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author | Filippos Karapetis | 2010-08-31 21:18:20 +0000 |
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committer | Filippos Karapetis | 2010-08-31 21:18:20 +0000 |
commit | 7dffcf43c2a2df7fe13dade5c36ce0a659c4864b (patch) | |
tree | 7657238a239716517c23d854fb90349563853f58 /engines | |
parent | cfbbc3928ae20f0477488d7b3b13ccf780603f9d (diff) | |
download | scummvm-rg350-7dffcf43c2a2df7fe13dade5c36ce0a659c4864b.tar.gz scummvm-rg350-7dffcf43c2a2df7fe13dade5c36ce0a659c4864b.tar.bz2 scummvm-rg350-7dffcf43c2a2df7fe13dade5c36ce0a659c4864b.zip |
SCI: Added a workaround for bug #3056811 - "SQ5: Game crashes while playing "Battle Cruiser""
svn-id: r52477
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 8addf8710c..9200afb36d 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -311,6 +311,7 @@ const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = { { GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time // ^^ TODO: check, if this is really a script error or an issue with our restore code { GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter + { GID_SQ5, 850, 850, 0, "quirksTurn", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens while playing Battle Cruiser (invalid segment) - bug #3056811 SCI_WORKAROUNDENTRY_TERMINATOR }; |