (pq->n_items == 0)
- return NULL;
-
- best_x = pq->items[best]->x;
- best_y = pq->items[best]->y;
-
- for (i = 1; i < pq->n_items; i++) {
- y = pq->items[i]->y;
- if (y < best_y || (y == best_y && pq->items[i]->x < best_x)) {
- best = i;
- best_x = pq->items[best]->x;
- best_y = y;
- }
- }
- result = pq->items[best];
- pq->items[best] = pq->items[--pq->n_items];
- return result;
-}
-
-static void
-art_pri_insert(ArtPriQ *pq, ArtPriPoint *point) {
- if (pq->n_items == pq->n_items_max)
- art_expand(pq->items, ArtPriPoint *, pq->n_items_max);
-
- pq->items[pq->n_items++] = point;
-}
-
-#endif
-
-/* A virtual class for an "svp writer". A client of this object creates an
- SVP by repeatedly calling "add segment" and "add point" methods on it.
-*/
-
-typedef struct _ArtSvpWriterRewind ArtSvpWriterRewind;
-
-/* An implementation of the svp writer virtual class that applies the
- winding rule. */
-
-struct _ArtSvpWriterRewind {
- ArtSvpWriter super;
- ArtWindRule rule;
- ArtSVP *svp;
- int n_segs_max;
- int *n_points_max;
-};
-
-static int
-art_svp_writer_rewind_add_segment(ArtSvpWriter *self, int wind_left,
- int delta_wind, double x, double y) {
- ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
- ArtSVP *svp;
- ArtSVPSeg *seg;
- art_boolean left_filled, right_filled;
- int wind_right = wind_left + delta_wind;
- int seg_num;
- const int init_n_points_max = 4;
-
- switch (swr->rule) {
- case ART_WIND_RULE_NONZERO:
- left_filled = (wind_left != 0);
- right_filled = (wind_right != 0);
- break;
- case ART_WIND_RULE_INTERSECT:
- left_filled = (wind_left > 1);
- right_filled = (wind_right > 1);
- break;
- case ART_WIND_RULE_ODDEVEN:
- left_filled = (wind_left & 1);
- right_filled = (wind_right & 1);
- break;
- case ART_WIND_RULE_POSITIVE:
- left_filled = (wind_left > 0);
- right_filled = (wind_right > 0);
- break;
- default:
- art_die("Unknown wind rule %d\n", swr->rule);
- }
- if (left_filled == right_filled) {
- /* discard segment now */
- return -1;
- }
-
- svp = swr->svp;
- seg_num = svp->n_segs++;
- if (swr->n_segs_max == seg_num) {
- swr->n_segs_max <<= 1;
- svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
- (swr->n_segs_max - 1) *
- sizeof(ArtSVPSeg));
- swr->svp = svp;
- swr->n_points_max = art_renew(swr->n_points_max, int,
- swr->n_segs_max);
- }
- seg = &svp->segs[seg_num];
- seg->n_points = 1;
- seg->dir = right_filled;
- swr->n_points_max[seg_num] = init_n_points_max;
- seg->bbox.x0 = x;
- seg->bbox.y0 = y;
- seg->bbox.x1 = x;
- seg->bbox.y1 = y;
- seg->points = art_new(ArtPoint, init_n_points_max);
- seg->points[0].x = x;
- seg->points[0].y = y;
- return seg_num;
-}
-
-static void
-art_svp_writer_rewind_add_point(ArtSvpWriter *self, int seg_id,
- double x, double y) {
- ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
- ArtSVPSeg *seg;
- int n_points;
-
- if (seg_id < 0)
- /* omitted segment */
- return;
-
- seg = &swr->svp->segs[seg_id];
- n_points = seg->n_points++;
- if (swr->n_points_max[seg_id] == n_points)
- art_expand(seg->points, ArtPoint, swr->n_points_max[seg_id]);
- seg->points[n_points].x = x;
- seg->points[n_points].y = y;
- if (x < seg->bbox.x0)
- seg->bbox.x0 = x;
- if (x > seg->bbox.x1)
- seg->bbox.x1 = x;
- seg->bbox.y1 = y;
-}
-
-static void
-art_svp_writer_rewind_close_segment(ArtSvpWriter *self, int seg_id) {
- /* Not needed for this simple implementation. A potential future
- optimization is to merge segments that can be merged safely. */
-}
-
-ArtSVP *
-art_svp_writer_rewind_reap(ArtSvpWriter *self) {
- ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
- ArtSVP *result = swr->svp;
-
- free(swr->n_points_max);
- free(swr);
- return result;
-}
-
-ArtSvpWriter *
-art_svp_writer_rewind_new(ArtWindRule rule) {
- ArtSvpWriterRewind *result = art_new(ArtSvpWriterRewind, 1);
-
- result->super.add_segment = art_svp_writer_rewind_add_segment;
- result->super.add_point = art_svp_writer_rewind_add_point;
- result->super.close_segment = art_svp_writer_rewind_close_segment;
-
- result->rule = rule;
- result->n_segs_max = 16;
- result->svp = (ArtSVP *)malloc(sizeof(ArtSVP) +
- (result->n_segs_max - 1) * sizeof(ArtSVPSeg));
- result->svp->n_segs = 0;
- result->n_points_max = art_new(int, result->n_segs_max);
-
- return &result->super;
-}
-
-/* Now, data structures for the active list */
-
-typedef struct _ArtActiveSeg ArtActiveSeg;
-
-/* Note: BNEG is 1 for \ lines, and 0 for /. Thus,
- x[(flags & BNEG) ^ 1] <= x[flags & BNEG] */
-#define ART_ACTIVE_FLAGS_BNEG 1
-
-/* This flag is set if the segment has been inserted into the active
- list. */
-#define ART_ACTIVE_FLAGS_IN_ACTIVE 2
-
-/* This flag is set when the segment is to be deleted in the
- horiz commit process. */
-#define ART_ACTIVE_FLAGS_DEL 4
-
-/* This flag is set if the seg_id is a valid output segment. */
-#define ART_ACTIVE_FLAGS_OUT 8
-
-/* This flag is set if the segment is in the horiz list. */
-#define ART_ACTIVE_FLAGS_IN_HORIZ 16
-
-struct _ArtActiveSeg {
- int flags;
- int wind_left, delta_wind;
- ArtActiveSeg *left, *right; /* doubly linked list structure */
-
- const ArtSVPSeg *in_seg;
- int in_curs;
-
- double x[2];
- double y0, y1;
- double a, b, c; /* line equation; ax+by+c = 0 for the line, a^2 + b^2 = 1,
- and a>0 */
-
- /* bottom point and intersection point stack */
- int n_stack;
- int n_stack_max;
- ArtPoint *stack;
-
- /* horiz commit list */
- ArtActiveSeg *horiz_left, *horiz_right;
- double horiz_x;
- int horiz_delta_wind;
- int seg_id;
-};
-
-typedef struct _ArtIntersectCtx ArtIntersectCtx;
-
-struct _ArtIntersectCtx {
- const ArtSVP *in;
- ArtSvpWriter *out;
-
- ArtPriQ *pq;
-
- ArtActiveSeg *active_head;
-
- double y;
- ArtActiveSeg *horiz_first;
- ArtActiveSeg *horiz_last;
-
- /* segment index of next input segment to be added to pri q */
- int in_curs;
-};
-
-#define EPSILON_A 1e-5 /* Threshold for breaking lines at point insertions */
-
-/**
- * art_svp_intersect_setup_seg: Set up an active segment from input segment.
- * @seg: Active segment.
- * @pri_pt: Priority queue point to initialize.
- *
- * Sets the x[], a, b, c, flags, and stack fields according to the
- * line from the current cursor value. Sets the priority queue point
- * to the bottom point of this line. Also advances the input segment
- * cursor.
- **/
-static void
-art_svp_intersect_setup_seg(ArtActiveSeg *seg, ArtPriPoint *pri_pt) {
- const ArtSVPSeg *in_seg = seg->in_seg;
- int in_curs = seg->in_curs++;
- double x0, y0, x1, y1;
- double dx, dy, s;
- double a, b, r2;
-
- x0 = in_seg->points[in_curs].x;
- y0 = in_seg->points[in_curs].y;
- x1 = in_seg->points[in_curs + 1].x;
- y1 = in_seg->points[in_curs + 1].y;
- pri_pt->x = x1;
- pri_pt->y = y1;
- dx = x1 - x0;
- dy = y1 - y0;
- r2 = dx * dx + dy * dy;
- s = r2 == 0 ? 1 : 1 / sqrt(r2);
- seg->a = a = dy * s;
- seg->b = b = -dx * s;
- seg->c = -(a * x0 + b * y0);
- seg->flags = (seg->flags & ~ART_ACTIVE_FLAGS_BNEG) | (dx > 0);
- seg->x[0] = x0;
- seg->x[1] = x1;
- seg->y0 = y0;
- seg->y1 = y1;
- seg->n_stack = 1;
- seg->stack[0].x = x1;
- seg->stack[0].y = y1;
-}
-
-/**
- * art_svp_intersect_add_horiz: Add point to horizontal list.
- * @ctx: Intersector context.
- * @seg: Segment with point to insert into horizontal list.
- *
- * Inserts @seg into horizontal list, keeping it in ascending horiz_x
- * order.
- *
- * Note: the horiz_commit routine processes "clusters" of segs in the
- * horiz list, all sharing the same horiz_x value. The cluster is
- * processed in active list order, rather than horiz list order. Thus,
- * the order of segs in the horiz list sharing the same horiz_x
- * _should_ be irrelevant. Even so, we use b as a secondary sorting key,
- * as a "belt and suspenders" defensive coding tactic.
- **/
-static void
-art_svp_intersect_add_horiz(ArtIntersectCtx *ctx, ArtActiveSeg *seg) {
- ArtActiveSeg **pp = &ctx->horiz_last;
- ArtActiveSeg *place;
- ArtActiveSeg *place_right = NULL;
-
-
-#ifdef CHEAP_SANITYCHECK
- if (seg->flags & ART_ACTIVE_FLAGS_IN_HORIZ) {
- art_warn("*** attempt to put segment in horiz list twice\n");
- return;
- }
- seg->flags |= ART_ACTIVE_FLAGS_IN_HORIZ;
-#endif
-
- for (place = *pp; place != NULL && (place->horiz_x > seg->horiz_x ||
- (place->horiz_x == seg->horiz_x &&
- place->b < seg->b));
- place = *pp) {
- place_right = place;
- pp = &place->horiz_left;
- }
- *pp = seg;
- seg->horiz_left = place;
- seg->horiz_right = place_right;
- if (place == NULL)
- ctx->horiz_first = seg;
- else
- place->horiz_right = seg;
-}
-
-static void
-art_svp_intersect_push_pt(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
- double x, double y) {
- ArtPriPoint *pri_pt;
- int n_stack = seg->n_stack;
-
- if (n_stack == seg->n_stack_max)
- art_expand(seg->stack, ArtPoint, seg->n_stack_max);
- seg->stack[n_stack].x = x;
- seg->stack[n_stack].y = y;
- seg->n_stack++;
-
- seg->x[1] = x;
- seg->y1 = y;
-
- pri_pt = art_new(ArtPriPoint, 1);
- pri_pt->x = x;
- pri_pt->y = y;
- pri_pt->user_data = seg;
- art_pri_insert(ctx->pq, pri_pt);
-}
-
-typedef enum {
- ART_BREAK_LEFT = 1,
- ART_BREAK_RIGHT = 2
-} ArtBreakFlags;
-
-/**
- * art_svp_intersect_break: Break an active segment.
- *
- * Note: y must be greater than the top point's y, and less than
- * the bottom's.
- *
- * Return value: x coordinate of break point.
- */
-static double
-art_svp_intersect_break(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
- double x_ref, double y, ArtBreakFlags break_flags) {
- double x0, y0, x1, y1;
- const ArtSVPSeg *in_seg = seg->in_seg;
- int in_curs = seg->in_curs;
- double x;
-
- x0 = in_seg->points[in_curs - 1].x;
- y0 = in_seg->points[in_curs - 1].y;
- x1 = in_seg->points[in_curs].x;
- y1 = in_seg->points[in_curs].y;
- x = x0 + (x1 - x0) * ((y - y0) / (y1 - y0));
- if ((break_flags == ART_BREAK_LEFT && x > x_ref) ||
- (break_flags == ART_BREAK_RIGHT && x < x_ref)) {
- }
-
- /* I think we can count on min(x0, x1) <= x <= max(x0, x1) with sane
- arithmetic, but it might be worthwhile to check just in case. */
-
- if (y > ctx->y)
- art_svp_intersect_push_pt(ctx, seg, x, y);
- else {
- seg->x[0] = x;
- seg->y0 = y;
- seg->horiz_x = x;
- art_svp_intersect_add_horiz(ctx, seg);
- }
-
- return x;
-}
-
-/**
- * art_svp_intersect_add_point: Add a point, breaking nearby neighbors.
- * @ctx: Intersector context.
- * @x: X coordinate of point to add.
- * @y: Y coordinate of point to add.
- * @seg: "nearby" segment, or NULL if leftmost.
- *
- * Return value: Segment immediately to the left of the new point, or
- * NULL if the new point is leftmost.
- **/
-static ArtActiveSeg *
-art_svp_intersect_add_point(ArtIntersectCtx *ctx, double x, double y,
- ArtActiveSeg *seg, ArtBreakFlags break_flags) {
- ArtActiveSeg *left, *right;
- double x_min = x, x_max = x;
- art_boolean left_live, right_live;
- double d;
- double new_x;
- ArtActiveSeg *test, *result = NULL;
- double x_test;
-
- left = seg;
- if (left == NULL)
- right = ctx->active_head;
- else
- right = left->right;
- left_live = (break_flags & ART_BREAK_LEFT) && (left != NULL);
- right_live = (break_flags & ART_BREAK_RIGHT) && (right != NULL);
- while (left_live || right_live) {
- if (left_live) {
- if (x <= left->x[left->flags & ART_ACTIVE_FLAGS_BNEG] &&
- /* It may be that one of these conjuncts turns out to be always
- true. We test both anyway, to be defensive. */
- y != left->y0 && y < left->y1) {
- d = x_min * left->a + y * left->b + left->c;
- if (d < EPSILON_A) {
- new_x = art_svp_intersect_break(ctx, left, x_min, y,
- ART_BREAK_LEFT);
- if (new_x > x_max) {
- x_max = new_x;
- right_live = (right != NULL);
- } else if (new_x < x_min)
- x_min = new_x;
- left = left->left;
- left_live = (left != NULL);
- } else
- left_live = ART_FALSE;
- } else
- left_live = ART_FALSE;
- } else if (right_live) {
- if (x >= right->x[(right->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] &&
- /* It may be that one of these conjuncts turns out to be always
- true. We test both anyway, to be defensive. */
- y != right->y0 && y < right->y1) {
- d = x_max * right->a + y * right->b + right->c;
- if (d > -EPSILON_A) {
- new_x = art_svp_intersect_break(ctx, right, x_max, y,
- ART_BREAK_RIGHT);
- if (new_x < x_min) {
- x_min = new_x;
- left_live = (left != NULL);
- } else if (new_x >= x_max)
- x_max = new_x;
- right = right->right;
- right_live = (right != NULL);
- } else
- right_live = ART_FALSE;
- } else
- right_live = ART_FALSE;
- }
- }
-
- /* Ascending order is guaranteed by break_flags. Thus, we don't need
- to actually fix up non-ascending pairs. */
-
- /* Now, (left, right) defines an interval of segments broken. Sort
- into ascending x order. */
- test = left == NULL ? ctx->active_head : left->right;
- result = left;
- if (test != NULL && test != right) {
- if (y == test->y0)
- x_test = test->x[0];
- else /* assert y == test->y1, I think */
- x_test = test->x[1];
- for (;;) {
- if (x_test <= x)
- result = test;
- test = test->right;
- if (test == right)
- break;
- new_x = x_test;
- if (new_x < x_test) {
- art_warn("art_svp_intersect_add_point: non-ascending x\n");
- }
- x_test = new_x;
- }
- }
- return result;
-}
-
-static void
-art_svp_intersect_swap_active(ArtIntersectCtx *ctx,
- ArtActiveSeg *left_seg, ArtActiveSeg *right_seg) {
- right_seg->left = left_seg->left;
- if (right_seg->left != NULL)
- right_seg->left->right = right_seg;
- else
- ctx->active_head = right_seg;
- left_seg->right = right_seg->right;
- if (left_seg->right != NULL)
- left_seg->right->left = left_seg;
- left_seg->left = right_seg;
- right_seg->right = left_seg;
-}
-
-/**
- * art_svp_intersect_test_cross: Test crossing of a pair of active segments.
- * @ctx: Intersector context.
- * @left_seg: Left segment of the pair.
- * @right_seg: Right segment of the pair.
- * @break_flags: Flags indicating whether to break neighbors.
- *
- * Tests crossing of @left_seg and @right_seg. If there is a crossing,
- * inserts the intersection point into both segments.
- *
- * Return value: True if the intersection took place at the current
- * scan line, indicating further iteration is needed.
- **/
-static art_boolean
-art_svp_intersect_test_cross(ArtIntersectCtx *ctx,
- ArtActiveSeg *left_seg, ArtActiveSeg *right_seg,
- ArtBreakFlags break_flags) {
- double left_x0, left_y0, left_x1;
- double left_y1 = left_seg->y1;
- double right_y1 = right_seg->y1;
- double d;
-
- const ArtSVPSeg *in_seg;
- int in_curs;
- double d0, d1, t;
- double x, y; /* intersection point */
-
- if (left_seg->y0 == right_seg->y0 && left_seg->x[0] == right_seg->x[0]) {
- /* Top points of left and right segments coincide. This case
- feels like a bit of duplication - we may want to merge it
- with the cases below. However, this way, we're sure that this
- logic makes only localized changes. */
-
- if (left_y1 < right_y1) {
- /* Test left (x1, y1) against right segment */
- left_x1 = left_seg->x[1];
-
- if (left_x1 <
- right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] ||
- left_y1 == right_seg->y0)
- return ART_FALSE;
- d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
- if (d < -EPSILON_A)
- return ART_FALSE;
- else if (d < EPSILON_A) {
- /* I'm unsure about the break flags here. */
- double right_x1 = art_svp_intersect_break(ctx, right_seg,
- left_x1, left_y1,
- ART_BREAK_RIGHT);
- if (left_x1 <= right_x1)
- return ART_FALSE;
- }
- } else if (left_y1 > right_y1) {
- /* Test right (x1, y1) against left segment */
- double right_x1 = right_seg->x[1];
-
- if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] ||
- right_y1 == left_seg->y0)
- return ART_FALSE;
- d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c;
- if (d > EPSILON_A)
- return ART_FALSE;
- else if (d > -EPSILON_A) {
- /* See above regarding break flags. */
- left_x1 = art_svp_intersect_break(ctx, left_seg,
- right_x1, right_y1,
- ART_BREAK_LEFT);
- if (left_x1 <= right_x1)
- return ART_FALSE;
- }
- } else { /* left_y1 == right_y1 */
- left_x1 = left_seg->x[1];
- double right_x1 = right_seg->x[1];
-
- if (left_x1 <= right_x1)
- return ART_FALSE;
- }
- art_svp_intersect_swap_active(ctx, left_seg, right_seg);
- return ART_TRUE;
- }
-
- if (left_y1 < right_y1) {
- /* Test left (x1, y1) against right segment */
- left_x1 = left_seg->x[1];
-
- if (left_x1 <
- right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] ||
- left_y1 == right_seg->y0)
- return ART_FALSE;
- d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
- if (d < -EPSILON_A)
- return ART_FALSE;
- else if (d < EPSILON_A) {
- double right_x1 = art_svp_intersect_break(ctx, right_seg,
- left_x1, left_y1,
- ART_BREAK_RIGHT);
- if (left_x1 <= right_x1)
- return ART_FALSE;
- }
- } else if (left_y1 > right_y1) {
- /* Test right (x1, y1) against left segment */
- double right_x1 = right_seg->x[1];
-
- if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] ||
- right_y1 == left_seg->y0)
- return ART_FALSE;
- d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c;
- if (d > EPSILON_A)
- return ART_FALSE;
- else if (d > -EPSILON_A) {
- left_x1 = art_svp_intersect_break(ctx, left_seg,
- right_x1, right_y1,
- ART_BREAK_LEFT);
- if (left_x1 <= right_x1)
- return ART_FALSE;
- }
- } else { /* left_y1 == right_y1 */
- left_x1 = left_seg->x[1];
- double right_x1 = right_seg->x[1];
-
- if (left_x1 <= right_x1)
- return ART_FALSE;
- }
-
- /* The segments cross. Find the intersection point. */
-
- in_seg = left_seg->in_seg;
- in_curs = left_seg->in_curs;
- left_x0 = in_seg->points[in_curs - 1].x;
- left_y0 = in_seg->points[in_curs - 1].y;
- left_x1 = in_seg->points[in_curs].x;
- left_y1 = in_seg->points[in_curs].y;
- d0 = left_x0 * right_seg->a + left_y0 * right_seg->b + right_seg->c;
- d1 = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
- if (d0 == d1) {
- x = left_x0;
- y = left_y0;
- } else {
- /* Is this division always safe? It could possibly overflow. */
- t = d0 / (d0 - d1);
- if (t <= 0) {
- x = left_x0;
- y = left_y0;
- } else if (t >= 1) {
- x = left_x1;
- y = left_y1;
- } else {
- x = left_x0 + t * (left_x1 - left_x0);
- y = left_y0 + t * (left_y1 - left_y0);
- }
- }
-
- /* Make sure intersection point is within bounds of right seg. */
- if (y < right_seg->y0) {
- x = right_seg->x[0];
- y = right_seg->y0;
- } else if (y > right_seg->y1) {
- x = right_seg->x[1];
- y = right_seg->y1;
- } else if (x < right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1])
- x = right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1];
- else if (x > right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG])
- x = right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG];
-
- if (y == left_seg->y0) {
- if (y != right_seg->y0) {
- art_svp_intersect_push_pt(ctx, right_seg, x, y);
- if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL)
- art_svp_intersect_add_point(ctx, x, y, right_seg->right,
- break_flags);
- } else {
- /* Intersection takes place at current scan line; process
- immediately rather than queueing intersection point into
- priq. */
- ArtActiveSeg *winner, *loser;
-
- /* Choose "most vertical" segement */
- if (left_seg->a > right_seg->a) {
- winner = left_seg;
- loser = right_seg;
- } else {
- winner = right_seg;
- loser = left_seg;
- }
-
- loser->x[0] = winner->x[0];
- loser->horiz_x = loser->x[0];
- loser->horiz_delta_wind += loser->delta_wind;
- winner->horiz_delta_wind -= loser->delta_wind;
-
- art_svp_intersect_swap_active(ctx, left_seg, right_seg);
- return ART_TRUE;
- }
- } else if (y == right_seg->y0) {
- art_svp_intersect_push_pt(ctx, left_seg, x, y);
- if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL)
- art_svp_intersect_add_point(ctx, x, y, left_seg->left,
- break_flags);
- } else {
- /* Insert the intersection point into both segments. */
- art_svp_intersect_push_pt(ctx, left_seg, x, y);
- art_svp_intersect_push_pt(ctx, right_seg, x, y);
- if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL)
- art_svp_intersect_add_point(ctx, x, y, left_seg->left, break_flags);
- if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL)
- art_svp_intersect_add_point(ctx, x, y, right_seg->right, break_flags);
- }
- return ART_FALSE;
-}
-
-/**
- * art_svp_intersect_active_delete: Delete segment from active list.
- * @ctx: Intersection context.
- * @seg: Segment to delete.
- *
- * Deletes @seg from the active list.
- **/
-static /* todo inline */ void
-art_svp_intersect_active_delete(ArtIntersectCtx *ctx, ArtActiveSeg *seg) {
- ArtActiveSeg *left = seg->left, *right = seg->right;
-
- if (left != NULL)
- left->right = right;
- else
- ctx->active_head = right;
- if (right != NULL)
- right->left = left;
-}
-
-/**
- * art_svp_intersect_active_free: Free an active segment.
- * @seg: Segment to delete.
- *
- * Frees @seg.
- **/
-static /* todo inline */ void
-art_svp_intersect_active_free(ArtActiveSeg *seg) {
- free(seg->stack);
- free(seg);
-}
-
-/**
- * art_svp_intersect_insert_cross: Test crossings of newly inserted line.
- *
- * Tests @seg against its left and right neighbors for intersections.
- * Precondition: the line in @seg is not purely horizontal.
- **/
-static void
-art_svp_intersect_insert_cross(ArtIntersectCtx *ctx,
- ArtActiveSeg *seg) {
- ArtActiveSeg *left = seg, *right = seg;
-
- for (;;) {
- if (left != NULL) {
- ArtActiveSeg *leftc;
-
- for (leftc = left->left; leftc != NULL; leftc = leftc->left)
- if (!(leftc->flags & ART_ACTIVE_FLAGS_DEL))
- break;
- if (leftc != NULL &&
- art_svp_intersect_test_cross(ctx, leftc, left,
- ART_BREAK_LEFT)) {
- if (left == right || right == NULL)
- right = left->right;
- } else {
- left = NULL;
- }
- } else if (right != NULL && right->right != NULL) {
- ArtActiveSeg *rightc;
-
- for (rightc = right->right; rightc != NULL; rightc = rightc->right)
- if (!(rightc->flags & ART_ACTIVE_FLAGS_DEL))
- break;
- if (rightc != NULL &&
- art_svp_intersect_test_cross(ctx, right, rightc,
- ART_BREAK_RIGHT)) {
- if (left == right || left == NULL)
- left = right->left;
- } else {
- right = NULL;
- }
- } else
- break;
- }
-}
-
-/**
- * art_svp_intersect_horiz: Add horizontal line segment.
- * @ctx: Intersector context.
- * @seg: Segment on which to add horizontal line.
- * @x0: Old x position.
- * @x1: New x position.
- *
- * Adds a horizontal line from @x0 to @x1, and updates the current
- * location of @seg to @x1.
- **/
-static void
-art_svp_intersect_horiz(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
- double x0, double x1) {
- ArtActiveSeg *hs;
-
- if (x0 == x1)
- return;
-
- hs = art_new(ArtActiveSeg, 1);
-
- hs->flags = ART_ACTIVE_FLAGS_DEL | (seg->flags & ART_ACTIVE_FLAGS_OUT);
- if (seg->flags & ART_ACTIVE_FLAGS_OUT) {
- ArtSvpWriter *swr = ctx->out;
-
- swr->add_point(swr, seg->seg_id, x0, ctx->y);
- }
- hs->seg_id = seg->seg_id;
- hs->horiz_x = x0;
- hs->horiz_delta_wind = seg->delta_wind;
- hs->stack = NULL;
-
- /* Ideally, the (a, b, c) values will never be read. However, there
- are probably some tests remaining that don't check for _DEL
- before evaluating the line equation. For those, these
- initializations will at least prevent a UMR of the values, which
- can crash on some platforms. */
- hs->a = 0.0;
- hs->b = 0.0;
- hs->c = 0.0;
-
- seg->horiz_delta_wind -= seg->delta_wind;
-
- art_svp_intersect_add_horiz(ctx, hs);
-
- if (x0 > x1) {
- ArtActiveSeg *left;
- art_boolean first = ART_TRUE;
-
- for (left = seg->left; left != NULL; left = seg->left) {
- int left_bneg = left->flags & ART_ACTIVE_FLAGS_BNEG;
-
- if (left->x[left_bneg] <= x1)
- break;
- if (left->x[left_bneg ^ 1] <= x1 &&
- x1 *left->a + ctx->y *left->b + left->c >= 0)
- break;
- if (left->y0 != ctx->y && left->y1 != ctx->y) {
- art_svp_intersect_break(ctx, left, x1, ctx->y, ART_BREAK_LEFT);
- }
- art_svp_intersect_swap_active(ctx, left, seg);
- if (first && left->right != NULL) {
- art_svp_intersect_test_cross(ctx, left, left->right,
- ART_BREAK_RIGHT);
- first = ART_FALSE;
- }
- }
- } else {
- ArtActiveSeg *right;
- art_boolean first = ART_TRUE;
-
- for (right = seg->right; right != NULL; right = seg->right) {
- int right_bneg = right->flags & ART_ACTIVE_FLAGS_BNEG;
-
- if (right->x[right_bneg ^ 1] >= x1)
- break;
- if (right->x[right_bneg] >= x1 &&
- x1 *right->a + ctx->y *right->b + right->c <= 0)
- break;
- if (right->y0 != ctx->y && right->y1 != ctx->y) {
- art_svp_intersect_break(ctx, right, x1, ctx->y,
- ART_BREAK_LEFT);
- }
- art_svp_intersect_swap_active(ctx, seg, right);
- if (first && right->left != NULL) {
- art_svp_intersect_test_cross(ctx, right->left, right,
- ART_BREAK_RIGHT);
- first = ART_FALSE;
- }
- }
- }
-
- seg->x[0] = x1;
- seg->x[1] = x1;
- seg->horiz_x = x1;
- seg->flags &= ~ART_ACTIVE_FLAGS_OUT;
-}
-
-/**
- * art_svp_intersect_insert_line: Insert a line into the active list.
- * @ctx: Intersector context.
- * @seg: Segment containing line to insert.
- *
- * Inserts the line into the intersector context, taking care of any
- * intersections, and adding the appropriate horizontal points to the
- * active list.
- **/
-static void
-art_svp_intersect_insert_line(ArtIntersectCtx *ctx, ArtActiveSeg *seg) {
- if (seg->y1 == seg->y0) {
- art_svp_intersect_horiz(ctx, seg, seg->x[0], seg->x[1]);
- } else {
- art_svp_intersect_insert_cross(ctx, seg);
- art_svp_intersect_add_horiz(ctx, seg);
- }
-}
-
-static void
-art_svp_intersect_process_intersection(ArtIntersectCtx *ctx,
- ArtActiveSeg *seg) {
- int n_stack = --seg->n_stack;
- seg->x[1] = seg->stack[n_stack - 1].x;
- seg->y1 = seg->stack[n_stack - 1].y;
- seg->x[0] = seg->stack[n_stack].x;
- seg->y0 = seg->stack[n_stack].y;
- seg->horiz_x = seg->x[0];
- art_svp_intersect_insert_line(ctx, seg);
-}
-
-static void
-art_svp_intersect_advance_cursor(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
- ArtPriPoint *pri_pt) {
- const ArtSVPSeg *in_seg = seg->in_seg;
- int in_curs = seg->in_curs;
- ArtSvpWriter *swr = seg->flags & ART_ACTIVE_FLAGS_OUT ? ctx->out : NULL;
-
- if (swr != NULL)
- swr->add_point(swr, seg->seg_id, seg->x[1], seg->y1);
- if (in_curs + 1 == in_seg->n_points) {
- ArtActiveSeg *left = seg->left, *right = seg->right;
-
-#if 0
- if (swr != NULL)
- swr->close_segment(swr, seg->seg_id);
- seg->flags &= ~ART_ACTIVE_FLAGS_OUT;
-#endif
- seg->flags |= ART_ACTIVE_FLAGS_DEL;
- art_svp_intersect_add_horiz(ctx, seg);
- art_svp_intersect_active_delete(ctx, seg);
- if (left != NULL && right != NULL)
- art_svp_intersect_test_cross(ctx, left, right,
- (ArtBreakFlags)(ART_BREAK_LEFT | ART_BREAK_RIGHT));
- free(pri_pt);
- } else {
- seg->horiz_x = seg->x[1];
-
- art_svp_intersect_setup_seg(seg, pri_pt);
- art_pri_insert(ctx->pq, pri_pt);
- art_svp_intersect_insert_line(ctx, seg);
- }
-}
-
-static void
-art_svp_intersect_add_seg(ArtIntersectCtx *ctx, const ArtSVPSeg *in_seg) {
- ArtActiveSeg *seg = art_new(ArtActiveSeg, 1);
- ArtActiveSeg *test;
- double x0, y0;
- ArtActiveSeg *beg_range;
- ArtActiveSeg *last = NULL;
- ArtActiveSeg *left, *right;
- ArtPriPoint *pri_pt = art_new(ArtPriPoint, 1);
-
- seg->flags = 0;
- seg->in_seg = in_seg;
- seg->in_curs = 0;
-
- seg->n_stack_max = 4;
- seg->stack = art_new(ArtPoint, seg->n_stack_max);
-
- seg->horiz_delta_wind = 0;
-
- seg->wind_left = 0;
-
- pri_pt->user_data = seg;
- art_svp_intersect_setup_seg(seg, pri_pt);
- art_pri_insert(ctx->pq, pri_pt);
-
- /* Find insertion place for new segment */
- /* This is currently a left-to-right scan, but should be replaced
- with a binary search as soon as it's validated. */
-
- x0 = in_seg->points[0].x;
- y0 = in_seg->points[0].y;
- beg_range = NULL;
- for (test = ctx->active_head; test != NULL; test = test->right) {
- double d;
- int test_bneg = test->flags & ART_ACTIVE_FLAGS_BNEG;
-
- if (x0 < test->x[test_bneg]) {
- if (x0 < test->x[test_bneg ^ 1])
- break;
- d = x0 * test->a + y0 * test->b + test->c;
- if (d < 0)
- break;
- }
- last = test;
- }
-
- left = art_svp_intersect_add_point(ctx, x0, y0, last, (ArtBreakFlags)(ART_BREAK_LEFT | ART_BREAK_RIGHT));
- seg->left = left;
- if (left == NULL) {
- right = ctx->active_head;
- ctx->active_head = seg;
- } else {
- right = left->right;
- left->right = seg;
- }
- seg->right = right;
- if (right != NULL)
- right->left = seg;
-
- seg->delta_wind = in_seg->dir ? 1 : -1;
- seg->horiz_x = x0;
-
- art_svp_intersect_insert_line(ctx, seg);
-}
-
-/**
- * art_svp_intersect_horiz_commit: Commit points in horiz list to output.
- * @ctx: Intersection context.
- *
- * The main function of the horizontal commit is to output new
- * points to the output writer.
- *
- * This "commit" pass is also where winding numbers are assigned,
- * because doing it here provides much greater tolerance for inputs
- * which are not in strict SVP order.
- *
- * Each cluster in the horiz_list contains both segments that are in
- * the active list (ART_ACTIVE_FLAGS_DEL is false) and that are not,
- * and are scheduled to be deleted (ART_ACTIVE_FLAGS_DEL is true). We
- * need to deal with both.
- **/
-static void
-art_svp_intersect_horiz_commit(ArtIntersectCtx *ctx) {
- ArtActiveSeg *seg;
- int winding_number = 0; /* initialization just to avoid warning */
- int horiz_wind = 0;
- double last_x = 0; /* initialization just to avoid warning */
-
- /* Output points to svp writer. */
- for (seg = ctx->horiz_first; seg != NULL;) {
- /* Find a cluster with common horiz_x, */
- ArtActiveSeg *curs;
- double x = seg->horiz_x;
-
- /* Generate any horizontal segments. */
- if (horiz_wind != 0) {
- ArtSvpWriter *swr = ctx->out;
- int seg_id;
-
- seg_id = swr->add_segment(swr, winding_number, horiz_wind,
- last_x, ctx->y);
- swr->add_point(swr, seg_id, x, ctx->y);
- swr->close_segment(swr, seg_id);
- }
-
- /* Find first active segment in cluster. */
-
- for (curs = seg; curs != NULL && curs->horiz_x == x;
- curs = curs->horiz_right)
- if (!(curs->flags & ART_ACTIVE_FLAGS_DEL))
- break;
-
- if (curs != NULL && curs->horiz_x == x) {
- /* There exists at least one active segment in this cluster. */
-
- /* Find beginning of cluster. */
- for (; curs->left != NULL; curs = curs->left)
- if (curs->left->horiz_x != x)
- break;
-
- if (curs->left != NULL)
- winding_number = curs->left->wind_left + curs->left->delta_wind;
- else
- winding_number = 0;
-
- do {
- if (!(curs->flags & ART_ACTIVE_FLAGS_OUT) ||
- curs->wind_left != winding_number) {
- ArtSvpWriter *swr = ctx->out;
-
- if (curs->flags & ART_ACTIVE_FLAGS_OUT) {
- swr->add_point(swr, curs->seg_id,
- curs->horiz_x, ctx->y);
- swr->close_segment(swr, curs->seg_id);
- }
-
- curs->seg_id = swr->add_segment(swr, winding_number,
- curs->delta_wind,
- x, ctx->y);
- curs->flags |= ART_ACTIVE_FLAGS_OUT;
- }
- curs->wind_left = winding_number;
- winding_number += curs->delta_wind;
- curs = curs->right;
- } while (curs != NULL && curs->horiz_x == x);
- }
-
- /* Skip past cluster. */
- do {
- ArtActiveSeg *next = seg->horiz_right;
-
- seg->flags &= ~ART_ACTIVE_FLAGS_IN_HORIZ;
- horiz_wind += seg->horiz_delta_wind;
- seg->horiz_delta_wind = 0;
- if (seg->flags & ART_ACTIVE_FLAGS_DEL) {
- if (seg->flags & ART_ACTIVE_FLAGS_OUT) {
- ArtSvpWriter *swr = ctx->out;
- swr->close_segment(swr, seg->seg_id);
- }
- art_svp_intersect_active_free(seg);
- }
- seg = next;
- } while (seg != NULL && seg->horiz_x == x);
-
- last_x = x;
- }
- ctx->horiz_first = NULL;
- ctx->horiz_last = NULL;
-}
-
-void
-art_svp_intersector(const ArtSVP *in, ArtSvpWriter *out) {
- ArtIntersectCtx *ctx;
- ArtPriQ *pq;
- ArtPriPoint *first_point;
-
- if (in->n_segs == 0)
- return;
-
- ctx = art_new(ArtIntersectCtx, 1);
- ctx->in = in;
- ctx->out = out;
- pq = art_pri_new();
- ctx->pq = pq;
-
- ctx->active_head = NULL;
-
- ctx->horiz_first = NULL;
- ctx->horiz_last = NULL;
-
- ctx->in_curs = 0;
- first_point = art_new(ArtPriPoint, 1);
- first_point->x = in->segs[0].points[0].x;
- first_point->y = in->segs[0].points[0].y;
- first_point->user_data = NULL;
- ctx->y = first_point->y;
- art_pri_insert(pq, first_point);
-
- while (!art_pri_empty(pq)) {
- ArtPriPoint *pri_point = art_pri_choose(pq);
- ArtActiveSeg *seg = (ArtActiveSeg *)pri_point->user_data;
-
- if (ctx->y != pri_point->y) {
- art_svp_intersect_horiz_commit(ctx);
- ctx->y = pri_point->y;
- }
-
- if (seg == NULL) {
- /* Insert new segment from input */
- const ArtSVPSeg *in_seg = &in->segs[ctx->in_curs++];
- art_svp_intersect_add_seg(ctx, in_seg);
- if (ctx->in_curs < in->n_segs) {
- const ArtSVPSeg *next_seg = &in->segs[ctx->in_curs];
- pri_point->x = next_seg->points[0].x;
- pri_point->y = next_seg->points[0].y;
- /* user_data is already NULL */
- art_pri_insert(pq, pri_point);
- } else
- free(pri_point);
- } else {
- int n_stack = seg->n_stack;
-
- if (n_stack > 1) {
- art_svp_intersect_process_intersection(ctx, seg);
- free(pri_point);
- } else {
- art_svp_intersect_advance_cursor(ctx, seg, pri_point);
- }
- }
- }
-
- art_svp_intersect_horiz_commit(ctx);
-
- art_pri_free(pq);
- free(ctx);
-}
diff --git a/engines/sword25/tools/swfdisplay/art_svp_intersect.h b/engines/sword25/tools/swfdisplay/art_svp_intersect.h
deleted file mode 100644
index 5e70ac6d79..0000000000
--- a/engines/sword25/tools/swfdisplay/art_svp_intersect.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 2001 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-#ifndef __ART_SVP_INTERSECT_H__
-#define __ART_SVP_INTERSECT_H__
-
-/* The funky new SVP intersector. */
-
-#include "art.h"
-
-#ifndef ART_WIND_RULE_DEFINED
-#define ART_WIND_RULE_DEFINED
-typedef enum {
- ART_WIND_RULE_NONZERO,
- ART_WIND_RULE_INTERSECT,
- ART_WIND_RULE_ODDEVEN,
- ART_WIND_RULE_POSITIVE
-} ArtWindRule;
-#endif
-
-typedef struct _ArtSvpWriter ArtSvpWriter;
-
-struct _ArtSvpWriter {
- int (*add_segment)(ArtSvpWriter *self, int wind_left, int delta_wind,
- double x, double y);
- void (*add_point)(ArtSvpWriter *self, int seg_id, double x, double y);
- void (*close_segment)(ArtSvpWriter *self, int seg_id);
-};
-
-ArtSvpWriter *
-art_svp_writer_rewind_new(ArtWindRule rule);
-
-ArtSVP *
-art_svp_writer_rewind_reap(ArtSvpWriter *self);
-
-int
-art_svp_seg_compare(const void *s1, const void *s2);
-
-void
-art_svp_intersector(const ArtSVP *in, ArtSvpWriter *out);
-
-#endif /* __ART_SVP_INTERSECT_H__ */
diff --git a/engines/sword25/tools/swfdisplay/art_svp_render_aa.cpp b/engines/sword25/tools/swfdisplay/art_svp_render_aa.cpp
deleted file mode 100644
index 616977fb5e..0000000000
--- a/engines/sword25/tools/swfdisplay/art_svp_render_aa.cpp
+++ /dev/null
@@ -1,428 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 1998-2000 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-/* The spiffy antialiased renderer for sorted vector paths. */
-
-#include "art.h"
-#include "art_svp_render_aa.h"
-
-#include <math.h>
-#include <string.h> /* for memmove */
-
-#include <stdio.h>
-
-typedef double artfloat;
-
-struct _ArtSVPRenderAAIter {
- const ArtSVP *svp;
- int x0, x1;
- int y;
- int seg_ix;
-
- int *active_segs;
- int n_active_segs;
- int *cursor;
- artfloat *seg_x;
- artfloat *seg_dx;
-
- ArtSVPRenderAAStep *steps;
-};
-
-static void
-art_svp_render_insert_active(int i, int *active_segs, int n_active_segs,
- artfloat *seg_x, artfloat *seg_dx) {
- int j;
- artfloat x;
- int tmp1, tmp2;
-
- /* this is a cheap hack to get ^'s sorted correctly */
- x = seg_x[i] + 0.001 * seg_dx[i];
- for (j = 0; j < n_active_segs && seg_x[active_segs[j]] < x; j++);
-
- tmp1 = i;
- while (j < n_active_segs) {
- tmp2 = active_segs[j];
- active_segs[j] = tmp1;
- tmp1 = tmp2;
- j++;
- }
- active_segs[j] = tmp1;
-}
-
-static void
-art_svp_render_delete_active(int *active_segs, int j, int n_active_segs) {
- int k;
-
- for (k = j; k < n_active_segs; k++)
- active_segs[k] = active_segs[k + 1];
-}
-
-#define EPSILON 1e-6
-
-/* Render the sorted vector path in the given rectangle, antialiased.
-
- This interface uses a callback for the actual pixel rendering. The
- callback is called y1 - y0 times (once for each scan line). The y
- coordinate is given as an argument for convenience (it could be
- stored in the callback's private data and incremented on each
- call).
-
- The rendered polygon is represented in a semi-runlength format: a
- start value and a sequence of "steps". Each step has an x
- coordinate and a value delta. The resulting value at position x is
- equal to the sum of the start value and all step delta values for
- which the step x coordinate is less than or equal to x. An
- efficient algorithm will traverse the steps left to right, keeping
- a running sum.
-
- All x coordinates in the steps are guaranteed to be x0 <= x < x1.
- (This guarantee is a change from the gfonted vpaar renderer, and is
- designed to simplify the callback).
-
- There is now a further guarantee that no two steps will have the
- same x value. This may allow for further speedup and simplification
- of renderers.
-
- The value 0x8000 represents 0% coverage by the polygon, while
- 0xff8000 represents 100% coverage. This format is designed so that
- >> 16 results in a standard 0x00..0xff value range, with nice
- rounding.
-
- Status of this routine:
-
- Basic correctness: OK
-
- Numerical stability: pretty good, although probably not
- bulletproof.
-
- Speed: Needs more aggressive culling of bounding boxes. Can
- probably speed up the [x0,x1) clipping of step values. Can do more
- of the step calculation in fixed point.
-
- Precision: No known problems, although it should be tested
- thoroughly, especially for symmetry.
-
-*/
-
-ArtSVPRenderAAIter *
-art_svp_render_aa_iter(const ArtSVP *svp,
- int x0, int y0, int x1, int y1) {
- ArtSVPRenderAAIter *iter = art_new(ArtSVPRenderAAIter, 1);
-
- iter->svp = svp;
- iter->y = y0;
- iter->x0 = x0;
- iter->x1 = x1;
- iter->seg_ix = 0;
-
- iter->active_segs = art_new(int, svp->n_segs);
- iter->cursor = art_new(int, svp->n_segs);
- iter->seg_x = art_new(artfloat, svp->n_segs);
- iter->seg_dx = art_new(artfloat, svp->n_segs);
- iter->steps = art_new(ArtSVPRenderAAStep, x1 - x0);
- iter->n_active_segs = 0;
-
- return iter;
-}
-
-#define ADD_STEP(xpos, xdelta) \
- /* stereotype code fragment for adding a step */ \
- if (n_steps == 0 || steps[n_steps - 1].x < xpos) \
- { \
- sx = n_steps; \
- steps[sx].x = xpos; \
- steps[sx].delta = xdelta; \
- n_steps++; \
- } \
- else \
- { \
- for (sx = n_steps; sx > 0; sx--) \
- { \
- if (steps[sx - 1].x == xpos) \
- { \
- steps[sx - 1].delta += xdelta; \
- sx = n_steps; \
- break; \
- } \
- else if (steps[sx - 1].x < xpos) \
- { \
- break; \
- } \
- } \
- if (sx < n_steps) \
- { \
- memmove (&steps[sx + 1], &steps[sx], \
- (n_steps - sx) * sizeof(steps[0])); \
- steps[sx].x = xpos; \
- steps[sx].delta = xdelta; \
- n_steps++; \
- } \
- }
-
-void
-art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start,
- ArtSVPRenderAAStep **p_steps, int *p_n_steps) {
- const ArtSVP *svp = iter->svp;
- int *active_segs = iter->active_segs;
- int n_active_segs = iter->n_active_segs;
- int *cursor = iter->cursor;
- artfloat *seg_x = iter->seg_x;
- artfloat *seg_dx = iter->seg_dx;
- int i = iter->seg_ix;
- int j;
- int x0 = iter->x0;
- int x1 = iter->x1;
- int y = iter->y;
- int seg_index;
-
- int x;
- ArtSVPRenderAAStep *steps = iter->steps;
- int n_steps;
- artfloat y_top, y_bot;
- artfloat x_top, x_bot;
- artfloat x_min, x_max;
- int ix_min, ix_max;
- artfloat delta; /* delta should be int too? */
- int last, this_;
- int xdelta;
- artfloat rslope, drslope;
- int start;
- const ArtSVPSeg *seg;
- int curs;
- artfloat dy;
-
- int sx;
-
- /* insert new active segments */
- for (; i < svp->n_segs && svp->segs[i].bbox.y0 < y + 1; i++) {
- if (svp->segs[i].bbox.y1 > y &&
- svp->segs[i].bbox.x0 < x1) {
- seg = &svp->segs[i];
- /* move cursor to topmost vector which overlaps [y,y+1) */
- for (curs = 0; seg->points[curs + 1].y < y; curs++);
- cursor[i] = curs;
- dy = seg->points[curs + 1].y - seg->points[curs].y;
- if (fabs(dy) >= EPSILON)
- seg_dx[i] = (seg->points[curs + 1].x - seg->points[curs].x) /
- dy;
- else
- seg_dx[i] = 1e12;
- seg_x[i] = seg->points[curs].x +
- (y - seg->points[curs].y) * seg_dx[i];
- art_svp_render_insert_active(i, active_segs, n_active_segs++,
- seg_x, seg_dx);
- }
- }
-
- n_steps = 0;
-
- /* render the runlengths, advancing and deleting as we go */
- start = 0x8000;
-
- for (j = 0; j < n_active_segs; j++) {
- seg_index = active_segs[j];
- seg = &svp->segs[seg_index];
- curs = cursor[seg_index];
- while (curs != seg->n_points - 1 &&
- seg->points[curs].y < y + 1) {
- y_top = y;
- if (y_top < seg->points[curs].y)
- y_top = seg->points[curs].y;
- y_bot = y + 1;
- if (y_bot > seg->points[curs + 1].y)
- y_bot = seg->points[curs + 1].y;
- if (y_top != y_bot) {
- delta = (seg->dir ? 16711680.0 : -16711680.0) *
- (y_bot - y_top);
- x_top = seg_x[seg_index] + (y_top - y) * seg_dx[seg_index];
- x_bot = seg_x[seg_index] + (y_bot - y) * seg_dx[seg_index];
- if (x_top < x_bot) {
- x_min = x_top;
- x_max = x_bot;
- } else {
- x_min = x_bot;
- x_max = x_top;
- }
- ix_min = (int)floor(x_min);
- ix_max = (int)floor(x_max);
- if (ix_min >= x1) {
- /* skip; it starts to the right of the render region */
- } else if (ix_max < x0)
- /* it ends to the left of the render region */
- start += (int)delta;
- else if (ix_min == ix_max) {
- /* case 1, antialias a single pixel */
- xdelta = (ix_min + 1 - (x_min + x_max) * 0.5) * delta;
-
- ADD_STEP(ix_min, xdelta)
-
- if (ix_min + 1 < x1) {
- xdelta = delta - xdelta;
-
- ADD_STEP(ix_min + 1, xdelta)
- }
- } else {
- /* case 2, antialias a run */
- rslope = 1.0 / fabs(seg_dx[seg_index]);
- drslope = delta * rslope;
- last =
- drslope * 0.5 *
- (ix_min + 1 - x_min) * (ix_min + 1 - x_min);
- xdelta = last;
- if (ix_min >= x0) {
- ADD_STEP(ix_min, xdelta)
-
- x = ix_min + 1;
- } else {
- start += last;
- x = x0;
- }
- if (ix_max > x1)
- ix_max = x1;
- for (; x < ix_max; x++) {
- this_ = (seg->dir ? 16711680.0 : -16711680.0) * rslope *
- (x + 0.5 - x_min);
- xdelta = this_ - last;
- last = this_;
-
- ADD_STEP(x, xdelta)
- }
- if (x < x1) {
- this_ =
- delta * (1 - 0.5 *
- (x_max - ix_max) * (x_max - ix_max) *
- rslope);
- xdelta = this_ - last;
- last = this_;
-
- ADD_STEP(x, xdelta)
-
- if (x + 1 < x1) {
- xdelta = delta - last;
-
- ADD_STEP(x + 1, xdelta)
- }
- }
- }
- }
- curs++;
- if (curs != seg->n_points - 1 &&
- seg->points[curs].y < y + 1) {
- dy = seg->points[curs + 1].y - seg->points[curs].y;
- if (fabs(dy) >= EPSILON)
- seg_dx[seg_index] = (seg->points[curs + 1].x -
- seg->points[curs].x) / dy;
- else
- seg_dx[seg_index] = 1e12;
- seg_x[seg_index] = seg->points[curs].x +
- (y - seg->points[curs].y) * seg_dx[seg_index];
- }
- /* break here, instead of duplicating predicate in while? */
- }
- if (seg->points[curs].y >= y + 1) {
- curs--;
- cursor[seg_index] = curs;
- seg_x[seg_index] += seg_dx[seg_index];
- } else {
- art_svp_render_delete_active(active_segs, j--,
- --n_active_segs);
- }
- }
-
- *p_start = start;
- *p_steps = steps;
- *p_n_steps = n_steps;
-
- iter->seg_ix = i;
- iter->n_active_segs = n_active_segs;
- iter->y++;
-}
-
-void
-art_svp_render_aa_iter_done(ArtSVPRenderAAIter *iter) {
- free(iter->steps);
-
- free(iter->seg_dx);
- free(iter->seg_x);
- free(iter->cursor);
- free(iter->active_segs);
- free(iter);
-}
-
-/**
- * art_svp_render_aa: Render SVP antialiased.
- * @svp: The #ArtSVP to render.
- * @x0: Left coordinate of destination rectangle.
- * @y0: Top coordinate of destination rectangle.
- * @x1: Right coordinate of destination rectangle.
- * @y1: Bottom coordinate of destination rectangle.
- * @callback: The callback which actually paints the pixels.
- * @callback_data: Private data for @callback.
- *
- * Renders the sorted vector path in the given rectangle, antialiased.
- *
- * This interface uses a callback for the actual pixel rendering. The
- * callback is called @y1 - @y0 times (once for each scan line). The y
- * coordinate is given as an argument for convenience (it could be
- * stored in the callback's private data and incremented on each
- * call).
- *
- * The rendered polygon is represented in a semi-runlength format: a
- * start value and a sequence of "steps". Each step has an x
- * coordinate and a value delta. The resulting value at position x is
- * equal to the sum of the start value and all step delta values for
- * which the step x coordinate is less than or equal to x. An
- * efficient algorithm will traverse the steps left to right, keeping
- * a running sum.
- *
- * All x coordinates in the steps are guaranteed to be @x0 <= x < @x1.
- * (This guarantee is a change from the gfonted vpaar renderer from
- * which this routine is derived, and is designed to simplify the
- * callback).
- *
- * The value 0x8000 represents 0% coverage by the polygon, while
- * 0xff8000 represents 100% coverage. This format is designed so that
- * >> 16 results in a standard 0x00..0xff value range, with nice
- * rounding.
- *
- **/
-void
-art_svp_render_aa(const ArtSVP *svp,
- int x0, int y0, int x1, int y1,
- void (*callback)(void *callback_data,
- int y,
- int start,
- ArtSVPRenderAAStep *steps, int n_steps),
- void *callback_data) {
- ArtSVPRenderAAIter *iter;
- int y;
- int start;
- ArtSVPRenderAAStep *steps;
- int n_steps;
-
- iter = art_svp_render_aa_iter(svp, x0, y0, x1, y1);
-
-
- for (y = y0; y < y1; y++) {
- art_svp_render_aa_iter_step(iter, &start, &steps, &n_steps);
- (*callback)(callback_data, y, start, steps, n_steps);
- }
-
- art_svp_render_aa_iter_done(iter);
-}
diff --git a/engines/sword25/tools/swfdisplay/art_svp_render_aa.h b/engines/sword25/tools/swfdisplay/art_svp_render_aa.h
deleted file mode 100644
index ac4f538805..0000000000
--- a/engines/sword25/tools/swfdisplay/art_svp_render_aa.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 1998 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-#ifndef __ART_SVP_RENDER_AA_H__
-#define __ART_SVP_RENDER_AA_H__
-
-/* The spiffy antialiased renderer for sorted vector paths. */
-
-#include "art.h"
-
-typedef struct _ArtSVPRenderAAStep ArtSVPRenderAAStep;
-typedef struct _ArtSVPRenderAAIter ArtSVPRenderAAIter;
-
-struct _ArtSVPRenderAAStep {
- int x;
- int delta; /* stored with 16 fractional bits */
-};
-
-ArtSVPRenderAAIter *
-art_svp_render_aa_iter(const ArtSVP *svp,
- int x0, int y0, int x1, int y1);
-
-void
-art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start,
- ArtSVPRenderAAStep **p_steps, int *p_n_steps);
-
-void
-art_svp_render_aa_iter_done(ArtSVPRenderAAIter *iter);
-
-void
-art_svp_render_aa(const ArtSVP *svp,
- int x0, int y0, int x1, int y1,
- void (*callback)(void *callback_data,
- int y,
- int start,
- ArtSVPRenderAAStep *steps, int n_steps),
- void *callback_data);
-
-#endif /* __ART_SVP_RENDER_AA_H__ */
diff --git a/engines/sword25/tools/swfdisplay/art_svp_vpath.cpp b/engines/sword25/tools/swfdisplay/art_svp_vpath.cpp
deleted file mode 100644
index e689e21e84..0000000000
--- a/engines/sword25/tools/swfdisplay/art_svp_vpath.cpp
+++ /dev/null
@@ -1,192 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 1998-2000 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-/* Sort vector paths into sorted vector paths */
-
-#include "art.h"
-
-#include <stdlib.h>
-#include <math.h>
-
-/* reverse a list of points in place */
-static void
-reverse_points(ArtPoint *points, int n_points) {
- int i;
- ArtPoint tmp_p;
-
- for (i = 0; i < (n_points >> 1); i++) {
- tmp_p = points[i];
- points[i] = points[n_points - (i + 1)];
- points[n_points - (i + 1)] = tmp_p;
- }
-}
-
-/**
- * art_svp_from_vpath: Convert a vpath to a sorted vector path.
- * @vpath: #ArtVPath to convert.
- *
- * Converts a vector path into sorted vector path form. The svp form is
- * more efficient for rendering and other vector operations.
- *
- * Basically, the implementation is to traverse the vector path,
- * generating a new segment for each "run" of points in the vector
- * path with monotonically increasing Y values. All the resulting
- * values are then sorted.
- *
- * Note: I'm not sure that the sorting rule is correct with respect
- * to numerical stability issues.
- *
- * Return value: Resulting sorted vector path.
- **/
-ArtSVP *
-art_svp_from_vpath(ArtVpath *vpath) {
- int n_segs, n_segs_max;
- ArtSVP *svp;
- int dir;
- int new_dir;
- int i;
- ArtPoint *points;
- int n_points, n_points_max;
- double x, y;
- double x_min, x_max;
-
- n_segs = 0;
- n_segs_max = 16;
- svp = (ArtSVP *)malloc(sizeof(ArtSVP) +
- (n_segs_max - 1) * sizeof(ArtSVPSeg));
-
- dir = 0;
- n_points = 0;
- n_points_max = 0;
- points = NULL;
- i = 0;
-
- x = y = 0; /* unnecessary, given "first code must not be LINETO" invariant,
- but it makes gcc -Wall -ansi -pedantic happier */
- x_min = x_max = 0; /* same */
-
- while (vpath[i].code != ART_END) {
- if (vpath[i].code == ART_MOVETO || vpath[i].code == ART_MOVETO_OPEN) {
- if (points != NULL && n_points >= 2) {
- if (n_segs == n_segs_max) {
- n_segs_max <<= 1;
- svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
- (n_segs_max - 1) *
- sizeof(ArtSVPSeg));
- }
- svp->segs[n_segs].n_points = n_points;
- svp->segs[n_segs].dir = (dir > 0);
- if (dir < 0)
- reverse_points(points, n_points);
- svp->segs[n_segs].points = points;
- svp->segs[n_segs].bbox.x0 = x_min;
- svp->segs[n_segs].bbox.x1 = x_max;
- svp->segs[n_segs].bbox.y0 = points[0].y;
- svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
- n_segs++;
- points = NULL;
- }
-
- if (points == NULL) {
- n_points_max = 4;
- points = art_new(ArtPoint, n_points_max);
- }
-
- n_points = 1;
- points[0].x = x = vpath[i].x;
- points[0].y = y = vpath[i].y;
- x_min = x;
- x_max = x;
- dir = 0;
- } else { /* must be LINETO */
- new_dir = (vpath[i].y > y ||
- (vpath[i].y == y && vpath[i].x > x)) ? 1 : -1;
- if (dir && dir != new_dir) {
- /* new segment */
- x = points[n_points - 1].x;
- y = points[n_points - 1].y;
- if (n_segs == n_segs_max) {
- n_segs_max <<= 1;
- svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
- (n_segs_max - 1) *
- sizeof(ArtSVPSeg));
- }
- svp->segs[n_segs].n_points = n_points;
- svp->segs[n_segs].dir = (dir > 0);
- if (dir < 0)
- reverse_points(points, n_points);
- svp->segs[n_segs].points = points;
- svp->segs[n_segs].bbox.x0 = x_min;
- svp->segs[n_segs].bbox.x1 = x_max;
- svp->segs[n_segs].bbox.y0 = points[0].y;
- svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
- n_segs++;
-
- n_points = 1;
- n_points_max = 4;
- points = art_new(ArtPoint, n_points_max);
- points[0].x = x;
- points[0].y = y;
- x_min = x;
- x_max = x;
- }
-
- if (points != NULL) {
- if (n_points == n_points_max)
- art_expand(points, ArtPoint, n_points_max);
- points[n_points].x = x = vpath[i].x;
- points[n_points].y = y = vpath[i].y;
- if (x < x_min) x_min = x;
- else if (x > x_max) x_max = x;
- n_points++;
- }
- dir = new_dir;
- }
- i++;
- }
-
- if (points != NULL) {
- if (n_points >= 2) {
- if (n_segs == n_segs_max) {
- n_segs_max <<= 1;
- svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
- (n_segs_max - 1) *
- sizeof(ArtSVPSeg));
- }
- svp->segs[n_segs].n_points = n_points;
- svp->segs[n_segs].dir = (dir > 0);
- if (dir < 0)
- reverse_points(points, n_points);
- svp->segs[n_segs].points = points;
- svp->segs[n_segs].bbox.x0 = x_min;
- svp->segs[n_segs].bbox.x1 = x_max;
- svp->segs[n_segs].bbox.y0 = points[0].y;
- svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
- n_segs++;
- } else
- free(points);
- }
-
- svp->n_segs = n_segs;
-
- qsort(&svp->segs, n_segs, sizeof(ArtSVPSeg), art_svp_seg_compare);
-
- return svp;
-}
-
diff --git a/engines/sword25/tools/swfdisplay/art_svp_vpath.h b/engines/sword25/tools/swfdisplay/art_svp_vpath.h
deleted file mode 100644
index d0f5f51b28..0000000000
--- a/engines/sword25/tools/swfdisplay/art_svp_vpath.h
+++ /dev/null
@@ -1,30 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 1998 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-#ifndef __ART_SVP_VPATH_H__
-#define __ART_SVP_VPATH_H__
-
-#include "art.h"
-
-/* Sort vector paths into sorted vector paths. */
-
-ArtSVP *
-art_svp_from_vpath(ArtVpath *vpath);
-
-#endif /* __ART_SVP_VPATH_H__ */
diff --git a/engines/sword25/tools/swfdisplay/art_svp_vpath_stroke.cpp b/engines/sword25/tools/swfdisplay/art_svp_vpath_stroke.cpp
deleted file mode 100644
index 66cf3b783c..0000000000
--- a/engines/sword25/tools/swfdisplay/art_svp_vpath_stroke.cpp
+++ /dev/null
@@ -1,643 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 1998-2000 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-
-#include "art.h"
-#include "art_svp_vpath_stroke.h"
-
-#include <stdlib.h>
-#include <math.h>
-
-#include "art_svp_intersect.h"
-#include "art_svp_vpath.h"
-
-#define EPSILON 1e-6
-#define EPSILON_2 1e-12
-
-#define yes_OPTIMIZE_INNER
-
-/* Render an arc segment starting at (xc + x0, yc + y0) to (xc + x1,
- yc + y1), centered at (xc, yc), and with given radius. Both x0^2 +
- y0^2 and x1^2 + y1^2 should be equal to radius^2.
-
- A positive value of radius means curve to the left, negative means
- curve to the right.
-*/
-static void
-art_svp_vpath_stroke_arc(ArtVpath **p_vpath, int *pn, int *pn_max,
- double xc, double yc,
- double x0, double y0,
- double x1, double y1,
- double radius,
- double flatness) {
- double theta;
- double th_0, th_1;
- int n_pts;
- int i;
- double aradius;
-
- aradius = fabs(radius);
- theta = 2 * M_SQRT2 * sqrt(flatness / aradius);
- th_0 = atan2(y0, x0);
- th_1 = atan2(y1, x1);
- if (radius > 0) {
- /* curve to the left */
- if (th_0 < th_1) th_0 += M_PI * 2;
- n_pts = ceil((th_0 - th_1) / theta);
- } else {
- /* curve to the right */
- if (th_1 < th_0) th_1 += M_PI * 2;
- n_pts = ceil((th_1 - th_0) / theta);
- }
-#ifdef VERBOSE
- printf("start %f %f; th_0 = %f, th_1 = %f, r = %f, theta = %f\n", x0, y0, th_0, th_1, radius, theta);
-#endif
- art_vpath_add_point(p_vpath, pn, pn_max,
- ART_LINETO, xc + x0, yc + y0);
- for (i = 1; i < n_pts; i++) {
- theta = th_0 + (th_1 - th_0) * i / n_pts;
- art_vpath_add_point(p_vpath, pn, pn_max,
- ART_LINETO, xc + cos(theta) * aradius,
- yc + sin(theta) * aradius);
-#ifdef VERBOSE
- printf("mid %f %f\n", cos(theta) * radius, sin(theta) * radius);
-#endif
- }
- art_vpath_add_point(p_vpath, pn, pn_max,
- ART_LINETO, xc + x1, yc + y1);
-#ifdef VERBOSE
- printf("end %f %f\n", x1, y1);
-#endif
-}
-
-/* Assume that forw and rev are at point i0. Bring them to i1,
- joining with the vector i1 - i2.
-
- This used to be true, but isn't now that the stroke_raw code is
- filtering out (near)zero length vectors: {It so happens that all
- invocations of this function maintain the precondition i1 = i0 + 1,
- so we could decrease the number of arguments by one. We haven't
- done that here, though.}
-
- forw is to the line's right and rev is to its left.
-
- Precondition: no zero-length vectors, otherwise a divide by
- zero will happen. */
-static void
-render_seg(ArtVpath **p_forw, int *pn_forw, int *pn_forw_max,
- ArtVpath **p_rev, int *pn_rev, int *pn_rev_max,
- ArtVpath *vpath, int i0, int i1, int i2,
- ArtPathStrokeJoinType join,
- double line_width, double miter_limit, double flatness) {
- double dx0, dy0;
- double dx1, dy1;
- double dlx0, dly0;
- double dlx1, dly1;
- double dmx, dmy;
- double dmr2;
- double scale;
- double cross;
-
-#ifdef VERBOSE
- printf("join style = %d\n", join);
-#endif
-
- /* The vectors of the lines from i0 to i1 and i1 to i2. */
- dx0 = vpath[i1].x - vpath[i0].x;
- dy0 = vpath[i1].y - vpath[i0].y;
-
- dx1 = vpath[i2].x - vpath[i1].x;
- dy1 = vpath[i2].y - vpath[i1].y;
-
- /* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise
- 90 degrees, and scaled to the length of line_width. */
- scale = line_width / sqrt(dx0 * dx0 + dy0 * dy0);
- dlx0 = dy0 * scale;
- dly0 = -dx0 * scale;
-
- /* Set dl[xy]1 to the vector from i1 to i2, rotated counterclockwise
- 90 degrees, and scaled to the length of line_width. */
- scale = line_width / sqrt(dx1 * dx1 + dy1 * dy1);
- dlx1 = dy1 * scale;
- dly1 = -dx1 * scale;
-
-#ifdef VERBOSE
- printf("%% render_seg: (%g, %g) - (%g, %g) - (%g, %g)\n",
- vpath[i0].x, vpath[i0].y,
- vpath[i1].x, vpath[i1].y,
- vpath[i2].x, vpath[i2].y);
-
- printf("%% render_seg: d[xy]0 = (%g, %g), dl[xy]0 = (%g, %g)\n",
- dx0, dy0, dlx0, dly0);
-
- printf("%% render_seg: d[xy]1 = (%g, %g), dl[xy]1 = (%g, %g)\n",
- dx1, dy1, dlx1, dly1);
-#endif
-
- /* now, forw's last point is expected to be colinear along d[xy]0
- to point i0 - dl[xy]0, and rev with i0 + dl[xy]0. */
-
- /* positive for positive area (i.e. left turn) */
- cross = dx1 * dy0 - dx0 * dy1;
-
- dmx = (dlx0 + dlx1) * 0.5;
- dmy = (dly0 + dly1) * 0.5;
- dmr2 = dmx * dmx + dmy * dmy;
-
- if (join == ART_PATH_STROKE_JOIN_MITER &&
- dmr2 * miter_limit * miter_limit < line_width * line_width)
- join = ART_PATH_STROKE_JOIN_BEVEL;
-
- /* the case when dmr2 is zero or very small bothers me
- (i.e. near a 180 degree angle)
- ALEX: So, we avoid the optimization when dmr2 is very small. This should
- be safe since dmx/y is only used in optimization and in MITER case, and MITER
- should be converted to BEVEL when dmr2 is very small. */
- if (dmr2 > EPSILON_2) {
- scale = line_width * line_width / dmr2;
- dmx *= scale;
- dmy *= scale;
- }
-
- if (cross *cross < EPSILON_2 && dx0 *dx1 + dy0 *dy1 >= 0) {
- /* going straight */
-#ifdef VERBOSE
- printf("%% render_seg: straight\n");
-#endif
- art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
- ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
- art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
- ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
- } else if (cross > 0) {
- /* left turn, forw is outside and rev is inside */
-
-#ifdef VERBOSE
- printf("%% render_seg: left\n");
-#endif
- if (
-#ifdef NO_OPTIMIZE_INNER
- 0 &&
-#endif
- (dmr2 > EPSILON_2) &&
- /* check that i1 + dm[xy] is inside i0-i1 rectangle */
- (dx0 + dmx) * dx0 + (dy0 + dmy) * dy0 > 0 &&
- /* and that i1 + dm[xy] is inside i1-i2 rectangle */
- ((dx1 - dmx) * dx1 + (dy1 - dmy) * dy1 > 0)
-#ifdef PEDANTIC_INNER
- &&
- /* check that i1 + dl[xy]1 is inside i0-i1 rectangle */
- (dx0 + dlx1) * dx0 + (dy0 + dly1) * dy0 > 0 &&
- /* and that i1 + dl[xy]0 is inside i1-i2 rectangle */
- ((dx1 - dlx0) * dx1 + (dy1 - dly0) * dy1 > 0)
-#endif
- ) {
- /* can safely add single intersection point */
- art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
- ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy);
- } else {
- /* need to loop-de-loop the inside */
- art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
- ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
- art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
- ART_LINETO, vpath[i1].x, vpath[i1].y);
- art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
- ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1);
- }
-
- if (join == ART_PATH_STROKE_JOIN_BEVEL) {
- /* bevel */
- art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
- ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
- art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
- ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1);
- } else if (join == ART_PATH_STROKE_JOIN_MITER) {
- art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
- ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy);
- } else if (join == ART_PATH_STROKE_JOIN_ROUND)
- art_svp_vpath_stroke_arc(p_forw, pn_forw, pn_forw_max,
- vpath[i1].x, vpath[i1].y,
- -dlx0, -dly0,
- -dlx1, -dly1,
- line_width,
- flatness);
- } else {
- /* right turn, rev is outside and forw is inside */
-#ifdef VERBOSE
- printf("%% render_seg: right\n");
-#endif
-
- if (
-#ifdef NO_OPTIMIZE_INNER
- 0 &&
-#endif
- (dmr2 > EPSILON_2) &&
- /* check that i1 - dm[xy] is inside i0-i1 rectangle */
- (dx0 - dmx) * dx0 + (dy0 - dmy) * dy0 > 0 &&
- /* and that i1 - dm[xy] is inside i1-i2 rectangle */
- ((dx1 + dmx) * dx1 + (dy1 + dmy) * dy1 > 0)
-#ifdef PEDANTIC_INNER
- &&
- /* check that i1 - dl[xy]1 is inside i0-i1 rectangle */
- (dx0 - dlx1) * dx0 + (dy0 - dly1) * dy0 > 0 &&
- /* and that i1 - dl[xy]0 is inside i1-i2 rectangle */
- ((dx1 + dlx0) * dx1 + (dy1 + dly0) * dy1 > 0)
-#endif
- ) {
- /* can safely add single intersection point */
- art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
- ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy);
- } else {
- /* need to loop-de-loop the inside */
- art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
- ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
- art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
- ART_LINETO, vpath[i1].x, vpath[i1].y);
- art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
- ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1);
- }
-
- if (join == ART_PATH_STROKE_JOIN_BEVEL) {
- /* bevel */
- art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
- ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
- art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
- ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1);
- } else if (join == ART_PATH_STROKE_JOIN_MITER) {
- art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
- ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy);
- } else if (join == ART_PATH_STROKE_JOIN_ROUND)
- art_svp_vpath_stroke_arc(p_rev, pn_rev, pn_rev_max,
- vpath[i1].x, vpath[i1].y,
- dlx0, dly0,
- dlx1, dly1,
- -line_width,
- flatness);
-
- }
-}
-
-/* caps i1, under the assumption of a vector from i0 */
-static void
-render_cap(ArtVpath **p_result, int *pn_result, int *pn_result_max,
- ArtVpath *vpath, int i0, int i1,
- ArtPathStrokeCapType cap, double line_width, double flatness) {
- double dx0, dy0;
- double dlx0, dly0;
- double scale;
- int n_pts;
- int i;
-
- dx0 = vpath[i1].x - vpath[i0].x;
- dy0 = vpath[i1].y - vpath[i0].y;
-
- /* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise
- 90 degrees, and scaled to the length of line_width. */
- scale = line_width / sqrt(dx0 * dx0 + dy0 * dy0);
- dlx0 = dy0 * scale;
- dly0 = -dx0 * scale;
-
-#ifdef VERBOSE
- printf("cap style = %d\n", cap);
-#endif
-
- switch (cap) {
- case ART_PATH_STROKE_CAP_BUTT:
- art_vpath_add_point(p_result, pn_result, pn_result_max,
- ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
- art_vpath_add_point(p_result, pn_result, pn_result_max,
- ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
- break;
- case ART_PATH_STROKE_CAP_ROUND:
- n_pts = ceil(M_PI / (2.0 * M_SQRT2 * sqrt(flatness / line_width)));
- art_vpath_add_point(p_result, pn_result, pn_result_max,
- ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
- for (i = 1; i < n_pts; i++) {
- double theta, c_th, s_th;
-
- theta = M_PI * i / n_pts;
- c_th = cos(theta);
- s_th = sin(theta);
- art_vpath_add_point(p_result, pn_result, pn_result_max,
- ART_LINETO,
- vpath[i1].x - dlx0 * c_th - dly0 * s_th,
- vpath[i1].y - dly0 * c_th + dlx0 * s_th);
- }
- art_vpath_add_point(p_result, pn_result, pn_result_max,
- ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
- break;
- case ART_PATH_STROKE_CAP_SQUARE:
- art_vpath_add_point(p_result, pn_result, pn_result_max,
- ART_LINETO,
- vpath[i1].x - dlx0 - dly0,
- vpath[i1].y - dly0 + dlx0);
- art_vpath_add_point(p_result, pn_result, pn_result_max,
- ART_LINETO,
- vpath[i1].x + dlx0 - dly0,
- vpath[i1].y + dly0 + dlx0);
- break;
- }
-}
-
-/**
- * art_svp_from_vpath_raw: Stroke a vector path, raw version
- * @vpath: #ArtVPath to stroke.
- * @join: Join style.
- * @cap: Cap style.
- * @line_width: Width of stroke.
- * @miter_limit: Miter limit.
- * @flatness: Flatness.
- *
- * Exactly the same as art_svp_vpath_stroke(), except that the resulting
- * stroke outline may self-intersect and have regions of winding number
- * greater than 1.
- *
- * Return value: Resulting raw stroked outline in svp format.
- **/
-ArtVpath *
-art_svp_vpath_stroke_raw(ArtVpath *vpath,
- ArtPathStrokeJoinType join,
- ArtPathStrokeCapType cap,
- double line_width,
- double miter_limit,
- double flatness) {
- int begin_idx, end_idx;
- int i;
- ArtVpath *forw, *rev;
- int n_forw, n_rev;
- int n_forw_max, n_rev_max;
- ArtVpath *result;
- int n_result, n_result_max;
- double half_lw = 0.5 * line_width;
- int closed;
- int last, this_, next, second;
- double dx, dy;
-
- n_forw_max = 16;
- forw = art_new(ArtVpath, n_forw_max);
-
- n_rev_max = 16;
- rev = art_new(ArtVpath, n_rev_max);
-
- n_result = 0;
- n_result_max = 16;
- result = art_new(ArtVpath, n_result_max);
-
- for (begin_idx = 0; vpath[begin_idx].code != ART_END; begin_idx = end_idx) {
- n_forw = 0;
- n_rev = 0;
-
- closed = (vpath[begin_idx].code == ART_MOVETO);
-
- /* we don't know what the first point joins with until we get to the
- last point and see if it's closed. So we start with the second
- line in the path.
-
- Note: this is not strictly true (we now know it's closed from
- the opening pathcode), but why fix code that isn't broken?
- */
-
- this_ = begin_idx;
- /* skip over identical points at the beginning of the subpath */
- for (i = this_ + 1; vpath[i].code == ART_LINETO; i++) {
- dx = vpath[i].x - vpath[this_].x;
- dy = vpath[i].y - vpath[this_].y;
- if (dx * dx + dy * dy > EPSILON_2)
- break;
- }
- next = i;
- second = next;
-
- /* invariant: this doesn't coincide with next */
- while (vpath[next].code == ART_LINETO) {
- last = this_;
- this_ = next;
- /* skip over identical points after the beginning of the subpath */
- for (i = this_ + 1; vpath[i].code == ART_LINETO; i++) {
- dx = vpath[i].x - vpath[this_].x;
- dy = vpath[i].y - vpath[this_].y;
- if (dx * dx + dy * dy > EPSILON_2)
- break;
- }
- next = i;
- if (vpath[next].code != ART_LINETO) {
- /* reached end of path */
- /* make "closed" detection conform to PostScript
- semantics (i.e. explicit closepath code rather than
- just the fact that end of the path is the beginning) */
- if (closed &&
- vpath[this_].x == vpath[begin_idx].x &&
- vpath[this_].y == vpath[begin_idx].y) {
- int j;
-
- /* path is closed, render join to beginning */
- render_seg(&forw, &n_forw, &n_forw_max,
- &rev, &n_rev, &n_rev_max,
- vpath, last, this_, second,
- join, half_lw, miter_limit, flatness);
-
-#ifdef VERBOSE
- printf("%% forw %d, rev %d\n", n_forw, n_rev);
-#endif
- /* do forward path */
- art_vpath_add_point(&result, &n_result, &n_result_max,
- ART_MOVETO, forw[n_forw - 1].x,
- forw[n_forw - 1].y);
- for (j = 0; j < n_forw; j++)
- art_vpath_add_point(&result, &n_result, &n_result_max,
- ART_LINETO, forw[j].x,
- forw[j].y);
-
- /* do reverse path, reversed */
- art_vpath_add_point(&result, &n_result, &n_result_max,
- ART_MOVETO, rev[0].x,
- rev[0].y);
- for (j = n_rev - 1; j >= 0; j--)
- art_vpath_add_point(&result, &n_result, &n_result_max,
- ART_LINETO, rev[j].x,
- rev[j].y);
- } else {
- /* path is open */
- int j;
-
- /* add to forw rather than result to ensure that
- forw has at least one point. */
- render_cap(&forw, &n_forw, &n_forw_max,
- vpath, last, this_,
- cap, half_lw, flatness);
- art_vpath_add_point(&result, &n_result, &n_result_max,
- ART_MOVETO, forw[0].x,
- forw[0].y);
- for (j = 1; j < n_forw; j++)
- art_vpath_add_point(&result, &n_result, &n_result_max,
- ART_LINETO, forw[j].x,
- forw[j].y);
- for (j = n_rev - 1; j >= 0; j--)
- art_vpath_add_point(&result, &n_result, &n_result_max,
- ART_LINETO, rev[j].x,
- rev[j].y);
- render_cap(&result, &n_result, &n_result_max,
- vpath, second, begin_idx,
- cap, half_lw, flatness);
- art_vpath_add_point(&result, &n_result, &n_result_max,
- ART_LINETO, forw[0].x,
- forw[0].y);
- }
- } else
- render_seg(&forw, &n_forw, &n_forw_max,
- &rev, &n_rev, &n_rev_max,
- vpath, last, this_, next,
- join, half_lw, miter_limit, flatness);
- }
- end_idx = next;
- }
-
- free(forw);
- free(rev);
-#ifdef VERBOSE
- printf("%% n_result = %d\n", n_result);
-#endif
- art_vpath_add_point(&result, &n_result, &n_result_max, ART_END, 0, 0);
- return result;
-}
-
-#define noVERBOSE
-
-#ifdef VERBOSE
-
-#define XOFF 50
-#define YOFF 700
-
-static void
-print_ps_vpath(ArtVpath *vpath) {
- int i;
-
- for (i = 0; vpath[i].code != ART_END; i++) {
- switch (vpath[i].code) {
- case ART_MOVETO:
- printf("%g %g moveto\n", XOFF + vpath[i].x, YOFF - vpath[i].y);
- break;
- case ART_LINETO:
- printf("%g %g lineto\n", XOFF + vpath[i].x, YOFF - vpath[i].y);
- break;
- default:
- break;
- }
- }
- printf("stroke showpage\n");
-}
-
-static void
-print_ps_svp(ArtSVP *vpath) {
- int i, j;
-
- printf("%% begin\n");
- for (i = 0; i < vpath->n_segs; i++) {
- printf("%g setgray\n", vpath->segs[i].dir ? 0.7 : 0);
- for (j = 0; j < vpath->segs[i].n_points; j++) {
- printf("%g %g %s\n",
- XOFF + vpath->segs[i].points[j].x,
- YOFF - vpath->segs[i].points[j].y,
- j ? "lineto" : "moveto");
- }
- printf("stroke\n");
- }
-
- printf("showpage\n");
-}
-#endif
-
-/* Render a vector path into a stroked outline.
-
- Status of this routine:
-
- Basic correctness: Only miter and bevel line joins are implemented,
- and only butt line caps. Otherwise, seems to be fine.
-
- Numerical stability: We cheat (adding random perturbation). Thus,
- it seems very likely that no numerical stability problems will be
- seen in practice.
-
- Speed: Should be pretty good.
-
- Precision: The perturbation fuzzes the coordinates slightly,
- but not enough to be visible. */
-/**
- * art_svp_vpath_stroke: Stroke a vector path.
- * @vpath: #ArtVPath to stroke.
- * @join: Join style.
- * @cap: Cap style.
- * @line_width: Width of stroke.
- * @miter_limit: Miter limit.
- * @flatness: Flatness.
- *
- * Computes an svp representing the stroked outline of @vpath. The
- * width of the stroked line is @line_width.
- *
- * Lines are joined according to the @join rule. Possible values are
- * ART_PATH_STROKE_JOIN_MITER (for mitered joins),
- * ART_PATH_STROKE_JOIN_ROUND (for round joins), and
- * ART_PATH_STROKE_JOIN_BEVEL (for bevelled joins). The mitered join
- * is converted to a bevelled join if the miter would extend to a
- * distance of more than @miter_limit * @line_width from the actual
- * join point.
- *
- * If there are open subpaths, the ends of these subpaths are capped
- * according to the @cap rule. Possible values are
- * ART_PATH_STROKE_CAP_BUTT (squared cap, extends exactly to end
- * point), ART_PATH_STROKE_CAP_ROUND (rounded half-circle centered at
- * the end point), and ART_PATH_STROKE_CAP_SQUARE (squared cap,
- * extending half @line_width past the end point).
- *
- * The @flatness parameter controls the accuracy of the rendering. It
- * is most important for determining the number of points to use to
- * approximate circular arcs for round lines and joins. In general, the
- * resulting vector path will be within @flatness pixels of the "ideal"
- * path containing actual circular arcs. I reserve the right to use
- * the @flatness parameter to convert bevelled joins to miters for very
- * small turn angles, as this would reduce the number of points in the
- * resulting outline path.
- *
- * The resulting path is "clean" with respect to self-intersections, i.e.
- * the winding number is 0 or 1 at each point.
- *
- * Return value: Resulting stroked outline in svp format.
- **/
-ArtSVP *
-art_svp_vpath_stroke(ArtVpath *vpath,
- ArtPathStrokeJoinType join,
- ArtPathStrokeCapType cap,
- double line_width,
- double miter_limit,
- double flatness) {
- ArtVpath *vpath_stroke;
- ArtSVP *svp, *svp2;
- ArtSvpWriter *swr;
-
- vpath_stroke = art_svp_vpath_stroke_raw(vpath, join, cap,
- line_width, miter_limit, flatness);
- svp = art_svp_from_vpath(vpath_stroke);
- free(vpath_stroke);
-
- swr = art_svp_writer_rewind_new(ART_WIND_RULE_NONZERO);
- art_svp_intersector(svp, swr);
-
- svp2 = art_svp_writer_rewind_reap(swr);
- art_svp_free(svp);
- return svp2;
-}
diff --git a/engines/sword25/tools/swfdisplay/art_svp_vpath_stroke.h b/engines/sword25/tools/swfdisplay/art_svp_vpath_stroke.h
deleted file mode 100644
index d16e324a3a..0000000000
--- a/engines/sword25/tools/swfdisplay/art_svp_vpath_stroke.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 1998 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-#ifndef __ART_SVP_VPATH_STROKE_H__
-#define __ART_SVP_VPATH_STROKE_H__
-
-/* Sort vector paths into sorted vector paths. */
-
-#include "art.h"
-
-typedef enum {
- ART_PATH_STROKE_JOIN_MITER,
- ART_PATH_STROKE_JOIN_ROUND,
- ART_PATH_STROKE_JOIN_BEVEL
-} ArtPathStrokeJoinType;
-
-typedef enum {
- ART_PATH_STROKE_CAP_BUTT,
- ART_PATH_STROKE_CAP_ROUND,
- ART_PATH_STROKE_CAP_SQUARE
-} ArtPathStrokeCapType;
-
-ArtSVP *
-art_svp_vpath_stroke(ArtVpath *vpath,
- ArtPathStrokeJoinType join,
- ArtPathStrokeCapType cap,
- double line_width,
- double miter_limit,
- double flatness);
-
-/* This version may have winding numbers exceeding 1. */
-ArtVpath *
-art_svp_vpath_stroke_raw(ArtVpath *vpath,
- ArtPathStrokeJoinType join,
- ArtPathStrokeCapType cap,
- double line_width,
- double miter_limit,
- double flatness);
-
-#endif /* __ART_SVP_VPATH_STROKE_H__ */
diff --git a/engines/sword25/tools/swfdisplay/art_vpath_bpath.cpp b/engines/sword25/tools/swfdisplay/art_vpath_bpath.cpp
deleted file mode 100644
index 82f1668ff7..0000000000
--- a/engines/sword25/tools/swfdisplay/art_vpath_bpath.cpp
+++ /dev/null
@@ -1,261 +0,0 @@
-/* Libart_LGPL - library of basic graphic primitives
- * Copyright (C) 1998 Raph Levien
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-/* Basic constructors and operations for bezier paths */
-
-#include "art.h"
-
-#include <math.h>
-
-#define RENDER_LEVEL 4
-#define RENDER_SIZE (1 << (RENDER_LEVEL))
-
-/**
- * art_vpath_render_bez: Render a bezier segment into the vpath.
- * @p_vpath: Where the pointer to the #ArtVpath structure is stored.
- * @pn_points: Pointer to the number of points in *@p_vpath.
- * @pn_points_max: Pointer to the number of points allocated.
- * @x0: X coordinate of starting bezier point.
- * @y0: Y coordinate of starting bezier point.
- * @x1: X coordinate of first bezier control point.
- * @y1: Y coordinate of first bezier control point.
- * @x2: X coordinate of second bezier control point.
- * @y2: Y coordinate of second bezier control point.
- * @x3: X coordinate of ending bezier point.
- * @y3: Y coordinate of ending bezier point.
- * @flatness: Flatness control.
- *
- * Renders a bezier segment into the vector path, reallocating and
- * updating *@p_vpath and *@pn_vpath_max as necessary. *@pn_vpath is
- * incremented by the number of vector points added.
- *
- * This step includes (@x0, @y0) but not (@x3, @y3).
- *
- * The @flatness argument guides the amount of subdivision. The Adobe
- * PostScript reference manual defines flatness as the maximum
- * deviation between the any point on the vpath approximation and the
- * corresponding point on the "true" curve, and we follow this
- * definition here. A value of 0.25 should ensure high quality for aa
- * rendering.
-**/
-static void
-art_vpath_render_bez(ArtVpath **p_vpath, int *pn, int *pn_max,
- double x0, double y0,
- double x1, double y1,
- double x2, double y2,
- double x3, double y3,
- double flatness) {
- double x3_0, y3_0;
- double z3_0_dot;
- double z1_dot, z2_dot;
- double z1_perp, z2_perp;
- double max_perp_sq;
-
- double x_m, y_m;
- double xa1, ya1;
- double xa2, ya2;
- double xb1, yb1;
- double xb2, yb2;
-
- /* It's possible to optimize this routine a fair amount.
-
- First, once the _dot conditions are met, they will also be met in
- all further subdivisions. So we might recurse to a different
- routine that only checks the _perp conditions.
-
- Second, the distance _should_ decrease according to fairly
- predictable rules (a factor of 4 with each subdivision). So it might
- be possible to note that the distance is within a factor of 4 of
- acceptable, and subdivide once. But proving this might be hard.
-
- Third, at the last subdivision, x_m and y_m can be computed more
- expeditiously (as in the routine above).
-
- Finally, if we were able to subdivide by, say 2 or 3, this would
- allow considerably finer-grain control, i.e. fewer points for the
- same flatness tolerance. This would speed things up downstream.
-
- In any case, this routine is unlikely to be the bottleneck. It's
- just that I have this undying quest for more speed...
-
- */
-
- x3_0 = x3 - x0;
- y3_0 = y3 - y0;
-
- /* z3_0_dot is dist z0-z3 squared */
- z3_0_dot = x3_0 * x3_0 + y3_0 * y3_0;
-
- if (z3_0_dot < 0.001) {
- /* if start and end point are almost identical, the flatness tests
- * don't work properly, so fall back on testing whether both of
- * the other two control points are the same as the start point,
- * too.
- */
- if (hypot(x1 - x0, y1 - y0) < 0.001
- && hypot(x2 - x0, y2 - y0) < 0.001)
- goto nosubdivide;
- else
- goto subdivide;
- }
-
- /* we can avoid subdivision if:
-
- z1 has distance no more than flatness from the z0-z3 line
-
- z1 is no more z0'ward than flatness past z0-z3
-
- z1 is more z0'ward than z3'ward on the line traversing z0-z3
-
- and correspondingly for z2 */
-
- /* perp is distance from line, multiplied by dist z0-z3 */
- max_perp_sq = flatness * flatness * z3_0_dot;
-
- z1_perp = (y1 - y0) * x3_0 - (x1 - x0) * y3_0;
- if (z1_perp * z1_perp > max_perp_sq)
- goto subdivide;
-
- z2_perp = (y3 - y2) * x3_0 - (x3 - x2) * y3_0;
- if (z2_perp * z2_perp > max_perp_sq)
- goto subdivide;
-
- z1_dot = (x1 - x0) * x3_0 + (y1 - y0) * y3_0;
- if (z1_dot < 0 && z1_dot * z1_dot > max_perp_sq)
- goto subdivide;
-
- z2_dot = (x3 - x2) * x3_0 + (y3 - y2) * y3_0;
- if (z2_dot < 0 && z2_dot * z2_dot > max_perp_sq)
- goto subdivide;
-
- if (z1_dot + z1_dot > z3_0_dot)
- goto subdivide;
-
- if (z2_dot + z2_dot > z3_0_dot)
- goto subdivide;
-
-
-nosubdivide:
- /* don't subdivide */
- art_vpath_add_point(p_vpath, pn, pn_max,
- ART_LINETO, x3, y3);
- return;
-
-subdivide:
-
- xa1 = (x0 + x1) * 0.5;
- ya1 = (y0 + y1) * 0.5;
- xa2 = (x0 + 2 * x1 + x2) * 0.25;
- ya2 = (y0 + 2 * y1 + y2) * 0.25;
- xb1 = (x1 + 2 * x2 + x3) * 0.25;
- yb1 = (y1 + 2 * y2 + y3) * 0.25;
- xb2 = (x2 + x3) * 0.5;
- yb2 = (y2 + y3) * 0.5;
- x_m = (xa2 + xb1) * 0.5;
- y_m = (ya2 + yb1) * 0.5;
-#ifdef VERBOSE
- printf("%g,%g %g,%g %g,%g %g,%g\n", xa1, ya1, xa2, ya2,
- xb1, yb1, xb2, yb2);
-#endif
- art_vpath_render_bez(p_vpath, pn, pn_max,
- x0, y0, xa1, ya1, xa2, ya2, x_m, y_m, flatness);
- art_vpath_render_bez(p_vpath, pn, pn_max,
- x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, flatness);
-}
-
-/**
- * art_bez_path_to_vec: Create vpath from bezier path.
- * @bez: Bezier path.
- * @flatness: Flatness control.
- *
- * Creates a vector path closely approximating the bezier path defined by
- * @bez. The @flatness argument controls the amount of subdivision. In
- * general, the resulting vpath deviates by at most @flatness pixels
- * from the "ideal" path described by @bez.
- *
- * Return value: Newly allocated vpath.
- **/
-ArtVpath *
-art_bez_path_to_vec(const ArtBpath *bez, double flatness) {
- ArtVpath *vec;
- int vec_n, vec_n_max;
- int bez_index;
- double x, y;
-
- vec_n = 0;
- vec_n_max = RENDER_SIZE;
- vec = art_new(ArtVpath, vec_n_max);
-
- /* Initialization is unnecessary because of the precondition that the
- bezier path does not begin with LINETO or CURVETO, but is here
- to make the code warning-free. */
- x = 0;
- y = 0;
-
- bez_index = 0;
- do {
-#ifdef VERBOSE
- printf("%s %g %g\n",
- bez[bez_index].code == ART_CURVETO ? "curveto" :
- bez[bez_index].code == ART_LINETO ? "lineto" :
- bez[bez_index].code == ART_MOVETO ? "moveto" :
- bez[bez_index].code == ART_MOVETO_OPEN ? "moveto-open" :
- "end", bez[bez_index].x3, bez[bez_index].y3);
-#endif
- /* make sure space for at least one more code */
- if (vec_n >= vec_n_max)
- art_expand(vec, ArtVpath, vec_n_max);
- switch (bez[bez_index].code) {
- case ART_MOVETO_OPEN:
- case ART_MOVETO:
- case ART_LINETO:
- x = bez[bez_index].x3;
- y = bez[bez_index].y3;
- vec[vec_n].code = bez[bez_index].code;
- vec[vec_n].x = x;
- vec[vec_n].y = y;
- vec_n++;
- break;
- case ART_END:
- vec[vec_n].code = bez[bez_index].code;
- vec[vec_n].x = 0;
- vec[vec_n].y = 0;
- vec_n++;
- break;
- case ART_CURVETO:
-#ifdef VERBOSE
- printf("%g,%g %g,%g %g,%g %g,%g\n", x, y,
- bez[bez_index].x1, bez[bez_index].y1,
- bez[bez_index].x2, bez[bez_index].y2,
- bez[bez_index].x3, bez[bez_index].y3);
-#endif
- art_vpath_render_bez(&vec, &vec_n, &vec_n_max,
- x, y,
- bez[bez_index].x1, bez[bez_index].y1,
- bez[bez_index].x2, bez[bez_index].y2,
- bez[bez_index].x3, bez[bez_index].y3,
- flatness);
- x = bez[bez_index].x3;
- y = bez[bez_index].y3;
- break;
- }
- } while (bez[bez_index++].code != ART_END);
- return vec;
-}
-
diff --git a/engines/sword25/tools/swfdisplay/bezierrender.cpp b/engines/sword25/tools/swfdisplay/bezierrender.cpp
deleted file mode 100644
index ca0051fbe3..0000000000
--- a/engines/sword25/tools/swfdisplay/bezierrender.cpp
+++ /dev/null
@@ -1,584 +0,0 @@
-#include <libart_lgpl/art_misc.h>
-#include <libart_lgpl/art_svp.h>
-#include <libart_lgpl/art_vpath.h>
-#include <libart_lgpl/art_bpath.h>
-#include <libart_lgpl/art_vpath_bpath.h>
-#include <libart_lgpl/art_svp_vpath.h>
-#include <libart_lgpl/art_svp_vpath_stroke.h>
-#include <libart_lgpl/art_svp_render_aa.h>
-#include <libart_lgpl/art_rgb_svp.h>
-#include <libart_lgpl/art_rgb.h>
-
-#define SAVING 1
-
-#define WIDTH 1500
-#define HEIGHT 1500
-#define BYTES_PER_PIXEL 4 /* 24 packed rgb bits */
-#define ROWSTRIDE (WIDTH*BYTES_PER_PIXEL)
-
-
-static unsigned char *render_path (void);
-
-#if SAVING
-static void save_buffer (unsigned char *buffer, const char *filename);
-
-#include <gdk-pixbuf/gdk-pixbuf.h>
-#include <png.h>
-#include <stdio.h>
-
-/**
- * pixbuf_save_to_file:
- * @pixbuf: pixel buffer to save.
- * @filename: file name to save the pixel buffer into.
- *
- * Saves the pixel buffer in the given filename under
- * the .png format. Returns TRUE is succesful and FALSE
- * otherwise.
- *
- * Copyright is to Iain Holmes and Eazel, inc for this function.
- * It was stolen from nautilus-gdk-pixbuf-extensions.c but
- * was originally coming from gnome-iconedit by Iain Holmes
- * It was hacked by Ramiro Estrugo for Eazel, inc.
- */
-static gboolean
-pixbuf_save_to_file (const GdkPixbuf *pixbuf, const char *file_name)
-{
- FILE *handle;
- unsigned char *buffer;
- gboolean has_alpha;
- int width, height, depth, rowstride;
- guchar *pixels;
- png_structp png_ptr;
- png_infop info_ptr;
- png_text text[2];
- int i;
-
- g_return_val_if_fail (pixbuf != NULL, FALSE);
- g_return_val_if_fail (file_name != NULL, FALSE);
- g_return_val_if_fail (file_name[0] != '\0', FALSE);
-
- handle = fopen (file_name, "wb");
- if (handle == NULL) {
- return FALSE;
- }
-
- png_ptr = png_create_write_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (png_ptr == NULL) {
- fclose (handle);
- return FALSE;
- }
-
- info_ptr = png_create_info_struct (png_ptr);
- if (info_ptr == NULL) {
- png_destroy_write_struct (&png_ptr, (png_infopp)NULL);
- fclose (handle);
- return FALSE;
- }
-
- if (setjmp (png_ptr->jmpbuf)) {
- png_destroy_write_struct (&png_ptr, &info_ptr);
- fclose (handle);
- return FALSE;
- }
-
- png_init_io (png_ptr, handle);
-
- has_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
- width = gdk_pixbuf_get_width (pixbuf);
- height = gdk_pixbuf_get_height (pixbuf);
- depth = gdk_pixbuf_get_bits_per_sample (pixbuf);
- pixels = gdk_pixbuf_get_pixels (pixbuf);
- rowstride = gdk_pixbuf_get_rowstride (pixbuf);
-
- png_set_IHDR (png_ptr, info_ptr, width, height,
- depth, PNG_COLOR_TYPE_RGB_ALPHA,
- PNG_INTERLACE_NONE,
- PNG_COMPRESSION_TYPE_DEFAULT,
- PNG_FILTER_TYPE_DEFAULT);
-
- /* Some text to go with the png image */
- text[0].key = "Title";
- text[0].text = (char *) file_name;
- text[0].compression = PNG_TEXT_COMPRESSION_NONE;
- text[1].key = "Software";
- text[1].text = "Nautilus Thumbnail";
- text[1].compression = PNG_TEXT_COMPRESSION_NONE;
- png_set_text (png_ptr, info_ptr, text, 2);
-
- /* Write header data */
- png_write_info (png_ptr, info_ptr);
-
- /* if there is no alpha in the data, allocate buffer to expand into */
- if (has_alpha) {
- buffer = NULL;
- } else {
- buffer = (unsigned char *)g_malloc(4 * width);
- }
-
- /* pump the raster data into libpng, one scan line at a time */
- for (i = 0; i < height; i++) {
- if (has_alpha) {
- png_bytep row_pointer = pixels;
- png_write_row (png_ptr, row_pointer);
- } else {
- /* expand RGB to RGBA using an opaque alpha value */
- int x;
- unsigned char *buffer_ptr = buffer;
- unsigned char *source_ptr = pixels;
- for (x = 0; x < width; x++) {
- *buffer_ptr++ = *source_ptr++;
- *buffer_ptr++ = *source_ptr++;
- *buffer_ptr++ = *source_ptr++;
- *buffer_ptr++ = 255;
- }
- png_write_row (png_ptr, (png_bytep) buffer);
- }
- pixels += rowstride;
- }
-
- png_write_end (png_ptr, info_ptr);
- png_destroy_write_struct (&png_ptr, &info_ptr);
-
- g_free (buffer);
-
- fclose (handle);
- return TRUE;
-}
-
-static void
-save_buffer (unsigned char *buffer, const char *filename)
-{
- GdkPixbuf *pixbuf;
-
- g_type_init();
-
- pixbuf = gdk_pixbuf_new_from_data (buffer,
- GDK_COLORSPACE_RGB,
- TRUE, 8,
- WIDTH, HEIGHT,
- ROWSTRIDE,
- NULL, NULL);
-
- pixbuf_save_to_file (pixbuf, filename);
-
- gdk_pixbuf_unref (pixbuf);
-}
-
-#endif
-
-void
-art_rgb_fill_run1 (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, gint n)
-{
- int i;
-
- if (r == g && g == b && r == 255)
- {
- memset (buf, g, n + n + n + n);
- }
- else
- {
- art_u32 *alt = (art_u32 *)buf;
- art_u32 color = (r << 24) | (g << 16) | (b << 8) | 0xff;
- for (i = 0; i < n; i++)
- *alt++ = color;
- }
-}
-
-/**
- * art_rgb_run_alpha: Render semitransparent color over RGB buffer.
- * @buf: Buffer for rendering.
- * @r: Red, range 0..255.
- * @g: Green, range 0..255.
- * @b: Blue, range 0..255.
- * @alpha: Alpha, range 0..256.
- * @n: Number of RGB triples to render.
- *
- * Renders a sequential run of solid (@r, @g, @b) color over @buf with
- * opacity @alpha.
- **/
-void
-art_rgb_run_alpha1 (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n)
-{
- int i;
- int v;
-
- for (i = 0; i < n; i++)
- {
- v = *buf;
- *buf++ = v + (((r - v) * alpha + 0x80) >> 8);
- v = *buf;
- *buf++ = v + (((g - v) * alpha + 0x80) >> 8);
- v = *buf;
- *buf++ = v + (((b - v) * alpha + 0x80) >> 8);
- v = *buf + alpha;
- if (v > 255)
- v = 255;
- *buf++ = v;
- }
-}
-
-typedef struct _ArtRgbSVPAlphaData ArtRgbSVPAlphaData;
-
-struct _ArtRgbSVPAlphaData {
- int alphatab[256];
- art_u8 r, g, b, alpha;
- art_u8 *buf;
- int rowstride;
- int x0, x1;
-};
-
-static void
-art_rgb_svp_alpha_callback1 (void *callback_data, int y,
- int start, ArtSVPRenderAAStep *steps, int n_steps)
-{
- ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
- art_u8 *linebuf;
- int run_x0, run_x1;
- art_u32 running_sum = start;
- int x0, x1;
- int k;
- art_u8 r, g, b;
- int *alphatab;
- int alpha;
-
- linebuf = data->buf;
- x0 = data->x0;
- x1 = data->x1;
-
- r = data->r;
- g = data->g;
- b = data->b;
- alphatab = data->alphatab;
-
- if (n_steps > 0)
- {
- run_x1 = steps[0].x;
- if (run_x1 > x0)
- {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1 (linebuf,
- r, g, b, alphatab[alpha],
- run_x1 - x0);
- }
-
- for (k = 0; k < n_steps - 1; k++)
- {
- running_sum += steps[k].delta;
- run_x0 = run_x1;
- run_x1 = steps[k + 1].x;
- if (run_x1 > run_x0)
- {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1 (linebuf + (run_x0 - x0) * 4,
- r, g, b, alphatab[alpha],
- run_x1 - run_x0);
- }
- }
- running_sum += steps[k].delta;
- if (x1 > run_x1)
- {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1 (linebuf + (run_x1 - x0) * 4,
- r, g, b, alphatab[alpha],
- x1 - run_x1);
- }
- }
- else
- {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1 (linebuf,
- r, g, b, alphatab[alpha],
- x1 - x0);
- }
-
- data->buf += data->rowstride;
-}
-
-static void
-art_rgb_svp_alpha_opaque_callback1 (void *callback_data, int y,
- int start,
- ArtSVPRenderAAStep *steps, int n_steps)
-{
- ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
- art_u8 *linebuf;
- int run_x0, run_x1;
- art_u32 running_sum = start;
- int x0, x1;
- int k;
- art_u8 r, g, b;
- int *alphatab;
- int alpha;
-
- linebuf = data->buf;
- x0 = data->x0;
- x1 = data->x1;
-
- r = data->r;
- g = data->g;
- b = data->b;
- alphatab = data->alphatab;
-
- if (n_steps > 0)
- {
- run_x1 = steps[0].x;
- if (run_x1 > x0)
- {
- alpha = running_sum >> 16;
- if (alpha)
- {
- if (alpha >= 255)
- art_rgb_fill_run1 (linebuf,
- r, g, b,
- run_x1 - x0);
- else
- art_rgb_run_alpha1 (linebuf,
- r, g, b, alphatab[alpha],
- run_x1 - x0);
- }
- }
-
- for (k = 0; k < n_steps - 1; k++)
- {
- running_sum += steps[k].delta;
- run_x0 = run_x1;
- run_x1 = steps[k + 1].x;
- if (run_x1 > run_x0)
- {
- alpha = running_sum >> 16;
- if (alpha)
- {
- if (alpha >= 255)
- art_rgb_fill_run1 (linebuf + (run_x0 - x0) * 4,
- r, g, b,
- run_x1 - run_x0);
- else
- art_rgb_run_alpha1 (linebuf + (run_x0 - x0) * 4,
- r, g, b, alphatab[alpha],
- run_x1 - run_x0);
- }
- }
- }
- running_sum += steps[k].delta;
- if (x1 > run_x1)
- {
- alpha = running_sum >> 16;
- if (alpha)
- {
- if (alpha >= 255)
- art_rgb_fill_run1 (linebuf + (run_x1 - x0) * 4,
- r, g, b,
- x1 - run_x1);
- else
- art_rgb_run_alpha1 (linebuf + (run_x1 - x0) * 4,
- r, g, b, alphatab[alpha],
- x1 - run_x1);
- }
- }
- }
- else
- {
- alpha = running_sum >> 16;
- if (alpha)
- {
- if (alpha >= 255)
- art_rgb_fill_run1 (linebuf,
- r, g, b,
- x1 - x0);
- else
- art_rgb_run_alpha1 (linebuf,
- r, g, b, alphatab[alpha],
- x1 - x0);
- }
- }
-
- data->buf += data->rowstride;
-}
-
-/**
- * art_rgb_svp_alpha: Alpha-composite sorted vector path over RGB buffer.
- * @svp: The source sorted vector path.
- * @x0: Left coordinate of destination rectangle.
- * @y0: Top coordinate of destination rectangle.
- * @x1: Right coordinate of destination rectangle.
- * @y1: Bottom coordinate of destination rectangle.
- * @rgba: Color in 0xRRGGBBAA format.
- * @buf: Destination RGB buffer.
- * @rowstride: Rowstride of @buf buffer.
- * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing.
- *
- * Renders the shape specified with @svp over the @buf RGB buffer.
- * @x1 - @x0 specifies the width, and @y1 - @y0 specifies the height,
- * of the rectangle rendered. The new pixels are stored starting at
- * the first byte of @buf. Thus, the @x0 and @y0 parameters specify
- * an offset within @svp, and may be tweaked as a way of doing
- * integer-pixel translations without fiddling with @svp itself.
- *
- * The @rgba argument specifies the color for the rendering. Pixels of
- * entirely 0 winding number are left untouched. Pixels of entirely
- * 1 winding number have the color @rgba composited over them (ie,
- * are replaced by the red, green, blue components of @rgba if the alpha
- * component is 0xff). Pixels of intermediate coverage are interpolated
- * according to the rule in @alphagamma, or default to linear if
- * @alphagamma is NULL.
- **/
-void
-art_rgb_svp_alpha1 (const ArtSVP *svp,
- int x0, int y0, int x1, int y1,
- art_u32 rgba,
- art_u8 *buf, int rowstride,
- ArtAlphaGamma *alphagamma)
-{
- ArtRgbSVPAlphaData data;
- int r, g, b, alpha;
- int i;
- int a, da;
-
- r = rgba >> 24;
- g = (rgba >> 16) & 0xff;
- b = (rgba >> 8) & 0xff;
- alpha = rgba & 0xff;
-
- data.r = r;
- data.g = g;
- data.b = b;
- data.alpha = alpha;
-
- a = 0x8000;
- da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */
-
- for (i = 0; i < 256; i++)
- {
- data.alphatab[i] = a >> 16;
- a += da;
- }
-
- data.buf = buf;
- data.rowstride = rowstride;
- data.x0 = x0;
- data.x1 = x1;
- if (alpha == 255)
- art_svp_render_aa (svp, x0, y0, x1, y1, art_rgb_svp_alpha_opaque_callback1,
- &data);
- else
- art_svp_render_aa (svp, x0, y0, x1, y1, art_rgb_svp_alpha_callback1, &data);
-}
-
-
-
-static unsigned char *
-render_path ()
-{
- art_u8 *buffer = NULL;
- art_u32 color1 = (0xFF << 24) | (0x00 <<16) | (0x00<<8) | (0xFF) ; /* RRGGBBAA */
- art_u32 color2 = (0x00 << 24) | (0x00 <<16) | (0xFF<<8) | (0xFF) ; /* RRGGBBAA */
-
- ArtBpath *bez1 = NULL;
- ArtVpath *vec = NULL;
- ArtSVP *svp1 = NULL;
- ArtSVP *svp2 = NULL;
-
- bez1 = art_new (ArtBpath, 30);
- bez1[0].code = ART_MOVETO;
- bez1[0].x3 = 352.000000; bez1[0].y3 = 59.000000;
- bez1[1].code = ART_CURVETO;
- bez1[1].x1 = 396.000000; bez1[1].y1 = 41.000000;
- bez1[1].x2 = 434.333333; bez1[1].y2 = 57.666667;
- bez1[1].x3 = 467.000000; bez1[1].y3 = 109.000000;
- bez1[2].code = ART_CURVETO;
- bez1[2].x1 = 481.666667; bez1[2].y1 = 137.666667;
- bez1[2].x2 = 487.666667; bez1[2].y2 = 172.000000;
- bez1[2].x3 = 485.000000; bez1[2].y3 = 212.000000;
- bez1[3].code = ART_LINETO;
- bez1[3].x3 = 485.000000; bez1[3].y3 = 216.000000;
- bez1[4].code = ART_LINETO;
- bez1[4].x3 = 483.000000; bez1[4].y3 = 231.000000;
- bez1[5].code = ART_LINETO;
- bez1[5].x3 = 468.000000; bez1[5].y3 = 291.000000;
- bez1[6].code = ART_LINETO;
- bez1[6].x3 = 466.000000; bez1[6].y3 = 299.000000;
- bez1[7].code = ART_LINETO;
- bez1[7].x3 = 446.000000; bez1[7].y3 = 349.000000;
- bez1[8].code = ART_LINETO;
- bez1[8].x3 = 445.000000; bez1[8].y3 = 351.000000;
- bez1[9].code = ART_CURVETO;
- bez1[9].x1 = 442.333333; bez1[9].y1 = 376.333333;
- bez1[9].x2 = 450.000000; bez1[9].y2 = 394.000000;
- bez1[9].x3 = 468.000000; bez1[9].y3 = 404.000000;
- bez1[10].code = ART_CURVETO;
- bez1[10].x1 = 373.333333; bez1[10].y1 = 428.666667;
- bez1[10].x2 = 294.666667; bez1[10].y2 = 426.666667;
- bez1[10].x3 = 232.000000; bez1[10].y3 = 398.000000;
- bez1[11].code = ART_CURVETO;
- bez1[11].x1 = 249.333333; bez1[11].y1 = 380.666667;
- bez1[11].x2 = 257.666667; bez1[11].y2 = 365.000000;
- bez1[11].x3 = 257.000000; bez1[11].y3 = 351.000000;
- bez1[12].code = ART_LINETO;
- bez1[12].x3 = 255.000000; bez1[12].y3 = 345.000000;
- bez1[13].code = ART_CURVETO;
- bez1[13].x1 = 244.333333; bez1[13].y1 = 326.333333;
- bez1[13].x2 = 236.000000; bez1[13].y2 = 307.666667;
- bez1[13].x3 = 230.000000; bez1[13].y3 = 289.000000;
- bez1[14].code = ART_CURVETO;
- bez1[14].x1 = 223.333333; bez1[14].y1 = 270.333333;
- bez1[14].x2 = 219.000000; bez1[14].y2 = 252.000000;
- bez1[14].x3 = 217.000000; bez1[14].y3 = 234.000000;
- bez1[15].code = ART_LINETO;
- bez1[15].x3 = 216.000000; bez1[15].y3 = 233.000000;
- bez1[16].code = ART_LINETO;
- bez1[16].x3 = 215.000000; bez1[16].y3 = 229.000000;
- bez1[17].code = ART_CURVETO;
- bez1[17].x1 = 201.666667; bez1[17].y1 = 187.666667;
- bez1[17].x2 = 210.666667; bez1[17].y2 = 144.000000;
- bez1[17].x3 = 242.000000; bez1[17].y3 = 98.000000;
- bez1[18].code = ART_CURVETO;
- bez1[18].x1 = 274.000000; bez1[18].y1 = 56.000000;
- bez1[18].x2 = 310.333333; bez1[18].y2 = 43.333333;
- bez1[18].x3 = 351.000000; bez1[18].y3 = 60.000000;
- bez1[19].code = ART_LINETO;
- bez1[19].x3 = 352.000000; bez1[19].y3 = 59.000000;
- bez1[20].code = ART_END;
-
- vec = art_bez_path_to_vec (bez1, 0.5);
- svp1 = art_svp_from_vpath (vec);
-
- int penWidth = 5;
- svp2 = art_svp_vpath_stroke(vec, ART_PATH_STROKE_JOIN_ROUND, ART_PATH_STROKE_CAP_ROUND, penWidth, 1.0, 0.5);
-
-
- buffer = art_new (art_u8, WIDTH*HEIGHT*BYTES_PER_PIXEL);
- memset(buffer, 0, WIDTH*HEIGHT*BYTES_PER_PIXEL);
- art_rgb_run_alpha (buffer, 0, 0, 0, 0, WIDTH*HEIGHT);
- art_rgb_svp_alpha1 (svp1, 0, 0, WIDTH, HEIGHT, color1, buffer, ROWSTRIDE, NULL);
- art_rgb_svp_alpha1 (svp2, 0, 0, WIDTH, HEIGHT, color2, buffer, ROWSTRIDE, NULL);
-
- art_free(svp2);
- art_free(svp1);
- art_free(vec);
- art_free(bez1);
-
- return (unsigned char *) buffer;
-}
-
-int main (int argc, char *argv[])
-{
- unsigned char *buffer;
-
- buffer = render_path ();
-
-#if SAVING
- save_buffer (buffer, "foo.png");
-#endif
-
- return 0;
-}
-
-
-
-
-
-
-
diff --git a/engines/sword25/tools/swfdisplay/func.h b/engines/sword25/tools/swfdisplay/func.h
deleted file mode 100644
index 251c1b4e7c..0000000000
--- a/engines/sword25/tools/swfdisplay/func.h
+++ /dev/null
@@ -1,542 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/common/func.h $
- * $Id: func.h 46129 2009-11-24 22:10:34Z fingolfin $
- */
-
-#ifndef COMMON_FUNC_H
-#define COMMON_FUNC_H
-
-namespace Common {
-
-/**
- * Generic unary function.
- */
-template<class Arg, class Result>
-struct UnaryFunction {
- typedef Arg ArgumenType;
- typedef Result ResultType;
-};
-
-/**
- * Generic binary function.
- */
-template<class Arg1, class Arg2, class Result>
-struct BinaryFunction {
- typedef Arg1 FirstArgumentType;
- typedef Arg2 SecondArgumentType;
- typedef Result ResultType;
-};
-
-/**
- * Predicate to check for equallity of two data elements.
- */
-template<class T>
-struct EqualTo : public BinaryFunction<T, T, bool> {
- bool operator()(const T &x, const T &y) const { return x == y; }
-};
-
-/**
- * Predicate to check for x being less than y.
- */
-template<class T>
-struct Less : public BinaryFunction<T, T, bool> {
- bool operator()(const T &x, const T &y) const { return x < y; }
-};
-
-/**
- * Predicate to check for x being greater than y.
- */
-template<class T>
-struct Greater : public BinaryFunction<T, T, bool> {
- bool operator()(const T &x, const T &y) const { return x > y; }
-};
-
-template<class Op>
-class Binder1st : public UnaryFunction<typename Op::SecondArgumentType, typename Op::ResultType> {
-private:
- Op _op;
- typename Op::FirstArgumentType _arg1;
-public:
- Binder1st(const Op &op, typename Op::FirstArgumentType arg1) : _op(op), _arg1(arg1) {}
-
- typename Op::ResultType operator()(typename Op::SecondArgumentType v) const {
- return _op(_arg1, v);
- }
-};
-
-/**
- * Transforms a binary function object into an unary function object.
- * To achieve that the first parameter is bound to the passed value t.
- */
-template<class Op>
-inline Binder1st<Op> bind1st(const Op &op, typename Op::FirstArgumentType t) {
- return Binder1st<Op>(op, t);
-}
-
-template<class Op>
-class Binder2nd : public UnaryFunction<typename Op::FirstArgumentType, typename Op::ResultType> {
-private:
- Op _op;
- typename Op::SecondArgumentType _arg2;
-public:
- Binder2nd(const Op &op, typename Op::SecondArgumentType arg2) : _op(op), _arg2(arg2) {}
-
- typename Op::ResultType operator()(typename Op::FirstArgumentType v) const {
- return _op(v, _arg2);
- }
-};
-
-/**
- * Transforms a binary function object into an unary function object.
- * To achieve that the first parameter is bound to the passed value t.
- */
-template<class Op>
-inline Binder2nd<Op> bind2nd(const Op &op, typename Op::SecondArgumentType t) {
- return Binder2nd<Op>(op, t);
-}
-
-template<class Arg, class Result>
-class PointerToUnaryFunc : public UnaryFunction<Arg, Result> {
-private:
- Result (*_func)(Arg);
-public:
- typedef Result (*FuncType)(Arg);
-
- PointerToUnaryFunc(const FuncType &func) : _func(func) {}
- Result operator()(Arg v) const {
- return _func(v);
- }
-};
-
-template<class Arg1, class Arg2, class Result>
-class PointerToBinaryFunc : public BinaryFunction<Arg1, Arg2, Result> {
-private:
- Result (*_func)(Arg1, Arg2);
-public:
- typedef Result (*FuncType)(Arg1, Arg2);
-
- PointerToBinaryFunc(const FuncType &func) : _func(func) {}
- Result operator()(Arg1 v1, Arg2 v2) const {
- return _func(v1, v2);
- }
-};
-
-/**
- * Creates an unary function object from a function pointer.
- */
-template<class Arg, class Result>
-inline PointerToUnaryFunc<Arg, Result> ptr_fun(Result (*func)(Arg)) {
- return PointerToUnaryFunc<Arg, Result>(func);
-}
-
-/**
- * Creates an binary function object from a function pointer.
- */
-template<class Arg1, class Arg2, class Result>
-inline PointerToBinaryFunc<Arg1, Arg2, Result> ptr_fun(Result (*func)(Arg1, Arg2)) {
- return PointerToBinaryFunc<Arg1, Arg2, Result>(func);
-}
-
-template<class Result, class T>
-class MemFunc0 : public UnaryFunction<T *, Result> {
-private:
- Result (T::*_func)();
-public:
- typedef Result (T::*FuncType)();
-
- MemFunc0(const FuncType &func) : _func(func) {}
- Result operator()(T *v) const {
- return (v->*_func)();
- }
-};
-
-template<class Result, class T>
-class ConstMemFunc0 : public UnaryFunction<T *, Result> {
-private:
- Result (T::*_func)() const;
-public:
- typedef Result (T::*FuncType)() const;
-
- ConstMemFunc0(const FuncType &func) : _func(func) {}
- Result operator()(const T *v) const {
- return (v->*_func)();
- }
-};
-
-template<class Result, class Arg, class T>
-class MemFunc1 : public BinaryFunction<T *, Arg, Result> {
-private:
- Result (T::*_func)(Arg);
-public:
- typedef Result (T::*FuncType)(Arg);
-
- MemFunc1(const FuncType &func) : _func(func) {}
- Result operator()(T *v1, Arg v2) const {
- return (v1->*_func)(v2);
- }
-};
-
-template<class Result, class Arg, class T>
-class ConstMemFunc1 : public BinaryFunction<T *, Arg, Result> {
-private:
- Result (T::*_func)(Arg) const;
-public:
- typedef Result (T::*FuncType)(Arg) const;
-
- ConstMemFunc1(const FuncType &func) : _func(func) {}
- Result operator()(const T *v1, Arg v2) const {
- return (v1->*_func)(v2);
- }
-};
-
-/**
- * Creates a unary function object from a class member function pointer.
- * The parameter passed to the function object is the 'this' pointer to
- * be used for the function call.
- */
-template<class Result, class T>
-inline MemFunc0<Result, T> mem_fun(Result (T::*f)()) {
- return MemFunc0<Result, T>(f);
-}
-
-/**
- * Creates a unary function object from a class member function pointer.
- * The parameter passed to the function object is the 'this' pointer to
- * be used for the function call.
- */
-template<class Result, class T>
-inline ConstMemFunc0<Result, T> mem_fun(Result (T::*f)() const) {
- return ConstMemFunc0<Result, T>(f);
-}
-
-/**
- * Creates a binary function object from a class member function pointer.
- * The first parameter passed to the function object is the 'this' pointer to
- * be used for the function call.
- * The second one is the parameter passed to the member function.
- */
-template<class Result, class Arg, class T>
-inline MemFunc1<Result, Arg, T> mem_fun(Result (T::*f)(Arg)) {
- return MemFunc1<Result, Arg, T>(f);
-}
-
-/**
- * Creates a binary function object from a class member function pointer.
- * The first parameter passed to the function object is the 'this' pointer to
- * be used for the function call.
- * The second one is the parameter passed to the member function.
- */
-template<class Result, class Arg, class T>
-inline ConstMemFunc1<Result, Arg, T> mem_fun(Result (T::*f)(Arg) const) {
- return ConstMemFunc1<Result, Arg, T>(f);
-}
-
-template<class Result, class T>
-class MemFuncRef0 : public UnaryFunction<T &, Result> {
-private:
- Result (T::*_func)();
-public:
- typedef Result (T::*FuncType)();
-
- MemFuncRef0(const FuncType &func) : _func(func) {}
- Result operator()(T &v) const {
- return (v.*_func)();
- }
-};
-
-template<class Result, class T>
-class ConstMemFuncRef0 : public UnaryFunction<T &, Result> {
-private:
- Result (T::*_func)() const;
-public:
- typedef Result (T::*FuncType)() const;
-
- ConstMemFuncRef0(const FuncType &func) : _func(func) {}
- Result operator()(const T &v) const {
- return (v.*_func)();
- }
-};
-
-template<class Result, class Arg, class T>
-class MemFuncRef1 : public BinaryFunction<T &, Arg, Result> {
-private:
- Result (T::*_func)(Arg);
-public:
- typedef Result (T::*FuncType)(Arg);
-
- MemFuncRef1(const FuncType &func) : _func(func) {}
- Result operator()(T &v1, Arg v2) const {
- return (v1.*_func)(v2);
- }
-};
-
-template<class Result, class Arg, class T>
-class ConstMemFuncRef1 : public BinaryFunction<T &, Arg, Result> {
-private:
- Result (T::*_func)(Arg) const;
-public:
- typedef Result (T::*FuncType)(Arg) const;
-
- ConstMemFuncRef1(const FuncType &func) : _func(func) {}
- Result operator()(const T &v1, Arg v2) const {
- return (v1.*_func)(v2);
- }
-};
-
-/**
- * Creates a unary function object from a class member function pointer.
- * The parameter passed to the function object is the object instance to
- * be used for the function call. Note unlike mem_fun, it takes a reference
- * as parameter. Note unlike mem_fun, it takes a reference
- * as parameter.
- */
-template<class Result, class T>
-inline MemFuncRef0<Result, T> mem_fun_ref(Result (T::*f)()) {
- return MemFuncRef0<Result, T>(f);
-}
-
-/**
- * Creates a unary function object from a class member function pointer.
- * The parameter passed to the function object is the object instance to
- * be used for the function call. Note unlike mem_fun, it takes a reference
- * as parameter.
- */
-template<class Result, class T>
-inline ConstMemFuncRef0<Result, T> mem_fun_Ref(Result (T::*f)() const) {
- return ConstMemFuncRef0<Result, T>(f);
-}
-
-/**
- * Creates a binary function object from a class member function pointer.
- * The first parameter passed to the function object is the object instance to
- * be used for the function call. Note unlike mem_fun, it takes a reference
- * as parameter.
- * The second one is the parameter passed to the member function.
- */
-template<class Result, class Arg, class T>
-inline MemFuncRef1<Result, Arg, T> mem_fun_ref(Result (T::*f)(Arg)) {
- return MemFuncRef1<Result, Arg, T>(f);
-}
-
-/**
- * Creates a binary function object from a class member function pointer.
- * The first parameter passed to the function object is the object instance to
- * be used for the function call. Note unlike mem_fun, it takes a reference
- * as parameter.
- * The second one is the parameter passed to the member function.
- */
-template<class Result, class Arg, class T>
-inline ConstMemFuncRef1<Result, Arg, T> mem_fun_ref(Result (T::*f)(Arg) const) {
- return ConstMemFuncRef1<Result, Arg, T>(f);
-}
-
-// functor code
-
-/**
- * Generic functor object for function objects without parameters.
- *
- * @see Functor1
- */
-template<class Res>
-struct Functor0 {
- virtual ~Functor0() {}
-
- virtual bool isValid() const = 0;
- virtual Res operator()() const = 0;
-};
-
-/**
- * Functor object for a class member function without parameter.
- *
- * Example creation:
- *
- * Foo bar;
- * Functor0Mem<void, Foo> myFunctor(&bar, &Foo::myFunc);
- *
- * Example usage:
- *
- * myFunctor();
- */
-template<class Res, class T>
-class Functor0Mem : public Functor0<Res> {
-public:
- typedef Res (T::*FuncType)();
-
- Functor0Mem(T *t, const FuncType &func) : _t(t), _func(func) {}
-
- bool isValid() const { return _func != 0 && _t != 0; }
- Res operator()() const {
- return (_t->*_func)();
- }
-private:
- mutable T *_t;
- const FuncType _func;
-};
-
-/**
- * Generic functor object for unary function objects.
- *
- * A typical usage for an unary function object is for executing opcodes
- * in a script interpreter. To achieve that one can create an Common::Array
- * object with 'Functor1<Arg, Res> *' as type. Now after the right engine version
- * has been determined and the opcode table to use is found one could easily
- * add the opcode implementations like this:
- *
- * Common::Array<Functor1<ScriptState, void> *> opcodeTable;
- * opcodeTable[0] = new Functor1Mem<ScriptState, void, MyEngine_v1>(&myEngine, &MyEngine_v1::o1_foo);
- * opcodeTable[1] = new Functor1Mem<ScriptState, void, MyEngine_v2>(&myEngine, &MyEngine_v2::o2_foo);
- * // unimplemented/unused opcode
- * opcodeTable[2] = 0;
- * etc.
- *
- * This makes it easy to add member functions of different classes as
- * opcode functions to the function table. Since with the generic
- * Functor1<ScriptState, void> object the only requirement for an
- * function to be used is 'ScriptState' as argument and 'void' as return
- * value.
- *
- * Now for calling the opcodes one has simple to do:
- * if (opcodeTable[opcodeNum] && opcodeTable[opcodeNum]->isValid())
- * (*opcodeTable[opcodeNum])(scriptState);
- * else
- * warning("Unimplemented opcode %d", opcodeNum);
- *
- * If you want to see an real world example check the kyra engine.
- * Files: engines/kyra/script.cpp and .h and engines/kyra/script_*.cpp
- * are interesting for that matter.
- */
-template<class Arg, class Res>
-struct Functor1 : public Common::UnaryFunction<Arg, Res> {
- virtual ~Functor1() {}
-
- virtual bool isValid() const = 0;
- virtual Res operator()(Arg) const = 0;
-};
-
-/**
- * Functor object for an unary class member function.
- * Usage is like with Functor0Mem. The resulting functor object
- * will take one parameter though.
- *
- * @see Functor0Mem
- */
-template<class Arg, class Res, class T>
-class Functor1Mem : public Functor1<Arg, Res> {
-public:
- typedef Res (T::*FuncType)(Arg);
-
- Functor1Mem(T *t, const FuncType &func) : _t(t), _func(func) {}
-
- bool isValid() const { return _func != 0 && _t != 0; }
- Res operator()(Arg v1) const {
- return (_t->*_func)(v1);
- }
-private:
- mutable T *_t;
- const FuncType _func;
-};
-
-/**
- * Generic functor object for binary function objects.
- *
- * @see Functor1
- */
-template<class Arg1, class Arg2, class Res>
-struct Functor2 : public Common::BinaryFunction<Arg1, Arg2, Res> {
- virtual ~Functor2() {}
-
- virtual bool isValid() const = 0;
- virtual Res operator()(Arg1, Arg2) const = 0;
-};
-
-/**
- * Functor object for a binary function.
- *
- * @see Functor2Mem
- */
-template<class Arg1, class Arg2, class Res>
-class Functor2Fun : public Functor2<Arg1, Arg2, Res> {
-public:
- typedef Res (*FuncType)(Arg1, Arg2);
-
- Functor2Fun(const FuncType func) : _func(func) {}
-
- bool isValid() const { return _func != 0; }
- Res operator()(Arg1 v1, Arg2 v2) const {
- return (*_func)(v1, v2);
- }
-private:
- const FuncType _func;
-};
-
-/**
- * Functor object for a binary class member function.
- * Usage is like with Functor0Mem. The resulting functor object
- * will take two parameter though.
- *
- * @see Functor0Mem
- */
-template<class Arg1, class Arg2, class Res, class T>
-class Functor2Mem : public Functor2<Arg1, Arg2, Res> {
-public:
- typedef Res (T::*FuncType)(Arg1, Arg2);
-
- Functor2Mem(T *t, const FuncType &func) : _t(t), _func(func) {}
-
- bool isValid() const { return _func != 0 && _t != 0; }
- Res operator()(Arg1 v1, Arg2 v2) const {
- return (_t->*_func)(v1, v2);
- }
-private:
- mutable T *_t;
- const FuncType _func;
-};
-
-/**
- * Base template for hash functor objects, used by HashMap.
- * This needs to be specialized for every type that you need to hash.
- */
-template<typename T> struct Hash;
-
-
-#define GENERATE_TRIVIAL_HASH_FUNCTOR(T) \
- template<> struct Hash<T> : public UnaryFunction<T, uint> { \
- uint operator()(T val) const { return (uint)val; } \
- }
-
-GENERATE_TRIVIAL_HASH_FUNCTOR(bool);
-GENERATE_TRIVIAL_HASH_FUNCTOR(char);
-GENERATE_TRIVIAL_HASH_FUNCTOR(signed char);
-GENERATE_TRIVIAL_HASH_FUNCTOR(unsigned char);
-GENERATE_TRIVIAL_HASH_FUNCTOR(short);
-GENERATE_TRIVIAL_HASH_FUNCTOR(int);
-GENERATE_TRIVIAL_HASH_FUNCTOR(long);
-GENERATE_TRIVIAL_HASH_FUNCTOR(unsigned short);
-GENERATE_TRIVIAL_HASH_FUNCTOR(unsigned int);
-GENERATE_TRIVIAL_HASH_FUNCTOR(unsigned long);
-
-#undef GENERATE_TRIVIAL_HASH_FUNCTOR
-
-} // End of namespace Common
-
-#endif
-
diff --git a/engines/sword25/tools/swfdisplay/rect.h b/engines/sword25/tools/swfdisplay/rect.h
deleted file mode 100644
index 365dff09be..0000000000
--- a/engines/sword25/tools/swfdisplay/rect.h
+++ /dev/null
@@ -1,223 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/common/rect.h $
- * $Id: rect.h 52249 2010-08-21 08:17:06Z dreammaster $
- *
- */
-
-#ifndef COMMON_RECT_H
-#define COMMON_RECT_H
-
-namespace Common {
-
-/**
- * Simple class for handling both 2D position and size.
- */
-struct Point {
- int16 x; ///< The horizontal part of the point
- int16 y; ///< The vertical part of the point
-
- Point() : x(0), y(0) {}
- Point(int16 x1, int16 y1) : x(x1), y(y1) {}
- bool operator==(const Point &p) const { return x == p.x && y == p.y; }
- bool operator!=(const Point &p) const { return x != p.x || y != p.y; }
-
- /**
- * Return the square of the distance between this point and the point p.
- *
- * @param p the other point
- * @return the distance between this and p
- */
-};
-
-/**
- * Simple class for handling a rectangular zone.
- *
- * Note: This implementation is built around the assumption that (top,left) is
- * part of the rectangle, but (bottom,right) is not. This is reflected in
- * various methods, including contains(), intersects() and others.
- *
- * Another very wide spread approach to rectangle classes treats (bottom,right)
- * also as a part of the rectangle.
- *
- * Conceptually, both are sound, but the approach we use saves many intermediate
- * computations (like computing the height in our case is done by doing this:
- * height = bottom - top;
- * while in the alternate system, it would be
- * height = bottom - top + 1;
- *
- * When writing code using our Rect class, always keep this principle in mind!
-*/
-struct Rect {
- int16 top, left; ///< The point at the top left of the rectangle (part of the rect).
- int16 bottom, right; ///< The point at the bottom right of the rectangle (not part of the rect).
-
- Rect() : top(0), left(0), bottom(0), right(0) {}
- Rect(int16 w, int16 h) : top(0), left(0), bottom(h), right(w) {}
- Rect(int16 x1, int16 y1, int16 x2, int16 y2) : top(y1), left(x1), bottom(y2), right(x2) {
- assert(isValidRect());
- }
- bool operator==(const Rect &rhs) const { return equals(rhs); }
- bool operator!=(const Rect &rhs) const { return !equals(rhs); }
-
- int16 width() const { return right - left; }
- int16 height() const { return bottom - top; }
-
- void setWidth(int16 aWidth) {
- right = left + aWidth;
- }
-
- void setHeight(int16 aHeight) {
- bottom = top + aHeight;
- }
-
- /**
- * Check if given position is inside this rectangle.
- *
- * @param x the horizontal position to check
- * @param y the vertical position to check
- *
- * @return true if the given position is inside this rectangle, false otherwise
- */
- bool contains(int16 x, int16 y) const {
- return (left <= x) && (x < right) && (top <= y) && (y < bottom);
- }
-
- /**
- * Check if given point is inside this rectangle.
- *
- * @param p the point to check
- *
- * @return true if the given point is inside this rectangle, false otherwise
- */
- bool contains(const Point &p) const {
- return contains(p.x, p.y);
- }
-
- /**
- * Check if the given rect is contained inside this rectangle.
- *
- * @param r The rectangle to check
- *
- * @return true if the given rect is inside, false otherwise
- */
- bool contains(const Rect &r) const {
- return (left <= r.left) && (r.right <= right) && (top <= r.top) && (r.bottom <= bottom);
- }
-
- /**
- * Check if the given rect is equal to this one.
- *
- * @param r The rectangle to check
- *
- * @return true if the given rect is equal, false otherwise
- */
- bool equals(const Rect &r) const {
- return (left == r.left) && (right == r.right) && (top == r.top) && (bottom == r.bottom);
- }
-
- /**
- * Check if given rectangle intersects with this rectangle
- *
- * @param r the rectangle to check
- *
- * @return true if the given rectangle is inside the rectangle, false otherwise
- */
- bool intersects(const Rect &r) const {
- return (left < r.right) && (r.left < right) && (top < r.bottom) && (r.top < bottom);
- }
-
- /**
- * Extend this rectangle so that it contains r
- *
- * @param r the rectangle to extend by
- */
-
- /**
- * Extend this rectangle in all four directions by the given number of pixels
- *
- * @param offset the size to grow by
- */
- void grow(int16 offset) {
- top -= offset;
- left -= offset;
- bottom += offset;
- right += offset;
- }
-
- void clip(const Rect &r) {
- assert(isValidRect());
- assert(r.isValidRect());
-
- if (top < r.top) top = r.top;
- else if (top > r.bottom) top = r.bottom;
-
- if (left < r.left) left = r.left;
- else if (left > r.right) left = r.right;
-
- if (bottom > r.bottom) bottom = r.bottom;
- else if (bottom < r.top) bottom = r.top;
-
- if (right > r.right) right = r.right;
- else if (right < r.left) right = r.left;
- }
-
- void clip(int16 maxw, int16 maxh) {
- clip(Rect(0, 0, maxw, maxh));
- }
-
- bool isEmpty() const {
- return (left >= right || top >= bottom);
- }
-
- bool isValidRect() const {
- return (left <= right && top <= bottom);
- }
-
- void moveTo(int16 x, int16 y) {
- bottom += y - top;
- right += x - left;
- top = y;
- left = x;
- }
-
- void translate(int16 dx, int16 dy) {
- left += dx; right += dx;
- top += dy; bottom += dy;
- }
-
- void moveTo(const Point &p) {
- moveTo(p.x, p.y);
- }
-
- /**
- * Create a rectangle around the given center.
- */
- static Rect center(int16 cx, int16 cy, int16 w, int16 h) {
- w /= 2;
- h /= 2;
- return Rect(cx - w, cy - h, cx + w, cy + h);
- }
-};
-
-} // End of namespace Common
-
-#endif
diff --git a/engines/sword25/tools/swfdisplay/swfrender.cpp b/engines/sword25/tools/swfdisplay/swfrender.cpp
deleted file mode 100644
index af536978c0..0000000000
--- a/engines/sword25/tools/swfdisplay/swfrender.cpp
+++ /dev/null
@@ -1,172 +0,0 @@
-#include "art.h"
-#include "vectorimage.h"
-
-#define SAVING 1
-
-#if SAVING
-static void save_buffer(unsigned char *buffer, uint width, uint height, const char *filename);
-
-#include <gdk-pixbuf/gdk-pixbuf.h>
-#include <png.h>
-#include <stdio.h>
-
-static gboolean
-pixbuf_save_to_file(const GdkPixbuf *pixbuf, const char *file_name) {
- FILE *handle;
- unsigned char *buffer;
- gboolean has_alpha;
- int width, height, depth, rowstride;
- guchar *pixels;
- png_structp png_ptr;
- png_infop info_ptr;
- png_text text[2];
- int i;
-
- g_return_val_if_fail(pixbuf != NULL, FALSE);
- g_return_val_if_fail(file_name != NULL, FALSE);
- g_return_val_if_fail(file_name[0] != '\0', FALSE);
-
- handle = fopen(file_name, "wb");
- if (handle == NULL) {
- return FALSE;
- }
-
- png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (png_ptr == NULL) {
- fclose(handle);
- return FALSE;
- }
-
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL) {
- png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
- fclose(handle);
- return FALSE;
- }
-
- if (setjmp(png_ptr->jmpbuf)) {
- png_destroy_write_struct(&png_ptr, &info_ptr);
- fclose(handle);
- return FALSE;
- }
-
- png_init_io(png_ptr, handle);
-
- has_alpha = gdk_pixbuf_get_has_alpha(pixbuf);
- width = gdk_pixbuf_get_width(pixbuf);
- height = gdk_pixbuf_get_height(pixbuf);
- depth = gdk_pixbuf_get_bits_per_sample(pixbuf);
- pixels = gdk_pixbuf_get_pixels(pixbuf);
- rowstride = gdk_pixbuf_get_rowstride(pixbuf);
-
- png_set_IHDR(png_ptr, info_ptr, width, height,
- depth, PNG_COLOR_TYPE_RGB_ALPHA,
- PNG_INTERLACE_NONE,
- PNG_COMPRESSION_TYPE_DEFAULT,
- PNG_FILTER_TYPE_DEFAULT);
-
- /* Some text to go with the png image */
- text[0].key = "Title";
- text[0].text = (char *) file_name;
- text[0].compression = PNG_TEXT_COMPRESSION_NONE;
- text[1].key = "Software";
- text[1].text = "Nautilus Thumbnail";
- text[1].compression = PNG_TEXT_COMPRESSION_NONE;
- png_set_text(png_ptr, info_ptr, text, 2);
-
- /* Write header data */
- png_write_info(png_ptr, info_ptr);
-
- /* if there is no alpha in the data, allocate buffer to expand into */
- if (has_alpha) {
- buffer = NULL;
- } else {
- buffer = (unsigned char *)g_malloc(4 * width);
- }
-
- /* pump the raster data into libpng, one scan line at a time */
- for (i = 0; i < height; i++) {
- if (has_alpha) {
- png_bytep row_pointer = pixels;
- png_write_row(png_ptr, row_pointer);
- } else {
- /* expand RGB to RGBA using an opaque alpha value */
- int x;
- unsigned char *buffer_ptr = buffer;
- unsigned char *source_ptr = pixels;
- for (x = 0; x < width; x++) {
- *buffer_ptr++ = *source_ptr++;
- *buffer_ptr++ = *source_ptr++;
- *buffer_ptr++ = *source_ptr++;
- *buffer_ptr++ = 255;
- }
- png_write_row(png_ptr, (png_bytep) buffer);
- }
- pixels += rowstride;
- }
-
- png_write_end(png_ptr, info_ptr);
- png_destroy_write_struct(&png_ptr, &info_ptr);
-
- g_free(buffer);
-
- fclose(handle);
- return TRUE;
-}
-
-static void
-save_buffer(unsigned char *buffer, uint width, uint height, const char *filename) {
- GdkPixbuf *pixbuf;
-
- g_type_init();
-
- pixbuf = gdk_pixbuf_new_from_data(buffer,
- GDK_COLORSPACE_RGB,
- TRUE,
- 8,
- width, height,
- width * 4,
- NULL, NULL);
-
- pixbuf_save_to_file(pixbuf, filename);
-
- gdk_pixbuf_unref(pixbuf);
-}
-
-#endif
-
-
-int main(int argc, char *argv[]) {
- if (argc < 2) {
- printf("Usage: %s <file>\n", argv[0]);
- exit(0);
- }
-
- int fnamelen = strlen(argv[1]);
- char *fname = (char *)malloc(fnamelen + 1);
- strcpy(fname, argv[1]);
- fname[fnamelen-3] = 'p';
- fname[fnamelen-2] = 'n';
- fname[fnamelen-1] = 'g';
-
- FILE *in = fopen(argv[1], "r");
- fseek(in, 0, SEEK_END);
- uint32 len = ftell(in);
-
- byte *buf = (byte *)malloc(len);
- fseek(in, 0, SEEK_SET);
-
- fread(buf, len, 1, in);
- fclose(in);
-
- bool success;
- Sword25::VectorImage img(buf, len, success);
-
- img.render(img.getWidth(), img.getHeight());
-
-#if SAVING
- save_buffer(img.getPixelData(), img.getWidth(), img.getHeight(), fname);
-#endif
-
- return 0;
-}
diff --git a/engines/sword25/tools/swfdisplay/vectorimage.cpp b/engines/sword25/tools/swfdisplay/vectorimage.cpp
deleted file mode 100644
index 7b266d8780..0000000000
--- a/engines/sword25/tools/swfdisplay/vectorimage.cpp
+++ /dev/null
@@ -1,658 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on Broken Sword 2.5 engine
- *
- * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
- *
- * Licensed under GNU GPL v2
- *
- */
-
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
-#include "art.h"
-#include "vectorimage.h"
-
-namespace Sword25 {
-
-#define BS_LOG_PREFIX "VECTORIMAGE"
-
-#define BEZSMOOTHNESS 0.5
-
-// -----------------------------------------------------------------------------
-// SWF Datentypen
-// -----------------------------------------------------------------------------
-
-// -----------------------------------------------------------------------------
-// Bitstream Hilfsklasse
-// -----------------------------------------------------------------------------
-// Das Parsen von SWF-Dateien erfordert sowohl bitweises Auslesen als auch an
-// Bytegrenzen ausgerichtetes Lesen.
-// Diese Klasse ist speziell dafür ausgestattet.
-// -----------------------------------------------------------------------------
-
-class VectorImage::SWFBitStream {
-public:
- SWFBitStream(const byte *pData, uint dataSize) :
- m_Pos(pData), m_End(pData + dataSize), m_WordMask(0)
- {}
-
- inline uint32 getBits(uint bitCount) {
- if (bitCount == 0 || bitCount > 32) {
- error("SWFBitStream::GetBits() must read at least 1 and at most 32 bits at a time");
- }
-
- uint32 value = 0;
- while (bitCount) {
- if (m_WordMask == 0)
- flushByte();
-
- value <<= 1;
- value |= ((m_Word & m_WordMask) != 0) ? 1 : 0;
- m_WordMask >>= 1;
-
- --bitCount;
- }
-
- return value;
- }
-
- inline int32 getSignedBits(uint bitCount) {
- // Bits einlesen
- uint32 temp = getBits(bitCount);
-
- // Falls das Sign-Bit gesetzt ist, den Rest des Rückgabewertes mit 1-Bits auffüllen (Sign Extension)
- if (temp & 1 << (bitCount - 1))
- return (0xffffffff << bitCount) | temp;
- else
- return temp;
- }
-
- inline uint32 getUInt32() {
- uint32 byte1 = getByte();
- uint32 byte2 = getByte();
- uint32 byte3 = getByte();
- uint32 byte4 = getByte();
-
- return byte1 | (byte2 << 8) | (byte3 << 16) | (byte4 << 24);
- }
-
- inline uint16 getUInt16() {
- uint32 byte1 = getByte();
- uint32 byte2 = getByte();
-
- return byte1 | (byte2 << 8);
- }
-
- inline byte getByte() {
- flushByte();
- byte value = m_Word;
- m_WordMask = 0;
- flushByte();
-
- return value;
- }
-
- inline void flushByte() {
- if (m_WordMask != 128) {
- if (m_Pos >= m_End) {
- error("Attempted to read past end of file");
- } else {
- m_Word = *m_Pos++;
- m_WordMask = 128;
- }
- }
- }
-
- inline void skipBytes(uint skipLength) {
- flushByte();
- if (m_Pos + skipLength >= m_End) {
- error("Attempted to read past end of file");
- } else {
- m_Pos += skipLength;
- m_Word = *(m_Pos - 1);
- }
- }
-
-private:
- const byte *m_Pos;
- const byte *m_End;
-
- byte m_Word;
- uint m_WordMask;
-};
-
-
-// -----------------------------------------------------------------------------
-// Konstanten und Hilfsfunktionen
-// -----------------------------------------------------------------------------
-
-namespace {
-// -----------------------------------------------------------------------------
-// Konstanten
-// -----------------------------------------------------------------------------
-
-const uint32 MAX_ACCEPTED_FLASH_VERSION = 4; // Die höchste Flash-Dateiversion, die vom Lader akzeptiert wird
-
-
-// -----------------------------------------------------------------------------
-// Konvertiert SWF-Rechteckdaten in einem Bitstrom in Common::Rect-Objekte
-// -----------------------------------------------------------------------------
-
-Common::Rect flashRectToBSRect(VectorImage::SWFBitStream &bs) {
- bs.flushByte();
-
- // Feststellen mit wie vielen Bits die einzelnen Komponenten kodiert sind
- uint32 bitsPerValue = bs.getBits(5);
-
- // Die einzelnen Komponenten einlesen
- int32 xMin = bs.getSignedBits(bitsPerValue);
- int32 xMax = bs.getSignedBits(bitsPerValue);
- int32 yMin = bs.getSignedBits(bitsPerValue);
- int32 yMax = bs.getSignedBits(bitsPerValue);
-
- return Common::Rect(xMin, yMin, xMax + 1, yMax + 1);
-}
-
-// -----------------------------------------------------------------------------
-// Berechnet die Bounding-Box eines BS_VectorImageElement
-// -----------------------------------------------------------------------------
-
-Common::Rect CalculateBoundingBox(const VectorImageElement &vectorImageElement) {
- double x0 = 0.0, y0 = 0.0, x1 = 0.0, y1 = 0.0;
-
- for (int j = vectorImageElement.getPathCount() - 1; j >= 0; j--) {
- ArtBpath *bez = vectorImageElement.getPathInfo(j).getVec();
- ArtVpath *vec = art_bez_path_to_vec(bez, 0.5);
-
- if (vec[0].code == ART_END) {
- continue;
- } else {
- x0 = x1 = vec[0].x;
- y0 = y1 = vec[0].y;
- for (int i = 1; vec[i].code != ART_END; i++) {
- if (vec[i].x < x0) x0 = vec[i].x;
- if (vec[i].x > x1) x1 = vec[i].x;
- if (vec[i].y < y0) y0 = vec[i].y;
- if (vec[i].y > y1) y1 = vec[i].y;
- }
- }
- free(vec);
- }
-
- return Common::Rect(static_cast<int>(x0), static_cast<int>(y0), static_cast<int>(x1) + 1, static_cast<int>(y1) + 1);
-}
-
-}
-
-
-// -----------------------------------------------------------------------------
-// Konstruktion
-// -----------------------------------------------------------------------------
-
-VectorImage::VectorImage(const byte *pFileData, uint fileSize, bool &success) : _pixelData(0) {
- success = false;
-
- // Bitstream-Objekt erzeugen
- // Im Folgenden werden die Dateidaten aus diesem ausgelesen.
- SWFBitStream bs(pFileData, fileSize);
-
- // SWF-Signatur überprüfen
- uint32 signature[3];
- signature[0] = bs.getByte();
- signature[1] = bs.getByte();
- signature[2] = bs.getByte();
- if (signature[0] != 'F' ||
- signature[1] != 'W' ||
- signature[2] != 'S') {
- BS_LOG_ERRORLN("File is not a valid SWF-file");
- return;
- }
-
- // Versionsangabe überprüfen
- uint32 version = bs.getByte();
- if (version > MAX_ACCEPTED_FLASH_VERSION) {
- //BS_LOG_ERRORLN("File is of version %d. Highest accepted version is %d.", version, MAX_ACCEPTED_FLASH_VERSION);
- return;
- }
-
- // Dateigröße auslesen und mit der tatsächlichen Größe vergleichen
- uint32 storedFileSize = bs.getUInt32();
- if (storedFileSize != fileSize) {
- BS_LOG_ERRORLN("File is not a valid SWF-file");
- return;
- }
-
- // SWF-Maße auslesen
- Common::Rect movieRect = flashRectToBSRect(bs);
-
- // Framerate und Frameanzahl auslesen
- /* uint32 frameRate = */
- bs.getUInt16();
- /* uint32 frameCount = */
- bs.getUInt16();
-
- // Tags parsen
- // Da wir uns nur für das erste DefineShape-Tag interessieren
- bool keepParsing = true;
- while (keepParsing) {
- // Tags beginnen immer an Bytegrenzen
- bs.flushByte();
-
- // Tagtyp und Länge auslesen
- uint16 tagTypeAndLength = bs.getUInt16();
- uint32 tagType = tagTypeAndLength >> 6;
- uint32 tagLength = tagTypeAndLength & 0x3f;
- if (tagLength == 0x3f)
- tagLength = bs.getUInt32();
-
- switch (tagType) {
- case 2:
- // DefineShape
- success = parseDefineShape(2, bs);
- return;
- case 22:
- // DefineShape2
- success = parseDefineShape(2, bs);
- return;
- case 32:
- success = parseDefineShape(3, bs);
- return;
- default:
- // Unbekannte Tags ignorieren
- bs.skipBytes(tagLength);
- }
- }
-
- // Die Ausführung darf nicht an dieser Stelle ankommen: Entweder es wird ein Shape gefunden, dann wird die Funktion mit vorher verlassen, oder
- // es wird keines gefunden, dann tritt eine Exception auf sobald über das Ende der Datei hinaus gelesen wird.
- BS_ASSERT(false);
-}
-
-VectorImage::~VectorImage() {
- for (int j = _elements.size() - 1; j >= 0; j--)
- for (int i = _elements[j].getPathCount() - 1; i >= 0; i--)
- if (_elements[j].getPathInfo(i).getVec())
- free(_elements[j].getPathInfo(i).getVec());
-
- if (_pixelData)
- free(_pixelData);
-}
-
-
-ArtBpath *ensureBezStorage(ArtBpath *bez, int nodes, int *allocated) {
- if (*allocated <= nodes) {
- (*allocated) += 20;
-
- return art_renew(bez, ArtBpath, *allocated);
- }
-
- return bez;
-}
-
-ArtBpath *VectorImage::storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated) {
- (*bezNodes)++;
-
- bez = ensureBezStorage(bez, *bezNodes, bezAllocated);
- bez[*bezNodes].code = ART_END;
-
- ArtBpath *bez1 = art_new(ArtBpath, *bezNodes + 1);
-
- for (int i = 0; i <= *bezNodes; i++)
- bez1[i] = bez[i];
-
-#if DEBUG
- printf("storeBez(bez, %d, %d, %d, %d, %d)\n", lineStyle, fillStyle0, fillStyle1, *bezNodes, *bezAllocated);
-#endif
-
- _elements.back()._pathInfos.push_back(VectorPathInfo(bez1, *bezNodes, lineStyle, fillStyle0, fillStyle1));
-
- return bez;
-}
-
-bool VectorImage::parseDefineShape(uint shapeType, SWFBitStream &bs) {
- /*uint32 shapeID = */bs.getUInt16();
-
- // Bounding Box auslesen
- _boundingBox = flashRectToBSRect(bs);
-
- // Erstes Image-Element erzeugen
- _elements.resize(1);
-
- // Styles einlesen
- uint numFillBits;
- uint numLineBits;
- if (!parseStyles(shapeType, bs, numFillBits, numLineBits))
- return false;
-
- uint lineStyle = 0;
- uint fillStyle0 = 0;
- uint fillStyle1 = 0;
-
- // Shaperecord parsen
- // ------------------
-
- double curX = 0;
- double curY = 0;
- int bezNodes = 0;
- int bezAllocated = 10;
- ArtBpath *bez = art_new(ArtBpath, bezAllocated);
-
- bool endOfShapeDiscovered = false;
- while (!endOfShapeDiscovered) {
- uint32 typeFlag = bs.getBits(1);
-
- // Non-Edge Record
- if (typeFlag == 0) {
- // Feststellen welche Parameter gesetzt werden
- uint32 stateNewStyles = bs.getBits(1);
- uint32 stateLineStyle = bs.getBits(1);
- uint32 stateFillStyle1 = bs.getBits(1);
- uint32 stateFillStyle0 = bs.getBits(1);
- uint32 stateMoveTo = bs.getBits(1);
-
- uint prevLineStyle = lineStyle;
- uint prevFillStyle0 = fillStyle0;
- uint prevFillStyle1 = fillStyle1;
-
- // End der Shape-Definition erreicht?
- if (!stateNewStyles && !stateLineStyle && !stateFillStyle0 && !stateFillStyle1 && !stateMoveTo) {
- endOfShapeDiscovered = true;
- // Parameter dekodieren
- } else {
- if (stateMoveTo) {
- uint32 moveToBits = bs.getBits(5);
- curX = bs.getSignedBits(moveToBits);
- curY = bs.getSignedBits(moveToBits);
-
-#if DEBUG
- printf("M --> %lf, %lf\n", curX, curY);
-#endif
- }
-
- if (stateFillStyle0) {
- if (numFillBits > 0)
- fillStyle0 = bs.getBits(numFillBits);
- else
- fillStyle0 = 0;
-#if DEBUG
- printf("0 --> %d\n", fillStyle0);
-#endif
- }
-
- if (stateFillStyle1) {
- if (numFillBits > 0)
- fillStyle1 = bs.getBits(numFillBits);
- else
- fillStyle1 = 0;
-#if DEBUG
- printf("1 --> %d\n", fillStyle1);
-#endif
- }
-
- if (stateLineStyle) {
- if (numLineBits)
- lineStyle = bs.getBits(numLineBits);
- else
- lineStyle = 0;
-#if DEBUG
- printf("L --> %d\n", lineStyle);
-#endif
- }
-
- if (stateNewStyles) {
-#if DEBUG
- printf("New Style\n");
-#endif
- // An dieser Stelle werden in Flash die alten Style-Definitionen verworfen und mit den neuen überschrieben.
- // Es wird ein neues Element begonnen.
- _elements.resize(_elements.size() + 1);
- if (!parseStyles(shapeType, bs, numFillBits, numLineBits))
- return false;
- }
-
- // Ein neuen Pfad erzeugen, es sei denn, es wurden nur neue Styles definiert
- if (stateLineStyle || stateFillStyle0 || stateFillStyle1 || stateMoveTo) {
- // Store previous curve if any
- if (bezNodes) {
- bez = storeBez(bez, prevLineStyle, prevFillStyle0, prevFillStyle1, &bezNodes, &bezAllocated);
- }
-
- // Start new curve
- bez = ensureBezStorage(bez, 1, &bezAllocated);
- bez[0].code = ART_MOVETO_OPEN;
- bez[0].x3 = curX;
- bez[0].y3 = curY;
- bezNodes = 0;
- }
- }
- } else {
- // Edge Record
- uint32 edgeFlag = bs.getBits(1);
- uint32 numBits = bs.getBits(4) + 2;
-
- // Curved edge
- if (edgeFlag == 0) {
- double controlDeltaX = bs.getSignedBits(numBits);
- double controlDeltaY = bs.getSignedBits(numBits);
- double anchorDeltaX = bs.getSignedBits(numBits);
- double anchorDeltaY = bs.getSignedBits(numBits);
-
- double controlX = curX + controlDeltaX;
- double controlY = curY + controlDeltaY;
- double newX = controlX + anchorDeltaX;
- double newY = controlY + anchorDeltaY;
-
-#define WEIGHT (2.0/3.0)
-
- bezNodes++;
- bez = ensureBezStorage(bez, bezNodes, &bezAllocated);
- bez[bezNodes].code = ART_CURVETO;
- bez[bezNodes].x1 = WEIGHT * controlX + (1 - WEIGHT) * curX;
- bez[bezNodes].y1 = WEIGHT * controlY + (1 - WEIGHT) * curY;
- bez[bezNodes].x2 = WEIGHT * controlX + (1 - WEIGHT) * newX;
- bez[bezNodes].y2 = WEIGHT * controlY + (1 - WEIGHT) * newY;
- bez[bezNodes].x3 = newX;
- bez[bezNodes].y3 = newY;
-
- curX = newX;
- curY = newY;
- } else {
- // Staight edge
- int32 deltaX = 0;
- int32 deltaY = 0;
-
- uint32 generalLineFlag = bs.getBits(1);
- if (generalLineFlag) {
- deltaX = bs.getSignedBits(numBits);
- deltaY = bs.getSignedBits(numBits);
- } else {
- uint32 vertLineFlag = bs.getBits(1);
- if (vertLineFlag)
- deltaY = bs.getSignedBits(numBits);
- else
- deltaX = bs.getSignedBits(numBits);
- }
-
- curX += deltaX;
- curY += deltaY;
-
- bezNodes++;
- bez = ensureBezStorage(bez, bezNodes, &bezAllocated);
- bez[bezNodes].code = ART_LINETO;
- bez[bezNodes].x3 = curX;
- bez[bezNodes].y3 = curY;
- }
- }
- }
-
- // Store last curve
- if (bezNodes)
- bez = storeBez(bez, lineStyle, fillStyle0, fillStyle1, &bezNodes, &bezAllocated);
-
- free(bez);
-
- // Bounding-Boxes der einzelnen Elemente berechnen
- Common::Array<VectorImageElement>::iterator it = _elements.begin();
- for (; it != _elements.end(); ++it)
- it->_boundingBox = CalculateBoundingBox(*it);
-
- return true;
-}
-
-
-// -----------------------------------------------------------------------------
-
-bool VectorImage::parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits) {
- bs.flushByte();
-
- // Fillstyles parsen
- // -----------------
-
- // Anzahl an Fillstyles bestimmen
- uint fillStyleCount = bs.getByte();
- if (fillStyleCount == 0xff)
- fillStyleCount = bs.getUInt16();
-
- // Alle Fillstyles einlesen, falls ein Fillstyle mit Typ != 0 gefunden wird, wird das Parsen abgebrochen.
- // Es wird nur "solid fill" (Typ 0) unterstützt.
- _elements.back()._fillStyles.reserve(fillStyleCount);
- for (uint i = 0; i < fillStyleCount; ++i) {
- byte type = bs.getByte();
- uint32 color;
- byte r = bs.getByte();
- byte g = bs.getByte();
- byte b = bs.getByte();
- byte a = 0xff;
-
- if (shapeType == 3)
- a = bs.getByte();
-
- //color = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b);
- color = BS_ARGB(a, r, g, b);
-
- if (type != 0)
- return false;
-
- _elements.back()._fillStyles.push_back(color);
- }
-
- // Linestyles parsen
- // -----------------
-
- // Anzahl an Linestyles bestimmen
- uint lineStyleCount = bs.getByte();
- if (lineStyleCount == 0xff)
- lineStyleCount = bs.getUInt16();
-
- // Alle Linestyles einlesen
- _elements.back()._lineStyles.reserve(lineStyleCount);
- for (uint i = 0; i < lineStyleCount; ++i) {
- double width = bs.getUInt16();
- uint32 color;
- byte r = bs.getByte();
- byte g = bs.getByte();
- byte b = bs.getByte();
- byte a = 0xff;
-
- if (shapeType == 3)
- a = bs.getByte();
-
- //color = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b);
- color = BS_ARGB(a, r, g, b);
-
- _elements.back()._lineStyles.push_back(VectorImageElement::LineStyleType(width, color));
- }
-
- // Bitbreite für die folgenden Styleindizes auslesen
- numFillBits = bs.getBits(4);
- numLineBits = bs.getBits(4);
-
- return true;
-}
-
-
-// -----------------------------------------------------------------------------
-
-#if 0
-bool VectorImage::fill(const Common::Rect *pFillRect, uint color) {
- BS_LOG_ERRORLN("Fill() is not supported.");
- return false;
-}
-#endif
-
-// -----------------------------------------------------------------------------
-
-uint VectorImage::getPixel(int x, int y) {
- BS_LOG_ERRORLN("GetPixel() is not supported. Returning black.");
- return 0;
-}
-
-// -----------------------------------------------------------------------------
-
-bool VectorImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) {
- BS_LOG_ERRORLN("SetContent() is not supported.");
- return 0;
-}
-
-#if 0
-bool VectorImage::blit(int posX, int posY,
- int flipping,
- Common::Rect *pPartRect,
- uint color,
- int width, int height) {
- static VectorImage *oldThis = 0;
- static int oldWidth = -2;
- static int oldHeight = -2;
-
- // Falls Breite oder Höhe 0 sind, muss nichts dargestellt werden.
- if (width == 0 || height == 0)
- return true;
-
- // Feststellen, ob das alte Bild im Cache nicht wiederbenutzt werden kann und neu Berechnet werden muss
- if (!(oldThis == this && oldWidth == width && oldHeight == height)) {
- render(width, height);
-
- oldThis = this;
- oldHeight = height;
- oldWidth = width;
- }
-
- GLImage *rend = new GLImage();
-
- rend->replaceContent(_pixelData, width, height);
- rend->blit(posX, posY, flipping, pPartRect, color, width, height);
-
- delete rend;
-
- return true;
-}
-#endif
-
-} // End of namespace Sword25
diff --git a/engines/sword25/tools/swfdisplay/vectorimage.h b/engines/sword25/tools/swfdisplay/vectorimage.h
deleted file mode 100644
index 70a46b62d7..0000000000
--- a/engines/sword25/tools/swfdisplay/vectorimage.h
+++ /dev/null
@@ -1,233 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on Broken Sword 2.5 engine
- *
- * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
- *
- * Licensed under GNU GPL v2
- *
- */
-
-#ifndef SWORD25_VECTORIMAGE_H
-#define SWORD25_VECTORIMAGE_H
-
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
-#include "rect.h"
-#include "array.h"
-
-#include "art.h"
-
-namespace Sword25 {
-
-class VectorImage;
-
-/**
- @brief Pfadinformationen zu BS_VectorImageElement Objekten
-
- Jedes BS_VectorImageElement besteht aus Kantenzügen, oder auch Pfaden. Jeder dieser Pfad hat Eigenschaften, die in Objekten diesen Typs
- gespeichert werden.
-*/
-
-class VectorPathInfo {
-public:
- VectorPathInfo(ArtBpath *vec, int len, uint lineStyle, uint fillStyle0, uint fillStyle1) :
- _vec(vec), _lineStyle(lineStyle), _fillStyle0(fillStyle0), _fillStyle1(fillStyle1), _len(len) {}
-
- VectorPathInfo() {
- _lineStyle = _fillStyle0 = _fillStyle1 = _len = 0;
- _vec = 0;
- }
-
- ArtBpath *getVec() const {
- return _vec;
- }
- int getVecLen() const {
- return _len;
- }
- uint getLineStyle() const {
- return _lineStyle;
- }
- uint getFillStyle0() const {
- return _fillStyle0;
- }
- uint getFillStyle1() const {
- return _fillStyle1;
- }
-
-private:
- ArtBpath *_vec;
- uint _lineStyle;
- uint _fillStyle0;
- uint _fillStyle1;
- uint _len;
-};
-
-/**
- @brief Ein Element eines Vektorbild. Ein BS_VectorImage besteht aus diesen Elementen, die jeweils einen Teil der Graphik definieren.
- Werden alle Elemente eines Vektorbildes übereinandergelegt, ergibt sich das komplette Bild.
-*/
-class VectorImageElement {
- friend class VectorImage;
-public:
- uint getPathCount() const {
- return _pathInfos.size();
- }
- const VectorPathInfo &getPathInfo(uint pathNr) const {
- BS_ASSERT(pathNr < getPathCount());
- return _pathInfos[pathNr];
- }
-
- double getLineStyleWidth(uint lineStyle) const {
- BS_ASSERT(lineStyle < _lineStyles.size());
- return _lineStyles[lineStyle].width;
- }
-
- uint getLineStyleCount() const {
- return _lineStyles.size();
- }
-
- uint32 getLineStyleColor(uint lineStyle) const {
- BS_ASSERT(lineStyle < _lineStyles.size());
- return _lineStyles[lineStyle].color;
- }
-
- uint getFillStyleCount() const {
- return _fillStyles.size();
- }
-
- uint32 getFillStyleColor(uint fillStyle) const {
- BS_ASSERT(fillStyle < _fillStyles.size());
- return _fillStyles[fillStyle];
- }
-
- const Common::Rect &getBoundingBox() const {
- return _boundingBox;
- }
-
-private:
- struct LineStyleType {
- LineStyleType(double width_, uint32 color_) : width(width_), color(color_) {}
- LineStyleType() {
- width = 0;
- color = 0;
- }
- double width;
- uint32 color;
- };
-
- Common::Array<VectorPathInfo> _pathInfos;
- Common::Array<LineStyleType> _lineStyles;
- Common::Array<uint32> _fillStyles;
- Common::Rect _boundingBox;
-};
-
-
-/**
- @brief Eine Vektorgraphik
-
- Objekte dieser Klasse enthalten die Informationen eines SWF-Shapes.
-*/
-
-class VectorImage {
-public:
- VectorImage(const byte *pFileData, uint fileSize, bool &success);
- ~VectorImage();
-
- uint getElementCount() const {
- return _elements.size();
- }
- const VectorImageElement &getElement(uint elementNr) const {
- BS_ASSERT(elementNr < _elements.size());
- return _elements[elementNr];
- }
- const Common::Rect &getBoundingBox() const {
- return _boundingBox;
- }
-
- //
- // Die abstrakten Methoden von BS_Image
- //
- virtual int getWidth() const {
- return _boundingBox.width();
- }
- virtual int getHeight() const {
- return _boundingBox.height();
- }
-
- void render(int width, int height);
-
- virtual uint getPixel(int x, int y);
- virtual bool isBlitSource() const {
- return true;
- }
- virtual bool isBlitTarget() const {
- return false;
- }
- virtual bool isScalingAllowed() const {
- return true;
- }
- virtual bool isFillingAllowed() const {
- return false;
- }
- virtual bool isAlphaAllowed() const {
- return true;
- }
- virtual bool isColorModulationAllowed() const {
- return true;
- }
- virtual bool isSetContentAllowed() const {
- return false;
- }
- virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride);
-
- byte *getPixelData() { return _pixelData; }
-#if 0
- virtual bool blit(int posX = 0, int posY = 0,
- int flipping = FLIP_NONE,
- Common::Rect *pPartRect = NULL,
- uint color = BS_ARGB(255, 255, 255, 255),
- int width = -1, int height = -1);
-#endif
- class SWFBitStream;
-
-private:
- bool parseDefineShape(uint shapeType, SWFBitStream &bs);
- bool parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits);
-
- ArtBpath *storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated);
- Common::Array<VectorImageElement> _elements;
- Common::Rect _boundingBox;
-
- byte *_pixelData;
-};
-
-} // End of namespace Sword25
-
-#endif
diff --git a/engines/sword25/tools/swfdisplay/vectorimagerenderer.cpp b/engines/sword25/tools/swfdisplay/vectorimagerenderer.cpp
deleted file mode 100644
index ba964b6a9d..0000000000
--- a/engines/sword25/tools/swfdisplay/vectorimagerenderer.cpp
+++ /dev/null
@@ -1,480 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on Broken Sword 2.5 engine
- *
- * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
- *
- * Licensed under GNU GPL v2
- *
- */
-
-#include "art_svp_vpath.h"
-#include "art_svp_vpath_stroke.h"
-#include "art_svp_render_aa.h"
-
-#include "vectorimage.h"
-
-namespace Sword25 {
-
-void art_rgb_fill_run1(art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n) {
- int i;
-
- if (r == g && g == b && r == 255) {
- memset(buf, g, n + n + n + n);
- } else {
- uint32 *alt = (uint32 *)buf;
- //uint32 color = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(0xff, r, g, b);
- uint32 color = BS_ARGB(0xff, r, g, b);
-
- for (i = 0; i < n; i++)
- *alt++ = color;
- }
-}
-
-void art_rgb_run_alpha1(art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n) {
- int i;
- int v;
-
- for (i = 0; i < n; i++) {
- v = *buf;
- *buf++ = v + (((b - v) * alpha + 0x80) >> 8);
- v = *buf;
- *buf++ = v + (((g - v) * alpha + 0x80) >> 8);
- v = *buf;
- *buf++ = v + (((r - v) * alpha + 0x80) >> 8);
- v = *buf;
- if (v + alpha > 255)
- *buf++ = 255;
- else
- *buf++ = v + alpha; //(((alpha - v) * alpha + 0x80) >> 8);
- }
-}
-
-typedef struct _ArtRgbSVPAlphaData ArtRgbSVPAlphaData;
-
-struct _ArtRgbSVPAlphaData {
- int alphatab[256];
- art_u8 r, g, b, alpha;
- art_u8 *buf;
- int rowstride;
- int x0, x1;
-};
-
-static void art_rgb_svp_alpha_callback1(void *callback_data, int y,
- int start, ArtSVPRenderAAStep *steps, int n_steps) {
- ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
- art_u8 *linebuf;
- int run_x0, run_x1;
- art_u32 running_sum = start;
- int x0, x1;
- int k;
- art_u8 r, g, b;
- int *alphatab;
- int alpha;
-
- linebuf = data->buf;
- x0 = data->x0;
- x1 = data->x1;
-
- r = data->r;
- g = data->g;
- b = data->b;
- alphatab = data->alphatab;
-
- if (n_steps > 0) {
- run_x1 = steps[0].x;
- if (run_x1 > x0) {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], run_x1 - x0);
- }
-
- for (k = 0; k < n_steps - 1; k++) {
- running_sum += steps[k].delta;
- run_x0 = run_x1;
- run_x1 = steps[k + 1].x;
- if (run_x1 > run_x0) {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1(linebuf + (run_x0 - x0) * 4, r, g, b, alphatab[alpha], run_x1 - run_x0);
- }
- }
- running_sum += steps[k].delta;
- if (x1 > run_x1) {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1(linebuf + (run_x1 - x0) * 4, r, g, b, alphatab[alpha], x1 - run_x1);
- }
- } else {
- alpha = (running_sum >> 16) & 0xff;
- if (alpha)
- art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], x1 - x0);
- }
-
- data->buf += data->rowstride;
-}
-
-static void art_rgb_svp_alpha_opaque_callback1(void *callback_data, int y,
- int start,
- ArtSVPRenderAAStep *steps, int n_steps) {
- ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
- art_u8 *linebuf;
- int run_x0, run_x1;
- art_u32 running_sum = start;
- int x0, x1;
- int k;
- art_u8 r, g, b;
- int *alphatab;
- int alpha;
-
- linebuf = data->buf;
- x0 = data->x0;
- x1 = data->x1;
-
- r = data->r;
- g = data->g;
- b = data->b;
- alphatab = data->alphatab;
-
- if (n_steps > 0) {
- run_x1 = steps[0].x;
- if (run_x1 > x0) {
- alpha = running_sum >> 16;
- if (alpha) {
- if (alpha >= 255)
- art_rgb_fill_run1(linebuf, r, g, b, run_x1 - x0);
- else
- art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], run_x1 - x0);
- }
- }
-
- for (k = 0; k < n_steps - 1; k++) {
- running_sum += steps[k].delta;
- run_x0 = run_x1;
- run_x1 = steps[k + 1].x;
- if (run_x1 > run_x0) {
- alpha = running_sum >> 16;
- if (alpha) {
- if (alpha >= 255)
- art_rgb_fill_run1(linebuf + (run_x0 - x0) * 4, r, g, b, run_x1 - run_x0);
- else
- art_rgb_run_alpha1(linebuf + (run_x0 - x0) * 4, r, g, b, alphatab[alpha], run_x1 - run_x0);
- }
- }
- }
- running_sum += steps[k].delta;
- if (x1 > run_x1) {
- alpha = running_sum >> 16;
- if (alpha) {
- if (alpha >= 255)
- art_rgb_fill_run1(linebuf + (run_x1 - x0) * 4, r, g, b, x1 - run_x1);
- else
- art_rgb_run_alpha1(linebuf + (run_x1 - x0) * 4, r, g, b, alphatab[alpha], x1 - run_x1);
- }
- }
- } else {
- alpha = running_sum >> 16;
- if (alpha) {
- if (alpha >= 255)
- art_rgb_fill_run1(linebuf, r, g, b, x1 - x0);
- else
- art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], x1 - x0);
- }
- }
-
- data->buf += data->rowstride;
-}
-
-void art_rgb_svp_alpha1(const ArtSVP *svp,
- int x0, int y0, int x1, int y1,
- uint32 color,
- art_u8 *buf, int rowstride) {
- ArtRgbSVPAlphaData data;
- byte r, g, b, alpha;
- int i;
- int a, da;
-
- //Graphics::colorToARGB<Graphics::ColorMasks<8888> >(color, alpha, r, g, b);
- alpha = (color >> 24) & 0xff;
- b = (color >> 16) & 0xff;
- g = (color >> 8) & 0xff;
- r = (color >> 0) & 0xff;
-
- data.r = r;
- data.g = g;
- data.b = b;
- data.alpha = alpha;
-
- a = 0x8000;
- da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */
-
- for (i = 0; i < 256; i++) {
- data.alphatab[i] = a >> 16;
- a += da;
- }
-
- data.buf = buf;
- data.rowstride = rowstride;
- data.x0 = x0;
- data.x1 = x1;
- if (alpha == 255)
- art_svp_render_aa(svp, x0, y0, x1, y1, art_rgb_svp_alpha_opaque_callback1, &data);
- else
- art_svp_render_aa(svp, x0, y0, x1, y1, art_rgb_svp_alpha_callback1, &data);
-}
-
-static int art_vpath_len(ArtVpath *a) {
- int i;
-
- for (i = 0; a[i].code != ART_END; i++);
- return i;
-}
-
-ArtVpath *art_vpath_cat(ArtVpath *a, ArtVpath *b) {
- ArtVpath *dest;
- ArtVpath *p;
- int len_a, len_b;
-
- len_a = art_vpath_len(a);
- len_b = art_vpath_len(b);
- dest = art_new(ArtVpath, len_a + len_b + 1);
- p = dest;
-
- for (int i = 0; i < len_a; i++)
- *p++ = *a++;
- for (int i = 0; i <= len_b; i++)
- *p++ = *b++;
-
- return dest;
-}
-
-void art_svp_make_convex(ArtSVP *svp) {
- int i;
-
- if (svp->n_segs > 0 && svp->segs[0].dir == 0) {
- for (i = 0; i < svp->n_segs; i++) {
- svp->segs[i].dir = !svp->segs[i].dir;
- }
- }
-}
-
-ArtVpath *art_vpath_reverse(ArtVpath *a) {
- ArtVpath *dest;
- ArtVpath it;
- int len;
- int state = 0;
- int i;
-
- len = art_vpath_len(a);
- dest = art_new(ArtVpath, len + 1);
-
- for (i = 0; i < len; i++) {
- it = a[len - i - 1];
- if (state) {
- it.code = ART_LINETO;
- } else {
- it.code = ART_MOVETO_OPEN;
- state = 1;
- }
- if (a[len - i - 1].code == ART_MOVETO ||
- a[len - i - 1].code == ART_MOVETO_OPEN) {
- state = 0;
- }
- dest[i] = it;
- }
- dest[len] = a[len];
-
- return dest;
-}
-
-ArtVpath *art_vpath_reverse_free(ArtVpath *a) {
- ArtVpath *dest;
-
- dest = art_vpath_reverse(a);
- free(a);
-
- return dest;
-}
-
-void drawBez(ArtBpath *bez1, ArtBpath *bez2, art_u8 *buffer, int width, int height, int deltaX, int deltaY, double scaleX, double scaleY, double penWidth, unsigned int color) {
- ArtVpath *vec = NULL;
- ArtVpath *vec1 = NULL;
- ArtVpath *vec2 = NULL;
- ArtSVP *svp = NULL;
-
-#if DEBUG
- const char *codes[] = {"ART_MOVETO", "ART_MOVETO_OPEN", "ART_CURVETO", "ART_LINETO", "ART_END"};
- for (int i = 0;; i++) {
- printf(" bez1[%d].code = %s;\n", i, codes[bez1[i].code]);
- if (bez1[i].code == ART_END)
- break;
- if (bez1[i].code == ART_CURVETO) {
- printf(" bez1[%d].x1 = %f; bez1[%d].y1 = %f;\n", i, bez1[i].x1, i, bez1[i].y1);
- printf(" bez1[%d].x2 = %f; bez1[%d].y2 = %f;\n", i, bez1[i].x2, i, bez1[i].y2);
- }
- printf(" bez1[%d].x3 = %f; bez1[%d].y3 = %f;\n", i, bez1[i].x3, i, bez1[i].y3);
- }
- if (bez2 != 0) {
- for (int i = 0;; i++) {
- printf(" bez2[%d].code = %s;\n", i, codes[bez2[i].code]);
- if (bez2[i].code == ART_END)
- break;
- if (bez2[i].code == ART_CURVETO) {
- printf(" bez2[%d].x1 = %f; bez2[%d].y1 = %f;\n", i, bez2[i].x1, i, bez2[i].y1);
- printf(" bez2[%d].x2 = %f; bez2[%d].y2 = %f;\n", i, bez2[i].x2, i, bez2[i].y2);
- }
- printf(" bez2[%d].x3 = %f; bez2[%d].y3 = %f;\n", i, bez2[i].x3, i, bez2[i].y3);
- }
- printf(" drawBez(bez1, bez2, buffer, 1.0, 1.0, %f, 0x%08x);\n", penWidth, color);
- } else {
- printf(" drawBez(bez1, 0, buffer, 1.0, 1.0, %f, 0x%08x);\n", penWidth, color);
- }
-
-#endif
-
- vec1 = art_bez_path_to_vec(bez1, 0.5);
- if (bez2 != 0) {
- vec2 = art_bez_path_to_vec(bez2, 0.5);
- vec2 = art_vpath_reverse_free(vec2);
- vec = art_vpath_cat(vec1, vec2);
-
- free(vec1);
- free(vec2);
- } else {
- vec = vec1;
- }
-
- if (scaleX != 1.0 || scaleY != 1.0) {
- ArtVpath *vect;
- int size = art_vpath_len(vec);
-
- vect = art_new(ArtVpath, size + 1);
-
- int k;
- for (k = 0; k < size; k++) {
- vect[k].code = vec[k].code;
- vect[k].x = vec[k].x * scaleX;
- vect[k].y = vec[k].y * scaleY;
- }
- vect[k].code = ART_END;
- free(vec);
-
- vec = vect;
- }
-
- if (bez2 == 0) { // Line drawing
- svp = art_svp_vpath_stroke(vec, ART_PATH_STROKE_JOIN_ROUND, ART_PATH_STROKE_CAP_ROUND, penWidth, 1.0, 0.5);
- } else {
- svp = art_svp_from_vpath(vec);
- art_svp_make_convex(svp);
- }
-
- art_rgb_svp_alpha1(svp, 0 + deltaX, 0 + deltaY, width + deltaX, height + deltaY, color, buffer, width * 4);
-
- free(svp);
- free(vec);
-}
-
-void VectorImage::render(int width, int height) {
- double scaleX = (width == - 1) ? 1 : static_cast<double>(width) / static_cast<double>(getWidth());
- double scaleY = (height == - 1) ? 1 : static_cast<double>(height) / static_cast<double>(getHeight());
-
- //debug(0, "VectorImage::render(%d, %d) %s", width, height, _fname.c_str());
-
- printf("%d x %d\n", width, height);
- printf("%d x %d - %d x %d\n", _boundingBox.left, _boundingBox.top, _boundingBox.right, _boundingBox.bottom);
-
- if (_pixelData)
- free(_pixelData);
-
- _pixelData = (byte *)malloc(width * height * 4);
- memset(_pixelData, 0, width * height * 4);
-
- for (uint e = 0; e < _elements.size(); e++) {
-#if DEBUG
- printf("----------------> Element\n");
-#endif
-
- //// Draw shapes
- for (uint s = 0; s < _elements[e].getFillStyleCount(); s++) {
- int fill0len = 0;
- int fill1len = 0;
-
- // Count vector sizes in order to minimize memory
- // fragmentation
- for (uint p = 0; p < _elements[e].getPathCount(); p++) {
- if (_elements[e].getPathInfo(p).getFillStyle0() == s + 1)
- fill0len += _elements[e].getPathInfo(p).getVecLen();
-
- if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1)
- fill1len += _elements[e].getPathInfo(p).getVecLen();
- }
-
- // Now lump together vectors
- ArtBpath *fill1 = art_new(ArtBpath, fill1len + 1);
- ArtBpath *fill0 = art_new(ArtBpath, fill0len + 1);
- ArtBpath *fill1pos = fill1;
- ArtBpath *fill0pos = fill0;
-
- for (uint p = 0; p < _elements[e].getPathCount(); p++) {
- if (_elements[e].getPathInfo(p).getFillStyle0() == s + 1) {
- for (int i = 0; i < _elements[e].getPathInfo(p).getVecLen(); i++)
- *fill0pos++ = _elements[e].getPathInfo(p).getVec()[i];
- }
-
- if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1) {
- for (int i = 0; i < _elements[e].getPathInfo(p).getVecLen(); i++)
- *fill1pos++ = _elements[e].getPathInfo(p).getVec()[i];
- }
- }
-
- // Close vectors
- (*fill0pos).code = ART_END;
- (*fill1pos).code = ART_END;
-
- drawBez(fill1, fill0, _pixelData, width, height, _boundingBox.left, _boundingBox.top, scaleX, scaleY, -1, _elements[e].getFillStyleColor(s));
-
- free(fill0);
- free(fill1);
- }
-
- //// Draw strokes
- for (uint s = 0; s < _elements[e].getLineStyleCount(); s++) {
- double penWidth = _elements[e].getLineStyleWidth(s);
- penWidth *= sqrt(fabs(scaleX * scaleY));
-
- for (uint p = 0; p < _elements[e].getPathCount(); p++) {
- if (_elements[e].getPathInfo(p).getLineStyle() == s + 1) {
- drawBez(_elements[e].getPathInfo(p).getVec(), 0, _pixelData, width, height, _boundingBox.left, _boundingBox.top, scaleX, scaleY, penWidth, _elements[e].getLineStyleColor(s));
- }
- }
- }
- }
-}
-
-
-} // End of namespace Sword25