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author | richiesams | 2013-08-19 23:55:36 -0500 |
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committer | richiesams | 2013-08-20 11:41:45 -0500 |
commit | 7dcfa9ef4c849251e32b60f5d3cd609fb0fd2921 (patch) | |
tree | 5bf9c33b83079647e2837a27fd9b8aa1af3daa9e /engines | |
parent | 6c7303995f6fb4eb488ef8a7bba6fc60bc765d04 (diff) | |
download | scummvm-rg350-7dcfa9ef4c849251e32b60f5d3cd609fb0fd2921.tar.gz scummvm-rg350-7dcfa9ef4c849251e32b60f5d3cd609fb0fd2921.tar.bz2 scummvm-rg350-7dcfa9ef4c849251e32b60f5d3cd609fb0fd2921.zip |
ZVISION: Call RenderManager::update() before ScriptManager::update()
This ensures the background will be rendered before anything from Puzzles or Controls
Diffstat (limited to 'engines')
-rw-r--r-- | engines/zvision/zvision.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 080c763342..c32e78214f 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -135,8 +135,10 @@ Common::Error ZVision::run() { processEvents(); - _scriptManager->update(deltaTime); + // Call _renderManager->update() first so the background renders + // before anything that puzzles/controls will render _renderManager->update(deltaTime); + _scriptManager->update(deltaTime); // Update the screen _system->updateScreen(); |