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author | Adrian Frühwirth | 2018-04-30 15:01:44 +0200 |
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committer | Adrian Frühwirth | 2018-04-30 15:01:44 +0200 |
commit | 82757deadd58f8f7ab262573f908b6bfacd9bec2 (patch) | |
tree | 66501c4c6ef460b333885e59a273037f52d1fdff /engines | |
parent | fe01a555697dd0d2863564f39c371046ed0ff7d2 (diff) | |
download | scummvm-rg350-82757deadd58f8f7ab262573f908b6bfacd9bec2.tar.gz scummvm-rg350-82757deadd58f8f7ab262573f908b6bfacd9bec2.tar.bz2 scummvm-rg350-82757deadd58f8f7ab262573f908b6bfacd9bec2.zip |
Revert "ENGINES: Improve update of the Unknown Game Dialog when the overlay size changes"
This reverts commit 8cb9eebd8a8f7cae2dbb68ad3398f444426929c1.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/advancedDetector.cpp | 1 | ||||
-rw-r--r-- | engines/unknown-game-dialog.cpp | 126 | ||||
-rw-r--r-- | engines/unknown-game-dialog.h | 9 |
3 files changed, 48 insertions, 88 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index 0d01656cc8..dbe2cdfd68 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -357,6 +357,7 @@ void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFileP report += "\n\n"; reportTranslated += "\n\n"; + reportTranslated.wordWrap(65); Common::String reportLog = report; reportLog.wordWrap(80); diff --git a/engines/unknown-game-dialog.cpp b/engines/unknown-game-dialog.cpp index 9bcb68c53b..c0673f4a03 100644 --- a/engines/unknown-game-dialog.cpp +++ b/engines/unknown-game-dialog.cpp @@ -58,64 +58,13 @@ UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Com } #endif - // For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called. - _closeButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Close"), 0, kClose); - - //Check if we have clipboard functionality - if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) { - _copyToClipboardButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard); - } else - _copyToClipboardButton = nullptr; - -#if 0 - // Do not create the button for reporting the game directly to the bugtracker - // for now until we find a proper solution for the problem that a change - // to our bugtracker system might break the URL generation. A possible approach - // for solving this would be to have a ULR under the .scummvm.org (of the type - // https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would - // redirect to whatever our bugtracker system is. - - //Check if we have support for opening URLs - if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) { - buttonPos -= openBugtrackerURLButtonWidth + 5; - _openBugTrackerUrlButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL); - //Formatting the reportData for bugtracker submission [replace line breaks]... - _bugtrackerGameData = _reportData; - while (_bugtrackerGameData.contains("\n")) { - Common::replace(_bugtrackerGameData, "\n", "%0A"); - } - } else -#endif - _openBugTrackerUrlButton = nullptr; - - // Use a ScrollContainer for the report in case we have a lot of lines. - _textContainer = new GUI::ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow); - _textContainer->setTarget(this); - - rebuild(); -} - -void UnknownGameDialog::reflowLayout() { - rebuild(); - GUI::Dialog::reflowLayout(); -} - -void UnknownGameDialog::rebuild() { - // First remove the old text widgets - for (uint i = 0; i < _textWidgets.size() ; i++) { - _textContainer->removeWidget(_textWidgets[i]); - delete _textWidgets[i]; - } - _textWidgets.clear(); - - // Work out dialog size and position of the various elements in the dialog. - // Limit the width of the dialog to 600 - 2 * 10 pixels. - const int screenW = MIN((int)g_system->getOverlayWidth(), 600); + const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); - int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0); + int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); + //Calculate the size the dialog needs // We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border, // the scrollbar, and 2 * 10 margin for the text in the container. // We also keep 2 * 10 pixels between the screen border and the dialog. @@ -127,47 +76,66 @@ void UnknownGameDialog::rebuild() { _h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24); - int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10); - int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, totalButtonWidth = closeButtonWidth; - if (_copyToClipboardButton) { - copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10); - totalButtonWidth += copyToClipboardButtonWidth + 10; - } - if (_openBugTrackerUrlButton) { - openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10); - totalButtonWidth += openBugtrackerURLButtonWidth + 10; - } + // Buttons + int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Close")) + 10); + int copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Copy to clipboard")) + 10); + int openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Report game")) + 10); + int totalButtonWidth = closeButtonWidth; + if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) + totalButtonWidth += 10 + copyToClipboardButtonWidth; + if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) + totalButtonWidth += 10 + openBugtrackerURLButtonWidth; _w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20; - // Center the dialog on the screen - _x = (g_system->getOverlayWidth() - _w) / 2; - _y = (g_system->getOverlayHeight() - _h) / 2; - - // Now move the buttons and text container to their proper place int buttonPos = _w - closeButtonWidth - 10; - _closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight); - if (_copyToClipboardButton) { + new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, _("Close"), 0, kClose); + + //Check if we have clipboard functionality + if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) { buttonPos -= copyToClipboardButtonWidth + 5; - _copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight); + new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight, _("Copy to clipboard"), 0, kCopyToClipboard); } - if (_openBugTrackerUrlButton) { + +#if 0 + // Do not create the button for reporting the game directly to the bugtracker + // for now until we find a proper solution for the problem that a change + // to our bugtracker system might break the URL generation. A possible approach + // for solving this would be to have a ULR under the .scummvm.org (of the type + // https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would + // redirect to whatever our bugtracker system is. + + //Check if we have support for opening URLs + if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) { buttonPos -= openBugtrackerURLButtonWidth + 5; - _openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight); + new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight, _("Report game"), 0, kOpenBugtrackerURL); + //Formatting the reportData for bugtracker submission [replace line breaks]... + _bugtrackerGameData = _reportData; + while (_bugtrackerGameData.contains("\n")) { + Common::replace(_bugtrackerGameData, "\n", "%0A"); + } } +#endif - int containerHeight = _h - kLineHeight - buttonHeight - 16; - _textContainer->resize(8, 8, _w - 16, containerHeight); - - // And create text widgets + // Each line is represented by one static text item. + // Use a ScrollContainer for the report in case we have a lot of lines. + int containerHeight = _h - kLineHeight - buttonHeight - 8; + GUI::ScrollContainerWidget *container = new GUI::ScrollContainerWidget(this, 8, 8, _w - 16, containerHeight, kScrollContainerReflow); + container->setTarget(this); uint y = 8; for (uint i = 0; i < lines.size() ; i++) { - GUI::StaticTextWidget *widget = new GUI::StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft); + GUI::StaticTextWidget *widget = new GUI::StaticTextWidget(container, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft); _textWidgets.push_back(widget); y += kLineHeight; } } +void UnknownGameDialog::reflowLayout() { + _x = (g_system->getOverlayWidth() - _w) / 2; + _y = (g_system->getOverlayHeight() - _h) / 2; + GUI::Dialog::reflowLayout(); +} + Common::String UnknownGameDialog::generateBugtrackerURL() { return Common::String::format(( "https://bugs.scummvm.org/newticket?" diff --git a/engines/unknown-game-dialog.h b/engines/unknown-game-dialog.h index 4f0e9a495b..a527339211 100644 --- a/engines/unknown-game-dialog.h +++ b/engines/unknown-game-dialog.h @@ -25,8 +25,6 @@ namespace GUI { class StaticTextWidget; - class ScrollContainerWidget; - class ButtonWidget; } class UnknownGameDialog : public GUI::Dialog { @@ -36,18 +34,11 @@ public: virtual Common::String generateBugtrackerURL(); virtual void reflowLayout(); -protected: - void rebuild(); - private: Common::String _reportData; Common::String _reportTranslated; Common::String _bugtrackerGameData; Common::String _bugtrackerAffectedEngine; - GUI::ScrollContainerWidget *_textContainer; Common::Array<GUI::StaticTextWidget*> _textWidgets; - GUI::ButtonWidget* _openBugTrackerUrlButton; - GUI::ButtonWidget* _copyToClipboardButton; - GUI::ButtonWidget* _closeButton; }; |