aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorFilippos Karapetis2019-05-27 18:25:10 +0300
committerFilippos Karapetis2019-05-27 18:25:10 +0300
commit81294feb709754b72a7d34e49a10cdfa2dad5a11 (patch)
tree9d552f50b160e72c64af0a7c10238d747c1079f6 /engines
parent67f49429ae44755bd8d5a0dc0a4d383198eae848 (diff)
downloadscummvm-rg350-81294feb709754b72a7d34e49a10cdfa2dad5a11.tar.gz
scummvm-rg350-81294feb709754b72a7d34e49a10cdfa2dad5a11.tar.bz2
scummvm-rg350-81294feb709754b72a7d34e49a10cdfa2dad5a11.zip
STARTREK: Refactor code so that gotos are not used in DEMON6
Diffstat (limited to 'engines')
-rw-r--r--engines/startrek/room.h4
-rw-r--r--engines/startrek/rooms/demon6.cpp171
2 files changed, 101 insertions, 74 deletions
diff --git a/engines/startrek/room.h b/engines/startrek/room.h
index 8e0e3a3ac3..1df3d86077 100644
--- a/engines/startrek/room.h
+++ b/engines/startrek/room.h
@@ -594,6 +594,8 @@ public:
void demon6TalkToKirk();
void demon6TalkToRedshirt();
void demon6TalkToStephen();
+ void demon6StephenIsInsulted();
+ void demon6StephenDescribesItemsInCase();
void demon6UseBerryOnStephen();
void demon6UseBerryOnSynthesizer();
void demon6MccoyReachedSynthesizer();
@@ -627,6 +629,8 @@ public:
void demon6GetCase();
void demon6KirkReachedCase();
int demon6ShowCase(int visible);
+ int demon6ShowCaseProcessInput(Sprite *sprites, Sprite *buttonSprite, int visible);
+ int demon6ShowCaseProcessSelection(Sprite *sprites, Sprite *clickedSprite, int visible);
// TUG0
void tug0Tick1();
diff --git a/engines/startrek/rooms/demon6.cpp b/engines/startrek/rooms/demon6.cpp
index c958922baa..de3b4b41b0 100644
--- a/engines/startrek/rooms/demon6.cpp
+++ b/engines/startrek/rooms/demon6.cpp
@@ -233,6 +233,44 @@ void Room::demon6UseAnythingOnWorkspace() {
showText(TX_DEM6N020);
}
+void Room::demon6StephenIsInsulted() {
+ showText(TX_SPEAKER_STEPHEN, TX_DEM6_030);
+ _roomVar.demon.insultedStephenRecently = true;
+ _awayMission->demon.insultedStephen = true;
+}
+
+void Room::demon6StephenDescribesItemsInCase() {
+ while (true) {
+ showText(TX_SPEAKER_STEPHEN, TX_DEM6_051);
+ TextRef choices2[] = { TX_SPEAKER_STEPHEN, TX_DEM6_045, TX_DEM6_046, TX_DEM6_047, TX_DEM6_048, TX_DEM6_049, TX_DEM6_050, TX_BLANK };
+ TextRef choice = showText(choices2);
+
+ switch (choice) {
+ case 0:
+ showText(TX_SPEAKER_STEPHEN, TX_DEM6_040);
+ break;
+ case 1:
+ showText(TX_SPEAKER_STEPHEN, TX_DEM6_033);
+ break;
+ case 2:
+ showText(TX_SPEAKER_STEPHEN, TX_DEM6_036);
+ break;
+ case 3:
+ showText(TX_SPEAKER_STEPHEN, TX_DEM6_038);
+ break;
+ case 4:
+ showText(TX_SPEAKER_STEPHEN, TX_DEM6_039);
+ break;
+ case 5:
+ showText(TX_SPEAKER_STEPHEN, TX_DEM6_041);
+ _roomVar.demon.caseOpened = true;
+ return;
+ default:
+ showText(TX_DIALOG_ERROR);
+ }
+ }
+}
+
void Room::demon6UseCrewmanOnCase() {
if (_roomVar.demon.stephenInRoom) {
if (_roomVar.demon.insultedStephenRecently)
@@ -242,55 +280,22 @@ void Room::demon6UseCrewmanOnCase() {
TextRef choice = showText(choices1);
if (choice == 0) {
-insult:
- showText(TX_SPEAKER_STEPHEN, TX_DEM6_030);
- _roomVar.demon.insultedStephenRecently = true;
- _awayMission->demon.insultedStephen = true;
+ demon6StephenIsInsulted();
} else if (choice == 1) {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_034);
-explain:
- while (true) {
- showText(TX_SPEAKER_STEPHEN, TX_DEM6_051);
- TextRef choices2[] = {TX_SPEAKER_STEPHEN, TX_DEM6_045, TX_DEM6_046, TX_DEM6_047, TX_DEM6_048, TX_DEM6_049, TX_DEM6_050, TX_BLANK};
- choice = showText(choices2);
-
- switch (choice) {
- case 0:
- showText(TX_SPEAKER_STEPHEN, TX_DEM6_040);
- break;
- case 1:
- showText(TX_SPEAKER_STEPHEN, TX_DEM6_033);
- break;
- case 2:
- showText(TX_SPEAKER_STEPHEN, TX_DEM6_036);
- break;
- case 3:
- showText(TX_SPEAKER_STEPHEN, TX_DEM6_038);
- break;
- case 4:
- showText(TX_SPEAKER_STEPHEN, TX_DEM6_039);
- break;
- case 5:
- showText(TX_SPEAKER_STEPHEN, TX_DEM6_041);
- _roomVar.demon.caseOpened = true;
- return;
- default:
- goto error;
- }
- }
+ demon6StephenDescribesItemsInCase();
} else if (choice == 2) {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_031);
TextRef choices3[] = {TX_SPEAKER_KIRK, TX_DEM6_001, TX_DEM6_006, TX_BLANK};
choice = showText(choices3);
if (choice == 0)
- goto insult;
+ demon6StephenIsInsulted();
else if (choice == 1)
- goto explain;
+ demon6StephenDescribesItemsInCase();
else
- goto error;
+ showText(TX_DIALOG_ERROR);
} else {
-error:
showText(TX_DIALOG_ERROR);
}
} else {
@@ -465,7 +470,6 @@ int Room::demon6ShowCase(int visible) {
}
Sprite buttonSprite;
- _vm->_gfx->addSprite(&buttonSprite);
// BUGFIX: use draw mode 2 so the entire button is clickable (not just non-transparent parts)
buttonSprite.drawMode = 2;
@@ -476,9 +480,23 @@ int Room::demon6ShowCase(int visible) {
buttonSprite.bitmapChanged = true;
buttonSprite.bitmap = _vm->_gfx->loadBitmap("donebutt");
+ _vm->_gfx->addSprite(&buttonSprite);
_vm->_gfx->forceDrawAllSprites();
_vm->_gfx->fadeinScreen();
+ visible = demon6ShowCaseProcessInput(sprites, &buttonSprite, visible);
+
+ _vm->_gfx->fadeoutScreen();
+ _vm->_gfx->popSprites();
+ _vm->_gfx->loadPri(_vm->_screenName);
+ _vm->_gfx->setBackgroundImage(_vm->_gfx->loadBitmap(_vm->_screenName));
+ _vm->_gfx->copyBackgroundScreen();
+ _vm->_gfx->forceDrawAllSprites();
+
+ return visible;
+}
+
+int Room::demon6ShowCaseProcessInput(Sprite *sprites, Sprite *buttonSprite, int visible) {
bool exitLoop = false;
while (!exitLoop) {
@@ -492,35 +510,11 @@ int Room::demon6ShowCase(int visible) {
break;
case TREKEVENT_LBUTTONDOWN: {
-lclick:
Sprite *clickedSprite = _vm->_gfx->getSpriteAt(_vm->_gfx->getMousePos());
- if (clickedSprite == &buttonSprite)
+ if (clickedSprite == buttonSprite)
exitLoop = true;
- else if (clickedSprite != nullptr) {
- while (clickedSprite->pos.y < SCREEN_HEIGHT) { // Move the selected item down and off the screen.
- clickedSprite->drawPriority = 8;
- clickedSprite->bitmapChanged = true;
- _vm->_gfx->drawAllSprites();
-
- // WORKAROUND: original game had no bound on how fast the items move
- // off the screen. Here I bind it to the tick event.
- // (This was probably the intended behaviour since the original game
- // does check the clock cycle, but doesn't do a proper comparison with
- // it.)
- while (event.type != TREKEVENT_TICK) {
- if (!_vm->popNextEvent(&event))
- continue;
- }
- clickedSprite->pos.y++;
- }
-
- clickedSprite->dontDrawNextFrame();
- _vm->_gfx->drawAllSprites();
- _vm->_gfx->delSprite(clickedSprite);
- clickedSprite->bitmap.reset();
- int i = clickedSprite - sprites;
- visible ^= (0x10 >> i);
- }
+ else if (clickedSprite != nullptr)
+ visible = demon6ShowCaseProcessSelection(sprites, clickedSprite, visible);
break;
}
@@ -536,8 +530,14 @@ lclick:
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
- case Common::KEYCODE_F1:
- goto lclick;
+ case Common::KEYCODE_F1: {
+ Sprite *clickedSprite = _vm->_gfx->getSpriteAt(_vm->_gfx->getMousePos());
+ if (clickedSprite == buttonSprite)
+ exitLoop = true;
+ else if (clickedSprite != nullptr)
+ visible = demon6ShowCaseProcessSelection(sprites, clickedSprite, visible);
+ break;
+ }
case Common::KEYCODE_F2:
exitLoop = true;
@@ -553,13 +553,36 @@ lclick:
}
}
- _vm->_gfx->fadeoutScreen();
- _vm->_gfx->popSprites();
- _vm->_gfx->loadPri(_vm->_screenName);
- _vm->_gfx->setBackgroundImage(_vm->_gfx->loadBitmap(_vm->_screenName));
- _vm->_gfx->copyBackgroundScreen();
- _vm->_gfx->forceDrawAllSprites();
+ return visible;
+}
+
+int Room::demon6ShowCaseProcessSelection(Sprite *sprites, Sprite *clickedSprite, int visible) {
+ while (clickedSprite->pos.y < SCREEN_HEIGHT) { // Move the selected item down and off the screen.
+ clickedSprite->drawPriority = 8;
+ clickedSprite->bitmapChanged = true;
+ _vm->_gfx->drawAllSprites();
+
+ // WORKAROUND: original game had no bound on how fast the items move
+ // off the screen. Here I bind it to the tick event.
+ // (This was probably the intended behaviour since the original game
+ // does check the clock cycle, but doesn't do a proper comparison with
+ // it.)
+ TrekEvent event;
+
+ while (event.type != TREKEVENT_TICK) {
+ if (!_vm->popNextEvent(&event))
+ continue;
+ }
+ clickedSprite->pos.y++;
+ }
+ clickedSprite->dontDrawNextFrame();
+ _vm->_gfx->drawAllSprites();
+ _vm->_gfx->delSprite(clickedSprite);
+ clickedSprite->bitmap.reset();
+ int i = clickedSprite - sprites;
+ visible ^= (0x10 >> i);
+
return visible;
}