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author | Filippos Karapetis | 2009-01-05 15:10:13 +0000 |
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committer | Filippos Karapetis | 2009-01-05 15:10:13 +0000 |
commit | 7f9ea7e35c907d44ce84e990b1b3258e214fac91 (patch) | |
tree | a8916fd594a3eb417f188f993e40866286eeca86 /engines | |
parent | dc661e62a99118d8aba80f1f3533b0c78a440e75 (diff) | |
download | scummvm-rg350-7f9ea7e35c907d44ce84e990b1b3258e214fac91.tar.gz scummvm-rg350-7f9ea7e35c907d44ce84e990b1b3258e214fac91.tar.bz2 scummvm-rg350-7f9ea7e35c907d44ce84e990b1b3258e214fac91.zip |
Added Doxygen-like comments to the FLIC player, and changed it a bit to have similar method names as the DXA and Smacker players. Also, removed the convenience method hasFrames(), as it's the same as getFrameCount() > 0
svn-id: r35741
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tucker/sequences.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tucker/sequences.cpp b/engines/tucker/sequences.cpp index edcb60c312..8fb06403c4 100644 --- a/engines/tucker/sequences.cpp +++ b/engines/tucker/sequences.cpp @@ -896,7 +896,7 @@ void AnimationSequencePlayer::openAnimation(int index, const char *fileName) { _seqNum = 1; return; } - _flicPlayer[index].decodeFrame(); + _flicPlayer[index].decodeNextFrame(); if (index == 0) { memcpy(_animationPalette, _flicPlayer[index].getPalette(), 1024); memcpy(_offscreenBuffer, _flicPlayer[index].getOffscreen(), kScreenWidth * kScreenHeight); @@ -904,7 +904,7 @@ void AnimationSequencePlayer::openAnimation(int index, const char *fileName) { } void AnimationSequencePlayer::decodeNextAnimationFrame(int index) { - _flicPlayer[index].decodeFrame(); + _flicPlayer[index].decodeNextFrame(); memcpy(_offscreenBuffer, _flicPlayer[index].getOffscreen(), kScreenWidth * kScreenHeight); if (index == 0) { if (_flicPlayer[index].isPaletteDirty()) { @@ -940,12 +940,12 @@ void AnimationSequencePlayer::introSeq19_20() { _newSeq = false; } if (_flicPlayer[0].getCurFrame() >= 116) { - _flicPlayer[1].decodeFrame(); + _flicPlayer[1].decodeNextFrame(); if (_flicPlayer[1].isLastFrame()) { _flicPlayer[1].reset(); } } - _flicPlayer[0].decodeFrame(); + _flicPlayer[0].decodeNextFrame(); const uint8 *t = _flicPlayer[1].getOffscreen(); for (int i = 0; i < 64000; ++i) { const uint8 color = _flicPlayer[0].getOffscreen()[i]; |