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author | Strangerke | 2015-10-30 11:05:07 +0100 |
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committer | Strangerke | 2015-10-30 11:05:07 +0100 |
commit | 7c4f6bae20f2848980130ea3db7f84478f78bf63 (patch) | |
tree | acdbdb84b6ef6798c87bbf4fde452832ab7ef3ad /engines | |
parent | bd1f03ee6ca8c2ad6756fd83834cbbe596e13d82 (diff) | |
download | scummvm-rg350-7c4f6bae20f2848980130ea3db7f84478f78bf63.tar.gz scummvm-rg350-7c4f6bae20f2848980130ea3db7f84478f78bf63.tar.bz2 scummvm-rg350-7c4f6bae20f2848980130ea3db7f84478f78bf63.zip |
MADS: Phantom: Implement scene 401
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/assets.h | 1 | ||||
-rw-r--r-- | engines/mads/phantom/game_phantom.cpp | 5 | ||||
-rw-r--r-- | engines/mads/phantom/game_phantom.h | 18 | ||||
-rw-r--r-- | engines/mads/phantom/globals_phantom.h | 15 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes.cpp | 3 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.cpp | 496 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.h | 22 |
7 files changed, 556 insertions, 4 deletions
diff --git a/engines/mads/assets.h b/engines/mads/assets.h index aa7e188fba..0aae534498 100644 --- a/engines/mads/assets.h +++ b/engines/mads/assets.h @@ -99,6 +99,7 @@ public: int getCount() { return _frameCount; } int getFrameRate() const { return _frameRate; } int getPixelSpeed() const { return _pixelSpeed; } + Common::Point getFramePos(int index) { assert (index < _frameCount); return Common::Point(_frames[index]._bounds.left, _frames[index]._bounds.top); } int getFrameWidth(int index) { assert (index < _frameCount); return _frames[index]._bounds.width(); } int getFrameHeight(int index) { assert (index < _frameCount); return _frames[index]._bounds.height(); } int getMaxFrameWidth() const { return _maxWidth; } diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp index 2462ee34b4..47e09daab5 100644 --- a/engines/mads/phantom/game_phantom.cpp +++ b/engines/mads/phantom/game_phantom.cpp @@ -105,7 +105,7 @@ void GamePhantom::initializeGlobals() { _globals[kChristineToldEnvelope] = false; _globals[kLeaveAngelMusicOn] = false; _globals[kDoorIn409IsOpen] = false; - _globals[kUnknown] = false; + _globals[kPriestPistonPuke] = false; _globals[kCobwebIsCut] = false; _globals[kChristineIsInBoat] = false; _globals[kRightDoorIsOpen504] = false; @@ -198,6 +198,9 @@ void GamePhantom::enterCatacombs(int val) { warning("TODO: enterCatacombs"); } +void GamePhantom::initCatacombs() { + warning("TODO: initCatacombs"); +} } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h index 3e223cdf31..d6de29b496 100644 --- a/engines/mads/phantom/game_phantom.h +++ b/engines/mads/phantom/game_phantom.h @@ -68,6 +68,21 @@ enum InventoryObject { OBJ_OAR = 24 }; +enum MazeEvent { + MAZE_EVENT_PUDDLE = 0x0001, + MAZE_EVENT_RAT_NEST = 0x0002, + MAZE_EVENT_SKULL = 0x0004, + MAZE_EVENT_POT = 0x0008, + MAZE_EVENT_BRICK = 0x0010, + MAZE_EVENT_HOLE = 0x0020, + MAZE_EVENT_WEB = 0x0040, + MAZE_EVENT_PLANK = 0x0080, + MAZE_EVENT_DRAIN = 0x0100, + MAZE_EVENT_STONE = 0x0200, + MAZE_EVENT_BLOCK = 0x0400, + MAZE_EVENT_FALLEN_BLOCK = 0x0800 +}; + class GamePhantom : public Game { friend class Game; protected: @@ -97,6 +112,9 @@ public: virtual void synchronize(Common::Serializer &s, bool phase1); void enterCatacombs(int val); + void initCatacombs(); + void moveCatacombs(int dir) { warning("TODO: moveCataCombs"); }; + int exitCatacombs(int dir) { warning("TODO: exitCatacombs"); return -1; }; }; diff --git a/engines/mads/phantom/globals_phantom.h b/engines/mads/phantom/globals_phantom.h index cf35b40eb9..f120df3c47 100644 --- a/engines/mads/phantom/globals_phantom.h +++ b/engines/mads/phantom/globals_phantom.h @@ -99,9 +99,20 @@ enum GlobalId { // Section #4 Variables kCatacombsRoom = 80, - // TODO + kCatacombsMisc = 81, + kCatacombsFlag = 82, + kCatacombsFrom = 83, + kCatacombs309 = 84, + kCatacombs409a = 85, + kCatacombs409b = 86, + kCatacombs501 = 87, + kCatacombs309From = 88, + kCatacombs409aFrom = 89, + kCatacombs409bFrom = 90, + kCatacombs501From = 91, + kCatacombsNextRoom = 92, kDoorIn409IsOpen = 93, - kUnknown = 94, // TODO + kPriestPistonPuke = 94, kCobwebIsCut = 95, // Section #5 Variables diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 3b1c02f889..dc60a3db52 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -31,6 +31,7 @@ #include "mads/phantom/phantom_scenes1.h" #include "mads/phantom/phantom_scenes2.h" #include "mads/phantom/phantom_scenes3.h" +#include "mads/phantom/phantom_scenes4.h" namespace MADS { @@ -119,7 +120,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { // Scene group #4 (labyrinth) case 401: // labyrinth room, 3 exits - return new DummyScene(vm); // TODO + return new Scene401(vm); case 403: // labyrinth room (big), 4 exits + 1 bricked door, left return new DummyScene(vm); // TODO case 404: // labyrinth room, 3 exits diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp index e88631e426..08f4495522 100644 --- a/engines/mads/phantom/phantom_scenes4.cpp +++ b/engines/mads/phantom/phantom_scenes4.cpp @@ -57,5 +57,501 @@ void Scene4xx::setPlayerSpritesPrefix() { /*------------------------------------------------------------------------*/ +Scene401::Scene401(MADSEngine *vm) : Scene4xx(vm) { + _anim0ActvFl = false; + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHostpotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene401::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_anim0ActvFl); + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHostpotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene401::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_PUDDLE) + _scene->_initialVariant = 1; + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene401::enter() { + _game.initCatacombs(); + _anim0ActvFl = false; + + _scene->_hotspots.activate(NOUN_PUDDLE, false); + _scene->_hotspots.activate(NOUN_RATS_NEST, false); + _scene->_hotspots.activate(NOUN_SKULL, false); + _scene->_hotspots.activate(NOUN_POT, false); + + _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9", false); + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0), false); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1), false); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2), false); + _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3), false); + + if (_game.exitCatacombs(0) == -1) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1), false); + _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false); + } + + if (_game.exitCatacombs(3) == -1) { + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0), false); + _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_WEST, false); + } + + if (_game.exitCatacombs(1) == -1) { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2), false); + _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false); + } + + if (_game.exitCatacombs(2) == -1) + _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) { + _globals._spriteIndexes[4] = _scene->_sprites.addSprites (formAnimName('c', 4), false); + _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_RATS_NEST, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_SKULL) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites (formAnimName('c', 5), false); + _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_SKULL, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_POT) { + _globals._spriteIndexes[6] = _scene->_sprites.addSprites (formAnimName('c', 6), false); + _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_POT, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites (formAnimName('c', 7), false); + _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_PUDDLE) { + _scene->_hotspots.activate(NOUN_PUDDLE, true); + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 0); + _anim0ActvFl = true; + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(128, 78); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(128, 91), FACING_SOUTH); + break; + + case 1: + _game._player._playerPos = Common::Point(311, 115); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(271, 123), FACING_WEST); + break; + + case 2: + _game._player._playerPos = Common::Point(142, 146); + _game._player._facing = FACING_NORTH; + break; + + case 3: + _game._player._playerPos = Common::Point(4, 113); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(48, 113), FACING_EAST); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId , Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + sceneEntrySound(); +} + +void Scene401::step() { + if (_anim0ActvFl) { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 20) + _scene->setAnimFrame(_globals._animationIndexes[0], 0); + } +} + +void Scene401::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { + if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId , Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) { + if ((_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[9]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[10]); + _scene->_dynamicHotspots.remove(_greenFrameHostpotId ); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[11]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[12]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) { + _game.moveCatacombs(0); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) { + _game.moveCatacombs(3); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) { + _game.moveCatacombs(2); + if ((_game._difficulty == DIFFICULTY_HARD) && (_globals[kCatacombsRoom] == 31)) + _globals[kPriestPistonPuke] = true; + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) { + _game.moveCatacombs(1); + if ((_game._difficulty == DIFFICULTY_EASY) && (_globals[kCatacombsRoom] == 24)) + _globals[kPriestPistonPuke] = true; + + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40110); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40111); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40112); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40113); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(40114); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40115); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) { + _vm->_dialogs->show(40116); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_PUDDLE)) { + _vm->_dialogs->show(40117); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RATS_NEST)) { + _vm->_dialogs->show(40118); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SKULL)) { + _vm->_dialogs->show(40120); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + + if (_action.isObject(NOUN_BROKEN_POT)) { + _vm->_dialogs->show(40122); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) { + _vm->_dialogs->show(40119); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_SKULL)) { + _vm->_dialogs->show(40121); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_BROKEN_POT)) { + _vm->_dialogs->show(40123); + _action._inProgress = false; + } +} + +void Scene401::preActions() { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) + || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes4.h b/engines/mads/phantom/phantom_scenes4.h index 1d9d9274cd..9f64241cae 100644 --- a/engines/mads/phantom/phantom_scenes4.h +++ b/engines/mads/phantom/phantom_scenes4.h @@ -53,6 +53,28 @@ public: Scene4xx(MADSEngine *vm) : PhantomScene(vm) { _game._player._scalingVelocity = true; } }; +class Scene401 : public Scene4xx { +private: + bool _anim0ActvFl; + bool _frameInRoomFl; + bool _takingFrameInRoomFl; + + int _redFrameHotspotId; + int _greenFrameHostpotId; + int _blueFrameHotspotId; + int _yellowFrameHotspotId; + +public: + Scene401(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + } // End of namespace Phantom } // End of namespace MADS |