diff options
author | Filippos Karapetis | 2012-03-07 23:20:15 +0200 |
---|---|---|
committer | Filippos Karapetis | 2012-03-07 23:20:50 +0200 |
commit | 7e4c5dce4a787ac6876b9548e206757196a1ef09 (patch) | |
tree | e92dca7ad1e78aa2fa85b390d57046c1ee86c534 /engines | |
parent | 62966183e448d2e9332f3abf50918594280a02d6 (diff) | |
download | scummvm-rg350-7e4c5dce4a787ac6876b9548e206757196a1ef09.tar.gz scummvm-rg350-7e4c5dce4a787ac6876b9548e206757196a1ef09.tar.bz2 scummvm-rg350-7e4c5dce4a787ac6876b9548e206757196a1ef09.zip |
SCI: Add a new configuration option for SQ4 CD, "silver_cursors"
This allows the user to choose the alternate set of silver mouse cursors
that is available in the game resources of the game, instead of the
original golden ones
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/graphics/cursor.cpp | 26 | ||||
-rw-r--r-- | engines/sci/graphics/cursor.h | 15 | ||||
-rw-r--r-- | engines/sci/sci.cpp | 1 |
3 files changed, 37 insertions, 5 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index daab532d0e..52a5961070 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -59,10 +59,16 @@ GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *sc _zoomColor = 0; _zoomMultiplier = 0; _cursorSurface = 0; + if (g_sci && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformWindows) _useOriginalKQ6WinCursors = ConfMan.getBool("windows_cursors"); else _useOriginalKQ6WinCursors = false; + + if (g_sci && g_sci->getGameId() == GID_SQ4 && getSciVersion() == SCI_VERSION_1_1) + _useSilverSQ4CDCursors = ConfMan.getBool("silver_cursors"); + else + _useSilverSQ4CDCursors = false; } GfxCursor::~GfxCursor() { @@ -206,6 +212,26 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co return; } + // Use the alternate silver cursors in SQ4 CD, if requested + if (_useSilverSQ4CDCursors) { + switch(viewNum) { + case 850: + case 852: + case 854: + case 856: + celNum = 3; + break; + case 851: + case 853: + case 855: + case 999: + celNum = 2; + break; + default: + break; + } + } + if (!_cachedCursors.contains(viewNum)) _cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum); diff --git a/engines/sci/graphics/cursor.h b/engines/sci/graphics/cursor.h index 25109b3920..ac928f50bb 100644 --- a/engines/sci/graphics/cursor.h +++ b/engines/sci/graphics/cursor.h @@ -113,13 +113,18 @@ private: bool _isVisible; - // KQ6 Windows has different black and white cursors. If this is - // true (set from the sci_originalkq6wincursors ini setting), then - // we use these, and don't scale them by 2x like the rest of the - // graphics, like SSCI did. These look very ugly, which is why - // they aren't enabled by default. + // KQ6 Windows has different black and white cursors. If this is true (set + // from the windows_cursors ini setting), then we use these and don't scale + // them by 2x like the rest of the graphics, like SSCI did. These look very + // ugly, which is why they aren't enabled by default. bool _useOriginalKQ6WinCursors; + // The CD version of SQ4 contains a complete set of silver mouse cursors. + // If this is true (set from the silver_cursors ini setting), then we use + // these instead and replace the game's gold cursors with their silver + // equivalents. + bool _useSilverSQ4CDCursors; + // Mac versions of games use a remap list to remap their cursors Common::Array<uint16> _macCursorRemap; }; diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 00731fc1cf..4ae55cbcba 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -194,6 +194,7 @@ Common::Error SciEngine::run() { ConfMan.registerDefault("sci_originalsaveload", "false"); ConfMan.registerDefault("native_fb01", "false"); ConfMan.registerDefault("windows_cursors", "false"); // Windows cursors for KQ6 Windows + ConfMan.registerDefault("silver_cursors", "false"); // Silver cursors for SQ4 CD _resMan = new ResourceManager(); assert(_resMan); |