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authorPaul Gilbert2014-05-03 13:20:29 -0400
committerPaul Gilbert2014-05-03 13:20:29 -0400
commit800ff80c52523fd044df3aa879caddb8a617134c (patch)
treee700ab3d78e1f95fed90df29ef92fbf55dd4ac8c /engines
parent84159c59efe95c682d4d727f48e93b08a93860da (diff)
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MADS: Default to first inventory item after loading a savegame
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/game.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index 862ecf9a54..65790d3c3d 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -491,12 +491,15 @@ void Game::loadGame(int slotNumber) {
synchronize(s, true);
// Set up section/scene and other initial states for post-load
- _scene._userInterface._selectedInvIndex = -1;
_currentSectionNumber = -2;
_scene._currentSceneId = -2;
_sectionNumber = _scene._nextSceneId / 100;
_scene._frameStartTime = _vm->_events->getFrameCounter();
+ // Default the selected inventory item to the first one, if the player has any
+ _scene._userInterface._selectedInvIndex = _objects._inventoryList.size() > 0 ? 0 : -1;
+
+ // Set player sprites sets flags
_player._spritesLoaded = false;
_player._spritesChanged = true;
}