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authorJohannes Schickel2010-07-22 22:00:46 +0000
committerJohannes Schickel2010-07-22 22:00:46 +0000
commit7fb37db81ea56f35251a189ace9dcee964d74c36 (patch)
tree48fb29228c51708a8bc96e367bcc847e14eaa39c /engines
parentd2ab37529e141fcedf0fb855c00ba66dab979e6c (diff)
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KYRA: Move LoL specific static data to its own file.
svn-id: r51175
Diffstat (limited to 'engines')
-rw-r--r--engines/kyra/module.mk1
-rw-r--r--engines/kyra/staticres.cpp862
-rw-r--r--engines/kyra/staticres_lol.cpp882
3 files changed, 883 insertions, 862 deletions
diff --git a/engines/kyra/module.mk b/engines/kyra/module.mk
index b9006431d7..4708041cf7 100644
--- a/engines/kyra/module.mk
+++ b/engines/kyra/module.mk
@@ -84,6 +84,7 @@ MODULE_OBJS += \
sequences_lol.o \
sound_lol.o \
sprites_lol.o \
+ staticres_lol.o \
text_lol.o \
timer_lol.o
endif
diff --git a/engines/kyra/staticres.cpp b/engines/kyra/staticres.cpp
index 2f2acd78d1..9ad2f50619 100644
--- a/engines/kyra/staticres.cpp
+++ b/engines/kyra/staticres.cpp
@@ -27,18 +27,15 @@
#include "common/md5.h"
#include "kyra/kyra_v1.h"
#include "kyra/kyra_lok.h"
-#include "kyra/lol.h"
#include "kyra/kyra_v2.h"
#include "kyra/kyra_hof.h"
#include "kyra/kyra_mr.h"
#include "kyra/screen.h"
#include "kyra/screen_lok.h"
-#include "kyra/screen_lol.h"
#include "kyra/screen_hof.h"
#include "kyra/screen_mr.h"
#include "kyra/resource.h"
#include "kyra/gui_lok.h"
-#include "kyra/gui_lol.h"
#include "kyra/gui_hof.h"
#include "kyra/gui_mr.h"
#include "kyra/sound_intern.h"
@@ -305,36 +302,6 @@ const ItemAnimData_v2 *StaticResource::loadShapeAnimData_v2(int id, int &entries
return (const ItemAnimData_v2 *)getData(id, k2ShpAnimDataV2, entries);
}
-#ifdef ENABLE_LOL
-const LoLCharacter *StaticResource::loadCharData(int id, int &entries) {
- return (const LoLCharacter *)getData(id, kLolCharData, entries);
-}
-
-const SpellProperty *StaticResource::loadSpellData(int id, int &entries) {
- return (const SpellProperty *)getData(id, kLolSpellData, entries);
-}
-
-const CompassDef *StaticResource::loadCompassData(int id, int &entries) {
- return (const CompassDef *)getData(id, kLolCompassData, entries);
-}
-
-const FlyingObjectShape *StaticResource::loadFlyingObjectData(int id, int &entries) {
- return (const FlyingObjectShape *)getData(id, kLolFlightShpData, entries);
-}
-
-const uint16 *StaticResource::loadRawDataBe16(int id, int &entries) {
- return (const uint16 *)getData(id, kLolRawDataBe16, entries);
-}
-
-const uint32 *StaticResource::loadRawDataBe32(int id, int &entries) {
- return (const uint32 *)getData(id, kLolRawDataBe32, entries);
-}
-
-const ButtonDef *StaticResource::loadButtonDefs(int id, int &entries) {
- return (const ButtonDef *)getData(id, kLolButtonData, entries);
-}
-#endif // ENABLE_LOL
-
bool StaticResource::prefetchId(int id) {
if (id == -1) {
for (DataMap::const_iterator i = _dataTable.begin(); i != _dataTable.end(); ++i) {
@@ -641,160 +608,6 @@ bool StaticResource::loadShapeAnimData_v2(Common::SeekableReadStream &stream, vo
return true;
}
-#ifdef ENABLE_LOL
-bool StaticResource::loadCharData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
- size = stream.size() / 130;
- LoLCharacter *charData = new LoLCharacter[size];
-
- for (int i = 0; i < size; i++) {
- LoLCharacter *t = &charData[i];
-
- t->flags = stream.readUint16LE();
- stream.read(t->name, 11);
- t->raceClassSex = stream.readByte();
- t->id = stream.readSint16LE();
- t->curFaceFrame = stream.readByte();
- t->tempFaceFrame = stream.readByte();
- t->screamSfx = stream.readByte();
- stream.readUint32LE();
- for (int ii = 0; ii < 8; ii++)
- t->itemsMight[ii] = stream.readUint16LE();
- for (int ii = 0; ii < 8; ii++)
- t->protectionAgainstItems[ii] = stream.readUint16LE();
- t->itemProtection = stream.readUint16LE();
- t->hitPointsCur = stream.readSint16LE();
- t->hitPointsMax = stream.readUint16LE();
- t->magicPointsCur = stream.readSint16LE();
- t->magicPointsMax = stream.readUint16LE();
- t->field_41 = stream.readByte();
- t->damageSuffered = stream.readUint16LE();
- t->weaponHit = stream.readUint16LE();
- t->totalMightModifier = stream.readUint16LE();
- t->totalProtectionModifier = stream.readUint16LE();
- t->might = stream.readUint16LE();
- t->protection = stream.readUint16LE();
- t->nextAnimUpdateCountdown = stream.readSint16LE();
- for (int ii = 0; ii < 11; ii++)
- t->items[ii] = stream.readUint16LE();
- for (int ii = 0; ii < 3; ii++)
- t->skillLevels[ii] = stream.readByte();
- for (int ii = 0; ii < 3; ii++)
- t->skillModifiers[ii] = stream.readByte();
- for (int ii = 0; ii < 3; ii++)
- t->experiencePts[ii] = stream.readUint32LE();
- for (int ii = 0; ii < 5; ii++)
- t->characterUpdateEvents[ii] = stream.readByte();
- for (int ii = 0; ii < 5; ii++)
- t->characterUpdateDelay[ii] = stream.readByte();
- };
-
- ptr = charData;
- return true;
-}
-
-bool StaticResource::loadSpellData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
- size = stream.size() / 28;
- SpellProperty *spellData = new SpellProperty[size];
-
- for (int i = 0; i < size; i++) {
- SpellProperty *t = &spellData[i];
-
- t->spellNameCode = stream.readUint16LE();
- for (int ii = 0; ii < 4; ii++)
- t->mpRequired[ii] = stream.readUint16LE();
- t->field_a = stream.readUint16LE();
- t->field_c = stream.readUint16LE();
- for (int ii = 0; ii < 4; ii++)
- t->hpRequired[ii] = stream.readUint16LE();
- t->field_16 = stream.readUint16LE();
- t->field_18 = stream.readUint16LE();
- t->flags = stream.readUint16LE();
- };
-
- ptr = spellData;
- return true;
-}
-
-bool StaticResource::loadCompassData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
- size = stream.size() / 4;
- CompassDef *defs = new CompassDef[size];
-
- for (int i = 0; i < size; i++) {
- CompassDef *t = &defs[i];
- t->shapeIndex = stream.readByte();
- t->x = stream.readByte();
- t->y = stream.readByte();
- t->flags = stream.readByte();
- };
-
-
- ptr = defs;
- return true;
-}
-
-bool StaticResource::loadFlyingObjectData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
- size = stream.size() / 5;
- FlyingObjectShape *defs = new FlyingObjectShape[size];
-
- for (int i = 0; i < size; i++) {
- FlyingObjectShape *t = &defs[i];
- t->shapeFront = stream.readByte();
- t->shapeBack = stream.readByte();
- t->shapeLeft = stream.readByte();
- t->drawFlags = stream.readByte();
- t->flipFlags = stream.readByte();
- };
-
- ptr = defs;
- return true;
-}
-
-bool StaticResource::loadRawDataBe16(Common::SeekableReadStream &stream, void *&ptr, int &size) {
- size = stream.size() >> 1;
-
- uint16 *r = new uint16[size];
-
- for (int i = 0; i < size; i++)
- r[i] = stream.readUint16BE();
-
- ptr = r;
- return true;
-}
-
-bool StaticResource::loadRawDataBe32(Common::SeekableReadStream &stream, void *&ptr, int &size) {
- size = stream.size() >> 2;
-
- uint32 *r = new uint32[size];
-
- for (int i = 0; i < size; i++)
- r[i] = stream.readUint32BE();
-
- ptr = r;
- return true;
-}
-
-bool StaticResource::loadButtonDefs(Common::SeekableReadStream &stream, void *&ptr, int &size) {
- size = stream.size() / 18;
-
- ButtonDef *r = new ButtonDef[size];
-
- for (int i = 0; i < size; i++) {
- r[i].buttonflags = stream.readUint16BE();
- r[i].keyCode = stream.readUint16BE();
- r[i].keyCode2 = stream.readUint16BE();
- r[i].x = stream.readSint16BE();
- r[i].y = stream.readSint16BE();
- r[i].w = stream.readUint16BE();
- r[i].h = stream.readUint16BE();
- r[i].index = stream.readUint16BE();
- r[i].screenDim = stream.readUint16BE();
- }
-
- ptr = r;
- return true;
-}
-#endif // ENABLE_LOL
-
void StaticResource::freeRawData(void *&ptr, int &size) {
uint8 *data = (uint8 *)ptr;
delete[] data;
@@ -870,58 +683,6 @@ void StaticResource::freeHofShapeAnimDataV2(void *&ptr, int &size) {
size = 0;
}
-#ifdef ENABLE_LOL
-void StaticResource::freeCharData(void *&ptr, int &size) {
- LoLCharacter *d = (LoLCharacter *)ptr;
- delete[] d;
- ptr = 0;
- size = 0;
-}
-
-void StaticResource::freeSpellData(void *&ptr, int &size) {
- SpellProperty *d = (SpellProperty *)ptr;
- delete[] d;
- ptr = 0;
- size = 0;
-}
-
-void StaticResource::freeCompassData(void *&ptr, int &size) {
- CompassDef *d = (CompassDef *)ptr;
- delete[] d;
- ptr = 0;
- size = 0;
-}
-
-void StaticResource::freeFlyingObjectData(void *&ptr, int &size) {
- FlyingObjectShape *d = (FlyingObjectShape *)ptr;
- delete[] d;
- ptr = 0;
- size = 0;
-}
-
-
-void StaticResource::freeRawDataBe16(void *&ptr, int &size) {
- uint16 *data = (uint16 *)ptr;
- delete[] data;
- ptr = 0;
- size = 0;
-}
-
-void StaticResource::freeRawDataBe32(void *&ptr, int &size) {
- uint32 *data = (uint32 *)ptr;
- delete[] data;
- ptr = 0;
- size = 0;
-}
-
-void StaticResource::freeButtonDefs(void *&ptr, int &size) {
- ButtonDef *d = (ButtonDef *)ptr;
- delete[] d;
- ptr = 0;
- size = 0;
-}
-#endif // ENABLE_LOL
-
#pragma mark -
void KyraEngine_LoK::initStaticResource() {
@@ -1360,371 +1121,6 @@ void KyraEngine_MR::initStaticResource() {
_itemStringMap = _staticres->loadRawData(k3ItemStringMap, _itemStringMapSize);
}
-#ifdef ENABLE_LOL
-// TODO: move this to lol.cpp maybe?
-void LoLEngine::initStaticResource() {
- // assign music data
- static const char *pcMusicFileListIntro[] = { "LOREINTR" };
- static const char *pcMusicFileListFinale[] = { "LOREFINL" };
- static const char *pcMusicFileListIngame[] = { "LORE%02d%c" };
-
- static const char *pc98MusicFileListIntro[] = { 0, "lore84.86", "lore82.86", 0, 0, 0, "lore83.86", "lore81.86" };
- static const char *pc98MusicFileListFinale[] = { 0, 0, "lore85.86", "lore86.86", "lore87.86" };
- static const char *pc98MusicFileListIngame[] = { "lore%02d.86" };
-
- memset(_soundData, 0, sizeof(_soundData));
- if (_flags.platform == Common::kPlatformPC) {
- _soundData[0].fileList = pcMusicFileListIntro;
- _soundData[0].fileListLen = ARRAYSIZE(pcMusicFileListIntro);
- _soundData[1].fileList = pcMusicFileListIngame;
- _soundData[1].fileListLen = ARRAYSIZE(pcMusicFileListIngame);
- _soundData[2].fileList = pcMusicFileListFinale;
- _soundData[2].fileListLen = ARRAYSIZE(pcMusicFileListFinale);
- } else if (_flags.platform == Common::kPlatformPC98) {
- _soundData[0].fileList = pc98MusicFileListIntro;
- _soundData[0].fileListLen = ARRAYSIZE(pc98MusicFileListIntro);
- _soundData[1].fileList = pc98MusicFileListIngame;
- _soundData[1].fileListLen = ARRAYSIZE(pc98MusicFileListIngame);
- _soundData[2].fileList = pc98MusicFileListFinale;
- _soundData[2].fileListLen = ARRAYSIZE(pc98MusicFileListFinale);
- }
-
- if (_flags.isDemo)
- return;
-
- _pakFileList = _staticres->loadStrings(kLolIngamePakFiles, _pakFileListSize);
- _charDefaults = _staticres->loadCharData(kLolCharacterDefs, _charDefaultsSize);
- _ingameSoundIndex = (const uint16 *)_staticres->loadRawData(kLolIngameSfxIndex, _ingameSoundIndexSize);
- _musicTrackMap = _staticres->loadRawData(kLolMusicTrackMap, _musicTrackMapSize);
- _ingameGMSoundIndex = _staticres->loadRawData(kLolIngameGMSfxIndex, _ingameGMSoundIndexSize);
- _ingameMT32SoundIndex = _staticres->loadRawData(kLolIngameMT32SfxIndex, _ingameMT32SoundIndexSize);
- _ingamePCSpeakerSoundIndex = _staticres->loadRawData(kLolIngamePcSpkSfxIndex, _ingamePCSpeakerSoundIndexSize);
- _spellProperties = _staticres->loadSpellData(kLolSpellProperties, _spellPropertiesSize);
- _gameShapeMap = (const int8 *)_staticres->loadRawData(kLolGameShapeMap, _gameShapeMapSize);
- _sceneItemOffs = (const int8 *)_staticres->loadRawData(kLolSceneItemOffs, _sceneItemOffsSize);
- _charInvIndex = _staticres->loadRawData(kLolCharInvIndex, _charInvIndexSize);
- _charInvDefs = _staticres->loadRawData(kLolCharInvDefs, _charInvDefsSize);
- _charDefsMan = _staticres->loadRawDataBe16(kLolCharDefsMan, _charDefsManSize);
- _charDefsWoman = _staticres->loadRawDataBe16(kLolCharDefsWoman, _charDefsWomanSize);
- _charDefsKieran = _staticres->loadRawDataBe16(kLolCharDefsKieran, _charDefsKieranSize);
- _charDefsAkshel = _staticres->loadRawDataBe16(kLolCharDefsAkshel, _charDefsAkshelSize);
- _expRequirements = (const int32 *)_staticres->loadRawDataBe32(kLolExpRequirements, _expRequirementsSize);
- _monsterModifiers = _staticres->loadRawDataBe16(kLolMonsterModifiers, _monsterModifiersSize);
- _monsterShiftOffs = (const int8 *)_staticres->loadRawData(kLolMonsterShiftOffsets, _monsterShiftOffsSize);
- _monsterDirFlags = _staticres->loadRawData(kLolMonsterDirFlags, _monsterDirFlagsSize);
- _monsterScaleX = _staticres->loadRawData(kLolMonsterScaleX, _monsterScaleXSize);
- _monsterScaleY = _staticres->loadRawData(kLolMonsterScaleY, _monsterScaleYSize);
- _monsterScaleWH = _staticres->loadRawDataBe16(kLolMonsterScaleWH, _monsterScaleWHSize);
- _inventorySlotDesc = _staticres->loadRawDataBe16(kLolInventoryDesc, _inventorySlotDescSize);
- _levelShpList = _staticres->loadStrings(kLolLevelShpList, _levelShpListSize);
- _levelDatList = _staticres->loadStrings(kLolLevelDatList, _levelDatListSize);
- _compassDefs = _staticres->loadCompassData(kLolCompassDefs, _compassDefsSize);
- _flyingItemShapes = _staticres->loadFlyingObjectData(kLolFlyingObjectShp, _flyingItemShapesSize);
- _itemCost = _staticres->loadRawDataBe16(kLolItemPrices, _itemCostSize);
- _stashSetupData = _staticres->loadRawData(kLolStashSetup, _stashSetupDataSize);
-
- _dscUnk1 = (const int8 *)_staticres->loadRawData(kLolDscUnk1, _dscUnk1Size);
- _dscShapeIndex = (const int8 *)_staticres->loadRawData(kLolDscShapeIndex, _dscShapeIndexSize);
- _dscOvlMap = _staticres->loadRawData(kLolDscOvlMap, _dscOvlMapSize);
- _dscShapeScaleW = _staticres->loadRawDataBe16(kLolDscScaleWidthData, _dscShapeScaleWSize);
- _dscShapeScaleH = _staticres->loadRawDataBe16(kLolDscScaleHeightData, _dscShapeScaleHSize);
- _dscShapeX = (const int16 *)_staticres->loadRawDataBe16(kLolDscX, _dscShapeXSize);
- _dscShapeY = (const int8 *)_staticres->loadRawData(kLolDscY, _dscShapeYSize);
- _dscTileIndex = _staticres->loadRawData(kLolDscTileIndex, _dscTileIndexSize);
- _dscUnk2 = _staticres->loadRawData(kLolDscUnk2, _dscUnk2Size);
- _dscDoorShpIndex = _staticres->loadRawData(kLolDscDoorShapeIndex, _dscDoorShpIndexSize);
- _dscDim1 = (const int8 *)_staticres->loadRawData(kLolDscDimData1, _dscDim1Size);
- _dscDim2 = (const int8 *)_staticres->loadRawData(kLolDscDimData2, _dscDim2Size);
- _dscBlockMap = _staticres->loadRawData(kLolDscBlockMap, _dscBlockMapSize);
- _dscDimMap = _staticres->loadRawData(kLolDscDimMap, _dscDimMapSize);
- _dscDoorMonsterScaleTable = _staticres->loadRawDataBe16(kLolDscDoorScale, _dscDoorMonsterScaleTableSize);
- _dscShapeOvlIndex = _staticres->loadRawData(kLolDscOvlIndex, _dscShapeOvlIndexSize);
- _dscDoor4 = _staticres->loadRawDataBe16(kLolDscDoor4, _dscDoor4Size);
- _dscBlockIndex = (const int8 *)_staticres->loadRawData(kLolDscBlockIndex, _dscBlockIndexSize);
- _dscDoor1 = _staticres->loadRawData(kLolDscDoor1, _dscDoor1Size);
- _dscDoorMonsterX = (const int16 *)_staticres->loadRawDataBe16(kLolDscDoorX, _dscDoorMonsterXSize);
- _dscDoorMonsterY = (const int16 *)_staticres->loadRawDataBe16(kLolDscDoorY, _dscDoorMonsterYSize);
-
- _scrollXTop = _staticres->loadRawData(kLolScrollXTop, _scrollXTopSize);
- _scrollYTop = _staticres->loadRawData(kLolScrollYTop, _scrollYTopSize);
- _scrollXBottom = _staticres->loadRawData(kLolScrollXBottom, _scrollXBottomSize);
- _scrollYBottom = _staticres->loadRawData(kLolScrollYBottom, _scrollYBottomSize);
-
- const char *const *tmpSndList = _staticres->loadStrings(kLolIngameSfxFiles, _ingameSoundListSize);
- if (tmpSndList) {
- _ingameSoundList = new char *[_ingameSoundListSize];
- for (int i = 0; i < _ingameSoundListSize; i++) {
- _ingameSoundList[i] = new char[strlen(tmpSndList[i]) + 1];
- strcpy(_ingameSoundList[i], tmpSndList[i]);
- }
- _staticres->unloadId(kLolIngameSfxFiles);
- }
-
- _buttonData = _staticres->loadButtonDefs(kLolButtonDefs, _buttonDataSize);
- _buttonList1 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList1, _buttonList1Size);
- _buttonList2 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList2, _buttonList2Size);
- _buttonList3 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList3, _buttonList3Size);
- _buttonList4 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList4, _buttonList4Size);
- _buttonList5 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList5, _buttonList5Size);
- _buttonList6 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList6, _buttonList6Size);
- _buttonList7 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList7, _buttonList7Size);
- _buttonList8 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList8, _buttonList8Size);
-
- _autoMapStrings = _staticres->loadRawDataBe16(kLolMapStringId, _autoMapStringsSize);
-
- int tmpSize = 0;
- const uint8 *tmp = _staticres->loadRawData(kLolLegendData, tmpSize);
- tmpSize /= 5;
- if (tmp) {
- _defaultLegendData = new MapLegendData[tmpSize];
- for (int i = 0; i < tmpSize; i++) {
- _defaultLegendData[i].shapeIndex = *tmp++;
- _defaultLegendData[i].enable = *tmp++ ? true : false;
- _defaultLegendData[i].x = (int8)*tmp++;
- _defaultLegendData[i].stringId = READ_LE_UINT16(tmp);
- tmp += 2;
- }
- _staticres->unloadId(kLolLegendData);
- }
-
- tmp = _staticres->loadRawData(kLolMapCursorOvl, tmpSize);
- _mapCursorOverlay = new uint8[tmpSize];
- memcpy(_mapCursorOverlay, tmp, tmpSize);
- _staticres->unloadId(kLolMapCursorOvl);
-
- _updateSpellBookCoords = _staticres->loadRawData(kLolSpellbookCoords, _updateSpellBookCoordsSize);
- _updateSpellBookAnimData = _staticres->loadRawData(kLolSpellbookAnim, _updateSpellBookAnimDataSize);
- _healShapeFrames = _staticres->loadRawData(kLolHealShapeFrames, _healShapeFramesSize);
-
- tmp = _staticres->loadRawData(kLolLightningDefs, tmpSize);
- if (tmp) {
- _lightningProps = new LightningProperty[5];
- for (int i = 0; i < 5; i++) {
- _lightningProps[i].lastFrame = tmp[i << 2];
- _lightningProps[i].frameDiv = tmp[(i << 2) + 1];
- _lightningProps[i].sfxId = READ_LE_UINT16(&tmp[(i << 2) + 2]);
- }
- _staticres->unloadId(kLolLightningDefs);
- }
-
- _fireBallCoords = (const int16 *)_staticres->loadRawDataBe16(kLolFireballCoords, _fireBallCoordsSize);
-
- _buttonCallbacks.clear();
- _buttonCallbacks.reserve(95);
-#define cb(x) _buttonCallbacks.push_back(BUTTON_FUNCTOR(LoLEngine, this, &LoLEngine::x))
- // 0x00
- cb(clickedUpArrow);
- cb(clickedDownArrow);
- _buttonCallbacks.push_back(_buttonCallbacks[1]);
- cb(clickedLeftArrow);
-
- // 0x04
- cb(clickedRightArrow);
- cb(clickedTurnLeftArrow);
- cb(clickedTurnRightArrow);
- cb(clickedAttackButton);
-
- // 0x08
- for (int i = 0; i < 3; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[7]);
- cb(clickedMagicButton);
-
- // 0x0C
- for (int i = 0; i < 3; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[11]);
- cb(clickedMagicSubmenu);
-
- // 0x10
- cb(clickedScreen);
- cb(clickedPortraitLeft);
- for (int i = 0; i < 7; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[17]);
-
- // 0x19
- cb(clickedLiveMagicBarsLeft);
- for (int i = 0; i < 3; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[25]);
-
- // 0x1D
- cb(clickedPortraitEtcRight);
- for (int i = 0; i < 3; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[29]);
-
- // 0x21
- cb(clickedCharInventorySlot);
- for (int i = 0; i < 10; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[33]);
-
- // 0x2C
- cb(clickedExitCharInventory);
- cb(clickedSceneDropItem);
- for (int i = 0; i < 3; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[45]);
-
- // 0x31
- cb(clickedScenePickupItem);
- cb(clickedInventorySlot);
- for (int i = 0; i < 9; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[50]);
-
- // 0x3C
- cb(clickedInventoryScroll);
- cb(clickedInventoryScroll);
- cb(clickedWall);
- _buttonCallbacks.push_back(_buttonCallbacks[62]);
-
- // 0x40
- cb(clickedSequenceWindow);
- _buttonCallbacks.push_back(_buttonCallbacks[0]);
- _buttonCallbacks.push_back(_buttonCallbacks[1]);
- _buttonCallbacks.push_back(_buttonCallbacks[3]);
-
- // 0x44
- _buttonCallbacks.push_back(_buttonCallbacks[4]);
- _buttonCallbacks.push_back(_buttonCallbacks[5]);
- _buttonCallbacks.push_back(_buttonCallbacks[6]);
- cb(clickedScroll);
-
- // 0x48
- for (int i = 0; i < 9; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[71]);
-
- // 0x51
- cb(clickedSpellTargetCharacter);
- for (int i = 0; i < 3; ++i)
- _buttonCallbacks.push_back(_buttonCallbacks[81]);
-
- // 0x55
- cb(clickedSpellTargetScene);
- cb(clickedSceneThrowItem);
- _buttonCallbacks.push_back(_buttonCallbacks[86]);
-
- // 0x58
- cb(clickedOptions);
- cb(clickedRestParty);
- cb(clickedMoneyBox);
- cb(clickedCompass);
-
- // 0x5C
- cb(clickedAutomap);
- cb(clickedLamp);
- cb(clickedStatusIcon);
-#undef cb
-}
-
-void GUI_LoL::initStaticData() {
- GUI_V2_BUTTON(_scrollUpButton, 20, 96, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0);
- GUI_V2_BUTTON(_scrollDownButton, 21, 98, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0);
-
- for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
- GUI_V2_BUTTON(_menuButtons[i], i, 0, 0, 0, 0, 0, 0x4487, 0, 0, 0, 0, 0, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0);
-
- if (_vm->gameFlags().isTalkie)
- GUI_LOL_MENU(_mainMenu, 9, 0x4000, 0, 7, -1, -1, -1, -1);
- else
- GUI_LOL_MENU(_mainMenu, 17, 0x4000, 0, 6, -1, -1, -1, -1);
-
- GUI_LOL_MENU_ITEM(_mainMenu.item[0], 0x4001, 16, 23, 176, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_mainMenu.item[1], 0x4002, 16, 40, 176, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_mainMenu.item[2], 0x4003, 16, 57, 176, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_mainMenu.item[3], 0x4004, 16, 74, 176, 15, 0, 0);
-
- if (_vm->gameFlags().isTalkie) {
- GUI_LOL_MENU_ITEM(_mainMenu.item[4], 0x42D9, 16, 91, 176, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_mainMenu.item[5], 0x4006, 16, 108, 176, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_mainMenu.item[6], 0x4005, 88, 127, 104, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
- } else {
- GUI_LOL_MENU_ITEM(_mainMenu.item[4], 0x4006, 16, 91, 176, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_mainMenu.item[5], 0x4005, 88, 110, 104, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
- }
-
- Button::Callback mainMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedMainMenu);
- for (int i = 0; i < _mainMenu.numberOfItems; ++i)
- _mainMenu.item[i].callback = mainMenuFunctor;
-
- GUI_LOL_MENU(_loadMenu, 10, 0x400e, 1, 5, 128, 20, 128, 118);
- GUI_LOL_MENU_ITEM(_loadMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_loadMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_loadMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_loadMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_loadMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
- Button::Callback loadMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedLoadMenu);
- for (int i = 0; i < 5; ++i)
- _loadMenu.item[i].callback = loadMenuFunctor;
-
- GUI_LOL_MENU(_saveMenu, 10, 0x400d, 1, 5, 128, 20, 128, 118);
- GUI_LOL_MENU_ITEM(_saveMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_saveMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_saveMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_saveMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_saveMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
- Button::Callback saveMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedSaveMenu);
- for (int i = 0; i < 5; ++i)
- _saveMenu.item[i].callback = saveMenuFunctor;
-
- GUI_LOL_MENU(_deleteMenu, 10, 0x400f, 1, 5, 128, 20, 128, 118);
- GUI_LOL_MENU_ITEM(_deleteMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_deleteMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_deleteMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_deleteMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_deleteMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
- Button::Callback deleteMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedDeleteMenu);
- for (int i = 0; i < 5; ++i)
- _deleteMenu.item[i].callback = deleteMenuFunctor;
-
- GUI_LOL_MENU(_gameOptions, 17, 0x400c, 0, 6, -1, -1, -1, -1);
- if (_vm->gameFlags().isTalkie) {
- GUI_LOL_MENU_ITEM(_gameOptions.item[0], 0xfff7, 120, 22, 80, 15, 0x406e, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[1], 0xfff6, 120, 39, 80, 15, 0x406c, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[2], 0xfff5, 120, 56, 80, 15, 0x406d, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[3], 0xfff4, 120, 73, 80, 15, 0x42d5, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[4], 0xfff3, 120, 90, 80, 15, 0x42d2, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[5], 0x4072, 104, 110, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
- } else {
- GUI_LOL_MENU_ITEM(_gameOptions.item[0], 0xfff9, 120, 22, 80, 15, 0x406a, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[1], 0xfff8, 120, 39, 80, 15, 0x406b, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[2], 0xfff7, 120, 56, 80, 15, 0x406e, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[3], 0xfff6, 120, 73, 80, 15, 0x406c, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[4], 0xfff5, 120, 90, 80, 15, 0x406d, 0);
- GUI_LOL_MENU_ITEM(_gameOptions.item[5], 0x4072, 104, 110, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
- }
- Button::Callback optionsMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedOptionsMenu);
- for (int i = 0; i < _gameOptions.numberOfItems; ++i)
- _gameOptions.item[i].callback = optionsMenuFunctor;
-
- GUI_LOL_MENU(_audioOptions, 18, 0x42d9, 2, 1, -1, -1, -1, -1);
- GUI_LOL_MENU_ITEM(_audioOptions.item[0], 0x4072, 152, 76, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
- GUI_LOL_MENU_ITEM(_audioOptions.item[1], 3, 128, 22, 114, 14, 0x42db, 0);
- GUI_LOL_MENU_ITEM(_audioOptions.item[2], 4, 128, 39, 114, 14, 0x42da, 0);
- GUI_LOL_MENU_ITEM(_audioOptions.item[3], 5, 128, 56, 114, 14, 0x42dc, 0);
- Button::Callback audioMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedAudioMenu);
- for (int i = 0; i < 4; ++i)
- _audioOptions.item[i].callback = audioMenuFunctor;
-
- GUI_LOL_MENU(_deathMenu, 11, 0x4013, 0, 2, -1, -1, -1, -1);
- GUI_LOL_MENU_ITEM(_deathMenu.item[0], 0x4006, 8, 30, 104, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_deathMenu.item[1], 0x4001, 176, 30, 104, 15, 0, 0);
- Button::Callback deathMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedDeathMenu);
- for (int i = 0; i < 2; ++i)
- _deathMenu.item[i].callback = deathMenuFunctor;
-
- GUI_LOL_MENU(_savenameMenu, 7, 0x4053, 0, 2, -1, -1, -1, -1);
- GUI_LOL_MENU_ITEM(_savenameMenu.item[0], 0x4012, 8, 38, 72, 15, 0, _vm->_keyMap[Common::KEYCODE_RETURN]);
- GUI_LOL_MENU_ITEM(_savenameMenu.item[1], 0x4011, 176, 38, 72, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
- Button::Callback savenameMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedSavenameMenu);
- for (int i = 0; i < 2; ++i)
- _savenameMenu.item[i].callback = savenameMenuFunctor;
-
- GUI_LOL_MENU(_choiceMenu, 11, 0, 0, 2, -1, -1, -1, -1);
- GUI_LOL_MENU_ITEM(_choiceMenu.item[0], 0x4007, 8, 30, 72, 15, 0, 0);
- GUI_LOL_MENU_ITEM(_choiceMenu.item[1], 0x4008, 208, 30, 72, 15, 0, 0);
- Button::Callback choiceMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedChoiceMenu);
- for (int i = 0; i < 2; ++i)
- _choiceMenu.item[i].callback = choiceMenuFunctor;
-}
-
-#endif // ENABLE_LOL
-
const uint8 Screen_LoK_16::_palette16[48] = {
0x00, 0x00, 0x00, 0x02, 0x07, 0x0B, 0x0C, 0x06, 0x04,
0x0E, 0x09, 0x07, 0x00, 0x06, 0x03, 0x00, 0x0C, 0x07,
@@ -2745,263 +2141,5 @@ const int8 KyraEngine_MR::_albumWSAY[] = {
-1, -2, 2, 2, -6, -6, -6, 0
};
-// lands of lore static res
-
-#ifdef ENABLE_LOL
-const ScreenDim Screen_LoL::_screenDimTable256C[] = {
- { 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 }, // Taken from Intro
- { 0x08, 0x48, 0x18, 0x38, 0xFE, 0x01, 0x00, 0x00 },
- { 0x0E, 0x00, 0x16, 0x78, 0xFE, 0x01, 0x00, 0x00 },
- { 0x0B, 0x7B, 0x1C, 0x12, 0xFE, 0xFC, 0x00, 0x00 },
- { 0x0B, 0x7B, 0x1C, 0x2D, 0xFE, 0xFC, 0x00, 0x00 },
- { 0x55, 0x7B, 0xE9, 0x37, 0xFE, 0xFC, 0x00, 0x00 },
- { 0x0B, 0x8C, 0x10, 0x2B, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (4 entries)
- { 0x04, 0x59, 0x20, 0x3C, 0x00, 0x00, 0x00, 0x00 },
- { 0x05, 0x6E, 0x1E, 0x0C, 0xFE, 0x01, 0x00, 0x00 },
- { 0x07, 0x19, 0x1A, 0x97, 0x00, 0x00, 0x00, 0x00 }, // Ingame main menu box CD version
- { 0x03, 0x1E, 0x22, 0x8C, 0x00, 0x00, 0x00, 0x00 },
- { 0x02, 0x48, 0x24, 0x34, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x0E, 0x00, 0x16, 0x78, 0xFE, 0x01, 0x00, 0x00 },
- { 0x0D, 0xA2, 0x18, 0x0C, 0xFE, 0x01, 0x00, 0x00 },
- { 0x0F, 0x06, 0x14, 0x6E, 0x01, 0x00, 0x00, 0x00 },
- { 0x1A, 0xBE, 0x0A, 0x07, 0xFE, 0x01, 0x00, 0x00 },
- { 0x07, 0x21, 0x1A, 0x85, 0x00, 0x00, 0x00, 0x00 },
- { 0x03, 0x32, 0x22, 0x62, 0x00, 0x00, 0x00, 0x00 },
- { 0x0B, 0x8C, 0x10, 0x33, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (5 entries, CD version only)
- { 0x0B, 0x8C, 0x10, 0x23, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (3 entries, floppy version only)
-
- { 0x01, 0x20, 0x26, 0x80, 0xDC, 0xFD, 0x00, 0x00 }, // Credits
- { 0x09, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
- { 0x19, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x02, 0x26, 0x14, 0x00, 0x0F, 0x0E, 0x00 },
-};
-
-const ScreenDim Screen_LoL::_screenDimTable16C[] = {
- { 0x00, 0x00, 0x28, 0xC8, 0x33, 0x44, 0x00, 0x00 }, // Taken from Intro
- { 0x08, 0x48, 0x18, 0x38, 0x33, 0x44, 0x00, 0x00 },
- { 0x0E, 0x00, 0x16, 0x78, 0x33, 0x44, 0x00, 0x00 },
- { 0x0B, 0x7B, 0x1C, 0x11, 0x33, 0x11, 0x00, 0x00 },
- { 0x0B, 0x7B, 0x1C, 0x2D, 0x33, 0x11, 0x00, 0x00 },
- { 0x55, 0x7B, 0xE9, 0x37, 0x33, 0x11, 0x00, 0x00 },
- { 0x0B, 0x92, 0x10, 0x2A, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (4 entries)
- { 0x04, 0x58, 0x20, 0x3C, 0x00, 0x00, 0x00, 0x00 },
- { 0x05, 0x6C, 0x1E, 0x0D, 0x33, 0x44, 0x00, 0x00 },
- { 0x07, 0x20, 0x1A, 0x86, 0x00, 0x00, 0x00, 0x00 },
- { 0x03, 0x20, 0x22, 0x8C, 0x00, 0x00, 0x00, 0x00 },
- { 0x02, 0x48, 0x24, 0x34, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x0E, 0x00, 0x16, 0x78, 0x33, 0x44, 0x00, 0x00 },
- { 0x0D, 0xA2, 0x18, 0x0C, 0x33, 0x44, 0x00, 0x00 },
- { 0x0F, 0x06, 0x14, 0x6E, 0x44, 0x00, 0x00, 0x00 },
- { 0x1A, 0xBE, 0x0A, 0x07, 0x33, 0x44, 0x00, 0x00 },
- { 0x07, 0x21, 0x1A, 0x85, 0x00, 0x00, 0x00, 0x00 },
- { 0x03, 0x32, 0x22, 0x62, 0x00, 0x00, 0x00, 0x00 },
- { 0x0B, 0x8C, 0x10, 0x33, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (5 entries, not used here)
- { 0x0B, 0x8C, 0x10, 0x23, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (3 entries)
-
- { 0x01, 0x20, 0x26, 0x80, 0xDC, 0xFD, 0x00, 0x00 }, // Credits (TODO: Check this!)
- { 0x09, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
- { 0x19, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x02, 0x26, 0x14, 0x00, 0x0F, 0x0E, 0x00 },
-};
-
-const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable256C);
-
-const char * const LoLEngine::_languageExt[] = {
- "ENG",
- "FRE",
- "GER"
-};
-
-const LoLEngine::CharacterPrev LoLEngine::_charPreviews[] = {
- { "Ak\'shel", 0x060, 0x7F, { 0x0F, 0x08, 0x05 } },
- { "Michael", 0x09A, 0x7F, { 0x06, 0x0A, 0x0F } },
- { "Kieran", 0x0D4, 0x7F, { 0x08, 0x06, 0x08 } },
- { "Conrad", 0x10F, 0x7F, { 0x0A, 0x0C, 0x0A } }
-};
-
-const uint16 LoLEngine::_charPosXPC98[] = {
- 92, 152, 212, 268
-};
-
-const uint8 LoLEngine::_charNamesPC98[][11] = {
- { 0x83, 0x41, 0x83, 0x4E, 0x83, 0x56, 0x83, 0x46, 0x83, 0x8B, 0x00 },
- { 0x83, 0x7D, 0x83, 0x43, 0x83, 0x50, 0x83, 0x8B, 0x00, 0x00, 0x00 },
- { 0x83, 0x4C, 0x81, 0x5B, 0x83, 0x89, 0x83, 0x93, 0x00, 0x00, 0x00 },
- { 0x83, 0x52, 0x83, 0x93, 0x83, 0x89, 0x83, 0x62, 0x83, 0x68, 0x00 }
-};
-
-const uint8 LoLEngine::_chargenFrameTableTalkie[] = {
- 0x00, 0x01, 0x02, 0x03, 0x04,
- 0x05, 0x04, 0x03, 0x02, 0x01,
- 0x00, 0x00, 0x01, 0x02, 0x03,
- 0x04, 0x05, 0x06, 0x07, 0x08,
- 0x09, 0x0A, 0x0B, 0x0C, 0x0D,
- 0x0E, 0x0F, 0x10, 0x11, 0x12
-};
-
-const uint8 LoLEngine::_chargenFrameTableFloppy[] = {
- 0, 1, 2, 3, 4, 5, 4, 3, 2,
- 1, 0, 0, 1, 2, 3, 4, 5, 6,
- 7, 8, 9, 10, 11, 12, 13, 14, 15
-};
-
-const uint16 LoLEngine::_selectionPosTable[] = {
- 0x6F, 0x00, 0x8F, 0x00, 0xAF, 0x00, 0xCF, 0x00,
- 0xEF, 0x00, 0x6F, 0x20, 0x8F, 0x20, 0xAF, 0x20,
- 0xCF, 0x20, 0xEF, 0x20, 0x6F, 0x40, 0x8F, 0x40,
- 0xAF, 0x40, 0xCF, 0x40, 0xEF, 0x40, 0x10F, 0x00
-};
-
-const uint8 LoLEngine::_selectionChar1IdxTable[] = {
- 0, 0, 5, 5, 5, 5, 5, 5,
- 5, 5, 5, 0, 0, 5, 5, 5,
- 5, 5, 5, 5, 0, 0, 5, 5,
- 5, 5, 5
-};
-
-const uint8 LoLEngine::_selectionChar2IdxTable[] = {
- 1, 1, 6, 6, 1, 1, 6, 6,
- 6, 6, 6, 6, 6, 1, 1, 6,
- 6, 6, 1, 1, 6, 6, 6, 6,
- 6, 6, 6
-};
-
-const uint8 LoLEngine::_selectionChar3IdxTable[] = {
- 2, 2, 7, 7, 7, 7, 2, 2,
- 7, 7, 7, 7, 7, 7, 7, 2,
- 2, 7, 7, 7, 7, 2, 2, 7,
- 7, 7, 7
-};
-
-const uint8 LoLEngine::_selectionChar4IdxTable[] = {
- 3, 3, 8, 8, 8, 8, 3, 3,
- 8, 8, 3, 3, 8, 8, 8, 8,
- 8, 8, 8, 8, 8, 3, 3, 8,
- 8, 8, 8
-};
-
-const uint8 LoLEngine::_reminderChar1IdxTable[] = {
- 4, 4, 4, 5, 5, 5, 5, 5,
- 5, 5, 5, 5, 5, 5, 5, 5,
- 5
-};
-
-const uint8 LoLEngine::_reminderChar2IdxTable[] = {
- 9, 9, 9, 6, 6, 6, 6, 6,
- 6, 6, 6, 6, 6, 6, 6, 6,
- 6
-};
-
-const uint8 LoLEngine::_reminderChar3IdxTable[] = {
- 0xE, 0xE, 0xE, 0x7, 0x7, 0x7, 0x7, 0x7,
- 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7,
- 0x7
-};
-
-const uint8 LoLEngine::_reminderChar4IdxTable[] = {
- 0xF, 0xF, 0xF, 0x8, 0x8, 0x8, 0x8, 0x8,
- 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8,
- 0x8
-};
-
-const uint8 LoLEngine::_selectionAnimIndexTable[] = {
- 0, 5, 1, 6, 2, 7, 3, 8
-};
-
-const uint8 LoLEngine::_charInfoFrameTable[] = {
- 0x0, 0x7, 0x8, 0x9, 0xA, 0xB, 0xA, 0x9,
- 0x8, 0x7, 0x0, 0x0, 0x7, 0x8, 0x9, 0xA,
- 0xB, 0xA, 0x9, 0x8, 0x7, 0x0, 0x0, 0x7,
- 0x8, 0x9, 0xA, 0xB, 0xA, 0x9, 0x8, 0x7
-};
-
-const uint8 LoLEngine::_clock2Timers[] = {
- 0x00, 0x10, 0x11, 0x03, 0x04, 0x50,
- 0x51, 0x52, 0x08, 0x09, 0x0A
-};
-
-const uint8 LoLEngine::_numClock2Timers = ARRAYSIZE(LoLEngine::_clock2Timers);
-
-const int8 LoLEngine::_mapCoords[12][4] = {
- { 0, 7, 0, -5 }, { -5, 0, 6, 0 }, { 7, 5, 7, 1 },
- { 5, 6, 4, 6 }, { 0, 7, 0, -1 }, { -3, 0, 6, 0 },
- { 6, 7, 6, -3 }, { -3, 5, 6, 5 }, { 1, 5, 1, 1 },
- { 3, 1, 3, 1 }, { -1, 6, -1, -8 }, { -7, -1, 5, -1 }
-};
-
-const MistOfDoomAnimData LoLEngine::_mistAnimData[] = {
- { 0, 7, 7, 13, 155 },
- { 0, 16, 16, 17, 155 },
- { 0, 24, 24, 24, 174 },
- { 0, 19, 19, 19, 174 },
- { 0, 16, 16, 17, 175 },
-};
-
-const char * const LoLEngine::_outroShapeFileTable[] = {
- "AMAZON.SHP", "ARCHRSLG.SHP", "AVIANWRM.SHP", "BANDIT.SHP", "BOAR.SHP", "CABAL.SHP",
- "GUARD.SHP", "HAG.SHP", "HORNET.SHP", "HURZELL.SHP", "IRONGRZR.SHP", "KNOWLES.SHP",
- "LIZARD.SHP", "MANTHA.SHP", "MINOTAUR.SHP", "MORIBUND.SHP", "ORC.SHP", "ORCLDR.SHP",
- "PENTROG.SHP", "RATMAN.SHP", "ROCKLING.SHP", "SCAVNGR.SHP", "STARK.SHP",
- "SWAMPCIT.SHP", "SWAMPMON.SHP", "THUG.SHP", "VIPER.SHP", "XEOB.SHP"
-};
-
-const uint8 LoLEngine::_outroFrameTable[] = {
- 0, 0, 0, 0, 0, 1, 2, 3,
- 0, 1, 2, 3, 8, 9, 10, 11,
- 8, 9, 10, 11, 4, 5, 6, 7
-};
-
-const int16 LoLEngine::_outroRightMonsterPos[] = {
- 205, 55, 205, 55, 205, 55, 205, 55,
- 205, 56, 207, 57, 208, 58, 210, 59,
- 213, 60, 216, 61, 220, 61, 225, 61,
- 230, 61, 235, 61, 240, 61, 240, 61,
- 240, 61, 240, 61, 240, 61, 240, 61,
- 240, 61, 265, 61, 290, 61, 315, 61
-};
-
-const int16 LoLEngine::_outroLeftMonsterPos[] = {
- 92, 55, 92, 55, 92, 55, 92, 55,
- 92, 56, 90, 57, 85, 58, 77, 59,
- 67, 60, 57, 61, 47, 61, 35, 61,
- 35, 61, 35, 61, 35, 61, 35, 61,
- 35, 61, 35, 61, 35, 61, 35, 61,
- 35, 61, 10, 61, -20, 61, -45, 61
-};
-
-const int16 LoLEngine::_outroRightDoorPos[] = {
- 200, 41, 200, 29, 200, 17, 200, 5,
- 200, -7, 200, -7, 200, -7, 200, -7,
- 200, 5, 200, 17, 200, 29, 200, 41,
- 200, 41, 200, 41, 200, 41, 200, 41,
- 200, 41, 200, 41, 200, 41, 200, 41,
- 200, 41, 200, 41, 200, 41, 200, 41
-};
-
-const int16 LoLEngine::_outroLeftDoorPos[] = {
- 72, 41, 72, 29, 72, 17, 72, 5,
- 72, -7, 72, -7, 72, -7, 72, -7,
- 72, 5, 72, 17, 72, 29, 72, 41,
- 72, 41, 72, 41, 72, 41, 72, 41,
- 72, 41, 72, 41, 72, 41, 72, 41,
- 72, 41, 72, 41, 72, 41, 72, 41
-};
-
-const int LoLEngine::_outroMonsterScaleTableX[] = {
- 0x050, 0x050, 0x050, 0x050, 0x050, 0x05D, 0x070, 0x085,
- 0x0A0, 0x0C0, 0x0E2, 0x100, 0x100, 0x100, 0x100, 0x100,
- 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100
-};
-
-const int LoLEngine::_outroMonsterScaleTableY[] = {
- 0x04C, 0x04C, 0x04C, 0x04C, 0x04C, 0x059, 0x06B, 0x080,
- 0x099, 0x0B8, 0x0D9, 0x100, 0x100, 0x100, 0x100, 0x100,
- 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100
-};
-
-#endif // ENABLE_LOL
-
} // End of namespace Kyra
diff --git a/engines/kyra/staticres_lol.cpp b/engines/kyra/staticres_lol.cpp
new file mode 100644
index 0000000000..dbf6808e37
--- /dev/null
+++ b/engines/kyra/staticres_lol.cpp
@@ -0,0 +1,882 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/resource.h"
+#include "kyra/lol.h"
+#include "kyra/screen_lol.h"
+#include "kyra/gui_lol.h"
+
+#ifdef ENABLE_LOL
+
+namespace Kyra {
+
+const LoLCharacter *StaticResource::loadCharData(int id, int &entries) {
+ return (const LoLCharacter *)getData(id, kLolCharData, entries);
+}
+
+const SpellProperty *StaticResource::loadSpellData(int id, int &entries) {
+ return (const SpellProperty *)getData(id, kLolSpellData, entries);
+}
+
+const CompassDef *StaticResource::loadCompassData(int id, int &entries) {
+ return (const CompassDef *)getData(id, kLolCompassData, entries);
+}
+
+const FlyingObjectShape *StaticResource::loadFlyingObjectData(int id, int &entries) {
+ return (const FlyingObjectShape *)getData(id, kLolFlightShpData, entries);
+}
+
+const uint16 *StaticResource::loadRawDataBe16(int id, int &entries) {
+ return (const uint16 *)getData(id, kLolRawDataBe16, entries);
+}
+
+const uint32 *StaticResource::loadRawDataBe32(int id, int &entries) {
+ return (const uint32 *)getData(id, kLolRawDataBe32, entries);
+}
+
+const ButtonDef *StaticResource::loadButtonDefs(int id, int &entries) {
+ return (const ButtonDef *)getData(id, kLolButtonData, entries);
+}
+
+bool StaticResource::loadCharData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 130;
+ LoLCharacter *charData = new LoLCharacter[size];
+
+ for (int i = 0; i < size; i++) {
+ LoLCharacter *t = &charData[i];
+
+ t->flags = stream.readUint16LE();
+ stream.read(t->name, 11);
+ t->raceClassSex = stream.readByte();
+ t->id = stream.readSint16LE();
+ t->curFaceFrame = stream.readByte();
+ t->tempFaceFrame = stream.readByte();
+ t->screamSfx = stream.readByte();
+ stream.readUint32LE();
+ for (int ii = 0; ii < 8; ii++)
+ t->itemsMight[ii] = stream.readUint16LE();
+ for (int ii = 0; ii < 8; ii++)
+ t->protectionAgainstItems[ii] = stream.readUint16LE();
+ t->itemProtection = stream.readUint16LE();
+ t->hitPointsCur = stream.readSint16LE();
+ t->hitPointsMax = stream.readUint16LE();
+ t->magicPointsCur = stream.readSint16LE();
+ t->magicPointsMax = stream.readUint16LE();
+ t->field_41 = stream.readByte();
+ t->damageSuffered = stream.readUint16LE();
+ t->weaponHit = stream.readUint16LE();
+ t->totalMightModifier = stream.readUint16LE();
+ t->totalProtectionModifier = stream.readUint16LE();
+ t->might = stream.readUint16LE();
+ t->protection = stream.readUint16LE();
+ t->nextAnimUpdateCountdown = stream.readSint16LE();
+ for (int ii = 0; ii < 11; ii++)
+ t->items[ii] = stream.readUint16LE();
+ for (int ii = 0; ii < 3; ii++)
+ t->skillLevels[ii] = stream.readByte();
+ for (int ii = 0; ii < 3; ii++)
+ t->skillModifiers[ii] = stream.readByte();
+ for (int ii = 0; ii < 3; ii++)
+ t->experiencePts[ii] = stream.readUint32LE();
+ for (int ii = 0; ii < 5; ii++)
+ t->characterUpdateEvents[ii] = stream.readByte();
+ for (int ii = 0; ii < 5; ii++)
+ t->characterUpdateDelay[ii] = stream.readByte();
+ };
+
+ ptr = charData;
+ return true;
+}
+
+bool StaticResource::loadSpellData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 28;
+ SpellProperty *spellData = new SpellProperty[size];
+
+ for (int i = 0; i < size; i++) {
+ SpellProperty *t = &spellData[i];
+
+ t->spellNameCode = stream.readUint16LE();
+ for (int ii = 0; ii < 4; ii++)
+ t->mpRequired[ii] = stream.readUint16LE();
+ t->field_a = stream.readUint16LE();
+ t->field_c = stream.readUint16LE();
+ for (int ii = 0; ii < 4; ii++)
+ t->hpRequired[ii] = stream.readUint16LE();
+ t->field_16 = stream.readUint16LE();
+ t->field_18 = stream.readUint16LE();
+ t->flags = stream.readUint16LE();
+ };
+
+ ptr = spellData;
+ return true;
+}
+
+bool StaticResource::loadCompassData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 4;
+ CompassDef *defs = new CompassDef[size];
+
+ for (int i = 0; i < size; i++) {
+ CompassDef *t = &defs[i];
+ t->shapeIndex = stream.readByte();
+ t->x = stream.readByte();
+ t->y = stream.readByte();
+ t->flags = stream.readByte();
+ };
+
+
+ ptr = defs;
+ return true;
+}
+
+bool StaticResource::loadFlyingObjectData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 5;
+ FlyingObjectShape *defs = new FlyingObjectShape[size];
+
+ for (int i = 0; i < size; i++) {
+ FlyingObjectShape *t = &defs[i];
+ t->shapeFront = stream.readByte();
+ t->shapeBack = stream.readByte();
+ t->shapeLeft = stream.readByte();
+ t->drawFlags = stream.readByte();
+ t->flipFlags = stream.readByte();
+ };
+
+ ptr = defs;
+ return true;
+}
+
+bool StaticResource::loadRawDataBe16(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() >> 1;
+
+ uint16 *r = new uint16[size];
+
+ for (int i = 0; i < size; i++)
+ r[i] = stream.readUint16BE();
+
+ ptr = r;
+ return true;
+}
+
+bool StaticResource::loadRawDataBe32(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() >> 2;
+
+ uint32 *r = new uint32[size];
+
+ for (int i = 0; i < size; i++)
+ r[i] = stream.readUint32BE();
+
+ ptr = r;
+ return true;
+}
+
+bool StaticResource::loadButtonDefs(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 18;
+
+ ButtonDef *r = new ButtonDef[size];
+
+ for (int i = 0; i < size; i++) {
+ r[i].buttonflags = stream.readUint16BE();
+ r[i].keyCode = stream.readUint16BE();
+ r[i].keyCode2 = stream.readUint16BE();
+ r[i].x = stream.readSint16BE();
+ r[i].y = stream.readSint16BE();
+ r[i].w = stream.readUint16BE();
+ r[i].h = stream.readUint16BE();
+ r[i].index = stream.readUint16BE();
+ r[i].screenDim = stream.readUint16BE();
+ }
+
+ ptr = r;
+ return true;
+}
+
+void StaticResource::freeCharData(void *&ptr, int &size) {
+ LoLCharacter *d = (LoLCharacter *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeSpellData(void *&ptr, int &size) {
+ SpellProperty *d = (SpellProperty *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeCompassData(void *&ptr, int &size) {
+ CompassDef *d = (CompassDef *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeFlyingObjectData(void *&ptr, int &size) {
+ FlyingObjectShape *d = (FlyingObjectShape *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+
+void StaticResource::freeRawDataBe16(void *&ptr, int &size) {
+ uint16 *data = (uint16 *)ptr;
+ delete[] data;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeRawDataBe32(void *&ptr, int &size) {
+ uint32 *data = (uint32 *)ptr;
+ delete[] data;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeButtonDefs(void *&ptr, int &size) {
+ ButtonDef *d = (ButtonDef *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void LoLEngine::initStaticResource() {
+ // assign music data
+ static const char *pcMusicFileListIntro[] = { "LOREINTR" };
+ static const char *pcMusicFileListFinale[] = { "LOREFINL" };
+ static const char *pcMusicFileListIngame[] = { "LORE%02d%c" };
+
+ static const char *pc98MusicFileListIntro[] = { 0, "lore84.86", "lore82.86", 0, 0, 0, "lore83.86", "lore81.86" };
+ static const char *pc98MusicFileListFinale[] = { 0, 0, "lore85.86", "lore86.86", "lore87.86" };
+ static const char *pc98MusicFileListIngame[] = { "lore%02d.86" };
+
+ memset(_soundData, 0, sizeof(_soundData));
+ if (_flags.platform == Common::kPlatformPC) {
+ _soundData[0].fileList = pcMusicFileListIntro;
+ _soundData[0].fileListLen = ARRAYSIZE(pcMusicFileListIntro);
+ _soundData[1].fileList = pcMusicFileListIngame;
+ _soundData[1].fileListLen = ARRAYSIZE(pcMusicFileListIngame);
+ _soundData[2].fileList = pcMusicFileListFinale;
+ _soundData[2].fileListLen = ARRAYSIZE(pcMusicFileListFinale);
+ } else if (_flags.platform == Common::kPlatformPC98) {
+ _soundData[0].fileList = pc98MusicFileListIntro;
+ _soundData[0].fileListLen = ARRAYSIZE(pc98MusicFileListIntro);
+ _soundData[1].fileList = pc98MusicFileListIngame;
+ _soundData[1].fileListLen = ARRAYSIZE(pc98MusicFileListIngame);
+ _soundData[2].fileList = pc98MusicFileListFinale;
+ _soundData[2].fileListLen = ARRAYSIZE(pc98MusicFileListFinale);
+ }
+
+ if (_flags.isDemo)
+ return;
+
+ _pakFileList = _staticres->loadStrings(kLolIngamePakFiles, _pakFileListSize);
+ _charDefaults = _staticres->loadCharData(kLolCharacterDefs, _charDefaultsSize);
+ _ingameSoundIndex = (const uint16 *)_staticres->loadRawData(kLolIngameSfxIndex, _ingameSoundIndexSize);
+ _musicTrackMap = _staticres->loadRawData(kLolMusicTrackMap, _musicTrackMapSize);
+ _ingameGMSoundIndex = _staticres->loadRawData(kLolIngameGMSfxIndex, _ingameGMSoundIndexSize);
+ _ingameMT32SoundIndex = _staticres->loadRawData(kLolIngameMT32SfxIndex, _ingameMT32SoundIndexSize);
+ _ingamePCSpeakerSoundIndex = _staticres->loadRawData(kLolIngamePcSpkSfxIndex, _ingamePCSpeakerSoundIndexSize);
+ _spellProperties = _staticres->loadSpellData(kLolSpellProperties, _spellPropertiesSize);
+ _gameShapeMap = (const int8 *)_staticres->loadRawData(kLolGameShapeMap, _gameShapeMapSize);
+ _sceneItemOffs = (const int8 *)_staticres->loadRawData(kLolSceneItemOffs, _sceneItemOffsSize);
+ _charInvIndex = _staticres->loadRawData(kLolCharInvIndex, _charInvIndexSize);
+ _charInvDefs = _staticres->loadRawData(kLolCharInvDefs, _charInvDefsSize);
+ _charDefsMan = _staticres->loadRawDataBe16(kLolCharDefsMan, _charDefsManSize);
+ _charDefsWoman = _staticres->loadRawDataBe16(kLolCharDefsWoman, _charDefsWomanSize);
+ _charDefsKieran = _staticres->loadRawDataBe16(kLolCharDefsKieran, _charDefsKieranSize);
+ _charDefsAkshel = _staticres->loadRawDataBe16(kLolCharDefsAkshel, _charDefsAkshelSize);
+ _expRequirements = (const int32 *)_staticres->loadRawDataBe32(kLolExpRequirements, _expRequirementsSize);
+ _monsterModifiers = _staticres->loadRawDataBe16(kLolMonsterModifiers, _monsterModifiersSize);
+ _monsterShiftOffs = (const int8 *)_staticres->loadRawData(kLolMonsterShiftOffsets, _monsterShiftOffsSize);
+ _monsterDirFlags = _staticres->loadRawData(kLolMonsterDirFlags, _monsterDirFlagsSize);
+ _monsterScaleX = _staticres->loadRawData(kLolMonsterScaleX, _monsterScaleXSize);
+ _monsterScaleY = _staticres->loadRawData(kLolMonsterScaleY, _monsterScaleYSize);
+ _monsterScaleWH = _staticres->loadRawDataBe16(kLolMonsterScaleWH, _monsterScaleWHSize);
+ _inventorySlotDesc = _staticres->loadRawDataBe16(kLolInventoryDesc, _inventorySlotDescSize);
+ _levelShpList = _staticres->loadStrings(kLolLevelShpList, _levelShpListSize);
+ _levelDatList = _staticres->loadStrings(kLolLevelDatList, _levelDatListSize);
+ _compassDefs = _staticres->loadCompassData(kLolCompassDefs, _compassDefsSize);
+ _flyingItemShapes = _staticres->loadFlyingObjectData(kLolFlyingObjectShp, _flyingItemShapesSize);
+ _itemCost = _staticres->loadRawDataBe16(kLolItemPrices, _itemCostSize);
+ _stashSetupData = _staticres->loadRawData(kLolStashSetup, _stashSetupDataSize);
+
+ _dscUnk1 = (const int8 *)_staticres->loadRawData(kLolDscUnk1, _dscUnk1Size);
+ _dscShapeIndex = (const int8 *)_staticres->loadRawData(kLolDscShapeIndex, _dscShapeIndexSize);
+ _dscOvlMap = _staticres->loadRawData(kLolDscOvlMap, _dscOvlMapSize);
+ _dscShapeScaleW = _staticres->loadRawDataBe16(kLolDscScaleWidthData, _dscShapeScaleWSize);
+ _dscShapeScaleH = _staticres->loadRawDataBe16(kLolDscScaleHeightData, _dscShapeScaleHSize);
+ _dscShapeX = (const int16 *)_staticres->loadRawDataBe16(kLolDscX, _dscShapeXSize);
+ _dscShapeY = (const int8 *)_staticres->loadRawData(kLolDscY, _dscShapeYSize);
+ _dscTileIndex = _staticres->loadRawData(kLolDscTileIndex, _dscTileIndexSize);
+ _dscUnk2 = _staticres->loadRawData(kLolDscUnk2, _dscUnk2Size);
+ _dscDoorShpIndex = _staticres->loadRawData(kLolDscDoorShapeIndex, _dscDoorShpIndexSize);
+ _dscDim1 = (const int8 *)_staticres->loadRawData(kLolDscDimData1, _dscDim1Size);
+ _dscDim2 = (const int8 *)_staticres->loadRawData(kLolDscDimData2, _dscDim2Size);
+ _dscBlockMap = _staticres->loadRawData(kLolDscBlockMap, _dscBlockMapSize);
+ _dscDimMap = _staticres->loadRawData(kLolDscDimMap, _dscDimMapSize);
+ _dscDoorMonsterScaleTable = _staticres->loadRawDataBe16(kLolDscDoorScale, _dscDoorMonsterScaleTableSize);
+ _dscShapeOvlIndex = _staticres->loadRawData(kLolDscOvlIndex, _dscShapeOvlIndexSize);
+ _dscDoor4 = _staticres->loadRawDataBe16(kLolDscDoor4, _dscDoor4Size);
+ _dscBlockIndex = (const int8 *)_staticres->loadRawData(kLolDscBlockIndex, _dscBlockIndexSize);
+ _dscDoor1 = _staticres->loadRawData(kLolDscDoor1, _dscDoor1Size);
+ _dscDoorMonsterX = (const int16 *)_staticres->loadRawDataBe16(kLolDscDoorX, _dscDoorMonsterXSize);
+ _dscDoorMonsterY = (const int16 *)_staticres->loadRawDataBe16(kLolDscDoorY, _dscDoorMonsterYSize);
+
+ _scrollXTop = _staticres->loadRawData(kLolScrollXTop, _scrollXTopSize);
+ _scrollYTop = _staticres->loadRawData(kLolScrollYTop, _scrollYTopSize);
+ _scrollXBottom = _staticres->loadRawData(kLolScrollXBottom, _scrollXBottomSize);
+ _scrollYBottom = _staticres->loadRawData(kLolScrollYBottom, _scrollYBottomSize);
+
+ const char *const *tmpSndList = _staticres->loadStrings(kLolIngameSfxFiles, _ingameSoundListSize);
+ if (tmpSndList) {
+ _ingameSoundList = new char *[_ingameSoundListSize];
+ for (int i = 0; i < _ingameSoundListSize; i++) {
+ _ingameSoundList[i] = new char[strlen(tmpSndList[i]) + 1];
+ strcpy(_ingameSoundList[i], tmpSndList[i]);
+ }
+ _staticres->unloadId(kLolIngameSfxFiles);
+ }
+
+ _buttonData = _staticres->loadButtonDefs(kLolButtonDefs, _buttonDataSize);
+ _buttonList1 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList1, _buttonList1Size);
+ _buttonList2 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList2, _buttonList2Size);
+ _buttonList3 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList3, _buttonList3Size);
+ _buttonList4 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList4, _buttonList4Size);
+ _buttonList5 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList5, _buttonList5Size);
+ _buttonList6 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList6, _buttonList6Size);
+ _buttonList7 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList7, _buttonList7Size);
+ _buttonList8 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList8, _buttonList8Size);
+
+ _autoMapStrings = _staticres->loadRawDataBe16(kLolMapStringId, _autoMapStringsSize);
+
+ int tmpSize = 0;
+ const uint8 *tmp = _staticres->loadRawData(kLolLegendData, tmpSize);
+ tmpSize /= 5;
+ if (tmp) {
+ _defaultLegendData = new MapLegendData[tmpSize];
+ for (int i = 0; i < tmpSize; i++) {
+ _defaultLegendData[i].shapeIndex = *tmp++;
+ _defaultLegendData[i].enable = *tmp++ ? true : false;
+ _defaultLegendData[i].x = (int8)*tmp++;
+ _defaultLegendData[i].stringId = READ_LE_UINT16(tmp);
+ tmp += 2;
+ }
+ _staticres->unloadId(kLolLegendData);
+ }
+
+ tmp = _staticres->loadRawData(kLolMapCursorOvl, tmpSize);
+ _mapCursorOverlay = new uint8[tmpSize];
+ memcpy(_mapCursorOverlay, tmp, tmpSize);
+ _staticres->unloadId(kLolMapCursorOvl);
+
+ _updateSpellBookCoords = _staticres->loadRawData(kLolSpellbookCoords, _updateSpellBookCoordsSize);
+ _updateSpellBookAnimData = _staticres->loadRawData(kLolSpellbookAnim, _updateSpellBookAnimDataSize);
+ _healShapeFrames = _staticres->loadRawData(kLolHealShapeFrames, _healShapeFramesSize);
+
+ tmp = _staticres->loadRawData(kLolLightningDefs, tmpSize);
+ if (tmp) {
+ _lightningProps = new LightningProperty[5];
+ for (int i = 0; i < 5; i++) {
+ _lightningProps[i].lastFrame = tmp[i << 2];
+ _lightningProps[i].frameDiv = tmp[(i << 2) + 1];
+ _lightningProps[i].sfxId = READ_LE_UINT16(&tmp[(i << 2) + 2]);
+ }
+ _staticres->unloadId(kLolLightningDefs);
+ }
+
+ _fireBallCoords = (const int16 *)_staticres->loadRawDataBe16(kLolFireballCoords, _fireBallCoordsSize);
+
+ _buttonCallbacks.clear();
+ _buttonCallbacks.reserve(95);
+#define cb(x) _buttonCallbacks.push_back(BUTTON_FUNCTOR(LoLEngine, this, &LoLEngine::x))
+ // 0x00
+ cb(clickedUpArrow);
+ cb(clickedDownArrow);
+ _buttonCallbacks.push_back(_buttonCallbacks[1]);
+ cb(clickedLeftArrow);
+
+ // 0x04
+ cb(clickedRightArrow);
+ cb(clickedTurnLeftArrow);
+ cb(clickedTurnRightArrow);
+ cb(clickedAttackButton);
+
+ // 0x08
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[7]);
+ cb(clickedMagicButton);
+
+ // 0x0C
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[11]);
+ cb(clickedMagicSubmenu);
+
+ // 0x10
+ cb(clickedScreen);
+ cb(clickedPortraitLeft);
+ for (int i = 0; i < 7; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[17]);
+
+ // 0x19
+ cb(clickedLiveMagicBarsLeft);
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[25]);
+
+ // 0x1D
+ cb(clickedPortraitEtcRight);
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[29]);
+
+ // 0x21
+ cb(clickedCharInventorySlot);
+ for (int i = 0; i < 10; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[33]);
+
+ // 0x2C
+ cb(clickedExitCharInventory);
+ cb(clickedSceneDropItem);
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[45]);
+
+ // 0x31
+ cb(clickedScenePickupItem);
+ cb(clickedInventorySlot);
+ for (int i = 0; i < 9; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[50]);
+
+ // 0x3C
+ cb(clickedInventoryScroll);
+ cb(clickedInventoryScroll);
+ cb(clickedWall);
+ _buttonCallbacks.push_back(_buttonCallbacks[62]);
+
+ // 0x40
+ cb(clickedSequenceWindow);
+ _buttonCallbacks.push_back(_buttonCallbacks[0]);
+ _buttonCallbacks.push_back(_buttonCallbacks[1]);
+ _buttonCallbacks.push_back(_buttonCallbacks[3]);
+
+ // 0x44
+ _buttonCallbacks.push_back(_buttonCallbacks[4]);
+ _buttonCallbacks.push_back(_buttonCallbacks[5]);
+ _buttonCallbacks.push_back(_buttonCallbacks[6]);
+ cb(clickedScroll);
+
+ // 0x48
+ for (int i = 0; i < 9; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[71]);
+
+ // 0x51
+ cb(clickedSpellTargetCharacter);
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[81]);
+
+ // 0x55
+ cb(clickedSpellTargetScene);
+ cb(clickedSceneThrowItem);
+ _buttonCallbacks.push_back(_buttonCallbacks[86]);
+
+ // 0x58
+ cb(clickedOptions);
+ cb(clickedRestParty);
+ cb(clickedMoneyBox);
+ cb(clickedCompass);
+
+ // 0x5C
+ cb(clickedAutomap);
+ cb(clickedLamp);
+ cb(clickedStatusIcon);
+#undef cb
+}
+
+void GUI_LoL::initStaticData() {
+ GUI_V2_BUTTON(_scrollUpButton, 20, 96, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0);
+ GUI_V2_BUTTON(_scrollDownButton, 21, 98, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0);
+
+ for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
+ GUI_V2_BUTTON(_menuButtons[i], i, 0, 0, 0, 0, 0, 0x4487, 0, 0, 0, 0, 0, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0);
+
+ if (_vm->gameFlags().isTalkie)
+ GUI_LOL_MENU(_mainMenu, 9, 0x4000, 0, 7, -1, -1, -1, -1);
+ else
+ GUI_LOL_MENU(_mainMenu, 17, 0x4000, 0, 6, -1, -1, -1, -1);
+
+ GUI_LOL_MENU_ITEM(_mainMenu.item[0], 0x4001, 16, 23, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[1], 0x4002, 16, 40, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[2], 0x4003, 16, 57, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[3], 0x4004, 16, 74, 176, 15, 0, 0);
+
+ if (_vm->gameFlags().isTalkie) {
+ GUI_LOL_MENU_ITEM(_mainMenu.item[4], 0x42D9, 16, 91, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[5], 0x4006, 16, 108, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[6], 0x4005, 88, 127, 104, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ } else {
+ GUI_LOL_MENU_ITEM(_mainMenu.item[4], 0x4006, 16, 91, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[5], 0x4005, 88, 110, 104, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ }
+
+ Button::Callback mainMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedMainMenu);
+ for (int i = 0; i < _mainMenu.numberOfItems; ++i)
+ _mainMenu.item[i].callback = mainMenuFunctor;
+
+ GUI_LOL_MENU(_loadMenu, 10, 0x400e, 1, 5, 128, 20, 128, 118);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ Button::Callback loadMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedLoadMenu);
+ for (int i = 0; i < 5; ++i)
+ _loadMenu.item[i].callback = loadMenuFunctor;
+
+ GUI_LOL_MENU(_saveMenu, 10, 0x400d, 1, 5, 128, 20, 128, 118);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ Button::Callback saveMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedSaveMenu);
+ for (int i = 0; i < 5; ++i)
+ _saveMenu.item[i].callback = saveMenuFunctor;
+
+ GUI_LOL_MENU(_deleteMenu, 10, 0x400f, 1, 5, 128, 20, 128, 118);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ Button::Callback deleteMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedDeleteMenu);
+ for (int i = 0; i < 5; ++i)
+ _deleteMenu.item[i].callback = deleteMenuFunctor;
+
+ GUI_LOL_MENU(_gameOptions, 17, 0x400c, 0, 6, -1, -1, -1, -1);
+ if (_vm->gameFlags().isTalkie) {
+ GUI_LOL_MENU_ITEM(_gameOptions.item[0], 0xfff7, 120, 22, 80, 15, 0x406e, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[1], 0xfff6, 120, 39, 80, 15, 0x406c, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[2], 0xfff5, 120, 56, 80, 15, 0x406d, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[3], 0xfff4, 120, 73, 80, 15, 0x42d5, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[4], 0xfff3, 120, 90, 80, 15, 0x42d2, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[5], 0x4072, 104, 110, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ } else {
+ GUI_LOL_MENU_ITEM(_gameOptions.item[0], 0xfff9, 120, 22, 80, 15, 0x406a, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[1], 0xfff8, 120, 39, 80, 15, 0x406b, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[2], 0xfff7, 120, 56, 80, 15, 0x406e, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[3], 0xfff6, 120, 73, 80, 15, 0x406c, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[4], 0xfff5, 120, 90, 80, 15, 0x406d, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[5], 0x4072, 104, 110, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ }
+ Button::Callback optionsMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedOptionsMenu);
+ for (int i = 0; i < _gameOptions.numberOfItems; ++i)
+ _gameOptions.item[i].callback = optionsMenuFunctor;
+
+ GUI_LOL_MENU(_audioOptions, 18, 0x42d9, 2, 1, -1, -1, -1, -1);
+ GUI_LOL_MENU_ITEM(_audioOptions.item[0], 0x4072, 152, 76, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ GUI_LOL_MENU_ITEM(_audioOptions.item[1], 3, 128, 22, 114, 14, 0x42db, 0);
+ GUI_LOL_MENU_ITEM(_audioOptions.item[2], 4, 128, 39, 114, 14, 0x42da, 0);
+ GUI_LOL_MENU_ITEM(_audioOptions.item[3], 5, 128, 56, 114, 14, 0x42dc, 0);
+ Button::Callback audioMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedAudioMenu);
+ for (int i = 0; i < 4; ++i)
+ _audioOptions.item[i].callback = audioMenuFunctor;
+
+ GUI_LOL_MENU(_deathMenu, 11, 0x4013, 0, 2, -1, -1, -1, -1);
+ GUI_LOL_MENU_ITEM(_deathMenu.item[0], 0x4006, 8, 30, 104, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deathMenu.item[1], 0x4001, 176, 30, 104, 15, 0, 0);
+ Button::Callback deathMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedDeathMenu);
+ for (int i = 0; i < 2; ++i)
+ _deathMenu.item[i].callback = deathMenuFunctor;
+
+ GUI_LOL_MENU(_savenameMenu, 7, 0x4053, 0, 2, -1, -1, -1, -1);
+ GUI_LOL_MENU_ITEM(_savenameMenu.item[0], 0x4012, 8, 38, 72, 15, 0, _vm->_keyMap[Common::KEYCODE_RETURN]);
+ GUI_LOL_MENU_ITEM(_savenameMenu.item[1], 0x4011, 176, 38, 72, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ Button::Callback savenameMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedSavenameMenu);
+ for (int i = 0; i < 2; ++i)
+ _savenameMenu.item[i].callback = savenameMenuFunctor;
+
+ GUI_LOL_MENU(_choiceMenu, 11, 0, 0, 2, -1, -1, -1, -1);
+ GUI_LOL_MENU_ITEM(_choiceMenu.item[0], 0x4007, 8, 30, 72, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_choiceMenu.item[1], 0x4008, 208, 30, 72, 15, 0, 0);
+ Button::Callback choiceMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedChoiceMenu);
+ for (int i = 0; i < 2; ++i)
+ _choiceMenu.item[i].callback = choiceMenuFunctor;
+}
+
+const ScreenDim Screen_LoL::_screenDimTable256C[] = {
+ { 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 }, // Taken from Intro
+ { 0x08, 0x48, 0x18, 0x38, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x0E, 0x00, 0x16, 0x78, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x0B, 0x7B, 0x1C, 0x12, 0xFE, 0xFC, 0x00, 0x00 },
+ { 0x0B, 0x7B, 0x1C, 0x2D, 0xFE, 0xFC, 0x00, 0x00 },
+ { 0x55, 0x7B, 0xE9, 0x37, 0xFE, 0xFC, 0x00, 0x00 },
+ { 0x0B, 0x8C, 0x10, 0x2B, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (4 entries)
+ { 0x04, 0x59, 0x20, 0x3C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x05, 0x6E, 0x1E, 0x0C, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x07, 0x19, 0x1A, 0x97, 0x00, 0x00, 0x00, 0x00 }, // Ingame main menu box CD version
+ { 0x03, 0x1E, 0x22, 0x8C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x02, 0x48, 0x24, 0x34, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x0E, 0x00, 0x16, 0x78, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x0D, 0xA2, 0x18, 0x0C, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x0F, 0x06, 0x14, 0x6E, 0x01, 0x00, 0x00, 0x00 },
+ { 0x1A, 0xBE, 0x0A, 0x07, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x07, 0x21, 0x1A, 0x85, 0x00, 0x00, 0x00, 0x00 },
+ { 0x03, 0x32, 0x22, 0x62, 0x00, 0x00, 0x00, 0x00 },
+ { 0x0B, 0x8C, 0x10, 0x33, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (5 entries, CD version only)
+ { 0x0B, 0x8C, 0x10, 0x23, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (3 entries, floppy version only)
+
+ { 0x01, 0x20, 0x26, 0x80, 0xDC, 0xFD, 0x00, 0x00 }, // Credits
+ { 0x09, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x19, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x02, 0x26, 0x14, 0x00, 0x0F, 0x0E, 0x00 },
+};
+
+const ScreenDim Screen_LoL::_screenDimTable16C[] = {
+ { 0x00, 0x00, 0x28, 0xC8, 0x33, 0x44, 0x00, 0x00 }, // Taken from Intro
+ { 0x08, 0x48, 0x18, 0x38, 0x33, 0x44, 0x00, 0x00 },
+ { 0x0E, 0x00, 0x16, 0x78, 0x33, 0x44, 0x00, 0x00 },
+ { 0x0B, 0x7B, 0x1C, 0x11, 0x33, 0x11, 0x00, 0x00 },
+ { 0x0B, 0x7B, 0x1C, 0x2D, 0x33, 0x11, 0x00, 0x00 },
+ { 0x55, 0x7B, 0xE9, 0x37, 0x33, 0x11, 0x00, 0x00 },
+ { 0x0B, 0x92, 0x10, 0x2A, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (4 entries)
+ { 0x04, 0x58, 0x20, 0x3C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x05, 0x6C, 0x1E, 0x0D, 0x33, 0x44, 0x00, 0x00 },
+ { 0x07, 0x20, 0x1A, 0x86, 0x00, 0x00, 0x00, 0x00 },
+ { 0x03, 0x20, 0x22, 0x8C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x02, 0x48, 0x24, 0x34, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x0E, 0x00, 0x16, 0x78, 0x33, 0x44, 0x00, 0x00 },
+ { 0x0D, 0xA2, 0x18, 0x0C, 0x33, 0x44, 0x00, 0x00 },
+ { 0x0F, 0x06, 0x14, 0x6E, 0x44, 0x00, 0x00, 0x00 },
+ { 0x1A, 0xBE, 0x0A, 0x07, 0x33, 0x44, 0x00, 0x00 },
+ { 0x07, 0x21, 0x1A, 0x85, 0x00, 0x00, 0x00, 0x00 },
+ { 0x03, 0x32, 0x22, 0x62, 0x00, 0x00, 0x00, 0x00 },
+ { 0x0B, 0x8C, 0x10, 0x33, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (5 entries, not used here)
+ { 0x0B, 0x8C, 0x10, 0x23, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (3 entries)
+
+ { 0x01, 0x20, 0x26, 0x80, 0xDC, 0xFD, 0x00, 0x00 }, // Credits (TODO: Check this!)
+ { 0x09, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x19, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x02, 0x26, 0x14, 0x00, 0x0F, 0x0E, 0x00 },
+};
+
+const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable256C);
+
+const char * const LoLEngine::_languageExt[] = {
+ "ENG",
+ "FRE",
+ "GER"
+};
+
+const LoLEngine::CharacterPrev LoLEngine::_charPreviews[] = {
+ { "Ak\'shel", 0x060, 0x7F, { 0x0F, 0x08, 0x05 } },
+ { "Michael", 0x09A, 0x7F, { 0x06, 0x0A, 0x0F } },
+ { "Kieran", 0x0D4, 0x7F, { 0x08, 0x06, 0x08 } },
+ { "Conrad", 0x10F, 0x7F, { 0x0A, 0x0C, 0x0A } }
+};
+
+const uint16 LoLEngine::_charPosXPC98[] = {
+ 92, 152, 212, 268
+};
+
+const uint8 LoLEngine::_charNamesPC98[][11] = {
+ { 0x83, 0x41, 0x83, 0x4E, 0x83, 0x56, 0x83, 0x46, 0x83, 0x8B, 0x00 },
+ { 0x83, 0x7D, 0x83, 0x43, 0x83, 0x50, 0x83, 0x8B, 0x00, 0x00, 0x00 },
+ { 0x83, 0x4C, 0x81, 0x5B, 0x83, 0x89, 0x83, 0x93, 0x00, 0x00, 0x00 },
+ { 0x83, 0x52, 0x83, 0x93, 0x83, 0x89, 0x83, 0x62, 0x83, 0x68, 0x00 }
+};
+
+const uint8 LoLEngine::_chargenFrameTableTalkie[] = {
+ 0x00, 0x01, 0x02, 0x03, 0x04,
+ 0x05, 0x04, 0x03, 0x02, 0x01,
+ 0x00, 0x00, 0x01, 0x02, 0x03,
+ 0x04, 0x05, 0x06, 0x07, 0x08,
+ 0x09, 0x0A, 0x0B, 0x0C, 0x0D,
+ 0x0E, 0x0F, 0x10, 0x11, 0x12
+};
+
+const uint8 LoLEngine::_chargenFrameTableFloppy[] = {
+ 0, 1, 2, 3, 4, 5, 4, 3, 2,
+ 1, 0, 0, 1, 2, 3, 4, 5, 6,
+ 7, 8, 9, 10, 11, 12, 13, 14, 15
+};
+
+const uint16 LoLEngine::_selectionPosTable[] = {
+ 0x6F, 0x00, 0x8F, 0x00, 0xAF, 0x00, 0xCF, 0x00,
+ 0xEF, 0x00, 0x6F, 0x20, 0x8F, 0x20, 0xAF, 0x20,
+ 0xCF, 0x20, 0xEF, 0x20, 0x6F, 0x40, 0x8F, 0x40,
+ 0xAF, 0x40, 0xCF, 0x40, 0xEF, 0x40, 0x10F, 0x00
+};
+
+const uint8 LoLEngine::_selectionChar1IdxTable[] = {
+ 0, 0, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 0, 0, 5, 5, 5,
+ 5, 5, 5, 5, 0, 0, 5, 5,
+ 5, 5, 5
+};
+
+const uint8 LoLEngine::_selectionChar2IdxTable[] = {
+ 1, 1, 6, 6, 1, 1, 6, 6,
+ 6, 6, 6, 6, 6, 1, 1, 6,
+ 6, 6, 1, 1, 6, 6, 6, 6,
+ 6, 6, 6
+};
+
+const uint8 LoLEngine::_selectionChar3IdxTable[] = {
+ 2, 2, 7, 7, 7, 7, 2, 2,
+ 7, 7, 7, 7, 7, 7, 7, 2,
+ 2, 7, 7, 7, 7, 2, 2, 7,
+ 7, 7, 7
+};
+
+const uint8 LoLEngine::_selectionChar4IdxTable[] = {
+ 3, 3, 8, 8, 8, 8, 3, 3,
+ 8, 8, 3, 3, 8, 8, 8, 8,
+ 8, 8, 8, 8, 8, 3, 3, 8,
+ 8, 8, 8
+};
+
+const uint8 LoLEngine::_reminderChar1IdxTable[] = {
+ 4, 4, 4, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5,
+ 5
+};
+
+const uint8 LoLEngine::_reminderChar2IdxTable[] = {
+ 9, 9, 9, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6
+};
+
+const uint8 LoLEngine::_reminderChar3IdxTable[] = {
+ 0xE, 0xE, 0xE, 0x7, 0x7, 0x7, 0x7, 0x7,
+ 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7,
+ 0x7
+};
+
+const uint8 LoLEngine::_reminderChar4IdxTable[] = {
+ 0xF, 0xF, 0xF, 0x8, 0x8, 0x8, 0x8, 0x8,
+ 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8,
+ 0x8
+};
+
+const uint8 LoLEngine::_selectionAnimIndexTable[] = {
+ 0, 5, 1, 6, 2, 7, 3, 8
+};
+
+const uint8 LoLEngine::_charInfoFrameTable[] = {
+ 0x0, 0x7, 0x8, 0x9, 0xA, 0xB, 0xA, 0x9,
+ 0x8, 0x7, 0x0, 0x0, 0x7, 0x8, 0x9, 0xA,
+ 0xB, 0xA, 0x9, 0x8, 0x7, 0x0, 0x0, 0x7,
+ 0x8, 0x9, 0xA, 0xB, 0xA, 0x9, 0x8, 0x7
+};
+
+const uint8 LoLEngine::_clock2Timers[] = {
+ 0x00, 0x10, 0x11, 0x03, 0x04, 0x50,
+ 0x51, 0x52, 0x08, 0x09, 0x0A
+};
+
+const uint8 LoLEngine::_numClock2Timers = ARRAYSIZE(LoLEngine::_clock2Timers);
+
+const int8 LoLEngine::_mapCoords[12][4] = {
+ { 0, 7, 0, -5 }, { -5, 0, 6, 0 }, { 7, 5, 7, 1 },
+ { 5, 6, 4, 6 }, { 0, 7, 0, -1 }, { -3, 0, 6, 0 },
+ { 6, 7, 6, -3 }, { -3, 5, 6, 5 }, { 1, 5, 1, 1 },
+ { 3, 1, 3, 1 }, { -1, 6, -1, -8 }, { -7, -1, 5, -1 }
+};
+
+const MistOfDoomAnimData LoLEngine::_mistAnimData[] = {
+ { 0, 7, 7, 13, 155 },
+ { 0, 16, 16, 17, 155 },
+ { 0, 24, 24, 24, 174 },
+ { 0, 19, 19, 19, 174 },
+ { 0, 16, 16, 17, 175 },
+};
+
+const char * const LoLEngine::_outroShapeFileTable[] = {
+ "AMAZON.SHP", "ARCHRSLG.SHP", "AVIANWRM.SHP", "BANDIT.SHP", "BOAR.SHP", "CABAL.SHP",
+ "GUARD.SHP", "HAG.SHP", "HORNET.SHP", "HURZELL.SHP", "IRONGRZR.SHP", "KNOWLES.SHP",
+ "LIZARD.SHP", "MANTHA.SHP", "MINOTAUR.SHP", "MORIBUND.SHP", "ORC.SHP", "ORCLDR.SHP",
+ "PENTROG.SHP", "RATMAN.SHP", "ROCKLING.SHP", "SCAVNGR.SHP", "STARK.SHP",
+ "SWAMPCIT.SHP", "SWAMPMON.SHP", "THUG.SHP", "VIPER.SHP", "XEOB.SHP"
+};
+
+const uint8 LoLEngine::_outroFrameTable[] = {
+ 0, 0, 0, 0, 0, 1, 2, 3,
+ 0, 1, 2, 3, 8, 9, 10, 11,
+ 8, 9, 10, 11, 4, 5, 6, 7
+};
+
+const int16 LoLEngine::_outroRightMonsterPos[] = {
+ 205, 55, 205, 55, 205, 55, 205, 55,
+ 205, 56, 207, 57, 208, 58, 210, 59,
+ 213, 60, 216, 61, 220, 61, 225, 61,
+ 230, 61, 235, 61, 240, 61, 240, 61,
+ 240, 61, 240, 61, 240, 61, 240, 61,
+ 240, 61, 265, 61, 290, 61, 315, 61
+};
+
+const int16 LoLEngine::_outroLeftMonsterPos[] = {
+ 92, 55, 92, 55, 92, 55, 92, 55,
+ 92, 56, 90, 57, 85, 58, 77, 59,
+ 67, 60, 57, 61, 47, 61, 35, 61,
+ 35, 61, 35, 61, 35, 61, 35, 61,
+ 35, 61, 35, 61, 35, 61, 35, 61,
+ 35, 61, 10, 61, -20, 61, -45, 61
+};
+
+const int16 LoLEngine::_outroRightDoorPos[] = {
+ 200, 41, 200, 29, 200, 17, 200, 5,
+ 200, -7, 200, -7, 200, -7, 200, -7,
+ 200, 5, 200, 17, 200, 29, 200, 41,
+ 200, 41, 200, 41, 200, 41, 200, 41,
+ 200, 41, 200, 41, 200, 41, 200, 41,
+ 200, 41, 200, 41, 200, 41, 200, 41
+};
+
+const int16 LoLEngine::_outroLeftDoorPos[] = {
+ 72, 41, 72, 29, 72, 17, 72, 5,
+ 72, -7, 72, -7, 72, -7, 72, -7,
+ 72, 5, 72, 17, 72, 29, 72, 41,
+ 72, 41, 72, 41, 72, 41, 72, 41,
+ 72, 41, 72, 41, 72, 41, 72, 41,
+ 72, 41, 72, 41, 72, 41, 72, 41
+};
+
+const int LoLEngine::_outroMonsterScaleTableX[] = {
+ 0x050, 0x050, 0x050, 0x050, 0x050, 0x05D, 0x070, 0x085,
+ 0x0A0, 0x0C0, 0x0E2, 0x100, 0x100, 0x100, 0x100, 0x100,
+ 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100
+};
+
+const int LoLEngine::_outroMonsterScaleTableY[] = {
+ 0x04C, 0x04C, 0x04C, 0x04C, 0x04C, 0x059, 0x06B, 0x080,
+ 0x099, 0x0B8, 0x0D9, 0x100, 0x100, 0x100, 0x100, 0x100,
+ 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100
+};
+
+} // End of namespace Kyra
+
+#endif
+