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author | Filippos Karapetis | 2010-08-06 16:43:59 +0000 |
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committer | Filippos Karapetis | 2010-08-06 16:43:59 +0000 |
commit | 7c70e488ea74008300e54258c8fe81dded274913 (patch) | |
tree | efa0dd8227c05d061c1850290af5de0a2a621fff /engines | |
parent | 8ca076fb3adbe5d0b8d781ed2a8ac78b22090a38 (diff) | |
download | scummvm-rg350-7c70e488ea74008300e54258c8fe81dded274913.tar.gz scummvm-rg350-7c70e488ea74008300e54258c8fe81dded274913.tar.bz2 scummvm-rg350-7c70e488ea74008300e54258c8fe81dded274913.zip |
SCI: Fixed script bug #3040624 - "QFG3: Crash after any combat in jungle"
svn-id: r51790
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index a2720f2933..867c538008 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -143,6 +143,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG2, 260, 260, 0, "abdulS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before the second brother is about to enter the house (where you have to hide in the wardrobe), bug #3039891, temps 1 and 2 { GID_QFG3, 140, 140, 0, "rm140", "init", 0x1008, 0, { WORKAROUND_FAKE, 0 } }, // when importing a character and selecting the previous profession - bug #3040460 { GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1) + { GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #3040624 { GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen { GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu { GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happen sometimes in fights |