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authorEugene Sandulenko2014-01-23 11:27:56 -0800
committerEugene Sandulenko2014-01-23 12:01:25 -0800
commit8154da85ad69a3fb557fdd79f5a550e66138f457 (patch)
tree13c47afe45d062157a90d8be9bda8969c1361a65 /engines
parent22acfe82d4b870a86ca3f4af2c04ab0ca387cb41 (diff)
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FULLPIPE: Initial code for sceneFinal
Diffstat (limited to 'engines')
-rw-r--r--engines/fullpipe/scenes/sceneFinal.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/sceneFinal.cpp b/engines/fullpipe/scenes/sceneFinal.cpp
new file mode 100644
index 0000000000..e240bf52df
--- /dev/null
+++ b/engines/fullpipe/scenes/sceneFinal.cpp
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void sceneFinal_initScene() {
+ g_fp->_gameLoader->loadScene(SC_FINAL2);
+ g_fp->accessScene(SC_FINAL2)->setPictureObjectsFlag4();
+ g_fp->_gameLoader->loadScene(SC_FINAL3);
+ g_fp->accessScene(SC_FINAL3)->setPictureObjectsFlag4();
+ g_fp->_gameLoader->loadScene(v4, SC_FINAL4);
+ g_fp->accessScene(SC_FINAL4)->setPictureObjectsFlag4();
+
+ getGameLoaderInventory()->setIsLocked(0);
+ getGameLoaderInventory()->slideIn();
+
+ g_fp->_updateFlag = 0;
+ g_fp->_flgCanOpenMap = 0;
+
+ g_vars->sceneFinal_var01 = 0;
+ g_vars->sceneFinal_var02 = 0;
+ g_vars->sceneFinal_var03 = 0;
+}
+
+} // End of namespace Fullpipe