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authorFilippos Karapetis2012-02-28 10:38:13 +0200
committerFilippos Karapetis2012-02-28 10:38:44 +0200
commit8248944f1eb313f101e966a04aa93cb7db82559e (patch)
tree81124dcbb4ce3cb508c499af7b3475c373c1212d /engines
parentf4bf93fd6765ff825ac502b64c5937a1cb90ea72 (diff)
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SCI: Do not set _singleId in SciMetaEngine
This allows the engine to set the correct game ID to each entry. With _singleId set, all the IDs in the game entries are set to "sci"
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/detection.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index c43849056b..bef357f909 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -381,7 +381,6 @@ static char s_fallbackGameIdBuf[256];
class SciMetaEngine : public AdvancedMetaEngine {
public:
SciMetaEngine() : AdvancedMetaEngine(Sci::SciGameDescriptions, sizeof(ADGameDescription), s_sciGameTitles) {
- _singleid = "sci";
}
virtual const char *getName() const {