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author | Filippos Karapetis | 2012-02-28 10:38:13 +0200 |
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committer | Filippos Karapetis | 2012-02-28 10:38:44 +0200 |
commit | 8248944f1eb313f101e966a04aa93cb7db82559e (patch) | |
tree | 81124dcbb4ce3cb508c499af7b3475c373c1212d /engines | |
parent | f4bf93fd6765ff825ac502b64c5937a1cb90ea72 (diff) | |
download | scummvm-rg350-8248944f1eb313f101e966a04aa93cb7db82559e.tar.gz scummvm-rg350-8248944f1eb313f101e966a04aa93cb7db82559e.tar.bz2 scummvm-rg350-8248944f1eb313f101e966a04aa93cb7db82559e.zip |
SCI: Do not set _singleId in SciMetaEngine
This allows the engine to set the correct game ID to each entry. With
_singleId set, all the IDs in the game entries are set to "sci"
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/detection.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index c43849056b..bef357f909 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -381,7 +381,6 @@ static char s_fallbackGameIdBuf[256]; class SciMetaEngine : public AdvancedMetaEngine { public: SciMetaEngine() : AdvancedMetaEngine(Sci::SciGameDescriptions, sizeof(ADGameDescription), s_sciGameTitles) { - _singleid = "sci"; } virtual const char *getName() const { |