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authorFilippos Karapetis2010-08-31 21:18:20 +0000
committerFilippos Karapetis2010-08-31 21:18:20 +0000
commit7dffcf43c2a2df7fe13dade5c36ce0a659c4864b (patch)
tree7657238a239716517c23d854fb90349563853f58 /engines
parentcfbbc3928ae20f0477488d7b3b13ccf780603f9d (diff)
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SCI: Added a workaround for bug #3056811 - "SQ5: Game crashes while playing "Battle Cruiser""
svn-id: r52477
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 8addf8710c..9200afb36d 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -311,6 +311,7 @@ const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
{ GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
// ^^ TODO: check, if this is really a script error or an issue with our restore code
{ GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter
+ { GID_SQ5, 850, 850, 0, "quirksTurn", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens while playing Battle Cruiser (invalid segment) - bug #3056811
SCI_WORKAROUNDENTRY_TERMINATOR
};