diff options
author | Joseph-Eugene Winzer | 2018-03-11 21:41:25 +0100 |
---|---|---|
committer | Joseph-Eugene Winzer | 2018-04-14 11:45:52 +0200 |
commit | 7dab7b775b4472cc65ad59b80562a2164e4d4355 (patch) | |
tree | c7d85eec87784daa335937334f80e942dfa4f052 /engines | |
parent | 80be48c42d96d9c7292bea213cdc9e8ef0d3c6d6 (diff) | |
download | scummvm-rg350-7dab7b775b4472cc65ad59b80562a2164e4d4355.tar.gz scummvm-rg350-7dab7b775b4472cc65ad59b80562a2164e4d4355.tar.bz2 scummvm-rg350-7dab7b775b4472cc65ad59b80562a2164e4d4355.zip |
SUPERNOVA: Renames wait2() to wait()
Diffstat (limited to 'engines')
-rw-r--r-- | engines/supernova/rooms.cpp | 200 | ||||
-rw-r--r-- | engines/supernova/state.cpp | 66 | ||||
-rw-r--r-- | engines/supernova/state.h | 2 |
3 files changed, 134 insertions, 134 deletions
diff --git a/engines/supernova/rooms.cpp b/engines/supernova/rooms.cpp index 83147c1630..e6847d2a02 100644 --- a/engines/supernova/rooms.cpp +++ b/engines/supernova/rooms.cpp @@ -254,10 +254,10 @@ void Intro::titleScreen() { _vm->setCurrentImage(31); _vm->renderImage(0); _vm->paletteFadeIn(); - _gm->wait2(1); + _gm->wait(1); _vm->playSound(kAudioVoiceSupernova); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - _gm->wait2(1); + _gm->wait(1); titleFadeIn(); _vm->renderText(kStringTitleVersion, 295, 190, kColorWhite44); const Common::String& title1 = _vm->getGameString(kStringTitle1); @@ -266,7 +266,7 @@ void Intro::titleScreen() { _vm->renderText(title1, 78 - _vm->textWidth(title1) / 2, 120, kColorLightBlue); _vm->renderText(title2, 78 - _vm->textWidth(title2) / 2, 132, kColorWhite99); _vm->renderText(title3, 78 - _vm->textWidth(title3) / 2, 142, kColorWhite99); - _gm->wait2(1); + _gm->wait(1); CursorMan.showMouse(true); _vm->playSoundMod(kMusicIntro); @@ -281,7 +281,7 @@ void Intro::titleScreen() { } _vm->playSound(kAudioVoiceYeah); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - _gm->wait2(1); + _gm->wait(1); _vm->paletteFadeOut(); } @@ -563,15 +563,15 @@ void Intro::cutscene() { exitOnEscape(10); _vm->playSound(kAudioSnoring); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - _gm->wait2(1); + _gm->wait(1); exitOnEscape(10); _vm->playSound(kAudioSnoring); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - _gm->wait2(1); + _gm->wait(1); exitOnEscape(10); _vm->playSound(kAudioSnoring); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - _gm->wait2(1); + _gm->wait(1); exitOnEscape(30); CursorMan.showMouse(true); @@ -620,19 +620,19 @@ bool ShipCorridor::interact(Action verb, Object &obj1, Object &obj2) { _objectState[6].disableProperty(OPENED); _vm->renderImage(8); setSectionVisible(9, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(7); setSectionVisible(8, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(_gm->invertSection(7)); } else { _vm->playSound(kAudioSlideDoor); _objectState[6].setProperty(OPENED); _vm->renderImage(7); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(8); setSectionVisible(7, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(9); setSectionVisible(8, false); } @@ -649,18 +649,18 @@ bool ShipHall::interact(Action verb, Object &obj1, Object &obj2) { _objectState[2].disableProperty(OPENED); _vm->renderImage(3); setSectionVisible(4, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(2); setSectionVisible(3, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(_gm->invertSection(2)); } else { _objectState[2].setProperty(OPENED); _vm->renderImage(2); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(3); setSectionVisible(2, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(4); setSectionVisible(3, false); _gm->great(1); @@ -727,13 +727,13 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) { if (daysSleep != 0) { _gm->_state._timeSleep = daysSleep; _vm->renderText(kStringShipSleepCabin8, 30, 105, kColorWhite99); - _gm->wait2(18); + _gm->wait(18); setSectionVisible(5, true); } } while (daysSleep == 0); } else { _vm->renderText(kStringShipSleepCabin9, 100, 125, kColorLightRed); - _gm->wait2(18); + _gm->wait(18); } } } @@ -813,12 +813,12 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) { _gm->_state._dream = true; _gm->loadTime(); } - _gm->wait2(18); + _gm->wait(18); _vm->paletteFadeIn(); if (_gm->_state._arrivalDaysLeft == 0) { _vm->playSound(kAudioCrash); _gm->screenShake(); - _gm->wait2(18); + _gm->wait(18); _vm->renderMessage(kStringShipSleepCabin12); } } @@ -1012,7 +1012,7 @@ bool ShipCabinL3::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderImage(13); setSectionVisible(14, false); } - _gm->wait2(3); + _gm->wait(3); } } @@ -1125,20 +1125,20 @@ bool ShipAirlock::interact(Action verb, Object &obj1, Object &obj2) { if (getObject(0)->hasProperty(OPENED)) { getObject(0)->disableProperty(OPENED); _vm->renderImage(1); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(2); setSectionVisible(1, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(3); setSectionVisible(2, false); } else { getObject(0)->setProperty(OPENED); _vm->renderImage(2); setSectionVisible(3, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(1); setSectionVisible(2, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(_gm->invertSection(1)); } _vm->renderImage(_gm->invertSection(10)); @@ -1150,53 +1150,53 @@ bool ShipAirlock::interact(Action verb, Object &obj1, Object &obj2) { _vm->playSound(kAudioSlideDoor); getObject(1)->disableProperty(OPENED); _vm->renderImage(4); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(5); setSectionVisible(4, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(6); setSectionVisible(5, false); _vm->renderImage(16); setSectionVisible(17, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(15); setSectionVisible(16, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(14); setSectionVisible(15, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(13); setSectionVisible(14, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(12); setSectionVisible(13, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(_gm->invertSection(12)); } else { getObject(1)->setProperty(OPENED); _vm->renderImage(12); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(13); setSectionVisible(12, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(14); setSectionVisible(13, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(15); setSectionVisible(14, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(16); setSectionVisible(15, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(17); setSectionVisible(16, false); _vm->playSound(kAudioSlideDoor); _vm->renderImage(5); setSectionVisible(6, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(4); setSectionVisible(5, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(_gm->invertSection(4)); r = _gm->_rooms[AIRLOCK]; if (!r->getObject(4)->hasProperty(WORN) || @@ -1302,13 +1302,13 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) { r = _gm->_rooms[SLEEP]; r->setSectionVisible(1, false); r->setSectionVisible(2, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(2); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(8); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(9); - _gm->wait2(1); + _gm->wait(1); _vm->renderImage(10); } } @@ -1529,9 +1529,9 @@ bool ArsanoRocks::interact(Action verb, Object &obj1, Object &obj2) { if (((verb == ACTION_PULL) || (verb == ACTION_PRESS)) && (obj1._id == STONE) && !isSectionVisible(3)) { _vm->renderImage(1); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(2); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(3); _vm->playSound(kAudioRocks); obj1._click = 3; @@ -1544,10 +1544,10 @@ bool ArsanoRocks::interact(Action verb, Object &obj1, Object &obj2) { void ArsanoMeetup::onEntrance() { if (isSectionVisible(7)) { - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(6); setSectionVisible(7, false); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(_gm->invertSection(6)); } if (!(_gm->_state._greatFlag & 0x8000)) { @@ -1591,10 +1591,10 @@ bool ArsanoMeetup::interact(Action verb, Object &obj1, Object &obj2) { _vm->paletteBrightness(); } else if ((verb == ACTION_WALK) && (obj1._id == DOOR)) { _vm->renderImage(6); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(7); setSectionVisible(6, false); - _gm->wait2(3); + _gm->wait(3); return false; } else if ((verb == ACTION_LOOK) && (obj1._id == MEETUP_SIGN) && _gm->_state._language) { @@ -1621,16 +1621,16 @@ void ArsanoEntrance::animation() { _vm->playSound(kAudioSlideDoor); _vm->renderImage(8); setSectionVisible(9, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(7); setSectionVisible(8, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(6); setSectionVisible(7, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(5); setSectionVisible(6, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(_gm->invertSection(5)); getObject(11)->_click = 255; setSectionVisible(kMaxSection - 5, false); @@ -1695,7 +1695,7 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) { } } else if ((verb == ACTION_WALK) && (obj1._id == STAIRCASE) && (_gm->_state._shoes != 3)) { _vm->renderImage(3); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(4); setSectionVisible(3, false); if (_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN)) @@ -1706,7 +1706,7 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) { _gm->reply(kStringArsanoEntrance12, 1, _gm->invertSection(1)); _vm->renderImage(3); setSectionVisible(4, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(_gm->invertSection(3)); if (!_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN)) { if (_gm->_state._language) { @@ -1732,13 +1732,13 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) { break; case 3: _vm->renderImage(3); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(4); setSectionVisible(3, false); _gm->reply(kStringArsanoEntrance16, 1, 1 + 128); _vm->renderImage(3); setSectionVisible(4, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(_gm->invertSection(3)); break; } @@ -1752,16 +1752,16 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) { } else if ((verb == ACTION_PRESS) && (obj1._id == BATHROOM_BUTTON)) { _vm->playSound(kAudioSlideDoor); _vm->renderImage(5); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(6); setSectionVisible(5, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(7); setSectionVisible(6, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(8); setSectionVisible(7, false); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(9); setSectionVisible(8, false); getObject(11)->_click = 9; @@ -2140,7 +2140,7 @@ bool ArsanoGlider::interact(Action verb, Object &obj1, Object &obj2) { static char l, r; if ((verb == ACTION_USE) && Object::combine(obj1, obj2, KEYCARD_R, GLIDER_SLOT)) { _vm->renderImage(5); - _gm->wait2(7); + _gm->wait(7); _vm->renderImage(8); getObject(5)->_click = 10; _gm->_inventory.remove(*_gm->_rooms[ROGER]->getObject(8)); @@ -2192,7 +2192,7 @@ bool ArsanoGlider::interact(Action verb, Object &obj1, Object &obj2) { } } } - _gm->wait2(4); + _gm->wait(4); _vm->renderImage(_gm->invertSection(i)); } else if ((verb == ACTION_USE) && (obj1._id == GLIDER_BUTTONS)) _vm->renderMessage(kStringArsanoGlider1); @@ -2264,37 +2264,37 @@ bool ArsanoMeetup2::interact(Action verb, Object &obj1, Object &obj2) { _vm->setCurrentImage(13); _vm->renderImage(0); _vm->paletteBrightness(); - _gm->wait2(36); + _gm->wait(36); for (int i = 1; i <= 13; i++) { if (i > 1) _vm->renderImage(_gm->invertSection(i - 1)); _vm->renderImage(i); - _gm->wait2(2); + _gm->wait(2); } _vm->renderImage(_gm->invertSection(13)); - _gm->wait2(20); + _gm->wait(20); _vm->setCurrentImage(14); _vm->renderImage(0); _vm->paletteBrightness(); - _gm->wait2(36); + _gm->wait(36); for (int i = 1; i <= 13; i++) { if (i > 1) _vm->renderImage(_gm->invertSection(i - 1)); _vm->renderImage(i); - _gm->wait2(2); + _gm->wait(2); } _vm->renderImage(_gm->invertSection(13)); - _gm->wait2(9); + _gm->wait(9); _vm->playSound(kAudioCrash); for (int i = 14; i <= 19; i++) { _vm->renderImage(i); - _gm->wait2(3); + _gm->wait(3); } _vm->paletteFadeOut(); _vm->setCurrentImage(11); _vm->renderImage(0); _vm->paletteFadeIn(); - _gm->wait2(18); + _gm->wait(18); _vm->renderMessage(kStringArsanoMeetup2_12); _gm->great(0); _gm->waitOnInput(_gm->_timer1); @@ -2321,14 +2321,14 @@ bool ArsanoMeetup2::interact(Action verb, Object &obj1, Object &obj2) { } void ArsanoMeetup2::shipStart() { - _gm->wait2(12); + _gm->wait(12); for (int i = 2; i <= 11; ++i) { if (i >= 9) _vm->renderImage(i - 1 + 128); else setSectionVisible(i - 1, false); _vm->renderImage(i); - _gm->wait2(2); + _gm->wait(2); } _vm->renderImage(11 + 128); } @@ -2354,34 +2354,34 @@ bool ArsanoMeetup3::interact(Action verb, Object &obj1, Object &obj2) { _vm->paletteBrightness(); _gm->dialog(3, rowsX, _dialogsX, 0); _vm->renderImage(1); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(2); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(3); - _gm->wait2(6); + _gm->wait(6); _vm->renderImage(4); _vm->playSound(kAudioGunShot); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - _gm->wait2(1); + _gm->wait(1); _vm->renderImage(5); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(4); _vm->playSound(kAudioGunShot); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - _gm->wait2(1); + _gm->wait(1); _vm->renderImage(5); _vm->paletteFadeOut(); - _gm->wait2(12); + _gm->wait(12); _vm->setCurrentImage(0); _vm->renderImage(0); _vm->paletteFadeIn(); - _gm->wait2(18); + _gm->wait(18); _gm->reply(kStringArsanoMeetup3_1, 2, 2 + 128); - _gm->wait2(10); + _gm->wait(10); _gm->reply(kStringArsanoMeetup3_2, 1, 1 + 128); do { @@ -2605,7 +2605,7 @@ bool AxacussCell::interact(Action verb, Object &obj1, Object &obj2) { _vm->playSound(kAudioGunShot); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - _gm->wait2(1); + _gm->wait(1); _vm->playSound(kAudioGunShot); _vm->playSound(kAudioGunShot); @@ -2693,13 +2693,13 @@ bool AxacussCorridor5::handleMoneyDialog() { } switch (_gm->dialog(4, _rows, _dialog3, 2)) { case 1: - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(1); _vm->playSound(kAudioVoiceHalt); _vm->renderImage(_gm->invertSection(1)); - _gm->wait2(5); + _gm->wait(5); _vm->renderImage(2); - _gm->wait2(2); + _gm->wait(2); _gm->shot(3, _gm->invertSection(3)); break; case 3: @@ -2959,7 +2959,7 @@ bool AxacussExit::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderImage(i); if (i == 11) _vm->playSound(kAudioSmash); // 046/4020 - _gm->wait2(1); + _gm->wait(1); _vm->renderImage(i + 128); } _gm->_state._powerOff = true; @@ -3176,9 +3176,9 @@ bool AxacussElevator::interact(Action verb, Object &obj1, Object &obj2) { _vm->renderImage(1); getObject(2)->resetProperty(); _vm->playSound(kAudioSlideDoor); - _gm->wait2(25); + _gm->wait(25); for (int i = 3; i <= 7; i++) { - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(i); } getObject(3)->resetProperty(EXIT); @@ -3196,10 +3196,10 @@ bool AxacussElevator::interact(Action verb, Object &obj1, Object &obj2) { getObject(3)->_click = 255; _vm->playSound(kAudioSlideDoor); for (int i = 7; i >= 3; i--) { - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(_gm->invertSection(i)); } - _gm->wait2(25); + _gm->wait(25); _vm->playSound(kAudioSlideDoor); getObject(2)->resetProperty(EXIT); _vm->renderImage(_gm->invertSection(2)); @@ -3281,17 +3281,17 @@ void Outro::onEntrance() { _vm->renderImage(0); _vm->renderImage(1); _vm->paletteFadeIn(); - _gm->wait2(10); + _gm->wait(10); for (int i = 8; i <= 21; i++) { _vm->renderImage(i); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(_gm->invertSection(i)); } - _gm->wait2(18); + _gm->wait(18); _vm->renderImage(_gm->invertSection(1)); for (int i = 2; i <= 7; i++) { _vm->renderImage(i); - _gm->wait2(3); + _gm->wait(3); _vm->renderImage(_gm->invertSection(i)); } @@ -3325,9 +3325,9 @@ void Outro::animate(int filenumber, int section1, int section2, int duration) { _vm->setCurrentImage(filenumber); while (duration) { _vm->renderImage(section1); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(section2); - _gm->wait2(2); + _gm->wait(2); --duration; } } @@ -3340,10 +3340,10 @@ void Outro::animate(int filenumber, int section1, int section2, int duration, while (delay) { if (section1) _vm->renderImage(section1); - _gm->wait2(2); + _gm->wait(2); if (section2) _vm->renderImage(section2); - _gm->wait2(2); + _gm->wait(2); --delay; } _vm->removeMessage(); @@ -3359,10 +3359,10 @@ void Outro::animate(int filenumber, int section1, int section2, int section3, in while(duration) { _vm->renderImage(section1); _vm->renderImage(section3); - _gm->wait2(2); + _gm->wait(2); _vm->renderImage(section2); _vm->renderImage(section4); - _gm->wait2(2); + _gm->wait(2); duration--; } _vm->removeMessage(); diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index e41edbf1d5..e41c85be15 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -813,7 +813,7 @@ void GameManager::telomat(int nr) { i >>= 1; if (i == 4) { _vm->renderText(kStringTelomat14, 50, 120, kColorGreen); - wait2(10); + wait(10); _vm->renderBox(0, 0, 320, 200, kColorBlack); _vm->renderRoom(*_currentRoom); _vm->paletteBrightness(); @@ -824,7 +824,7 @@ void GameManager::telomat(int nr) { if ((i == nr) || _rooms[BCORRIDOR]->getObject(4 + i)->hasProperty(CAUGHT)) { _vm->renderText(kStringTelomat15, 50, 120, kColorGreen); - wait2(10); + wait(10); _vm->renderBox(0, 0, 320, 200, kColorBlack); _vm->renderRoom(*_currentRoom); _vm->paletteBrightness(); @@ -834,7 +834,7 @@ void GameManager::telomat(int nr) { } _vm->renderText(kStringTelomat16, 50, 120, kColorGreen); - wait2(10); + wait(10); _vm->renderBox(0, 0, 320, 200, kColorBlack); _vm->renderRoom(*_currentRoom); _vm->paletteBrightness(); @@ -864,7 +864,7 @@ void GameManager::telomat(int nr) { waitOnInput(_timer1); _vm->removeMessage(); if (dialog(4, rows2, dial2, 0) != 3) { - wait2(10); + wait(10); say(kStringTelomat20); } _rooms[BCORRIDOR]->setSectionVisible(7, true); @@ -888,7 +888,7 @@ void GameManager::telomat(int nr) { if (_key.keycode == Common::KEYCODE_RETURN) { _vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen); - wait2(10); + wait(10); } // fallthrough case Common::KEYCODE_ESCAPE: @@ -926,7 +926,7 @@ void GameManager::guardNoticed() { _vm->paletteFadeIn(); _vm->renderImage(2); reply(kStringGuardNoticed1, 2, 5); - wait2(2); + wait(2); reply(kStringGuardNoticed2, 2, 5); _vm->paletteFadeOut(); _currentRoom->setSectionVisible(2, false); @@ -948,18 +948,18 @@ void GameManager::busted(int i) { if (!_currentRoom->getObject(0)->hasProperty(OPENED)) { _vm->renderImage(i - 1); _vm->playSound(kAudioDoorOpen); - wait2(2); + wait(2); } _vm->renderImage(i); - wait2(3); + wait(3); _vm->renderImage(i + 3); _vm->playSound(kAudioVoiceHalt); _vm->renderImage(i); - wait2(5); + wait(5); if (_currentRoom->getId() == OFFICE_L2) i = 13; _vm->renderImage(i + 1); - wait2(3); + wait(3); _vm->renderImage(i + 2); shot(0, 0); } else if (_currentRoom->getId() == BCORRIDOR) @@ -974,7 +974,7 @@ void GameManager::busted(int i) { _vm->renderImage(33); // above } _vm->playSound(kAudioVoiceHalt); - wait2(3); + wait(3); shot(0, 0); } @@ -1121,7 +1121,7 @@ void GameManager::walk(int imgId) { _vm->renderImage(_prevImgId + 128); _vm->renderImage(imgId); _prevImgId = imgId; - wait2(3); + wait(3); } void GameManager::guardWalkEvent() { @@ -1137,7 +1137,7 @@ void GameManager::guardWalkEvent() { _vm->renderImage(_state._origin + 1); _prevImgId = _state._origin + 1; _vm->playSound(kAudioDoorOpen); - wait2(3); + wait(3); } int imgId; @@ -1158,13 +1158,13 @@ void GameManager::guardWalkEvent() { } _vm->renderImage(imgId); if (!behind) { - wait2(3); + wait(3); _vm->renderImage(_prevImgId + 128); _vm->playSound(kAudioDoorClose); } _prevImgId = imgId; - wait2(3); + wait(3); switch (_state._origin) { case 0: walk(12); @@ -1222,9 +1222,9 @@ void GameManager::guardWalkEvent() { if (behind) { _vm->renderImage(_state._destination + 1); _vm->playSound(kAudioDoorOpen); - wait2(3); + wait(3); _vm->renderImage(_prevImgId + 128); - wait2(3); + wait(3); _vm->renderImage(_state._destination + 1 + 128); _vm->playSound(kAudioDoorClose); _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED); @@ -1236,7 +1236,7 @@ void GameManager::guardWalkEvent() { _state._eventTime = _state._time + ticksToMsec(60); _state._eventCallback = kGuardWalkFn; } else { - wait2(18); + wait(18); SWAP(_state._origin, _state._destination); _state._eventCallback = kGuardWalkFn; } @@ -1274,7 +1274,7 @@ void GameManager::taxiEvent() { _currentRoom->setSectionVisible(2, false); _vm->renderImage(3); for (int i = 4; i <= 8; i++) { - wait2(2); + wait(2); _vm->renderImage(invertSection(i - 1)); _vm->renderImage(i); } @@ -1569,7 +1569,7 @@ void GameManager::changeRoom(RoomID id) { _newRoom = true; } -void GameManager::wait2(int ticks) { +void GameManager::wait(int ticks) { int32 end = _state._time + ticksToMsec(ticks); do { g_system->delayMillis(_vm->_delay); @@ -1652,9 +1652,9 @@ void GameManager::saveTime() { void GameManager::screenShake() { for (int i = 0; i < 12; ++i) { _vm->_system->setShakePos(8); - wait2(1); + wait(1); _vm->_system->setShakePos(0); - wait2(1); + wait(1); } } @@ -1768,14 +1768,14 @@ void GameManager::shot(int a, int b) { if (a) _vm->renderImage(a); _vm->playSound(kAudioGunShot); - wait2(2); + wait(2); if (b) _vm->renderImage(b); - wait2(2); + wait(2); if (a) _vm->renderImage(a); _vm->playSound(kAudioGunShot); - wait2(2); + wait(2); if (b) _vm->renderImage(b); @@ -2269,31 +2269,31 @@ void GameManager::executeRoom() { void GameManager::guardShot() { _vm->renderImage(2); _vm->renderImage(5); - wait2(3); + wait(3); _vm->renderImage(2); _vm->playSound(kAudioVoiceHalt); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - wait2(1); + wait(1); _vm->renderImage(5); - wait2(5); + wait(5); _vm->renderImage(3); - wait2(3); + wait(3); shot(4, 3); } void GameManager::guard3Shot() { _vm->renderImage(1); - wait2(3); + wait(3); _vm->playSound(kAudioVoiceHalt); // 46/0 while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - wait2(1); + wait(1); - wait2(5); + wait(5); _vm->renderImage(2); - wait2(3); + wait(3); shot(3,2); } diff --git a/engines/supernova/state.h b/engines/supernova/state.h index ab21842296..7b95d46235 100644 --- a/engines/supernova/state.h +++ b/engines/supernova/state.h @@ -185,7 +185,7 @@ public: uint16 getKeyInput(bool blockForPrintChar = false); void getInput(); void mouseInput3(); - void wait2(int ticks); + void wait(int ticks); void waitOnInput(int ticks); bool waitOnInput(int ticks, Common::KeyCode &keycode); void turnOff(); |