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authorStrangerke2015-10-19 21:32:27 +0200
committerStrangerke2015-10-19 21:32:27 +0200
commit808ef0633979b0044ef047127ddfbfa366f7733d (patch)
treec99570fab8ba5030bba447f32ab6d61569e7d7c0 /engines
parent8d7872272fefc2a55ad34bbb0f11415e5ed50f37 (diff)
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MADS: Phantom: Implement scene 111. Remove dead 'breaks'.
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/game_phantom.cpp1
-rw-r--r--engines/mads/phantom/game_phantom.h6
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp553
-rw-r--r--engines/mads/phantom/phantom_scenes1.h23
5 files changed, 575 insertions, 10 deletions
diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp
index 592a108aea..d1e6041f68 100644
--- a/engines/mads/phantom/game_phantom.cpp
+++ b/engines/mads/phantom/game_phantom.cpp
@@ -39,6 +39,7 @@ GamePhantom::GamePhantom(MADSEngine *vm)
: Game(vm) {
_surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
_storyMode = STORYMODE_NAUGHTY;
+ _difficulty = DIFFICULTY_HARD;
}
void GamePhantom::startGame() {
diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h
index 44b2321f42..8020d3ef6c 100644
--- a/engines/mads/phantom/game_phantom.h
+++ b/engines/mads/phantom/game_phantom.h
@@ -35,6 +35,10 @@ namespace Phantom {
// TODO: Adapt for Phantom's difficulty setting
enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 };
+enum Difficulty {
+ DIFFICULTY_HARD = 1, DIFFICULTY_MEDIUM = 2, DIFFICULTY_EASY = 3
+};
+
enum InventoryObject {
OBJ_NONE = -1,
OBJ_KEY = 0,
@@ -79,6 +83,8 @@ protected:
public:
PhantomGlobals _globals;
StoryMode _storyMode;
+ Difficulty _difficulty;
+
virtual Globals &globals() { return _globals; }
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 4b54a42e1a..8dd3dc6900 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -63,7 +63,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 110: // outside dressing rooms 1
return new Scene110(vm);
case 111: // outside dressing rooms 2
- return new DummyScene(vm); // TODO
+ return new Scene111(vm);
case 112: // inside dressing room 1
return new DummyScene(vm); // TODO
case 113: // inside dressing room 2
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index bd4edd9160..d0c725bc35 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -1694,7 +1694,6 @@ void Scene103::actions() {
_scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2);
_action._inProgress = false;
return;
- break;
case 1:
_scene->deleteSequence(_globals._sequenceIndexes[5]);
@@ -1703,7 +1702,6 @@ void Scene103::actions() {
_vm->_sound->command(26);
_action._inProgress = false;
return;
- break;
case 2:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
@@ -1711,7 +1709,6 @@ void Scene103::actions() {
_scene->_sequences.setTimingTrigger(20, 3);
_action._inProgress = false;
return;
- break;
case 3:
_globals[kPlayerScore] += 5;
@@ -1719,7 +1716,6 @@ void Scene103::actions() {
_game._player._stepEnabled = true;
_action._inProgress = false;
return;
- break;
default:
break;
@@ -4416,13 +4412,11 @@ void Scene106::actions() {
_game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
_action._inProgress = false;
return;
- break;
case 76:
_scene->_nextSceneId = 105;
_action._inProgress = false;
return;
- break;
case 80:
_game._player._stepEnabled = false;
@@ -4431,19 +4425,16 @@ void Scene106::actions() {
_game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
_action._inProgress = false;
return;
- break;
case 81:
_scene->_sequences.setTimingTrigger(120, 82);
_action._inProgress = false;
return;
- break;
case 82:
_scene->_nextSceneId = 301;
_action._inProgress = false;
return;
- break;
default:
break;
@@ -6463,5 +6454,549 @@ void Scene110::preActions() {
/*------------------------------------------------------------------------*/
+Scene111::Scene111(MADSEngine *vm) : Scene1xx(vm) {
+ _removeAxe = false;
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _closedFl = false;
+ _listenFrame = -1;
+ _listenStatus = -1;
+
+}
+
+void Scene111::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_removeAxe);
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_anim1ActvFl);
+ s.syncAsByte(_closedFl);
+ s.syncAsSint16LE(_listenFrame);
+ s.syncAsSint16LE(_listenStatus);
+}
+
+void Scene111::setup() {
+ if (_globals[kCurrentYear] == 1993)
+ _scene->_initialVariant = 1;
+
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene111::enter() {
+ _scene->_hotspots.activate(NOUN_HOOK, false);
+
+ _removeAxe = false;
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _closedFl = true;
+
+ if (_globals[kCurrentYear] == 1881) {
+ if ((_globals[kJacquesNameIsKnown] == 2) && (_globals[kMadameNameIsKnown] == 2) && (_globals[kPanelIn206]) &&
+ (_globals[kDoneRichConv203]) && (_game._objects.isInInventory(OBJ_LANTERN)) &&
+ ((_game._objects.isInInventory(OBJ_CABLE_HOOK) && _game._objects.isInInventory(OBJ_ROPE)) || _game._objects.isInInventory(OBJ_ROPE_WITH_HOOK))) {
+ _closedFl = false;
+ } else
+ _closedFl = true;
+ } else
+ _closedFl = false;
+
+ if (_globals[kJacquesStatus]) {
+ _scene->_hotspots.activate(NOUN_HOOK, true);
+ _scene->_hotspots.activate(NOUN_FIRE_AXE, false);
+ }
+
+ _vm->_gameConv->get(14);
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RDR_9", false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 3), false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+
+ if (_globals[kCurrentYear] == 1881)
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 2), false);
+
+ if (_globals[kCurrentYear] == 1993) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('z', -1), false);
+ _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_LAMP, false);
+ int idx = _scene->_dynamicHotspots.add(NOUN_WALL, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(35, 82, 35 + 13, 82 + 11));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(78, 122), FACING_NORTHEAST);
+ } else {
+ _scene->_hotspots.activate(NOUN_LIGHT, false);
+ if (_globals[kChristineDoorStatus] == 2) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 10);
+ _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_FIRE_AXE, false);
+ _scene->_hotspots.activate(NOUN_DOOR_CHUNKS, true);
+ _scene->_hotspots.activate(NOUN_HANDLE, true);
+ _scene->_hotspots.activate(NOUN_AXE, true);
+ }
+ }
+
+ if ((_globals[kChristineDoorStatus] == 0) && (_scene->_priorSceneId != 113) && !_closedFl) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 3);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+ }
+
+ if ((_globals[kCurrentYear] == 1993) || (_globals[kChristineDoorStatus] <= 1)) {
+ if (!_globals[kJacquesStatus]) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 5);
+ _scene->_hotspots.activate(NOUN_AXE, false);
+ }
+ _scene->_hotspots.activate(NOUN_DOOR_CHUNKS, false);
+ _scene->_hotspots.activate(NOUN_HANDLE, false);
+ }
+
+ if (_scene->_priorSceneId == 113) {
+ _game._player._playerPos = Common::Point(146, 108);
+ _game._player.walk(Common::Point(112, 126), FACING_SOUTH);
+
+ if (!_globals[kLeaveAngelMusicOn])
+ sceneEntrySound();
+
+ if (_globals[kChristineDoorStatus] != 2) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 3);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ if ((_globals[kCurrentYear] == 1881) && (_globals[kLeaveAngelMusicOn])) {
+ _game._player.setWalkTrigger(60);
+ _game._player._stepEnabled = false;
+ _globals[kChristineDoorStatus] = 1;
+ _globals[kChrisKickedRaoulOut] = true;
+ _globals[kHintThatDaaeIsHome1] = true;
+ _globals[kHintThatDaaeIsHome2] = true;
+ }
+ }
+ } else if ((_scene->_priorSceneId == 109) || (_scene->_priorSceneId != RETURNING_FROM_LOADING))
+ _game._player.firstWalk(Common::Point(335, 150), FACING_WEST, Common::Point(311, 150), FACING_WEST, true);
+
+ sceneEntrySound();
+}
+
+void Scene111::step() {
+ if (_anim0ActvFl)
+ handleListenAnimation ();
+
+ if (!_removeAxe && _anim1ActvFl && (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == 5)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _game._objects.addToInventory(OBJ_FIRE_AXE);
+ _removeAxe = true;
+ }
+
+ if (_game._objects.isInInventory(OBJ_FIRE_AXE) && _anim1ActvFl && (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == 36))
+ _game._objects.setRoom(OBJ_FIRE_AXE, NOWHERE);
+
+ if (_game._player._playerPos == Common::Point(145, 108))
+ _scene->_nextSceneId = 113;
+
+ switch (_game._trigger) {
+ case 60:
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[5], false, 7, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 62);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[5], -1, -2);
+ break;
+
+ case 62:
+ _vm->_sound->command(25);
+ _game._player._stepEnabled = true;
+ _vm->_gameConv->run(14);
+ if (_game._difficulty == DIFFICULTY_EASY)
+ _vm->_gameConv->exportValue(1);
+ else
+ _vm->_gameConv->exportValue(0);
+
+ _game._player.walk(Common::Point(119, 124), FACING_EAST);
+ _game._player.setWalkTrigger(64);
+ break;
+
+ case 64:
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('l', 1), 70);
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ _anim0ActvFl = true;
+ _listenStatus = 0;
+ _game._player._visible = false;
+ break;
+
+ case 70:
+ _game._player._visible = true;
+ _anim0ActvFl = false;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
+ _scene->_sequences.setTimingTrigger(30, 71);
+ break;
+
+ case 71:
+ _vm->_gameConv->release();
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene111::actions() {
+ if (_vm->_gameConv->_running == 14) {
+ handleListenConversation();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_DOOR) || _action.isAction(VERB_OPEN, NOUN_RIGHT_DOOR) || _action.isAction(VERB_UNLOCK) || _action.isAction(VERB_LOCK)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1);
+ _action._inProgress = false;
+ return;
+
+ case 1: {
+ int idx = _globals._sequenceIndexes[0];
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 4);
+ _game.syncTimers(1, _globals._sequenceIndexes[0], 1, idx);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
+ _scene->_sequences.setTimingTrigger(30, 2);
+ _vm->_sound->command(73);
+ _action._inProgress = false;
+ return;
+ }
+
+ case 2:
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 3);
+ _action._inProgress = false;
+ return;
+
+ case 3:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
+ _vm->_dialogs->show(32);
+ else
+ _vm->_dialogs->show(11123);
+
+ _game._player._stepEnabled = true;
+ _action._inProgress = false;
+ return;
+
+ default:
+ break;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_LEFT_DOOR) || _action.isAction(VERB_OPEN, NOUN_LEFT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(VERB_LOCK, NOUN_LEFT_DOOR)) {
+ if ((_globals[kChristineDoorStatus] == 1) || _closedFl || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(VERB_LOCK, NOUN_LEFT_DOOR)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1);
+ _action._inProgress = false;
+ return;
+
+ case 1: {
+ int idx = _globals._sequenceIndexes[0];
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 4);
+ _game.syncTimers(1, _globals._sequenceIndexes[0], 1, idx);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
+ _scene->_sequences.setTimingTrigger(30, 2);
+ _vm->_sound->command(73);
+ _action._inProgress = false;
+ return;
+ }
+
+ case 2:
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 3);
+ _action._inProgress = false;
+ return;
+
+ case 3:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+
+ if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
+ _vm->_dialogs->show(32);
+ else if ((_globals[kChrisKickedRaoulOut]) && (_globals[kTicketPeoplePresent] == 1) && (_globals[kJacquesStatus] == 0))
+ _vm->_dialogs->show(11135);
+ else
+ _vm->_dialogs->show(11124);
+
+ _game._player._stepEnabled = true;
+ _action._inProgress = false;
+ return;
+
+ default:
+ break;
+ }
+ } else if (_globals[kChristineDoorStatus] == 2) {
+ _vm->_dialogs->show(11137);
+ _action._inProgress = false;
+ return;
+ } else {
+ _vm->_dialogs->show(11126);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_FIRE_AXE)) {
+ if ((_globals[kCurrentYear] == 1881) && (_globals[kJacquesStatus] == 0) && (_globals[kChristineDoorStatus] == 1) && (_globals[kChrisKickedRaoulOut])) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('q', -1), 1);
+ _scene->_hotspots.activate(NOUN_FIRE_AXE, false);
+ _scene->_hotspots.activate(NOUN_DOOR_CHUNKS, true);
+ _scene->_hotspots.activate(NOUN_HANDLE, true);
+ _scene->_hotspots.activate(NOUN_AXE, true);
+ _anim1ActvFl = true;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ break;
+
+ case 1:
+ _globals[kChristineDoorStatus] = 2;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[1]);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 10);
+ _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100);
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
+ _game._player._visible = true;
+ _game._player._playerPos = Common::Point(126, 126);
+ _anim1ActvFl = false;
+ _game._player.walk(Common::Point(145, 108), FACING_NORTHEAST);
+ _game._player.resetFacing(FACING_NORTHWEST);
+ break;
+
+ default:
+ break;
+ }
+ } else if (_globals[kCurrentYear] == 1993 && _globals[kMakeBrieLeave203])
+ _vm->_dialogs->show(11142);
+ else
+ _vm->_dialogs->show(11134);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(11110);
+ else
+ _vm->_dialogs->show(11111);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isAction(NOUN_FLOOR)) {
+ _vm->_dialogs->show(11112);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WALL)) {
+ _vm->_dialogs->show(11113);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CEILING)) {
+ _vm->_dialogs->show(11114);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_STAIRWELL)) {
+ _vm->_dialogs->show(11115);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_TABLE)) {
+ _vm->_dialogs->show(11118);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PLANT)) {
+ _vm->_dialogs->show(11119);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_FIRE_AXE)) {
+ _vm->_dialogs->show(11120);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_HANDLE)) {
+ _vm->_dialogs->show(11121);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_AXE)) {
+ _vm->_dialogs->show(11122);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DOOR_CHUNKS)) {
+ _vm->_dialogs->show(11129);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_LIGHT)) {
+ _vm->_dialogs->show(11131);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_LAMP)) {
+ _vm->_dialogs->show(11132);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_HOOK)) {
+ _vm->_dialogs->show(11141);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_LEFT_DOOR)) {
+ if (_globals[kJacquesStatus])
+ _vm->_dialogs->show(11140);
+ else if (_globals[kChristineDoorStatus] == 2)
+ _vm->_dialogs->show(11130);
+ else if ((_globals[kChrisKickedRaoulOut]) && (_globals[kTicketPeoplePresent] == 1))
+ _vm->_dialogs->show(11136);
+ else if ((_globals[kChristineDoorStatus] == 1) || _closedFl)
+ _vm->_dialogs->show(11117);
+ else if (_globals[kChristineDoorStatus] == 0)
+ _vm->_dialogs->show(11116);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_RIGHT_DOOR)) {
+ _vm->_dialogs->show(11117);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_RIGHT_DOOR)) {
+ _vm->_dialogs->show(11128);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_LEFT_DOOR)) {
+ if (_closedFl)
+ _vm->_dialogs->show(11128);
+ else if ((_globals[kChristineDoorStatus] == 2) && (!_globals[kTicketPeoplePresent]))
+ _vm->_dialogs->show(11138);
+ else if (_globals[kChristineDoorStatus] == 1)
+ _vm->_dialogs->show(11127);
+ else if (_globals[kChristineDoorStatus] == 0)
+ _vm->_dialogs->show(11125);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_LEFT_DOOR)) {
+ if (_globals[kChristineDoorStatus] == 0)
+ _vm->_dialogs->show(11126);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene111::preActions() {
+ if (_action.isAction(VERB_EXIT_TO, NOUN_STAIRWELL)) {
+ if (_globals[kLeaveAngelMusicOn]) {
+ _vm->_dialogs->show(11139);
+ _game._player._needToWalk = false;
+ _game._player.cancelCommand();
+ } else
+ _game._player._walkOffScreenSceneId = 109;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_FIRE_AXE) && _game._objects.isInRoom(OBJ_FIRE_AXE) && (_globals[kCurrentYear] == 1881)
+ && (_globals[kChristineDoorStatus] == 1) && (_globals[kChrisKickedRaoulOut]) && (_globals[kJacquesStatus] == 0))
+ _game._player.walk(Common::Point(119, 124), FACING_EAST);
+
+ if (_action.isAction(VERB_OPEN, NOUN_RIGHT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(VERB_LOCK, NOUN_RIGHT_DOOR))
+ _game._player.walk(Common::Point(219, 131), FACING_NORTHEAST);
+
+ if (_action.isAction(VERB_OPEN, NOUN_LEFT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(VERB_LOCK, NOUN_LEFT_DOOR))
+ _game._player.walk(Common::Point(109, 124), FACING_NORTHEAST);
+
+ if ((_action.isAction(VERB_WALK_THROUGH, NOUN_LEFT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(VERB_LOCK, NOUN_LEFT_DOOR))
+ && !_closedFl && ((_globals[kChristineDoorStatus] == 2) || (_globals[kChristineDoorStatus] == 0)))
+ _game._player.walk(Common::Point(145, 108), FACING_NORTHEAST);
+}
+
+void Scene111::handleListenAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _listenFrame)
+ return;
+
+ int nextFrame = -1;
+ _listenFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+
+ if (_listenFrame == 6) {
+ if (_listenStatus == 0)
+ nextFrame = 5;
+ else if (_listenStatus == 1)
+ nextFrame = 7;
+ }
+
+ if (nextFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], nextFrame);
+ _listenFrame = nextFrame;
+ }
+}
+
+void Scene111::handleListenConversation() {
+ if (_action._activeAction._verbId == 1)
+ _vm->_gameConv->setInterlocutorTrigger(66);
+
+ if (_action._activeAction._verbId == 7)
+ _vm->_gameConv->setInterlocutorTrigger(68);
+
+ if (_game._trigger == 66)
+ _listenStatus = 0;
+
+ if (_game._trigger == 68) {
+ _listenStatus = 1;
+ _vm->_gameConv->hold();
+ }
+
+ if ((_action._activeAction._verbId != 1) && (_action._activeAction._verbId != 7))
+ _vm->_gameConv->setInterlocutorTrigger(72);
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h
index 1a6a6d7997..b5fb417863 100644
--- a/engines/mads/phantom/phantom_scenes1.h
+++ b/engines/mads/phantom/phantom_scenes1.h
@@ -286,6 +286,29 @@ public:
virtual void preActions();
virtual void actions();
};
+
+class Scene111 : public Scene1xx {
+private:
+ bool _removeAxe;
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _closedFl;
+ int _listenFrame;
+ int _listenStatus;
+
+ void handleListenAnimation();
+ void handleListenConversation();
+
+public:
+ Scene111(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS