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author | Eugene Sandulenko | 2019-01-01 13:38:42 +0100 |
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committer | Eugene Sandulenko | 2019-11-13 22:07:08 +0100 |
commit | 8259a8aa333bb226339aa0defb2db59e7412de2d (patch) | |
tree | 17aef5ae8d7fa58c9796b19905cbe0213428ffa4 /engines | |
parent | c450854165a9c26d6ab982b09e23ac6d53496599 (diff) | |
download | scummvm-rg350-8259a8aa333bb226339aa0defb2db59e7412de2d.tar.gz scummvm-rg350-8259a8aa333bb226339aa0defb2db59e7412de2d.tar.bz2 scummvm-rg350-8259a8aa333bb226339aa0defb2db59e7412de2d.zip |
GRIFFON: Handle transparency
Diffstat (limited to 'engines')
-rw-r--r-- | engines/griffon/engine.cpp | 133 |
1 files changed, 66 insertions, 67 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp index 67313ede6f..d279f0445b 100644 --- a/engines/griffon/engine.cpp +++ b/engines/griffon/engine.cpp @@ -102,7 +102,7 @@ int Mix_PlayChannel(int par1, Mix_Chunk *chunk, int par3) { return 0; } void Mix_Pause(int channel) {} void Mix_HaltChannel(int channel) {} void Mix_Resume(int channel) {} -void SDL_SetAlpha(Graphics::TransparentSurface *src, int flag, int alpha) {} +void SDL_SetAlpha(Graphics::TransparentSurface *src, int flag, int alpha) { src->setAlpha(alpha); } void SDL_Flip(Graphics::TransparentSurface *src) { g_system->copyRectToScreen(src->getPixels(), src->pitch, 0, 0, src->w, src->h); g_system->updateScreen(); } void SDL_BlitSurface(Graphics::TransparentSurface *src, Common::Rect *srcRect, Graphics::TransparentSurface *dst, Common::Rect *dstRect) { assert(dst); @@ -1334,7 +1334,7 @@ void GriffonEngine::game_configmenu() { keypause = ticks + tickwait; configwindow = IMG_Load("art/configwindow.bmp", true); - SDL_SetAlpha(configwindow, 0, 160); + configwindow->setAlpha(160); ticks1 = ticks; do { @@ -1345,18 +1345,18 @@ void GriffonEngine::game_configmenu() { rcDest.setWidth(320); rcDest.setHeight(240); - SDL_SetAlpha(cloudimg, 0, 128); + cloudimg->setAlpha(128); SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL); - SDL_SetAlpha(cloudimg, 0, 64); + cloudimg->setAlpha(64); rcDest.left = 256; rcDest.top = 192; rcDest.setWidth(320); rcDest.setHeight(240); - SDL_SetAlpha(cloudimg, 0, 128); + cloudimg->setAlpha(128); SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL); - SDL_SetAlpha(cloudimg, 0, 64); + cloudimg->setAlpha(64); SDL_BlitSurface(configwindow, NULL, videobuffer, NULL); @@ -1470,9 +1470,9 @@ void GriffonEngine::game_configmenu() { yy = 255.0; } - SDL_SetAlpha(videobuffer, 0, (int)yy); + videobuffer->setAlpha((int)yy); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); - SDL_SetAlpha(videobuffer, 0, 255); + videobuffer->setAlpha(255); SDL_Flip(video); g_system->getEventManager()->pollEvent(event); @@ -1683,7 +1683,7 @@ void GriffonEngine::game_configmenu() { configwindow->free(); itemticks = ticks + 210; - SDL_SetAlpha(cloudimg, 0, 64); + cloudimg->setAlpha(64); } void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { @@ -2294,7 +2294,7 @@ void GriffonEngine::game_drawhud() { if (ico != 99) SDL_BlitSurface(itemimg[ico], NULL, videobuffer, &rcDest); if (ico == 99) { - SDL_SetAlpha(spellimg, 0, (int)(RND() * 96) + 96); + spellimg->setAlpha((int)(RND() * 96) + 96); rcSrc.left = 16 * (int)(RND() * 2); rcSrc.top = 80; @@ -2306,7 +2306,7 @@ void GriffonEngine::game_drawhud() { SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); } } } @@ -2342,17 +2342,17 @@ void GriffonEngine::game_drawhud() { rcDest.top = 0; rcDest.right = 320; rcDest.bottom = 240; - SDL_SetAlpha(videobuffer2, 0, (int)(player.itemselshade * 4)); SDL_FillRect(videobuffer2, &rcDest, 0); + videobuffer2->setAlpha((int)(player.itemselshade * 4)); // FIXME SDL_BlitSurface(videobuffer2, NULL, videobuffer, NULL); int sy = 202; rcSrc.left = 46; rcSrc.top = 46; - SDL_SetAlpha(inventoryimg, 0, 160); // 128 + inventoryimg->setAlpha(160); // 128 SDL_BlitSurface(inventoryimg, NULL, videobuffer, &rcSrc); - SDL_SetAlpha(inventoryimg, 0, 255); + inventoryimg->setAlpha(255); int sx = 54; sy = 55; @@ -2689,9 +2689,9 @@ void GriffonEngine::game_drawnpcs(int mode) { int x = 192 + ((int)(itemyloc + ff * 5) % 3) * 64; if (x > 255) x = 255; - SDL_SetAlpha(spellimg, 0, x); + spellimg->setAlpha(x); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); for (int f = 1; f <= 8; f++) { rcSrc.left = 16 * (int)(RND() * 2); @@ -2705,9 +2705,9 @@ void GriffonEngine::game_drawnpcs(int mode) { x = 192 + f % 3 * 64; if (x > 255) x = 255; - SDL_SetAlpha(spellimg, 0, x); + spellimg->setAlpha(x); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); } rcSrc.left = 0; @@ -2718,10 +2718,9 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = npcinfo[i].bodysection[10 * ff + 9].x - 21; rcDest.top = npcinfo[i].bodysection[10 * ff + 9].y - 21; - SDL_SetAlpha(spellimg, 0, 192); + spellimg->setAlpha(192); SDL_BlitSurface(anims[5], &rcSrc, videobuffer, &rcDest); - SDL_SetAlpha(spellimg, 0, 255); - + spellimg->setAlpha(255); } } @@ -2895,7 +2894,7 @@ void GriffonEngine::game_drawnpcs(int mode) { int sy = (float)(npy + 12 - 50 - 3 * sin(3.141592 * 2 * npcinfo[i].floating / 16)); for (int fr = 0; fr <= 3; fr++) { - SDL_SetAlpha(spellimg, 0, 128 + (int)(RND() * 96)); + spellimg->setAlpha(128 + (int)(RND() * 96)); rcSrc.left = 16 * (int)(RND() * 2); rcSrc.top = 80; @@ -2922,7 +2921,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = (float)(sx + 36 + ii * 8 - ii * cos(3.14159 * 2 * (fr3 - ii) / 16) * 2); rcDest.top = (float)(sy + 16 + ii * sin(3.14159 * 2 * (fr3 - ii) / 16) * 3 - ii); // * 4 - SDL_SetAlpha(spellimg, 0, i2 / 3 * 224); + spellimg->setAlpha(i2 / 3 * 224); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); @@ -2948,7 +2947,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = (float)(sx + 36 - ii * 8 + ii * cos(3.14159 * 2 * (fr3 - ii) / 16) * 2); rcDest.top = (float)(sy + 16 + ii * sin(3.14159 * 2 * (fr3 - ii) / 16) * 3 - ii); // * 4 - SDL_SetAlpha(spellimg, 0, i2 / 3 * 224); + spellimg->setAlpha(i2 / 3 * 224); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); @@ -2971,7 +2970,7 @@ void GriffonEngine::game_drawnpcs(int mode) { } } - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); if (npcinfo[i].attacking == 0) { int cframe = (int)(frame); @@ -3323,11 +3322,11 @@ void GriffonEngine::game_endofgame() { SDL_FillRect(videobuffer, NULL, 0); - SDL_SetAlpha(videobuffer, 0, ya); + videobuffer->setAlpha(ya); SDL_BlitSurface(videobuffer2, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer3, NULL, video, NULL); - SDL_SetAlpha(videobuffer, 0, 255); + videobuffer->setAlpha(255); SDL_Flip(video); g_system->getEventManager()->pollEvent(event); @@ -3385,9 +3384,9 @@ void GriffonEngine::game_endofgame() { ya = 255; } - SDL_SetAlpha(videobuffer, 0, ya); + videobuffer->setAlpha(ya); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); - SDL_SetAlpha(videobuffer, 0, 255); + videobuffer->setAlpha(255); SDL_Flip(video); g_system->getEventManager()->pollEvent(event); @@ -3441,11 +3440,11 @@ void GriffonEngine::game_endofgame() { SDL_FillRect(videobuffer, NULL, 0); - SDL_SetAlpha(videobuffer, 0, y1); + videobuffer->setAlpha(y1); SDL_BlitSurface(videobuffer2, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL); SDL_BlitSurface(videobuffer3, NULL, video, NULL); - SDL_SetAlpha(videobuffer, 0, 255); + videobuffer->setAlpha(255); SDL_Flip(video); g_system->getEventManager()->pollEvent(event); @@ -3483,9 +3482,9 @@ void GriffonEngine::game_endofgame() { y1 = 255; } - SDL_SetAlpha(videobuffer, 0, y1); + videobuffer->setAlpha(y1); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); - SDL_SetAlpha(videobuffer, 0, 255); + videobuffer->setAlpha(255); SDL_Flip(video); g_system->getEventManager()->pollEvent(event); @@ -3547,13 +3546,13 @@ void GriffonEngine::game_eventtext(const char *stri) { if (fr > 192) fr = 192; - SDL_SetAlpha(windowimg, 0, fr); + windowimg->setAlpha(fr); SDL_BlitSurface(windowimg, NULL, videobuffer, NULL); if (pauseticks < ticks) sys_print(videobuffer, stri, x, 15, 0); - SDL_SetAlpha(windowimg, 0, 255); + windowimg->setAlpha(255); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); SDL_Flip(video); @@ -3992,7 +3991,7 @@ void GriffonEngine::game_loadmap(int mapnum) { ffa = 20 * 5 - 1 + ff * 20; ffb = 20 * 5 + 4 + ff * 20; if (curtile > ffa && curtile < ffb) { - SDL_SetAlpha(tiles[curtilel], 0, 128); + tiles[curtilel]->setAlpha(128); } } } @@ -4000,13 +3999,13 @@ void GriffonEngine::game_loadmap(int mapnum) { for (int ff = 0; ff <= 4; ff++) { ffa = 20 * (5 + ff) + 3; if (curtile == ffa) { - SDL_SetAlpha(tiles[curtilel], 0, 192); + tiles[curtilel]->setAlpha(192); } } } SDL_BlitSurface(tiles[curtilel], &rcSrc, mapbg, &rcDest); - SDL_SetAlpha(tiles[curtilel], 0, 255); + tiles[curtilel]->setAlpha(255); rcDest.left = x * 8; rcDest.top = y * 8; @@ -4950,8 +4949,8 @@ void GriffonEngine::game_saveloadnew() { clouddeg = 0; - SDL_SetAlpha(videobuffer, 0, 255); - SDL_SetAlpha(saveloadimg, 0, 192); + videobuffer->setAlpha(255); + saveloadimg->setAlpha(192); currow = 0; curcol = 0; @@ -4972,18 +4971,18 @@ void GriffonEngine::game_saveloadnew() { rcDest.setWidth(320); rcDest.setHeight(240); - SDL_SetAlpha(cloudimg, 0, 128); + cloudimg->setAlpha(128); SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL); - SDL_SetAlpha(cloudimg, 0, 64); + cloudimg->setAlpha(64); rcDest.left = 256; rcDest.top = 192; rcDest.setWidth(320); rcDest.setHeight(240); - SDL_SetAlpha(cloudimg, 0, 128); + cloudimg->setAlpha(128); SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL); - SDL_SetAlpha(cloudimg, 0, 64); + cloudimg->setAlpha(64); SDL_BlitSurface(saveloadimg, NULL, videobuffer, NULL); @@ -5229,9 +5228,9 @@ void GriffonEngine::game_saveloadnew() { yy = 255; } - SDL_SetAlpha(videobuffer, 0, (int)yy); + videobuffer->setAlpha((int)yy); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); - SDL_SetAlpha(videobuffer, 0, 255); + videobuffer->setAlpha(255); SDL_Flip(video); g_system->getEventManager()->pollEvent(event); @@ -5260,7 +5259,7 @@ void GriffonEngine::game_saveloadnew() { g_system->delayMillis(10); } while (!_shouldQuit); - SDL_SetAlpha(cloudimg, 0, 64); + cloudimg->setAlpha(64); } void GriffonEngine::game_showlogos() { @@ -5329,7 +5328,7 @@ void GriffonEngine::game_swash() { do { y = y + 1 * fpsr; - SDL_SetAlpha(videobuffer, 0, (int)y); + videobuffer->setAlpha((int)y); SDL_FillRect(videobuffer, NULL, 0); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); @@ -5362,7 +5361,7 @@ void GriffonEngine::game_swash() { do { y = y + 1 * fpsr; - SDL_SetAlpha(videobuffer, 0, (int)(y * 25)); + videobuffer->setAlpha((int)(y * 25)); SDL_BlitSurface(mapbg, NULL, videobuffer, NULL); if (cloudson == 1) { @@ -5401,7 +5400,7 @@ void GriffonEngine::game_swash() { } while (1); - SDL_SetAlpha(videobuffer, 0, 255); + videobuffer->setAlpha(255); } void GriffonEngine::game_theend() { @@ -5411,7 +5410,7 @@ void GriffonEngine::game_theend() { } for (float y = 0; y < 100; y += fpsr) { - SDL_SetAlpha(videobuffer, 0, (int)y); + videobuffer->setAlpha((int)y); SDL_FillRect(videobuffer, NULL, 0); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); @@ -5526,9 +5525,9 @@ void GriffonEngine::game_title(int mode) { yf = 255.0; } - SDL_SetAlpha(videobuffer, 0, (int)yf); + videobuffer->setAlpha((int)yf); SDL_BLITVIDEO(videobuffer, NULL, video, NULL); - SDL_SetAlpha(videobuffer, 0, 255); + videobuffer->setAlpha(255); tickspassed = ticks; ticks = g_system->getMillis(); @@ -6918,9 +6917,9 @@ void GriffonEngine::game_updspells() { } if (xloc > -16 && xloc < 304 && yloc > -16 && yloc < 224) { - SDL_SetAlpha(spellimg, 0, alf); + spellimg->setAlpha(alf); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); if (spellinfo[i].damagewho == 0) { for (int e = 1; e <= lastnpc; e++) { @@ -7202,9 +7201,9 @@ void GriffonEngine::game_updspells() { if (fra > 24) f = 192 * (1 - (fra - 24) / 8); - SDL_SetAlpha(spellimg, 0, f); + spellimg->setAlpha(f); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); spellinfo[i].frame = spellinfo[i].frame - 0.3 * fpsr; if (spellinfo[i].frame < 0) { @@ -7285,7 +7284,7 @@ void GriffonEngine::game_updspells() { if (spellinfo[i].frame > 16) { float fr = (32 - spellinfo[i].frame); - SDL_SetAlpha(spellimg, 0, 192 * sin(3.14159 * fr / 4)); + spellimg->setAlpha(192 * sin(3.14159 * fr / 4)); rcSrc.left = 16 * (int)(RND() * 2); rcSrc.top = 80; @@ -7303,9 +7302,9 @@ void GriffonEngine::game_updspells() { SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); } - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); } else { - SDL_SetAlpha(spellimg, 0, 192); + spellimg->setAlpha(192); rcSrc.left = 16 * (int)(RND() * 2); rcSrc.top = 80; @@ -7342,7 +7341,7 @@ void GriffonEngine::game_updspells() { spellinfo[i].ballon[ff] = 0; } - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); } spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr; @@ -7726,9 +7725,9 @@ void GriffonEngine::game_updspellsunder() { if (fra > 24) f = 160 * (1 - (fra - 24) / 8); - SDL_SetAlpha(spellimg, 0, f); + spellimg->setAlpha(f); SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest); - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr; if (spellinfo[i].frame < 0) @@ -7814,7 +7813,7 @@ void GriffonEngine::game_updspellsunder() { for (int f = 0; f <= 4; f++) { for (int x = 0; x <= fra; x += 2) { if (spellinfo[i].legalive[f] >= x) { - SDL_SetAlpha(spellimg, 0, 192 * sin(3.14159 * x / 32) * s / 8); + spellimg->setAlpha(192 * sin(3.14159 * x / 32) * s / 8); float an = 360 / 5 * f + x / 32 * 180; @@ -7911,7 +7910,7 @@ void GriffonEngine::game_updspellsunder() { } } - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr; if (spellinfo[i].frame < 0) @@ -7943,7 +7942,7 @@ void GriffonEngine::game_updspellsunder() { if (alpha > 255) alpha = 255; - SDL_SetAlpha(spellimg, 0, alpha); + spellimg->setAlpha(alpha); rcSrc.left = 16 * (int)(RND() * 2); rcSrc.top = 80; @@ -7981,7 +7980,7 @@ void GriffonEngine::game_updspellsunder() { } - SDL_SetAlpha(spellimg, 0, 255); + spellimg->setAlpha(255); spellinfo[i].frame = spellinfo[i].frame - 0.5 * fpsr; if (spellinfo[i].frame < 0) spellinfo[i].frame = 0; |