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authorFilippos Karapetis2007-09-03 01:33:17 +0000
committerFilippos Karapetis2007-09-03 01:33:17 +0000
commit7faa38952514f2de013ce50090b33b1cf49ff116 (patch)
tree9447e6c48a5dc41ac7f405bf49300aa2c73212a1 /engines
parent339e9cf173ba66bc7fdd0f220e0acbf5eaa38b19 (diff)
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Some updates to Mickey's sound system and code cleanup
svn-id: r28840
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/preagi.cpp4
-rw-r--r--engines/agi/preagi_mickey.cpp77
2 files changed, 47 insertions, 34 deletions
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index 4d3180a1bb..642fc6180d 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -163,8 +163,6 @@ void PreAgiEngine::initialize() {
}
}
- //_buttonStyle = AgiButtonStyle(_renderMode);
- //_defaultButtonStyle = AgiButtonStyle();
//_console = new Console(this);
_gfx = new GfxMgr(this);
//_sound = new SoundMgr(this, _mixer);
@@ -208,11 +206,9 @@ void PreAgiEngine::initialize() {
for (int i = 0; i < MAX_DIRS; i++) {
//memset(&_game.views[i], 0, sizeof(struct AgiView));
memset(&_game.pictures[i], 0, sizeof(struct AgiPicture));
- //memset(&_game.logics[i], 0, sizeof(struct AgiLogic));
//memset(&_game.sounds[i], 0, sizeof(class AgiSound *)); // _game.sounds contains pointers now
//memset(&_game.dirView[i], 0, sizeof(struct AgiDir));
memset(&_game.dirPic[i], 0, sizeof(struct AgiDir));
- //memset(&_game.dirLogic[i], 0, sizeof(struct AgiDir));
//memset(&_game.dirSound[i], 0, sizeof(struct AgiDir));
}
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index aa280f69ee..ebb5f9bca0 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -361,7 +361,10 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
case Common::KEYCODE_ESCAPE:
*sel0 = 0; *sel1 = -1; return false;
case Common::KEYCODE_s:
- //flipSound(); // TODO
+#if 0
+ // TODO
+ flipSound();
+#endif
break;
case Common::KEYCODE_c:
inventory();
@@ -510,21 +513,25 @@ void Mickey::printDatMessage(int iStr) {
// Sound
+#if 0
// TODO
-/*
-void Mickey::_PlayNote(MSA_SND_NOTE note) {
+void Mickey::_playNote(MSA_SND_NOTE note) {
if (!note.counter)
playNote(1, 0, note.length / IDI_SND_TIMER_RESOLUTION);
else
playNote(1, IDI_SND_OSCILLATOR_FREQUENCY / note.counter,
note.length / IDI_SND_TIMER_RESOLUTION / IDI_SND_PITCH);
}
+#endif
-void Mickey::PlaySound(ENUM_MSA_SOUND iSound) {
- if (!GetSound())
+void Mickey::playSound(ENUM_MSA_SOUND iSound) {
+#if 0
+ // TODO
+ if (!getSound())
return;
+#endif
- SDL_Event event;
+ Common::Event event;
MSA_SND_NOTE note;
uint8 *buffer = new uint8[1024];
int pBuf = 1;
@@ -534,7 +541,10 @@ void Mickey::PlaySound(ENUM_MSA_SOUND iSound) {
for (int iNote = 0; iNote < 6; iNote++) {
note.counter = _vm->rnd(59600) + 59;
note.length = 4;
+#if 0
+ // TODO
_PlayNote(note);
+#endif
}
break;
default:
@@ -544,16 +554,20 @@ void Mickey::PlaySound(ENUM_MSA_SOUND iSound) {
memcpy(&note, buffer + pBuf, sizeof(note));
if (!note.counter && !note.length)
break;
+#if 0
+ // TODO
_PlayNote(note);
+#endif
pBuf += 3;
if (iSound == IDI_MSA_SND_THEME) {
- while (SDL_PollEvent(&event)) {
+ while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
- case SDL_QUIT:
- exit(0);
- case SDL_MOUSEBUTTONUP:
- case SDL_KEYDOWN:
+ case Common::EVENT_QUIT:
+ _vm->_system->quit();
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONUP:
+ case Common::EVENT_KEYDOWN:
delete [] buffer;
return;
}
@@ -566,7 +580,6 @@ void Mickey::PlaySound(ENUM_MSA_SOUND iSound) {
delete [] buffer;
}
-*/
void Mickey::debug() {
char szLine[41] = {0};
@@ -605,14 +618,14 @@ void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
infile.read(buffer, infile.size());
+#if 0
// TODO
- /*
if (iObj == IDI_MSA_OBJECT_CRYSTAL) {
AGI_DrawPic(IDI_MSA_PIC_X0 + x0, IDI_MSA_PIC_Y0 + y0, IDF_AGI_PIC_V2 | IDF_AGI_STEP, buffer);
} else {
AGI_DrawPic(IDI_MSA_PIC_X0 + x0, IDI_MSA_PIC_Y0 + y0, IDF_AGI_PIC_V2, buffer);
}
- */
+#endif
infile.close();
delete [] buffer;
@@ -708,15 +721,16 @@ void Mickey::drawRoomAnimation() {
objLight[1] = iColor;
objLight[4] += 7;
+#if 0
// TODO
- //AGI_DrawPic(0, 0, IDF_AGI_PIC_V2 | IDF_AGI_CIRCLE, (uint8 *)objLight);
+ AGI_DrawPic(0, 0, IDF_AGI_PIC_V2 | IDF_AGI_CIRCLE, (uint8 *)objLight);
+#endif
}
game.nFrame--;
if (game.nFrame < 0) game.nFrame = 15;
- // TODO
- //PlaySound(IDI_MSA_SND_PRESS_BLUE);
+ playSound(IDI_MSA_SND_PRESS_BLUE);
break;
@@ -775,7 +789,9 @@ void Mickey::drawLogo() {
infile.close();
// draw logo bitmap
- //drawPictureBCG(buffer); // TODO
+#if 0
+ drawPictureBCG(buffer); // TODO
+#endif
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
@@ -783,12 +799,13 @@ void Mickey::drawLogo() {
}
void Mickey::animate() {
+#if 0
// TODO
-/* if ((int)SDL_GetTicks() > (game.nTicks + IDI_MSA_ANIM_DELAY)) {
+ if ((int)SDL_GetTicks() > (game.nTicks + IDI_MSA_ANIM_DELAY)) {
game.nTicks = SDL_GetTicks();
drawRoomAnimation();
}
-*/
+#endif
}
void Mickey::printRoomDesc() {
@@ -978,7 +995,7 @@ void Mickey::checkAirSupply(bool fSuit, int *iSupply) {
*iSupply -= 1;
for (int i = 0; i < 4; i++) {
if (*iSupply == IDI_MSA_AIR_SUPPLY[i]) {
- //playSound(IDI_MSA_SND_XL30); // TODO
+ playSound(IDI_MSA_SND_XL30);
printExeMsg(IDO_MSA_XL30_SPEAKING);
printExeMsg(IDO_MSA_AIR_SUPPLY[i]);
if (i == 3) {
@@ -1002,7 +1019,7 @@ void Mickey::insertDisk(int iDisk) {
void Mickey::gameOver() {
drawPic(IDI_MSA_PIC_EARTH_SHIP_LEAVING);
printExeMsg(IDO_MSA_GAME_OVER[3]);
- //playSound(IDI_MSA_SND_GAME_OVER); // TODO
+ playSound(IDI_MSA_SND_GAME_OVER);
if (game.fItemUsed[IDI_MSA_ITEM_LETTER]) {
drawPic(IDI_MSA_PIC_EARTH_MINNIE);
@@ -1030,7 +1047,7 @@ void Mickey::flipSwitch() {
_vm->clearTextArea();
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
- //playSound(IDI_MSA_SND_XL30); // TODO
+ playSound(IDI_MSA_SND_XL30);
printExeMsg(IDO_MSA_XL30_SPEAKING);
if (game.fHasXtal) {
@@ -1131,7 +1148,7 @@ void Mickey::randomize() {
}
void Mickey::flashScreen() {
- //playSound(IDI_MSA_SND_PRESS_BLUE); // TODO
+ playSound(IDI_MSA_SND_PRESS_BLUE);
//Set screen to white
_vm->_gfx->clearScreen(15);
@@ -1161,7 +1178,7 @@ void Mickey::intro() {
// show copyright and play theme
printExeMsg(IDO_MSA_COPYRIGHT);
- //playSound(IDI_MSA_SND_THEME); // TODO
+ playSound(IDI_MSA_SND_THEME);
// load game
game.fIntro = true;
@@ -1181,7 +1198,7 @@ void Mickey::intro() {
drawRoom();
printRoomDesc();
- //playSound(IDI_MSA_SND_SHIP_LAND); // TODO
+ playSound(IDI_MSA_SND_SHIP_LAND);
flashScreen();
flashScreen();
@@ -1194,7 +1211,7 @@ void Mickey::getItem(ENUM_MSA_ITEM iItem) {
game.fItem[iItem] = true;
game.iItem[game.nItems++] = iItem;
game.fRmTxt[game.iRoom] = 0;
- //playSound(IDI_MSA_SND_TAKE); // TODO
+ playSound(IDI_MSA_SND_TAKE);
drawRoom();
}
@@ -1202,7 +1219,7 @@ void Mickey::getXtal(int iStr) {
game.fRmTxt[game.iRoom] = 0;
game.fHasXtal = true;
game.nXtals++;
- //playSound(IDI_MSA_SND_CRYSTAL); // TODO
+ playSound(IDI_MSA_SND_CRYSTAL);
drawRoom();
printDatMessage(iStr);
}
@@ -1799,7 +1816,7 @@ bool Mickey::parse(int cmd, int arg) {
if (game.fFlying) {
printDatMessage(4);
} else {
- //playSound(IDI_MSA_SND_PRESS_ORANGE); // TODO
+ playSound(IDI_MSA_SND_PRESS_ORANGE);
printDatMessage(arg);
pressOB(IDI_MSA_BUTTON_ORANGE);
}
@@ -1808,7 +1825,7 @@ bool Mickey::parse(int cmd, int arg) {
if (game.fFlying) {
printDatMessage(4);
} else {
- //playSound(IDI_MSA_SND_PRESS_BLUE); // TODO
+ playSound(IDI_MSA_SND_PRESS_BLUE);
printDatMessage(arg);
pressOB(IDI_MSA_BUTTON_BLUE);
}