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authorAdrian Frühwirth2018-04-30 15:01:44 +0200
committerAdrian Frühwirth2018-04-30 15:01:44 +0200
commit82757deadd58f8f7ab262573f908b6bfacd9bec2 (patch)
tree66501c4c6ef460b333885e59a273037f52d1fdff /engines
parentfe01a555697dd0d2863564f39c371046ed0ff7d2 (diff)
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Revert "ENGINES: Improve update of the Unknown Game Dialog when the overlay size changes"
This reverts commit 8cb9eebd8a8f7cae2dbb68ad3398f444426929c1.
Diffstat (limited to 'engines')
-rw-r--r--engines/advancedDetector.cpp1
-rw-r--r--engines/unknown-game-dialog.cpp126
-rw-r--r--engines/unknown-game-dialog.h9
3 files changed, 48 insertions, 88 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index 0d01656cc8..dbe2cdfd68 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -357,6 +357,7 @@ void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFileP
report += "\n\n";
reportTranslated += "\n\n";
+ reportTranslated.wordWrap(65);
Common::String reportLog = report;
reportLog.wordWrap(80);
diff --git a/engines/unknown-game-dialog.cpp b/engines/unknown-game-dialog.cpp
index 9bcb68c53b..c0673f4a03 100644
--- a/engines/unknown-game-dialog.cpp
+++ b/engines/unknown-game-dialog.cpp
@@ -58,64 +58,13 @@ UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Com
}
#endif
- // For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called.
- _closeButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Close"), 0, kClose);
-
- //Check if we have clipboard functionality
- if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
- _copyToClipboardButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard);
- } else
- _copyToClipboardButton = nullptr;
-
-#if 0
- // Do not create the button for reporting the game directly to the bugtracker
- // for now until we find a proper solution for the problem that a change
- // to our bugtracker system might break the URL generation. A possible approach
- // for solving this would be to have a ULR under the .scummvm.org (of the type
- // https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would
- // redirect to whatever our bugtracker system is.
-
- //Check if we have support for opening URLs
- if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
- buttonPos -= openBugtrackerURLButtonWidth + 5;
- _openBugTrackerUrlButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL);
- //Formatting the reportData for bugtracker submission [replace line breaks]...
- _bugtrackerGameData = _reportData;
- while (_bugtrackerGameData.contains("\n")) {
- Common::replace(_bugtrackerGameData, "\n", "%0A");
- }
- } else
-#endif
- _openBugTrackerUrlButton = nullptr;
-
- // Use a ScrollContainer for the report in case we have a lot of lines.
- _textContainer = new GUI::ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow);
- _textContainer->setTarget(this);
-
- rebuild();
-}
-
-void UnknownGameDialog::reflowLayout() {
- rebuild();
- GUI::Dialog::reflowLayout();
-}
-
-void UnknownGameDialog::rebuild() {
- // First remove the old text widgets
- for (uint i = 0; i < _textWidgets.size() ; i++) {
- _textContainer->removeWidget(_textWidgets[i]);
- delete _textWidgets[i];
- }
- _textWidgets.clear();
-
- // Work out dialog size and position of the various elements in the dialog.
- // Limit the width of the dialog to 600 - 2 * 10 pixels.
- const int screenW = MIN((int)g_system->getOverlayWidth(), 600);
+ const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
- int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
+ int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
+ //Calculate the size the dialog needs
// We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
// the scrollbar, and 2 * 10 margin for the text in the container.
// We also keep 2 * 10 pixels between the screen border and the dialog.
@@ -127,47 +76,66 @@ void UnknownGameDialog::rebuild() {
_h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
- int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10);
- int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, totalButtonWidth = closeButtonWidth;
- if (_copyToClipboardButton) {
- copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10);
- totalButtonWidth += copyToClipboardButtonWidth + 10;
- }
- if (_openBugTrackerUrlButton) {
- openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10);
- totalButtonWidth += openBugtrackerURLButtonWidth + 10;
- }
+ // Buttons
+ int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Close")) + 10);
+ int copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Copy to clipboard")) + 10);
+ int openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Report game")) + 10);
+ int totalButtonWidth = closeButtonWidth;
+ if (g_system->hasFeature(OSystem::kFeatureClipboardSupport))
+ totalButtonWidth += 10 + copyToClipboardButtonWidth;
+ if (g_system->hasFeature(OSystem::kFeatureOpenUrl))
+ totalButtonWidth += 10 + openBugtrackerURLButtonWidth;
_w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
- // Center the dialog on the screen
- _x = (g_system->getOverlayWidth() - _w) / 2;
- _y = (g_system->getOverlayHeight() - _h) / 2;
-
- // Now move the buttons and text container to their proper place
int buttonPos = _w - closeButtonWidth - 10;
- _closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight);
- if (_copyToClipboardButton) {
+ new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, _("Close"), 0, kClose);
+
+ //Check if we have clipboard functionality
+ if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
buttonPos -= copyToClipboardButtonWidth + 5;
- _copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight);
+ new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight, _("Copy to clipboard"), 0, kCopyToClipboard);
}
- if (_openBugTrackerUrlButton) {
+
+#if 0
+ // Do not create the button for reporting the game directly to the bugtracker
+ // for now until we find a proper solution for the problem that a change
+ // to our bugtracker system might break the URL generation. A possible approach
+ // for solving this would be to have a ULR under the .scummvm.org (of the type
+ // https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would
+ // redirect to whatever our bugtracker system is.
+
+ //Check if we have support for opening URLs
+ if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
buttonPos -= openBugtrackerURLButtonWidth + 5;
- _openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight);
+ new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight, _("Report game"), 0, kOpenBugtrackerURL);
+ //Formatting the reportData for bugtracker submission [replace line breaks]...
+ _bugtrackerGameData = _reportData;
+ while (_bugtrackerGameData.contains("\n")) {
+ Common::replace(_bugtrackerGameData, "\n", "%0A");
+ }
}
+#endif
- int containerHeight = _h - kLineHeight - buttonHeight - 16;
- _textContainer->resize(8, 8, _w - 16, containerHeight);
-
- // And create text widgets
+ // Each line is represented by one static text item.
+ // Use a ScrollContainer for the report in case we have a lot of lines.
+ int containerHeight = _h - kLineHeight - buttonHeight - 8;
+ GUI::ScrollContainerWidget *container = new GUI::ScrollContainerWidget(this, 8, 8, _w - 16, containerHeight, kScrollContainerReflow);
+ container->setTarget(this);
uint y = 8;
for (uint i = 0; i < lines.size() ; i++) {
- GUI::StaticTextWidget *widget = new GUI::StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
+ GUI::StaticTextWidget *widget = new GUI::StaticTextWidget(container, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
_textWidgets.push_back(widget);
y += kLineHeight;
}
}
+void UnknownGameDialog::reflowLayout() {
+ _x = (g_system->getOverlayWidth() - _w) / 2;
+ _y = (g_system->getOverlayHeight() - _h) / 2;
+ GUI::Dialog::reflowLayout();
+}
+
Common::String UnknownGameDialog::generateBugtrackerURL() {
return Common::String::format((
"https://bugs.scummvm.org/newticket?"
diff --git a/engines/unknown-game-dialog.h b/engines/unknown-game-dialog.h
index 4f0e9a495b..a527339211 100644
--- a/engines/unknown-game-dialog.h
+++ b/engines/unknown-game-dialog.h
@@ -25,8 +25,6 @@
namespace GUI {
class StaticTextWidget;
- class ScrollContainerWidget;
- class ButtonWidget;
}
class UnknownGameDialog : public GUI::Dialog {
@@ -36,18 +34,11 @@ public:
virtual Common::String generateBugtrackerURL();
virtual void reflowLayout();
-protected:
- void rebuild();
-
private:
Common::String _reportData;
Common::String _reportTranslated;
Common::String _bugtrackerGameData;
Common::String _bugtrackerAffectedEngine;
- GUI::ScrollContainerWidget *_textContainer;
Common::Array<GUI::StaticTextWidget*> _textWidgets;
- GUI::ButtonWidget* _openBugTrackerUrlButton;
- GUI::ButtonWidget* _copyToClipboardButton;
- GUI::ButtonWidget* _closeButton;
};