diff options
author | Martin Kiewitz | 2016-06-25 23:58:16 +0200 |
---|---|---|
committer | Martin Kiewitz | 2016-06-25 23:59:01 +0200 |
commit | 80462b3f878df4148dae6d1b2d9385bc544ce7d0 (patch) | |
tree | 72a5d3dd3c4b3da8033febc7645a0a02b9de0cdb /engines | |
parent | 2e58e6d09f7350c60d5e35e30dd418ef62c7fa4b (diff) | |
download | scummvm-rg350-80462b3f878df4148dae6d1b2d9385bc544ce7d0.tar.gz scummvm-rg350-80462b3f878df4148dae6d1b2d9385bc544ce7d0.tar.bz2 scummvm-rg350-80462b3f878df4148dae6d1b2d9385bc544ce7d0.zip |
SCI: Fix auto-saving in the fan-made Cascade Quest
Script patch to change the fixed slot 999 to fixed slot 99 in the
game scripts and additional code for kSaveGame, that checks for
Cascade Quest + slot 99 and will then use ScummVM slot 0, which
is our auto-save slot.
Fixes bug #7007
Also added the game name to the other fan-made script patch.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/kfile.cpp | 50 | ||||
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 39 |
2 files changed, 70 insertions, 19 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 335763a35f..d604bb85d0 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -806,25 +806,47 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) { return NULL_REG; } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) { // virtualId is low, we assume that scripts expect us to create new slot - if (g_sci->getGameId() == GID_JONES) { + switch (g_sci->getGameId()) { + case GID_JONES: // Jones has one save slot only savegameId = 0; - } else if (virtualId == s->_lastSaveVirtualId) { - // if last virtual id is the same as this one, we assume that caller wants to overwrite last save - savegameId = s->_lastSaveNewId; - } else { - uint savegameNr; - // savegameId is in lower range, scripts expect us to create a new slot - for (savegameId = SAVEGAMESLOT_FIRST; savegameId <= SAVEGAMESLOT_LAST; savegameId++) { - for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) { - if (savegameId == saves[savegameNr].id) + break; + case GID_FANMADE: { + // Fanmade game, try to identify the game + const char *gameName = g_sci->getGameObjectName(); + + if (strcmp(gameName, "CascadeQuest") == 0) { + // Cascade Quest calls us directly to auto-save and uses slot 99, + // put that save into slot 0 (ScummVM auto-save slot) see bug #7007 + if (virtualId == (SAVEGAMEID_OFFICIALRANGE_START - 1)) { + savegameId = 0; + } + } + break; + } + default: + break; + } + + if (savegameId < 0) { + // savegameId not set yet + if (virtualId == s->_lastSaveVirtualId) { + // if last virtual id is the same as this one, we assume that caller wants to overwrite last save + savegameId = s->_lastSaveNewId; + } else { + uint savegameNr; + // savegameId is in lower range, scripts expect us to create a new slot + for (savegameId = SAVEGAMESLOT_FIRST; savegameId <= SAVEGAMESLOT_LAST; savegameId++) { + for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) { + if (savegameId == saves[savegameNr].id) + break; + } + if (savegameNr == saves.size()) // Slot not found, seems to be good to go break; } - if (savegameNr == saves.size()) // Slot not found, seems to be good to go - break; + if (savegameId > SAVEGAMESLOT_LAST) + error("kSavegame: no more savegame slots available"); } - if (savegameId > SAVEGAMESLOT_LAST) - error("kSavegame: no more savegame slots available"); } } else { error("kSaveGame: invalid savegameId used"); diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index b1603266d8..9592b212b5 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -379,12 +379,40 @@ static const SciScriptPatcherEntry ecoquest2Signatures[] = { }; // =========================================================================== +// Fan-made games +// Attention: Try to make script patches as specific as possible + +// CascadeQuest::autosave in script 994 is called various times to auto-save the game. +// The script use a fixed slot "999" for this purpose. This doesn't work in ScummVM, because we do not let +// scripts save directly into specific slots, but instead use virtual slots / detect scripts wanting to +// create a new slot. +// +// For this game we patch the code to use slot 99 instead. kSaveGame also checks for Cascade Quest, +// will then check, if slot 99 is asked for and will then use the actual slot 0, which is the official +// ScummVM auto-save slot. +// +// Responsible method: CascadeQuest::autosave +// Fixes bug: #7007 +static const uint16 fanmadeSignatureCascadeQuestFixAutoSaving[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x03e7), // pushi 3E7 (999d) -> save game slot 999 + 0x74, SIG_UINT16(0x06f8), // lofss "AutoSave" + 0x89, 0x1e, // lsg global[1E] + 0x43, 0x2d, 0x08, // callk SaveGame + SIG_END +}; + +static const uint16 fanmadePatchCascadeQuestFixAutoSaving[] = { + 0x38, PATCH_UINT16((SAVEGAMEID_OFFICIALRANGE_START - 1)), // fix slot + PATCH_END +}; + // EventHandler::handleEvent in Demo Quest has a bug, and it jumps to the // wrong address when an incorrect word is typed, therefore leading to an // infinite loop. This script bug was not apparent in SSCI, probably because // event handling was slightly different there, so it was never discovered. // Fixes bug: #5120 -static const uint16 fanmadeSignatureInfiniteLoop[] = { +static const uint16 fanmadeSignatureDemoQuestInfiniteLoop[] = { 0x38, SIG_UINT16(0x004c), // pushi 004c 0x39, 0x00, // pushi 00 0x87, 0x01, // lap 01 @@ -395,15 +423,16 @@ static const uint16 fanmadeSignatureInfiniteLoop[] = { SIG_END }; -static const uint16 fanmadePatchInfiniteLoop[] = { +static const uint16 fanmadePatchDemoQuestInfiniteLoop[] = { PATCH_ADDTOOFFSET(+10), - 0x30, SIG_UINT16(0x0032), // bnt 0032 [06a8] --> pushi 004c + 0x30, PATCH_UINT16(0x0032), // bnt 0032 [06a8] --> pushi 004c PATCH_END }; -// script, description, signature patch +// script, description, signature patch static const SciScriptPatcherEntry fanmadeSignatures[] = { - { true, 999, "infinite loop on typo", 1, fanmadeSignatureInfiniteLoop, fanmadePatchInfiniteLoop }, + { true, 994, "Cascade Quest: fix auto-saving", 1, fanmadeSignatureCascadeQuestFixAutoSaving, fanmadePatchCascadeQuestFixAutoSaving }, + { true, 999, "Demo Quest: infinite loop on typo", 1, fanmadeSignatureDemoQuestInfiniteLoop, fanmadePatchDemoQuestInfiniteLoop }, SCI_SIGNATUREENTRY_TERMINATOR }; |