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author | David Fioramonti | 2017-09-15 18:17:43 -0700 |
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committer | Colin Snover | 2017-09-15 23:44:13 -0500 |
commit | 817c9e77aa6f2c40571e807888bace46b08d0142 (patch) | |
tree | 5d7fff5b9f24f47e79137a29534af6871dac77b9 /engines | |
parent | 45cadfd9fbb25d28a7ff96a719f259f20499a93e (diff) | |
download | scummvm-rg350-817c9e77aa6f2c40571e807888bace46b08d0142.tar.gz scummvm-rg350-817c9e77aa6f2c40571e807888bace46b08d0142.tar.bz2 scummvm-rg350-817c9e77aa6f2c40571e807888bace46b08d0142.zip |
SCI32: Fix bad play call in Shivers room 23090
This fixes a bad play call by replacing it with a fade call.
The newRoom function In script rm23v090 (room 23090) was
calling a play function with 5 arguments, but the play
function only takes 4 arguments. Since it looks like a fade
call it has been replaced with that.
Fixes Trac#10200.
snover helped.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 22006575c6..018b4089aa 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -115,6 +115,8 @@ static const char *const selectorNameTable[] = { "posn", // SCI2 benchmarking script "detailLevel", // GK2 benchmarking "view", // RAMA benchmarking + "fade", // Shivers sound fix + "play", // Shivers sound fix "test", // Torin "get", // Torin "set", // Torin @@ -166,6 +168,8 @@ enum ScriptPatcherSelectors { SELECTOR_posn, SELECTOR_detailLevel, SELECTOR_view, + SELECTOR_fade, + SELECTOR_play, SELECTOR_test, SELECTOR_get, SELECTOR_set, @@ -6193,11 +6197,34 @@ static const uint16 shiversPatchSuperCall[] = { PATCH_END }; +// When the Ixupi is present in the Gods and Items intro room, the game tries to +// play a sound using the play selector, but its arguments are only appropriate +// for the fade selector. +// If the badly constructed sound object from this call ends up receiving a +// signal at any time in the future, the game will try to send to a number and +// crash (because the third argument to play is supposed to be a client object, +// but here it is a number instead). Other rooms make this same call with the +// correct fade selector, so fix the selector here to match. +// Applies to at least: English CD +static const uint16 shiversGodsItemsIxupiPlaySoundSignature[] = { + SIG_MAGICDWORD, + 0x39, SIG_SELECTOR8(play), // pushi 33 + 0x38, SIG_UINT16(0x06), // pushi 0006 + SIG_END +}; + +static const uint16 shiversGodsItemsIxupiPlaySoundPatch[] = { + 0x38, PATCH_SELECTOR16(fade), // pushi 00f3 + 0x39, 0x06, // pushi 06 + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry shiversSignatures[] = { { true, 35170, "fix CCTV joystick interaction", 1, shiversSignatureSuperCall, shiversPatchSuperCall }, { true, 990, "fix volume & brightness sliders", 2, shiversSignatureSuperCall, shiversPatchSuperCall }, { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch }, + { true, 23090, "fix play call in room 23090", 1, shiversGodsItemsIxupiPlaySoundSignature, shiversGodsItemsIxupiPlaySoundPatch }, SCI_SIGNATUREENTRY_TERMINATOR }; |