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authorAlyssa Milburn2011-01-22 21:23:06 +0000
committerAlyssa Milburn2011-01-22 21:23:06 +0000
commit7e46c479fcda5f88eb00462d023d0b07a14ae849 (patch)
treed69f2827490f70a48d9c0733e344b48f9e6b8ba8 /engines
parent49c3cab2e86743212e831e31caecbc18aefbaccd (diff)
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MOHAWK: Add hardcoded help code for case 1.
svn-id: r55448
Diffstat (limited to 'engines')
-rw-r--r--engines/mohawk/cstime_cases.cpp85
1 files changed, 78 insertions, 7 deletions
diff --git a/engines/mohawk/cstime_cases.cpp b/engines/mohawk/cstime_cases.cpp
index d75b29fbe0..408f1c9d9a 100644
--- a/engines/mohawk/cstime_cases.cpp
+++ b/engines/mohawk/cstime_cases.cpp
@@ -109,19 +109,90 @@ bool CSTimeCase1::checkObjectCondition(uint16 objectId) {
}
void CSTimeCase1::selectHelpStrings() {
+ CSTimeHelp *help = _vm->getInterface()->getHelp();
+
if (_currScene == 1) {
if (_vm->_haveInvItem[1]) {
// Got the torch, ready to leave.
- // FIXME
+ help->addQaR(15, 55);
+ } else if (getCurrScene()->getHotspot(6).state == 1) {
+ // Should get the torch.
+ help->addQaR(13, 53);
+ } else if (_conversations[0]->getAsked(2, 1)) {
+ // Should move the bag.
+ help->addQaR(12, 52);
+ } else if (_conversations[0]->getAsked(0, 0) || _conversations[0]->getAsked(1, 0) || _conversations[0]->getAsked(2, 0)) {
+ // Should keep talking to the boatman.
+ help->addQaR(11, 51);
} else {
- // Still don't have the torch.
- // FIXME
+ // Should talk to the boatman.
+ help->addQaR(10, 50);
}
} else {
- // FIXME
+ if (!_conversations[1]->getAsked(2, 0)) {
+ if (!_conversations[1]->getAsked(0, 0) && !_conversations[1]->getAsked(1, 0)) {
+ // Should talk to Hatshepsut.
+ help->addQaR(16, 56);
+ } else {
+ // Should ask Hatshepsut what to do.
+ help->addQaR(17, 57);
+ }
+ } else if (!_conversations[2]->getAsked(0, 2) && !_vm->_caseVariable[1]) {
+ // Haven't asked the head priest what to do, and we haven't dealt with the body.
+ help->addQaR(18, 58);
+ }
+ if (!_vm->getInterface()->getCarmenNote()->havePiece(0)) {
+ // Should get that note piece.
+ help->addQaR(14, 54);
+ }
+ if (_currScene == 5) {
+ if (!_vm->getInterface()->getCarmenNote()->havePiece(2)) {
+ // Should get the last note piece.
+ help->addQaR(28, 68);
+ } else {
+ // Should work out where that henchman is.
+ help->addQaR(29, 69);
+ }
+ } else {
+ if (_conversations[2]->getAsked(0, 2)) {
+ if (!_vm->_caseVariable[1]) {
+ // We haven't dealt with the body yet.
+ help->addQaR(21, 61);
+ }
+ if (!_scenes[3]->_visitCount) {
+ // We haven't checked out that dark tomb.
+ help->addQaR(22, 62);
+ }
+ } else {
+ if (_conversations[2]->getAsked(0, 0) || _conversations[2]->getAsked(1, 0) || _conversations[2]->getAsked(2, 0)) {
+ // We should keep talking to the head priest.
+ help->addQaR(20, 60);
+ if (!_scenes[3]->_visitCount) {
+ // We haven't checked out that dark tomb.
+ help->addQaR(23, 63);
+ }
+ } else if (_scenes[2]->_visitCount) {
+ // We've visited the tomb, but not talked to the head priest.
+ help->addQaR(19, 59);
+ }
+ }
+ if (_vm->_caseVariable[2] && !_vm->_caseVariable[1]) {
+ // We're in the middle of the body sequence.
+ help->addQaR(24, 64);
+ }
+ if (_scenes[3]->_visitCount) {
+ if (_vm->_haveInvItem[1]) {
+ // Need to light that torch.
+ help->addQaR(25, 65);
+ } else if (_vm->_haveInvItem[2] && !_vm->_caseVariable[2]) {
+ // Need to start the body sequence.
+ help->addQaR(27, 67);
+ }
+ }
+ }
}
- // FIXME
+ help->addQaR(99, 0);
}
void CSTimeCase1::handleConditionalEvent(const CSTimeEvent &event) {
@@ -284,8 +355,8 @@ void CSTimeCase1::handleConditionalEvent(const CSTimeEvent &event) {
// Congratulate the player and enable the torch.
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 2, 10551));
getCurrScene()->getHotspot(4).invObjId = 1;
- _vm->insertEventAtFront(CSTimeEvent(kCSTimeEventEnableHotspot, 2, 6));
- _vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 2, 2));
+ _vm->insertEventAtFront(CSTimeEvent(kCSTimeEventEnableHotspot, 0xffff, 6));
+ _vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 2));
} else {
assert(event.param1 < 7);
// It didn't get dropped onto the boat, so we complain about it.