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author | Paul Gilbert | 2014-05-31 18:21:11 -0400 |
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committer | Paul Gilbert | 2014-05-31 18:21:11 -0400 |
commit | 7d24e1471c445fbf49b3efbb8d046eb26db849cd (patch) | |
tree | dc069d7b6b051498120c0f2b72c365d8322b8a53 /engines | |
parent | 13cc433fb6c5ba49722092d2463631fbc8dda351 (diff) | |
download | scummvm-rg350-7d24e1471c445fbf49b3efbb8d046eb26db849cd.tar.gz scummvm-rg350-7d24e1471c445fbf49b3efbb8d046eb26db849cd.tar.bz2 scummvm-rg350-7d24e1471c445fbf49b3efbb8d046eb26db849cd.zip |
MADS: Merge copyFromScaled into the existing copyFrom method
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/msurface.cpp | 88 | ||||
-rw-r--r-- | engines/mads/msurface.h | 14 | ||||
-rw-r--r-- | engines/mads/scene_data.cpp | 2 | ||||
-rw-r--r-- | engines/mads/sprites.cpp | 4 |
4 files changed, 37 insertions, 71 deletions
diff --git a/engines/mads/msurface.cpp b/engines/mads/msurface.cpp index 839882a354..0108b0b91f 100644 --- a/engines/mads/msurface.cpp +++ b/engines/mads/msurface.cpp @@ -259,24 +259,52 @@ void MSurface::copyFrom(MSurface *src, const Common::Rect &srcBounds, void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth, DepthSurface *depthSurface, int scale, int transparentColor) { - int destX = destPos.x, destY = destPos.y; - if (scale == 100) { + int frameWidth = src->getWidth(); + int frameHeight = src->getHeight(); + + int highestDim = MAX(frameWidth, frameHeight); + bool lineDist[MADS_SCREEN_WIDTH]; + int distIndex = 0; + int distXCount = 0, distYCount = 0; + + if (scale != -1) { + int distCtr = 0; + do { + distCtr += scale; + if (distCtr < 100) { + lineDist[distIndex] = false; + } else { + lineDist[distIndex] = true; + distCtr -= 100; + + if (distIndex < frameWidth) + ++distXCount; + + if (distIndex < frameHeight) + ++distYCount; + } + } while (++distIndex < highestDim); + + destX -= distXCount / 2; + destY -= distYCount - 1; + } + + // Special case for quicker drawing of non-scaled images + if (scale == 100 || scale == -1) { // Copy the specified area Common::Rect copyRect(0, 0, src->getWidth(), src->getHeight()); if (destX < 0) { copyRect.left += -destX; destX = 0; - } - else if (destX + copyRect.width() > w) { + } else if (destX + copyRect.width() > w) { copyRect.right -= destX + copyRect.width() - w; } if (destY < 0) { copyRect.top += -destY; destY = 0; - } - else if (destY + copyRect.height() > h) { + } else if (destY + copyRect.height() > h) { copyRect.bottom -= destY + copyRect.height() - h; } @@ -310,33 +338,6 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth, int destRight = this->getWidth() - 1; int destBottom = this->getHeight() - 1; bool normalFrame = true; - int frameWidth = src->getWidth(); - int frameHeight = src->getHeight(); - - int highestDim = MAX(frameWidth, frameHeight); - bool lineDist[MADS_SCREEN_WIDTH]; - int distIndex = 0; - int distXCount = 0, distYCount = 0; - - int distCtr = 0; - do { - distCtr += scale; - if (distCtr < 100) { - lineDist[distIndex] = false; - } else { - lineDist[distIndex] = true; - distCtr -= 100; - - if (distIndex < frameWidth) - ++distXCount; - - if (distIndex < frameHeight) - ++distYCount; - } - } while (++distIndex < highestDim); - - destX -= distXCount / 2; - destY -= distYCount - 1; // Check x bounding area int spriteLeft = 0; @@ -419,27 +420,6 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth, } } -void MSurface::copyFromScaled(MSurface *src, const Common::Point &destPos, int depth, - DepthSurface *depthSurface, int scale, int transparentColor) { - int distXCount = 0, distYCount = 0; - int highestDim = MAX(src->w, src->h); - int accum = 0; - - for (int idx = 0; idx < highestDim; ++idx) { - accum += scale; - if (accum >= 100) { - accum -= 100; - if (idx < src->w) - ++distXCount; - if (idx < src->h) - ++distYCount; - } - } - - Common::Point newPos(destPos.x - distXCount / 2, destPos.y - distYCount); - copyFrom(src, src->getBounds(), newPos, transparentColor); -} - void MSurface::scrollX(int xAmount) { if (xAmount == 0) return; diff --git a/engines/mads/msurface.h b/engines/mads/msurface.h index 985a097d4a..dec36e7caf 100644 --- a/engines/mads/msurface.h +++ b/engines/mads/msurface.h @@ -168,20 +168,6 @@ public: int scale, int transparentColor = -1); /** - * Copys a sub-section of another surface into the current one, taking into - * account variation in the destination copy position based on item size - * and scaling. - * @param src Source surface - * @param destPos Destination position to draw in current surface - * @param depth Depth of sprite - * @param depthSurface Depth surface to use with sprite depth - * @param scale Scale for image - * @param transparentColor Transparency palette index - */ - void copyFromScaled(MSurface *src, const Common::Point &destPos, int depth, DepthSurface *depthSurface, - int scale, int transparentColor = -1); - - /** * Copies the surface to a given destination surface */ void copyTo(MSurface *dest, int transparentColor = -1) { diff --git a/engines/mads/scene_data.cpp b/engines/mads/scene_data.cpp index d53a668fd3..1494f62d7a 100644 --- a/engines/mads/scene_data.cpp +++ b/engines/mads/scene_data.cpp @@ -265,7 +265,7 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName, assert(asset && _depthStyle != 2); MSprite *spr = asset->getFrame(asset->getCount() - 1); - bgSurface.copyFromScaled(spr, si._position, si._depth, &depthSurface, + bgSurface.copyFrom(spr, si._position, si._depth, &depthSurface, si._scale, spr->getTransparencyIndex()); } diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp index a229fccb89..b7688ad417 100644 --- a/engines/mads/sprites.cpp +++ b/engines/mads/sprites.cpp @@ -324,7 +324,7 @@ void SpriteSlots::drawSprites(MSurface *s) { } if ((slot._scale < 100) && (slot._scale != -1)) { - // Minimalized drawing + // Scaled drawing s->copyFrom(spr, slot._position, slot._depth, &scene._depthSurface, slot._scale, sprite->getTransparencyIndex()); } else { @@ -341,7 +341,7 @@ void SpriteSlots::drawSprites(MSurface *s) { if (slot._depth > 1) { // Draw the frame with depth processing s->copyFrom(spr, Common::Point(xp, yp), slot._depth, &scene._depthSurface, - 100, sprite->getTransparencyIndex()); + -1, sprite->getTransparencyIndex()); } else { // No depth, so simply draw the image spr->copyTo(s, Common::Point(xp, yp), sprite->getTransparencyIndex()); 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